|
|
(17 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| ==Xrd Dizzy== | | ==Ultimate Anti-Fish Guide== |
| ==Beginner Setups== | | |
| {{BeginnerComboDef|TextOverride='''These are setups aimed towards beginners, with low execution requirements and non-specific consistent ways to set them up.''' | | ===Introduction=== |
| *Work against every, or almost every, character in the game
| | |
| *Can be performed from most positions in the play area
| | |
| *Require few adjustments, and if any are required they are simple}}
| | ===How Does Fish Work?=== |
| <tabber>
| | |
| Basic Midscreen Crossup (214H)=
| | ====Overview==== |
| | |
| | ===={{clr|1|P Fish}}==== |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_PFish.webm |
| | </gallery> |
| | |
| | ===={{clr|2|K Fish}}==== |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_KFish.webm |
| | </gallery> |
| | |
| | ===={{clr|3|S Fish}}==== |
| | |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_SFish.webm |
| | </gallery> |
| | |
| | ===={{clr|4|H Fish}}==== |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_HFish.webm |
| | </gallery> |
| | |
| | ===={{clr|5|D Fish}}==== |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_DFish.webm |
| | </gallery> |
| | |
| | ====Programming Fish==== |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_FishProgram.webm |
| | </gallery> |
| | |
| | ====Glitchfish==== |
| | |
| | <gallery widths="200px" heights="200px" mode="nolines"> |
| | GGACR_Dizzy_Glitchfish_H-D.webm |
| | </gallery> |
| | |
| | ===How Does Dizzy Choose Knockdowns?=== |
| | |
| | ====Overview==== |
| | |
| | ===={{clr|4|2H}}==== |
| | |
| | ===={{clr|5|2D}}==== |
| | |
| | ===={{clr|4|236H}}==== |
| | |
| | ====Throw==== |
| | |
| | ====Midscreen or Corner?==== |
| | |
| | ===Dizzy Setup Theory - In Depth=== |
| | |
| | ====Overview==== |
| | |
| | ====Phase One: First Fish Command==== |
| | |
| | ====Phase Two: Dizzy's First Mixup==== |
| | |
| | ====Phase Three: Second Fish Command==== |
| | |
| | ====Phase Four: Post Fish Situation==== |
| | |
| | ===Dealing with Fish on Wakeup - System Mechanics=== |
| | |
| | ====Backdash==== |
| | |
| | ====Dead Angle Attack==== |
| | |
| | ====Abare==== |
| | |
| | ====Burst==== |
| | |
| | ====FD Jumping==== |
| | |
| | ====IB and FD==== |
| | |
| | ====Blocking it Out==== |
| | |
| | ====Midscreen or Corner?==== |
| | |
| | ===Dealing with Fish on Wakeup - Specific Tools=== |
| | |
| | ====Invincible Reversals==== |
| | |
| | ====Frame 1 Airborne Moves==== |
| | |
| | ====Low Profile==== |
| | |
| | ====Midscreen or Corner?==== |
| | |
| | ===Common Midscreen Setups & How They Work=== |
| | |
| | ===={{clr|1|P}}-{{clr|5|D}}==== |
| | |
| | ===={{clr|5|D}}-{{clr|5|D}}==== |
| | |
| | ===={{clr|2|K}}-{{clr|5|D}}==== |
| | |
| | |
| | ===={{clr|4|H}}-{{clr|4|H}}==== |
| | |
| | ===Common Corner Setups & How They Work=== |
| | |
| | |
| | ===={{clr|2|K}}-{{clr|5|D}}==== |
| | |
| {{TheoryBox | | {{TheoryBox |
| | Title = Basic Midscreen Crossup (214H) | | | Title = K-D (Corner) |
| | Oneliner = Simple crossup mix off of a 2D knockdown. | | | Oneliner = Dizzy's most common corner setup. |
| | Difficulty = {{clr|1|Very Easy}}
| | | Anchor = ACR_Dizzy_K-D |
| | Anchor = BeginnerSetup1 | | | Video = GGACR_Dizzy_K-D.webm |
| | Video = | |
| | Size = 256x192 | | | Size = 256x192 |
| | Recipe = {{clr|5|2D}} Knockdown > {{clr|4|214H}} > IAD > (ADB j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Land Ground Combo)/(Land > {{clr|2|2K}} > Ender
| |
| | content = | | | content = |
| Simple crossup mixup into a high/low. The simplicity comes with a catch, however, as any character with a face down knockdown time of 24 frames or lower can jump before the mixup hits and either get hit in the air or escape entirely.
