User:Wimble: Difference between revisions

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==Xrd Dizzy==
==Ultimate Anti-Fish Guide==
==Beginner Setups==
 
{{BeginnerComboDef|TextOverride='''These are setups aimed towards beginners, with low execution requirements and non-specific consistent ways to set them up.'''
===Introduction===
    *Work against every, or almost every, character in the game
 
    *Can be performed from most positions in the play area
 
    *Require few adjustments, and if any are required they are simple}}
===How Does Fish Work?===
<tabber>
 
Basic Midscreen Crossup (214H)=
====Overview====
 
===={{clr|1|P Fish}}====
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_PFish.webm
</gallery>
 
===={{clr|2|K Fish}}====
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_KFish.webm
</gallery>
 
===={{clr|3|S Fish}}====
 
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_SFish.webm
</gallery>
 
===={{clr|4|H Fish}}====
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_HFish.webm
</gallery>
 
===={{clr|5|D Fish}}====
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_DFish.webm
</gallery>
 
====Programming Fish====
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_FishProgram.webm
</gallery>
 
====Glitchfish====
 
<gallery widths="200px" heights="200px" mode="nolines">
GGACR_Dizzy_Glitchfish_H-D.webm
</gallery>
 
===How Does Dizzy Choose Knockdowns?===
 
====Overview====
 
===={{clr|4|2H}}====
 
===={{clr|5|2D}}====
 
===={{clr|4|236H}}====
 
====Throw====
 
====Midscreen or Corner?====
 
===Dizzy Setup Theory - In Depth===
 
====Overview====
 
====Phase One: First Fish Command====
 
====Phase Two: Dizzy's First Mixup====
 
====Phase Three: Second Fish Command====
 
====Phase Four: Post Fish Situation====
 
===Dealing with Fish on Wakeup - System Mechanics===
 
====Backdash====
 
====Dead Angle Attack====
 
====Abare====
 
====Burst====
 
====FD Jumping====
 
====IB and FD====
 
====Blocking it Out====
 
====Midscreen or Corner?====
 
===Dealing with Fish on Wakeup - Specific Tools===
 
====Invincible Reversals====
 
====Frame 1 Airborne Moves====
 
====Low Profile====
 
====Midscreen or Corner?====
 
===Common Midscreen Setups & How They Work===
 
===={{clr|1|P}}-{{clr|5|D}}====
 
===={{clr|5|D}}-{{clr|5|D}}====
 
===={{clr|2|K}}-{{clr|5|D}}====
 
 
===={{clr|4|H}}-{{clr|4|H}}====
 
===Common Corner Setups & How They Work===
 
 
===={{clr|2|K}}-{{clr|5|D}}====
 
{{TheoryBox
{{TheoryBox
| Title      = Basic Midscreen Crossup (214H)
| Title      = K-D (Corner)
| Oneliner  = Simple crossup mix off of a 2D knockdown.  
| Oneliner  = Dizzy's most common corner setup.
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = ACR_Dizzy_K-D
| Anchor    = BeginnerSetup1
| Video      = GGACR_Dizzy_K-D.webm
| Video      =  
| Size      = 256x192
| Size      = 256x192
| Recipe    = {{clr|5|2D}} Knockdown > {{clr|4|214H}} > IAD > (ADB j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Land Ground Combo)/(Land > {{clr|2|2K}} > Ender
| content    =
| content    =
Simple crossup mixup into a high/low. The simplicity comes with a catch, however, as any character with a face down knockdown time of 24 frames or lower can jump before the mixup hits and either get hit in the air or escape entirely.
'''The Mixup'''
 
