Hello I'm mostly here to write/edit the Guilty Gear 2: Overture page. I have a Computer Science Degree with a Technical Writing Certificate so you think I'd be faster at getting the wiki up and better at writing/editing but this is a project with no specific deadline, I'm doing this in my free time, and the scope of this is honestly larger than many of the individual writing projects I had for my Tech Writing courses. Once I get the Guilty Gear 2 page to a place where it's no longer "Under Construction" I might help with some of the other "Under Construction" wikis as less popular fighting games like Sailor Moon and Hokuto No Ken are appealing to me as well even if I'm not good at them.
Guilty Gear 2: Overture holds a special place for me because when I was a teenager my favorite games were Guilty Gear, Devil May Cry, and Warcraft 3; so since then I always wanted a game that combined aspects of those three games. Guilty Gear 2: Overture is that except it's also mixed with Crazy Taxi. I could honestly do without the Crazy Taxi part but it's grown on me as I get better at it. Guilty Gear 2 certainly has it's flaws as Arc Sys hadn't mastered 3d Animation/3d Camera Angles yet, and the mix of so many different genres tends to make learning and playing the game quite exhausting as well. The payoff though is a unique experience only a few other games have tried (Brutal Legend, Airmech, Sacrifice, Battlezone 98, and Kingdom Under Fire: Heroes).
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Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No - opponent is left standing Normal/Yes - untechable in the air, but knockdown is techable |
Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three. | Tension Change The amount of tension a Special Move or Skill cost to use or the amount a normal attack gains on hit. |
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