| | '''The Mixup''' |
| | |
| | |
| | '''Recommended Escape Options''' |
| }} | | }} |
| |-| | | |
| Midscreen Crossup with 214H and 421S=
| | ===={{clr|4|H}}-{{clr|2|K}}==== |
| | |
| {{TheoryBox | | {{TheoryBox |
| | Title = Midscreen Crossup with 214H and 421S | | | Title = H-D (Corner) |
| | Oneliner = More advanced, but safer midscreen crossup. | | | Oneliner = Setup designed to catch backdash-happy opponents. |
| | Difficulty = {{clr|1|Very Easy}}
| | | Anchor = ACR_Dizzy_H-K |
| | Anchor = BeginnerSetup2 | | | Video = GGACR_Dizzy_H-K.webm |
| | Video = | |
| | Size = 256x192 | | | Size = 256x192 |
| | Recipe = {{clr|5|2D}} Knockdown > {{clr|4|214H}} > {{clr|3|421S}} > IAD > (AD > j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Ender)/(Land {{clr|2|2K}} > Ender)
| |
| | content = | | | content = |
| | '''The Mixup''' |
| | |
| | |
| | '''Recommended Escape Options''' |
| }} | | }} |
| </tabber>
| |
|
| |
|
| ==Core Setups== | | ===={{clr|5|D}}-{{clr|4|H}}==== |
| {{CoreComboDef|TextOverride='''This series of setups works on most of the cast, and provide tight, safe mixups that are core to Dizzy's gameplan.''' | | |
| *May require moderate adjustments to account for variables such as screen position, wakeup timing, and knockdown type.
| |
| *Are expected to be consistently performable by most intermediate and advanced players who main the character}}
| |
|
| |
|
| ===214K Oki===
| |
| A great BnB setup for the advanced dizzy player, allows for free-flowing play along with some setplay qualities.
| |
| For this one opponent really needs to know what you are doing or they will have a hard time blocking it.
| |
| Blitz safe but causes rps, loses to multihit DP, mostly reversal safe, backdash is coverable
| |
| SOME CHARACTERS CAN BD AND BLITZ THIS SETUP
| |
| Works in the corner
| |
| {{clr|2|214K}} oki works off of many knockdowns, including {{clr|5|2D}}, {{clr|4|236H}}, and {{clr|4|236S}} in the corner (only meaty on slow wakeup timing characters.)
| |
| <tabber>
| |
| 214K Triple Overhead=
| |
| {{TheoryBox | | {{TheoryBox |
| | Title = 214K Triple Overhead | | | Title = D-H (Corner) |
| | Oneliner = Go to high mixup from 214K. | | | Oneliner = High damage high-low mix. |
| | Difficulty = {{clr|3|Tricky}}
| | | Anchor = ACR_Dizzy_D-H |
| | Anchor = 214K1 | | | Video = GGACR_Dizzy_D-H.webm |
| | Video = | |
| | Size = 256x192 | | | Size = 256x192 |
| | Recipe = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Ender
| |
| | content = | | | content = |
| Triple overhead option from {{clr|2|214K}} oki.
| | '''The Mixup''' |
| }}
| | |
| |-|
| | |
| 214K Double Overhead into Low=
| | '''Recommended Escape Options''' |
| {{TheoryBox
| |
| | Title = 214K Double Overhead into Low
| |
| | Oneliner = Substitute the last overhead for a quick low.
| |
| | Difficulty = {{clr|3|Tricky}}
| |
| | Anchor = 214K2
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > j.{{clr|2|K}}{{clr|1|P}} > Land {{clr|2|2K}} > Ender
| |
| | content =
| |
| Delayed low option from {{clr|2|214K}} oki.
| |
| }} | | }} |
| |-|
| |
| 214K into Throw=
| |
| {{TheoryBox
| |
| | Title = 214K into Throw
| |
| | Oneliner = Fake out a high low with a throw.
| |
| | Difficulty = {{clr|3|Tricky}}
| |
| | Anchor = 214K3
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > Land, Throw
| |
| | content =
| |
| Throw option after the airdash.