 
'''Recommended Escape Options'''
}}
}}
|-|
 
Midscreen Crossup with 214H and 421S=
===={{clr|4|H}}-{{clr|2|K}}====
 
{{TheoryBox
{{TheoryBox
| Title      = Midscreen Crossup with 214H and 421S
| Title      = H-D (Corner)
| Oneliner  = More advanced, but safer midscreen crossup.
| Oneliner  = Setup designed to catch backdash-happy opponents.  
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = ACR_Dizzy_H-K
| Anchor    = BeginnerSetup2
| Video      = GGACR_Dizzy_H-K.webm
| Video      =  
| Size      = 256x192
| Size      = 256x192
| Recipe    = {{clr|5|2D}} Knockdown > {{clr|4|214H}} > {{clr|3|421S}} > IAD > (AD > j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Ender)/(Land {{clr|2|2K}} > Ender)
| content    =
| content    =
An improvement of the previous setup, adding a layer of safety. If the opponent holds jump to avoid the laser, the {{clr|3|421S}} will drag them back down, allowing you to still mix them up. Some characters like Sol can [https://youtu.be/O1Pp3k735hs superjump] {{clr|1|j.P}} to dodge the whole thing. Some characters can also IB the laser and [https://youtu.be/YDcUNvGBNTg backdash] to dodge the {{clr|3|421S}}, and punish. The universal way to beat this is to IB the laser and then [https://youtu.be/XAjz_8wowNI blitz].
'''The Mixup'''
 
 
'''Recommended Escape Options'''
}}
}}
</tabber>


==Core Setups==
===={{clr|5|D}}-{{clr|4|H}}====
{{CoreComboDef|TextOverride='''This series of setups works on most of the cast, and provide tight, safe mixups that are core to Dizzy's gameplan.'''
 
*May require moderate adjustments to account for variables such as screen position, wakeup timing, and knockdown type.
*Are expected to be consistently performable by most intermediate and advanced players who main the character}}


===214K Oki===
A great BnB setup for the advanced dizzy player, allows for free-flowing play along with some setplay qualities.
For this one opponent really needs to know what you are doing or they will have a hard time blocking it.
Blitz safe but causes rps, loses to multihit DP, mostly reversal safe, backdash is coverable
SOME CHARACTERS CAN BD AND BLITZ THIS SETUP
Works in the corner
{{clr|2|214K}} oki works off of many knockdowns, including {{clr|5|2D}}, {{clr|4|236H}}, and {{clr|4|236S}} in the corner (only meaty on slow wakeup timing characters.)
<tabber>
214K Triple Overhead=
{{TheoryBox
{{TheoryBox
| Title      = 214K Triple Overhead
| Title      = D-H (Corner)
| Oneliner  = Go to high mixup from 214K.
| Oneliner  = High damage high-low mix.
| Difficulty = {{clr|3|Tricky}}
| Anchor    = ACR_Dizzy_D-H
| Anchor    = 214K1
| Video      = GGACR_Dizzy_D-H.webm
| Video      =  
| Size      = 256x192
| Size      = 256x192
| Recipe    = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Ender
| content    =
| content    =
Triple overhead option from {{clr|2|214K}} oki.
'''The Mixup'''
}}
 
|-|
 
214K Double Overhead into Low=
'''Recommended Escape Options'''
{{TheoryBox
| Title      = 214K Double Overhead into Low
| Oneliner  = Substitute the last overhead for a quick low.
| Difficulty = {{clr|3|Tricky}}
| Anchor    = 214K2
| Video      =
| Size      = 256x192
| Recipe    = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > j.{{clr|2|K}}{{clr|1|P}} > Land {{clr|2|2K}} > Ender
| content    =
Delayed low option from {{clr|2|214K}} oki.
}}
}}
|-|
214K into Throw=
{{TheoryBox
| Title      = 214K into Throw
| Oneliner  = Fake out a high low with a throw.
| Difficulty = {{clr|3|Tricky}}
| Anchor    = 214K3
| Video      =
| Size      = 256x192
| Recipe    = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > Land, Throw
| content    =
Throw option after the airdash.
}}
|-|
214K into j.P Tick Throw=
{{TheoryBox
| Title      = 214K into j.P Tick Throw
| Oneliner  = Low/Throw mixup.
| Difficulty = {{clr|3|Tricky}}
| Anchor    = 214K4
| Video      =
| Size      = 256x192
| Recipe    = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > Falling {{clr|1|j.P}} > Throw/{{clr|2|2K}} > Ender
| content    =
Tick throw with {{clr|1|j.P}}
}}
|-|
214K into F-Shiki=
{{TheoryBox
| Title      = 214K into F-Shiki
| Oneliner  = Fuzzy overhead mixup.
| Difficulty = {{clr|4|Hard}}
| Anchor    = 214K5
| Video      =
| Size      = 256x192
| Recipe    = Knockdown > {{clr|2|214K}} (Meaty) > TK {{clr|1|j.236P}} > Airdash > j.{{clr|2|K}}{{clr|1|P}}{{clr|4|H}} > Land IOH {{clr|2|j.K}} > Ender
| content    =
Corner only F-Shiki setup, into bubble combo ender.
}}
</tabber>


