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| {{ni|214}}
| | hi im whatgoat and i like making images |
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| {{ni|236}} {{Prompt|GGST|H}}
| | here is a video guide I made on how to create transparent hitbox renders: |
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| *[[GGST/Nagoriyuki#Fukyo|Test]]
| | https://youtu.be/NDBfN9k0wqM |
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| | | [[user:whatgoat/sandbox1|sandbox 1]] |
| ===<big>Behemoth Typhoon (426)</big>===
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| <span class="input-badge">'''{{clr|4|41236H}} (Air OK)'''</span>
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| <div class="attack-container">
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| <div class="attack-gallery">
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| <tabber>
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| Images =
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| <gallery widths="210px" heights="210px" mode="nolines">
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| GGST_Goldlewis_Dickinson_Behemoth Typhoon (426).png|Forward
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| </gallery>
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| |-|
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| Hitboxes =
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| <gallery widths="210px" heights="210px" mode="nolines">
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| apngtest.png
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| </gallery>
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| </tabber>
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| </div>
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| <div class="attack-info">
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| {| class="wikitable attack-data"
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| {{FrameDataHeader-GGST|version=yes}}
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| |-
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| {{#cargo_query:tables=MoveData_GGST
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| |fields=input=name,damage,guard,startup,active,recovery,onBlock,invuln=inv
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| |where=chara="Goldlewis Dickinson" and (input="41236H" or input="j.41236H")
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| |format=template|template=FrameDataWithName-GGST|named args=yes|order by=_ID
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| |delimiter=\n{{!}}-\n
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| }}
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| |}
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| {{#invoke:FrameChart|drawFrameData
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| |startup = 12
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| |active = 20
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| |recovery = 18
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| }}
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| ----
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| {{#invoke:FrameChart|drawFrameData
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| |startup = 12
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| |active = 20
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| |recovery = 0
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| }}
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| ----
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| ==== ====
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| <!--Insert text below the =s and above the divs-->
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| * Slow wallbouncing launcher
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| * Hits in front of Goldlewis on frame 26.
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| * Front hit launches midscreen and wallbounces in the corner for combo extensions.
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| Converts counterhits into massive damage in the corner. The massive wallbounce gives you any combo you want.
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| </div>
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| </div>
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