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===<big>{{clr|A|5A}}</big>=== | ===<big>{{clr|A|5A}}</big>=== | ||
{{BBCF Move Card|game=BBCF|chara=Iron Tager | {{BBCF Move Card|game=BBCF|chara=Iron Tager | ||
|input= | |input=236A,236B |versioned=yes | ||
|useInputs=yes | |||
|description= | |description= | ||
*Surprisingly large hitbox; hits crouching, low-dashing and even tech-rolling characters with ease. | *Surprisingly large hitbox; hits crouching, low-dashing and even tech-rolling characters with ease. |
Revision as of 16:31, 1 September 2022
5A
- Surprisingly large hitbox; hits crouching, low-dashing and even tech-rolling characters with ease.
- Cannot self cancel, even on hit
- Useful for setting up tick throws
- One of Tager's few jump-cancelable normals.
Tager's 5A is a good poke, and can even lead to decent damage. While it's not as fast as the average jab, its neutral frame advantage and generally large size gives it many uses including to set up tick throws.
- Can cancel into Additional Attack on frames 23~31
- On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
- Can guard point up to 20000 damage
- Can guard against unblockables
- Can cancel into Additional Attack during first 13 frames of recovery
- Crumple Duration 31F, Crumple Fall 64F
- On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
- Can guard point up to 20000 damage
- Delaying move also extends both guardpoint durations