| |
| }}
| |
| |-|
| |
| 214K into j.P Tick Throw=
| |
| {{TheoryBox
| |
| | Title = 214K into j.P Tick Throw
| |
| | Oneliner = Low/Throw mixup.
| |
| | Difficulty = {{clr|3|Tricky}}
| |
| | Anchor = 214K4
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > Falling {{clr|1|j.P}} > Throw/{{clr|2|2K}} > Ender
| |
| | content =
| |
| Tick throw with {{clr|1|j.P}}
| |
| }}
| |
| |-|
| |
| 214K into F-Shiki=
| |
| {{TheoryBox
| |
| | Title = 214K into F-Shiki
| |
| | Oneliner = Fuzzy overhead mixup.
| |
| | Difficulty = {{clr|4|Hard}}
| |
| | Anchor = 214K5
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Land IOH {{clr|2|j.K}} > Ender
| |
| | content =
| |
| Corner only F-Shiki setup, into bubble combo ender.
| |
| }}
| |
| </tabber>
| |
|
| |
|
| | ===Dizzy Neutral Theory - In Depth=== |
|
| |
|
| ==Advanced Setups== | | ===Dealing with Fish in Neutral - System Mechanics=== |
| {{SpecializedComboDef|TextOverride='''These setups are advanced setups which require more knowledge and awareness, but offer advantages over core setups. They:
| |
| *Can have any number or combination of requirements and conditions—character, spacing, knockdown type, resource, or situation specific
| |
| *Offer some advantage over core setups; be that in number/quality of mixups, quality of combo afterwards, or damage.
| |
| *Might not necessarily be harder than core setups, but require more specific circumstances and knowledge to execute}}
| |
|
| |
|
| Insert Advanced setups table here.
| | ====Air Mobility==== |
|
| |
|
| ==Okizeme Compendium== | | ====Throws==== |
| The following setups are either specialized or specific enough where they aren't recommended to be learned or mastered immediately for a new or intermediate player, but offer extra okizeme options for skilled players to experiment with to diversify their oki game even further.
| |
|
| |
|
| ===YRC Setups=== | | ====General Defensive Mechanics==== |
| kjsdfdfshkjd
| |
|
| |
|
| ===Kazuki Setups=== | | ===Dealing with Fish in Neutral - Specific Tools=== |
| sffhkjhfsddjskjfhskjdf
| |
|
| |
|
| ==+R Dizzy== | | ====Low Profile==== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 75%; style="margin: 1em auto 1em auto;text-align: center"
| |
| |-
| |
| ! rowspan=2| Fish !! class="unsortable" rowspan=2| Overview !! class="unsortable" rowspan=2| Oki !! class="unsortable" rowspan=2| Neutral
| |
| |-
| |
| | style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214P|label={{clr|1|P Fish}} - Double Bite}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]]
| |
| ||
| |
| {{clr|1|P}} Fish is a homing fish that performs 2 bites. It has low damage and hitstun, but stays out for a long time, making it a good tool to annoy the opponent in many situations. {{clr|1|P}} Fish will primarily be a first command.
| |
| ||
| |
| {{clr|1|P}} Fish shines on oki. It is used primarily to set up strike/throw mixups, allowing her multiple opportunities to throw the opponent with the first command alone, with it becoming much scarier with the second command added on.
| |
|
| |
|
| Some common oki setups utilizing {{clr|1|P}} Fish include:
| | ====Multi-hit Normals/Specials==== |
| *{{clr|1|P}}-{{clr|1|P}}
| |
| *{{clr|1|P}}-{{clr|5|D}}
| |
| ||
| |
| While not being quite as useful as it is in oki, {{clr|1|P}} Fish can still be very helpful in neutral. It's long total duration allows it to be present and annoying for a long time, which means it will have more time to tank a hit for you or to hit an opponent out of an action. It is also easy to set up mixups in neutral from a blocked hit, as you can go for an easy strike throw mix.
