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{| | width="50%" class="wikitable" style="text-align: center; margin: auto"
{{SigTable-GGST
!colspan="4"| {{clr|2|5K}} Starter
| Start = {{clr|1| P}}
|-
|data =
! style="width: 91%" |Combo
    {{SigTableData-GGST
!|Damage
    | Combo = {{clr|1|6P}} > {{clr|1|623P}}
!|Notes
    | Damage = 57
!|Video
    | Video = Link
|-
    | Notes =
| style="text-align: left"| 5K 2D 623P 5K 214P 214P 214P
* Standard {{clr|1|6P}} anti-air combo.
|126
* Ram doesn't really get much off of non-ch 6P, and this is her most reliable conversion.
|
    }}
|Link
    {{SigTableData-GGST
|-
    | Combo = CH {{clr|1|6P}} > {{clr|1| 214P~214P~214P}}
|}
    | Damage = 101
    | Video = Link
    | Notes =
* CH {{clr|1|6P}} only.
* Heavy characters such as Leo, Nagoriyuki, and Potemkin can drop out early if the {{clr|1|6P}} hit low. If you see them otg on the first {{clr|1| 214P}}, you can still dash cancel and get a meaty.
    }}
}}

Revision as of 04:10, 7 July 2021

5P Starter
Combo Damage Position Works on: Video Notes
6P > 623P 57 Position Everyone Link
  • Standard 6P anti-air combo.
  • Ram doesn't really get much off of non-ch 6P, and this is her most reliable conversion.
CH 6P > 214P~214P~214P 101 Position Everyone Link
  • CH 6P only.
  • Heavy characters such as Leo, Nagoriyuki, and Potemkin can drop out early if the 6P hit low. If you see them otg on the first 214P, you can still dash cancel and get a meaty.