Gatling into 2DWorks against any grounded opponent.
Very Easy
Starter > c.S > 2D
Easy Gatling into knockdown.
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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Starter > c.S > 2D
Easy Gatling into knockdown.
Starter > c.S > 2D > 236K
Adds more damage and meter gain to previous combo, as well as some corner carry.
Core combos balance potency with consistency. They:
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c.S > 6P > 5H > j.D > j.D > 41236H > 6P > delay 5H > j.D > j.214K > 6P > 6H > 214P
The iconic combo route the wiki is named after. This is the main corner combo that Sol will be routing into, and does solid damage with a slight difficulty curve for newer players. While this version of the route works on most characters, there are lots of variations that you may want to use depending on the situation.