User:Wakeup720: Difference between revisions

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<big>Jab Starter</big>
<includeonly><!--------------------------- defaults the character to the subpagename ---------------------------
<tabber>
-->{{#vardefine:MoveCardTargetChara|{{{chara|{{SUBPAGENAME}}}}}}}<!-----------
Simple = <div></div>
<!----------- determines up to 7 inputs from a comma seperated list of inputs in the |input argument -----------
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
-->{{#vardefine:input1|{{#explode:{{{input}}}|,|0}}}}<!--
|-
-->{{#vardefine:input2|{{#explode:{{{input}}}|,|1}}}}<!--
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
-->{{#vardefine:input3|{{#explode:{{{input}}}|,|2}}}}<!--
|-
-->{{#vardefine:input4|{{#explode:{{{input}}}|,|3}}}}<!--
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
-->{{#vardefine:input5|{{#explode:{{{input}}}|,|4}}}}<!--
|-
-->{{#vardefine:input6|{{#explode:{{{input}}}|,|5}}}}<!--
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
-->{{#vardefine:input7|{{#explode:{{{input}}}|,|6}}}}<!--
|-
---><div class="attack-container"><div class="attack-gallery"><tabber>
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
Images = <!------------------- Pulls the images and captions from the game's moveData table ------------------->
|-
{{#cargo_query:tables= MoveData_BBCF__images, MoveData_BBCF, MoveData_BBCF__caption
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|join on= MoveData_BBCF__images._rowID=MoveData_BBCF._ID, MoveData_BBCF__images._rowID=MoveData_BBCF__caption._rowID, MoveData_BBCF__images._position=MoveData_BBCF__caption._position
|-
|fields= MoveData_BBCF__images._value=image, MoveData_BBCF__caption._value=caption
|}
|where=MoveData_BBCF.chara="{{#var:MoveCardTargetChara}}" and MoveData_BBCF.input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}}
|group by= MoveData_BBCF__images._value
|order by=_ID,MoveData_BBCF__images._position
|format=gallery|mode=nolines|show filename=0|show bytes=0|show dimensions=0
|image height=210|image width=210
|caption field=caption|default=
}}
|-|
|-|
Advanced = <div></div>
Hitboxes = <!-------------- Pulls the hitboxes and hitboxCaptions from the game's moveData table -------------->
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{{#cargo_query:tables=MoveData_BBCF__hitboxes, MoveData_BBCF, MoveData_BBCF__hitboxCaption
|-
|join on= MoveData_BBCF__hitboxes._rowID=MoveData_BBCF._ID, MoveData_BBCF__hitboxes._rowID=MoveData_BBCF__hitboxCaption._rowID, MoveData_BBCF__hitboxes._position=MoveData_BBCF__hitboxCaption._position
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|fields= MoveData_BBCF__hitboxes._value=image, MoveData_BBCF__hitboxCaption._value=hitboxCaption
|-
|where=MoveData_BBCF.chara="{{#var:MoveCardTargetChara}}" and MoveData_BBCF.input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}}
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|group by= MoveData_BBCF__hitboxes._value
|}
|order by=_ID,MoveData_BBCF__hitboxes._position
|-|
|format=gallery|mode=nolines|show filename=0|show bytes=0|show dimensions=0
Optimal = <div></div>
|image height=210|image width=210
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|caption field=hitboxCaption|default=
|-
}}
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
</tabber></div><div class="attack-info"><!--
|-
----------------------- displays the listed fields in the table portion of the move card -----------------------
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
------ If the move is a single input with multiple versions, use the |versioned arg to show version names ------
|}
-->{{#cargo_query:tables=MoveData_BBCF
</tabber>
|fields={{#switch:{{{versioned}}}|input = input=Version,|name = name=Version,}}damage=Damage,guard=Guard,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,attribute=Attribute,invuln=Invuln
 
|where=chara="{{#var:MoveCardTargetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}}
<big>{{clr|3|5C}} Starter</big>
|format=table|named args=yes|order by=_ID
<tabber>
}}<!--------------------------- this is where the body of the move card is written. --------------------------->
Simple = <div></div>
{{{description|Add a description to this move using the <code><nowiki>|description=</nowiki></code> field.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>
 
<big>{{clr|1|6A}} Starter</big>
<tabber>
Simple = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>
 
<big>Drive Starter</big>
<tabber>
Simple = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>


<big>Anti-Air Combos</big>
Describe what the move is used for.
<tabber>
Simple = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>


<big>Air-to-Air Combos</big>
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.}}}
<tabber>
<!--------------------------- this is where the extra info is written. --------------------------->
Simple = <div></div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data" style="width: 100%; max-width: 1080px;">
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields={{#if:{{#var:input2}} {{{versioned|}}} |input=Version,|}}starter=Starter Rating,level=Level,p1=P1,p2=P2,onODR=On-ODR,cancelTiming=Cancel Timing
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|where=chara="{{#var:MoveCardTargetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}}
|-
|format=table|named args=yes|order by=_ID
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
}}
|-
{{#cargo_query:tables=MoveData_BBCF
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|fields={{#if:{{#var:input2}} {{{versioned|}}} |input=Version,|}}notes
|-
|where=chara="{{#var:MoveCardTargetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}', '{{#var:input5}}', '{{#var:input6}}', '{{#var:input7}}') {{#if: {{{type|}}}| and MoveData_BBCF.type="{{{type|}}}" |}}
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|format=ul|named args=yes|order by=_ID
|-
}}</div></div></div></includeonly><noinclude>{{clear}}{{doc}}</noinclude>
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>
 
<big>Air-to-Ground Combos</big>
<tabber>
Simple = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>
 
<big>{{clr|2|360B}} Combos</big>
<tabber>
Simple = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>
 
<big>Situational Combos</big>
<tabber>
Simple = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > ({{clr|1|236A}}* , ) {{clr|4|22D}} || Anywhere || No || No || 1104 / 1566 || 12 / 15 || All || Very Easy || Short combo to start magnetism. *Prone to whiffing on small characters w/o starting magnetism.
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 2699 || 23 || All || Easy || Common magnetized combo.
|-
| [Crouching] {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || No || No || 2631 || 23 || All || Very Easy || {{clr|1|6A}} whiffs at max range.
|-
| {{clr|1|5A}}, {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3109 || 26 || All || Easy || Easy Spark Bolt combo.
|-
|}
|-|
Advanced = <div></div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|3|3C}} > {{clr|3|623C}} (whiff) , {{clr|3|5C}} > {{clr|4|4D}} , {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|6A}} > {{clr|3|2C}} > {{clr|3|623C}} , {{clr|4|22D}} || Anywhere || Yes || No || 3133 || 26 || All || Easy || More damage, usually works best at max {{clr|1|5A}} range.
|}
|-|
Optimal = <div></div>
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center"
|-
! Combo !! Position !! Magnetism !! Spark Bolt !! Damage !! Heat Gain !! Works on !! Difficulty !! Notes
|-
| {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|4|41236D}} , low {{clr|1|6A}} > {{clr|2|236B}} , low {{clr|1|6A}} > {{clr|3|6C}} > 9jc {{clr|3|j.2C}} , {{clr|3|3C}} > {{clr|3|623C}} , {{clr|4|22D}} || Midscreen || No || Yes || 3710 || 30 || All || Medium || Slightly harder, requires low {{clr|1|6A}}.
|}
</tabber>

Revision as of 00:30, 19 September 2022