User:Whatgoat: Difference between revisions

11,101 editsJoined 12 June 2021
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Hitboxes =  
Hitboxes =  
<gallery widths="210px" heights="210px">
<gallery widths="210px" heights="210px">
apngtest.png | [https://www.dustloop.com/wiki/images/9/9d/Apngtest.png|hyperlinkntest]
apngtest.png | [https://www.dustloop.com/wiki/images/9/9d/Apngtest.png testing]
</gallery>
</gallery>
</tabber>
</tabber>

Revision as of 06:17, 11 November 2021

214

236 H


Behemoth Typhoon (426)

41236H (Air OK)

Template:FrameDataWithName-GGSTTemplate:FrameDataWithName-GGST
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Total: 49

Total: 31

  • Slow wallbouncing launcher
  • Hits in front of Goldlewis on frame 26.
  • Front hit launches midscreen and wallbounces in the corner for combo extensions.

Converts counterhits into massive damage in the corner. The massive wallbounce gives you any combo you want.

File:Apngtest.png