User:Theclrgrey

7 editsJoined 1 July 2022
Revision as of 20:05, 22 November 2022 by Theclrgrey (talk | contribs) (Created page with "testing stuff out in my own little page, ignore this probably. ==Faust== <div class="mw-collapsible" style="border: 1px solid #a2a9b1; padding: 5px"> {{TheoryBox | Title...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

testing stuff out in my own little page, ignore this probably.

Faust

 FaustBoth sides will rush in or zone out depending on the servants and items. Nobody watching has a clue what's going on.
Average


  • Her 6H can easily counter j.2K and Love(j.236P) performed at a distance
  • Her 2S can counter his overhead Scarecrow(214S) preventing him from continuing pressure with RRC
  • Defend command 214S can block bombs. It can also block meteors, but less reliably
  • WIP

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Faust's Button Loses To Beats Trades Whiffs
2PGGST Faust 2P.pngGuardLowStartup7Recovery11Advantage-3 2K
6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21
5KGGST Faust 5K.pngGuardAllStartup7Recovery8Advantage-2
f.SGGST Faust fS.pngGuardAllStartup12Recovery20Advantage-8
2HGGST Faust 2H.pngGuardLowStartup14Recovery29Advantage-12
j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage-
  • Roundstart 2K: 2P is Faust's most safe and reliable round start and often goes unpunished but Jack-O can safely call it out with good reward. If Faust does roundstart 2P then he will shove his hurtbox right into Jack-O's 2K, giving her an easy gatling into 2D to begin her gameplan.

Notable Interactions


  • Afro extends 6H range. (See also: 6H Range) While Jack-O's 6H can already hit Faust from very far away if he is standing, when wearing the Afro Faust can be hit standing from the absolute maximum range of 6H, making it extremely difficult to space against.


Neutral


Pressure


Defense and Punishes


  • Crouching Afro negates j.D: It is very common in okizeme and setplay when the opponent has an Afro for Faust to use rising j.D, as this is both a fast mixup, and even on block ignites the Afro. Jack-O's crouch lowers her head so much that Faust's rising j.D will in fact whiff the afro and fail to hit. If he does a falling or IAD j.D it becomes possible, but this is much slower and punishable by 2S.
  • 2S substitutes 6P with Afro: When wearing an Afro all 6Ps lose their upper-body invincibility, making them considerably bad as anti-airs. Jack-O's 2S however maintains its disjointed hitbox, giving Jack-O' a true disjointed anti-air even with the Afro, albeit still less versatile than 6P.