| |
|
| |
|
| Some common neutral setups utilizing {{clr|1|P}} Fish include:
| | ====Anti-Zoning Tools==== |
| *{{clr|1|P}}-{{clr|1|P}}
| |
| *{{clr|1|P}}-{{clr|4|H}}
| |
| *{{clr|1|P}}-{{clr|5|D}}
| |
| |-
| |
| | style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|2|K Fish}} - Homing Triple Bite}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the P fish. It bites thrice. It:
| |
| * blah
| |
| * blah
| |
| * blah
| |
| ||
| |
| This is the section on neutral for the K fish.<br>Blah blah blah.
| |
| ||
| |
| f
| |
| |-
| |
| | style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|3|S Fish}} - High Beam}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the S fish. It fires a high laser. It:
| |
| * blah
| |
| * blah
| |
| * blah
| |
| ||
| |
| This is the section on neutral for the S fish.<br>Blah blah blah.
| |
| ||
| |
| f
| |
| |-
| |
| | style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|4|H Fish}} - Low Beam}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the H fish. It fires a low laser. It:
| |
| * blah
| |
| * blah
| |
| * blah
| |
| ||
| |
| This is the section on neutral for the H fish.<br>Blah blah blah.
| |
| ||
| |
| f
| |
| |-
| |
| | style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|5|D Fish}} - Big Bite}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the D fish. It bites hard once. It:
| |
| * blah
| |
| * blah
| |
| * blah
| |
| ||
| |
| This is the section on neutral for the D fish.<br>Blah blah blah.
| |
| ||
| |
| f
| |
| |-
| |
| |}
| |
|
| |
|
| | ===Common Neutral Patterns=== |
|
| |
|
| | ===={{clr|4|H}}-{{clr|4|H}}==== |
|
| |
|
| ==Xrd Sol== | | ===={{clr|4|H}}-{{clr|5|D}}==== |
| ===Beginner Combos===
| |
| {{BeginnerComboDef}}
| |
| <tabber>
| |
| Gatling into 2D=
| |
| {{TheoryBox
| |
| | Title = Gatling into 2D
| |
| | Oneliner = Works against any grounded opponent.
| |
| | Difficulty = {{clr|1|Very Easy}}
| |
| | Anchor = BeginnerCombo1
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = Starter > {{clr|3|c.S}} > {{clr|5|2D}}
| |
| | content =
| |
| Easy Gatling into knockdown.
| |
| }}
| |
| |-|
| |
| Sweep into Bandit Revolver=
| |
| {{TheoryBox
| |
| | Title = Sweep into Bandit Revolver
| |
| | Oneliner = Add on a special for more meter and damage.
| |
| | Difficulty = {{clr|1|Very Easy}}
| |
| | Anchor = BeginnerCombo2
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = Starter > {{clr|S|c.S}} > {{clr|5|2D}} > {{clr|2|236K}}
| |
| | content =
| |
| Adds more damage and meter gain to previous combo, as well as some corner carry.
| |
| }}
| |
| </tabber>
| |
|
| |
|
| | ===={{clr|4|H}}-{{clr|1|P}}==== |
|
| |
|
| ===Core BnB Combos=== | | ===={{clr|1|P}}-{{clr|5|D}}==== |
| {{CoreComboDef|TextOverride='''This series of combos works on most of the cast, and provides a good blend of damage, corner carry, and oki.''' | |
| *Work against most characters of a selected weight or hurt box type
| |
| *May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
| |
| *Are expected to be consistently performable by most intermediate and advanced players who main the character}}
| |
|
| |
|
| | | ===={{clr|5|D}}-{{clr|1|P}}==== |
| ===<span style="visibility:hidden;font-size:0">The Sol BNB</span>=== | |
| {{TheoryBox
| |
| | Title = Dustloops
| |
| | Oneliner = Sol's most iconic BnB combo.
| |
| | Difficulty = {{clr|3|Tricky}}
| |
| | Anchor = SolCoreBNB
| |
| | Video =
| |
| | Size = 256x192
| |
| | Recipe = starter > {{clr|3|c.S}} > {{clr|1|6P}} > Delay {{clr|4|5H}} > {{clr|5|j.D}} > {{clr|5|j.D}} > {{clr|4|41236H}} > {{clr|1|236P}} > {{clr|1|6P}} > {{clr|4|6H}} > {{clr|1|214P}}
| |
| | content =
| |
| The iconic corner combo the wiki is named after. This is the main combo that Sol will be routing into, and does solid damage with a slight difficulty curve for newer players.
| |
| }}
| |