===Dizzy Neutral Theory - In Depth===


==Advanced Setups==
===Dealing with Fish in Neutral - System Mechanics===
{{SpecializedComboDef|TextOverride='''These setups are advanced setups which require more knowledge and awareness, but offer advantages over core setups. They:
*Can have any number or combination of requirements and conditions—character, spacing, knockdown type, resource, or situation specific
*Offer some advantage over core setups; be that in number/quality of mixups, quality of combo afterwards, or damage.
*Might not necessarily be harder than core setups, but require more specific circumstances and knowledge to execute}}


Insert Advanced setups table here.
====Air Mobility====


==Okizeme Compendium==
====Throws====
The following setups are either specialized or specific enough where they aren't recommended to be learned or mastered immediately for a new or intermediate player, but offer extra okizeme options for skilled players to experiment with to diversify their oki game even further.


===YRC Setups===
====General Defensive Mechanics====
kjsdfdfshkjd


===Kazuki Setups===
===Dealing with Fish in Neutral - Specific Tools===
sffhkjhfsddjskjfhskjdf


==+R Dizzy==
====Low Profile====
{| class="wikitable sortable" border="1" style="min-width: 1000px; width: 75%; style="margin: 1em auto 1em auto;text-align: center"
|-
! rowspan=2| Fish !! class="unsortable" rowspan=2| Overview !! class="unsortable" rowspan=2| Oki !! class="unsortable" rowspan=2| Neutral
|-
| style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214P|label={{clr|1|P Fish}} - Double Bite}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]]
||
{{clr|1|P}} Fish is a homing fish that performs 2 bites. It has low damage and hitstun, but stays out for a long time, making it a good tool to annoy the opponent in many situations. {{clr|1|P}} Fish will primarily be a first command.
||
{{clr|1|P}} Fish shines on oki. It is used primarily to set up strike/throw mixups, allowing her multiple opportunities to throw the opponent with the first command alone, with it becoming much scarier with the second command added on.


Some common oki setups utilizing {{clr|1|P}} Fish include:
====Multi-hit Normals/Specials====
*{{clr|1|P}}-{{clr|1|P}}
*{{clr|1|P}}-{{clr|5|D}}
||
While not being quite as useful as it is in oki, {{clr|1|P}} Fish can still be very helpful in neutral. It's long total duration allows it to be present and annoying for a long time, which means it will have more time to tank a hit for you or to hit an opponent out of an action. It is also easy to set up mixups in neutral from a blocked hit, as you can go for an easy strike throw mix.


Some common neutral setups utilizing {{clr|1|P}} Fish include:
====Anti-Zoning Tools====
*{{clr|1|P}}-{{clr|1|P}}
*{{clr|1|P}}-{{clr|4|H}}
*{{clr|1|P}}-{{clr|5|D}}
|-
| style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|2|K Fish}} - Homing Triple Bite}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the P fish. It bites thrice. It:
* blah
* blah
* blah
||
This is the section on neutral for the K fish.<br>Blah blah blah.
||
f
|-
| style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|3|S Fish}} - High Beam}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the S fish. It fires a high laser. It:
* blah
* blah
* blah
||
This is the section on neutral for the S fish.<br>Blah blah blah.
||
f
|-
| style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|4|H Fish}} - Low Beam}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the H fish. It fires a low laser. It:
* blah
* blah
* blah
||
This is the section on neutral for the H fish.<br>Blah blah blah.
||
f
|-
| style="width: 15%" align=center |{{MMC|game=GGACR|chara=Dizzy|input=214K|label={{clr|5|D Fish}} - Big Bite}}<br> [[File:GGAC Dizzy 214P.png|250x250px|center]] || This is the D fish. It bites hard once. It:
* blah
* blah
* blah
||
This is the section on neutral for the D fish.<br>Blah blah blah.
||
f
|-
|}


