Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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5P/2P > 5K > c.S > 5H > 236S > 236H > 214S | Everywhere | ??? | Everyone | Easy | N/A. | |
5P/2P > 5K > f.S > 2D | Everywhere | ??? | Everyone | Easy | Alternative route for instances where c.S isn't possible due to range. |
(Skeleton of WIP Leo combo rewrite) |
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Revision as of 04:45, 23 June 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
Basic Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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The BnB ComboWorks against any grounded opponent.
Very Easy
5P/2P > 5K > c.S > 5H > 236S > 236H > 214S
An easy combo that ends in a side switch and hard knockdown to setup okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups.. You can either setup a H Boom or whiff 236H to go into backturn stance.
The Backturn BnB ComboThe backturn combo that works on everyone.
Very Easy
bt.K > bt.P > bt.K > bt.S > 236S > 236H > 214S
A combo in backturn that gets a hard knockdown to setup okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups.. You can also chose to end your combo with bt.214S instead of the rekka series to get a same side knockdown.
Meterless Combos
5P/2P Starter
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|
5P > 5K > c.S > 5H > 236S > 236H > 214S | Everywhere | ??? | Everyone | Easy | N/A. | |
5P > 5K > c.S > 5H > 236S > 236H > 214S | Everywhere | ??? | Everyone | Easy | N/A. |