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| colspan="30" | Combo proration ends | | colspan="30" | Combo proration ends | ||
|} | |} | ||
<includeonly><!--------------------------- defaults the character to the subpagename --------------------------- | |||
-->{{#vardefine:targetChara|{{{chara|{{SUBPAGENAME}}}}}}}<!----------- | |||
<!----------- determines up to 4 inputs from a comma seperated list of inputs in the |input argument ----------- | |||
-->{{#vardefine:input1|{{#explode:{{{input}}}|,|0}}}}<!-- | |||
-->{{#vardefine:input2|{{#explode:{{{input}}}|,|1}}}}<!-- | |||
-->{{#vardefine:input3|{{#explode:{{{input}}}|,|2}}}}<!-- | |||
-->{{#vardefine:input4|{{#explode:{{{input}}}|,|3}}}}<!-- | |||
---><div class="attack-container"><div class="attack-gallery"><tabber> | |||
Images = <!------------------- Pulls the images and captions from the game's moveData table -------------------> | |||
{{#cargo_query:tables= MoveData_BBCF__images, MoveData_BBCF, MoveData_BBCF__caption | |||
|join on= MoveData_BBCF__images._rowID=MoveData_BBCF._ID, MoveData_BBCF__images._rowID=MoveData_BBCF__caption._rowID, MoveData_BBCF__images._position=MoveData_BBCF__caption._position | |||
|fields= MoveData_BBCF__images._value=image, MoveData_BBCF__caption._value=caption | |||
|where=MoveData_BBCF.chara="{{#var:targetChara}}" and MoveData_BBCF.input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}} | |||
|group by= MoveData_BBCF__images._value | |||
|order by=_ID,MoveData_BBCF__images._position | |||
|format=gallery|mode=nolines|show filename=0|show bytes=0|show dimensions=0 | |||
|image height=210|image width=210 | |||
|caption field=caption|default= | |||
}} | |||
|-| | |||
Hitboxes = <!-------------- Pulls the hitboxes and hitboxCaptions from the game's moveData table --------------> | |||
{{#cargo_query:tables=MoveData_BBCF__hitboxes, MoveData_BBCF, MoveData_BBCF__hitboxCaption | |||
|join on= MoveData_BBCF__hitboxes._rowID=MoveData_BBCF._ID, MoveData_BBCF__hitboxes._rowID=MoveData_BBCF__hitboxCaption._rowID, MoveData_BBCF__hitboxes._position=MoveData_BBCF__hitboxCaption._position | |||
|fields= MoveData_BBCF__hitboxes._value=image, MoveData_BBCF__hitboxCaption._value=hitboxCaption | |||
|where=MoveData_BBCF.chara="{{#var:targetChara}}" and MoveData_BBCF.input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}} | |||
|group by= MoveData_BBCF__hitboxes._value | |||
|order by=_ID,MoveData_BBCF__hitboxes._position | |||
|format=gallery|mode=nolines|show filename=0|show bytes=0|show dimensions=0 | |||
|image height=210|image width=210 | |||
|caption field=hitboxCaption|default= | |||
}} | |||
</tabber></div><div class="attack-info"><!-- | |||
----------------------- displays the listed fields in the table portion of the move card ----------------------- | |||
------ If the move is a single input with multiple versions, use the |versioned arg to show version names ------ | |||
-->{{#cargo_query:tables=MoveData_BBCF | |||
|fields={{#if:{{{versioned|}}}|name=Name,|}}damage=Damage,guard=Guard,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,{{#if:{{{mp|}}}|MPcost=MP Cost,|}},invuln=Invuln | |||
|where=chara="{{#var:targetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}} | |||
|format=table|named args=yes|order by=_ID | |||
}}<!--------------------------- this is where the body of the move card is written. ---------------------------> | |||
{{{description|Add a description to this move using the <nowiki>"|description="</nowiki> field | |||
Describe what the move is used for. Maybe mention some positive traits or downsides that are important. | |||
*Bullet point of supplemental data}}} | |||
</div></div></includeonly><noinclude>{{clear}}{{Wakeup720/doc}}</noinclude> |
Revision as of 00:50, 1 September 2022
Aerial Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1-8 (8f window) Emergency Techable |
9-23 (15F window) No actions can be performed |
24-63 (40f window) Any wakeup action can be performed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combo proration still in effect | 10F | Combo proration ends |