User:Wakeup720: Difference between revisions

8,575 editsJoined 27 June 2021
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This will give you Gadget Finger oki, where you are +10 but too far away to hit the opponent. See the [[{{PAGENAME}}/Strategy|Strategy]] page for more information.
This will give you Gadget Finger oki, where you are +10 but too far away to hit the opponent. See the [[{{PAGENAME}}/Strategy|Strategy]] page for more information.
}}
{{BeginnerComboDef}}
{{TheoryBox
| Title      = The BnB Combo
| Oneliner  = Works against any grounded opponent.
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = BeginnerCombo1
| Video      =
| Size      =
| Recipe    = {{clr|A|5A}} > {{clr|B|5B}} > {{clr|S|2S}} > {{clr|MS|22M}}~{{clr|B|B}} , {{clr|B|5B}} > {{clr|S|2S}} > {{clr|S|4S}} , (Dragon Fireball hit) {{clr|S|4S}} > dl.{{clr|MS|4M}}/{{clr|MS|214M}}
| content    =
A basic combo off of a jab to start magnetism.
Route off of {{clr|A|5A}} starter. Works from any position with decent corner carry and good damage. Uses 60 MP.
}}
}}

Revision as of 14:28, 2 July 2022

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

The BnB ComboWorks against any grounded opponent.
Very Easy


5A > 5B > 3C > 22D
A basic combo off of a jab to start magnetism.

This will give you Gadget Finger oki, where you are +10 but too far away to hit the opponent. See the Strategy page for more information.

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

The BnB ComboWorks against any grounded opponent.
Very Easy


5A > 5B > 2S > 22M~B , 5B > 2S > 4S , (Dragon Fireball hit) 4S > dl.4M/214M
A basic combo off of a jab to start magnetism.

Route off of 5A starter. Works from any position with decent corner carry and good damage. Uses 60 MP.