===Common Neutral Patterns===


===={{clr|4|H}}-{{clr|4|H}}====


==Xrd Sol==
===={{clr|4|H}}-{{clr|5|D}}====
===Beginner Combos===
{{BeginnerComboDef}}
<tabber>
Gatling into 2D=
{{TheoryBox
| Title      = Gatling into 2D
| Oneliner  = Works against any grounded opponent.
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = BeginnerCombo1
| Video      =
| Size      = 256x192
| Recipe    = Starter > {{clr|3|c.S}} > {{clr|5|2D}}
| content    =
Easy Gatling into knockdown.
}}
|-|
Sweep into Bandit Revolver=
{{TheoryBox
| Title      = Sweep into Bandit Revolver
| Oneliner  = Add on a special for more meter and damage.
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = BeginnerCombo2
| Video      =  
| Size      = 256x192
| Recipe    = Starter > {{clr|S|c.S}} > {{clr|5|2D}} > {{clr|2|236K}}
| content    =
Adds more damage and meter gain to previous combo, as well as some corner carry.
}}
</tabber>


===={{clr|4|H}}-{{clr|1|P}}====


===Core BnB Combos===
===={{clr|1|P}}-{{clr|5|D}}====
{{CoreComboDef|TextOverride='''This series of combos works on most of the cast, and provides a good blend of damage, corner carry, and oki.'''
*Work against most characters of a selected weight or hurt box type
*May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
*Are expected to be consistently performable by most intermediate and advanced players who main the character}}


 
===={{clr|5|D}}-{{clr|1|P}}====
===<span style="visibility:hidden;font-size:0">The Sol BNB</span>===
{{TheoryBox
| Title      = Dustloops
| Oneliner  = Sol's most iconic BnB combo.
| Difficulty = {{clr|3|Tricky}}
| Anchor    = SolCoreBNB
| Video      =
| Size      = 256x192
| Recipe    = starter > {{clr|3|c.S}} > {{clr|1|6P}} > Delay {{clr|4|5H}} > {{clr|5|j.D}} > {{clr|5|j.D}} > {{clr|4|41236H}} > {{clr|1|236P}} > {{clr|1|6P}} > {{clr|4|6H}} > {{clr|1|214P}}
| content    =
The iconic corner combo the wiki is named after. This is the main combo that Sol will be routing into, and does solid damage with a slight difficulty curve for newer players.
}}

Latest revision as of 03:24, 14 December 2022

Ultimate Anti-Fish Guide

Introduction

How Does Fish Work?

Overview

P Fish

K Fish

S Fish

H Fish

D Fish

Programming Fish

Glitchfish

How Does Dizzy Choose Knockdowns?

Overview

2H

2D

236H

Throw

Midscreen or Corner?

Dizzy Setup Theory - In Depth

Overview

Phase One: First Fish Command

Phase Two: Dizzy's First Mixup

Phase Three: Second Fish Command

Phase Four: Post Fish Situation

Dealing with Fish on Wakeup - System Mechanics

Backdash

Dead Angle Attack

Abare

Burst

FD Jumping

IB and FD

Blocking it Out

Midscreen or Corner?

Dealing with Fish on Wakeup - Specific Tools

Invincible Reversals

Frame 1 Airborne Moves

Low Profile

Midscreen or Corner?

Common Midscreen Setups & How They Work

P-D

D-D

K-D

H-H

Common Corner Setups & How They Work

K-D

K-D (Corner)Dizzy's most common corner setup.

The Mixup


Recommended Escape Options

H-K

H-D (Corner)Setup designed to catch backdash-happy opponents.

The Mixup


Recommended Escape Options

D-H

D-H (Corner)High damage high-low mix.

The Mixup


Recommended Escape Options

Dizzy Neutral Theory - In Depth

Dealing with Fish in Neutral - System Mechanics

Air Mobility

Throws

General Defensive Mechanics

Dealing with Fish in Neutral - Specific Tools

Low Profile

Multi-hit Normals/Specials

Anti-Zoning Tools

Common Neutral Patterns

H-H

H-D

H-P

P-D

D-P