User:Sunset Sullivan: Difference between revisions

998 editsJoined 27 July 2021
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TO-DO LIST:
TO-DO LIST:
* make some vids for Adachi's combo theory subsection: basic stuff ending in 236A, tennis combos, ask the discord for what constitutes as "advanced" combos (prob fear setups)
* make some vids for Adachi's combo theory subsection: basic stuff ending in 236A, tennis combos, ask the discord for what constitutes as "advanced" combos (prob fear setups)
(Air OK)\{{clr|3|2S}}/{{clr|4|2H}} (Air OK)}}
===<big>Deploy Giant Sword (Down)</big>===
{{InputBadge|While Deployed {{clr|3|2S}}/{{clr|4|2H}}}}
{{GGXRD-R2 Move Card
|input=2S Deployed, 2H Deployed|versioned=input
|description=
The second of two potential sword swipes that Ram gains access to upon deploying a sword. Riskier to use, but has much higher reward.
Rather than swiping horizontally or vertically, commanding the swords to perform this attack causes them to swipe at Ram's opponent in a half-circle shape. {{clr|3|2S}} covers the ground while {{clr|4|2H}} covers the air. The swipes take much longer to become active than the {{clr|3|6S}/{{clr|4|6H}} versions, but in exchange grant higher damage on hit, better frame advantage on block, and ability to pick up after a normal grab.
----
'''{{clr|S|2S}}''' (while the familiar/sword is deployed) does a clockwise spin with the sword. Slow to start up, but has a big hitbox.
*Causes ground bounce on hit.
----
'''{{clr|H|2H}}''' (while the familiar/sword is deployed) is similar to {{clr|3|2S}}, but instead does a counter-clockwise spin. Difficult to avoid and also causes the most blockstun out of all the deployed sword attacks due to its attack level. Great tool for controlling space in neutral against slower or less aggressive opponents, as losing access to {{clr|H|H}} normals is not generally impactful at range. Leads to a corner carry combo on hit and especially on counter hit, making it a huge threat that either locks down the opponents or forces them to try to counter it.
*Floats opponent on normal hit
}}


* '''Top Tier Versatility''': Previous versions of this page had a whopping eleven Pros dedicated to one simple fact: Elphelt is great at everything. She can zone, pressure, play neutral, and mix, on top of having great buttons and solid defensive options.  
* '''Top Tier Versatility''': Previous versions of this page had a whopping eleven Pros dedicated to one simple fact: Elphelt is great at everything. She can zone, pressure, play neutral, and mix, on top of having great buttons and solid defensive options.  

Revision as of 18:31, 2 October 2022

Hi there! Call me Sully. I do really basic stuff for the wiki, mostly based around article clarity and readability. I like to write stuff for the wiki moreso than do hard move data.

I play +R, XRD and Persona Ultimax. Ping me on the main Discord if you have issues with anything I've written! I'll be the first to admit I can make mistakes, and working with me to fix them can make the wiki a better place. Ciao.


Articles

[The World of 2P: An Ode to +R Sol Pressure]


TO-DO LIST:

  • make some vids for Adachi's combo theory subsection: basic stuff ending in 236A, tennis combos, ask the discord for what constitutes as "advanced" combos (prob fear setups)

(Air OK)\2S/2H (Air OK)}}

Deploy Giant Sword (Down)

While Deployed 2S/2H {{GGXRD-R2 Move Card |input=2S Deployed, 2H Deployed|versioned=input |description= The second of two potential sword swipes that Ram gains access to upon deploying a sword. Riskier to use, but has much higher reward.

Rather than swiping horizontally or vertically, commanding the swords to perform this attack causes them to swipe at Ram's opponent in a half-circle shape. 2S covers the ground while 2H covers the air. The swipes take much longer to become active than the 6S}/6H versions, but in exchange grant higher damage on hit, better frame advantage on block, and ability to pick up after a normal grab.


2S (while the familiar/sword is deployed) does a clockwise spin with the sword. Slow to start up, but has a big hitbox.

  • Causes ground bounce on hit.

2H (while the familiar/sword is deployed) is similar to 2S, but instead does a counter-clockwise spin. Difficult to avoid and also causes the most blockstun out of all the deployed sword attacks due to its attack level. Great tool for controlling space in neutral against slower or less aggressive opponents, as losing access to H normals is not generally impactful at range. Leads to a corner carry combo on hit and especially on counter hit, making it a huge threat that either locks down the opponents or forces them to try to counter it.

  • Floats opponent on normal hit

  • Top Tier Versatility: Previous versions of this page had a whopping eleven Pros dedicated to one simple fact: Elphelt is great at everything. She can zone, pressure, play neutral, and mix, on top of having great buttons and solid defensive options.
  • Pineberry
    Error: Table MoveData_Sunset Sullivan not found.
    : Easily one of the best moves in Guilty Gear history. Excellent as an okizeme tool and can be YRC'd in neutral for control of the screen. Also infamous for beating out many other projectiles due to the large explosion it causes. Pineberry gives Elphelt access to unblockable setups.
  • Great Normals: Most of Elphelt's buttons have one or more of these traits: fast, disjointed, long range, or good cancel options. Buttons such as c.S also give Elphelt abnormally fast and rewarding options to anti-air opponents.
  • Extremely Rewarding Combos: High damage, great meter gain and superb corner carry let Elphelt take any hit she gets and maximize the return. She also gains hard knockdown at the end of most of her combos, which leads into her great pressure game.
  • Superb Neutral: In many scramble situations, the risk-reward of a trade or abare An attack during the opponent's pressure, intended to interrupt it. is skewed in Elphelt's favor. Her huge buttons synergize well with Miss Confille
    Error: Table MoveData_Sunset Sullivan not found.
  • Grenade Explosion can Save Her: If Elphelt gets clipped with an attack while she is cooking her grenade, then the explosion can bail her out of a combo that would have been much more dangerous without the explosion.