User:Wimble

233 editsJoined 3 May 2021

Xrd Dizzy

Beginner Setups

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

Basic Midscreen Crossup (214H)Simple crossup mix off of a 2D knockdown.
Very Easy


2D Knockdown > 214H > IAD > (ADB j.KPH > Land Ground Combo)/(Land > 2K > Ender
Simple crossup mixup into a high/low. The simplicity comes with a catch, however, as any character with a face down knockdown time of 24 frames or lower can jump before the mixup hits and either get hit in the air or escape entirely.

Midscreen Crossup with 214H and 421SMore advanced, but safer midscreen crossup.
Very Easy


2D Knockdown > 214H > 421S > IAD > (AD > j.KPH > Ender)/(Land 2K > Ender)

Core Setups

Intermediate.png Core combos balance potency with consistency. They:
  • Work against most characters of a selected weight or hurt box type
  • May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
  • Are expected to be consistently performable by most intermediate and advanced players who main the character

214K Oki

A great BnB setup for the advanced dizzy player, allows for free-flowing play along with some setplay qualities. For this one opponent really needs to know what you are doing or they will have a hard time blocking it. Blitz safe but causes rps, loses to multihit DP, mostly reversal safe, backdash is coverable SOME CHARACTERS CAN BD AND BLITZ THIS SETUP Works in the corner 214K oki works off of many knockdowns, including 2D, 236H, and 236S in the corner (only meaty on slow wakeup timing characters.)

214K Triple OverheadGo to high mixup from 214K.
Tricky


Knockdown > 214K (Meaty) > TK j.236P > Airdash > j.KPH > Ender
Triple overhead option from 214K oki.

214K Double Overhead into LowSubstitute the last overhead for a quick low.
Tricky


Knockdown > 214K (Meaty) > TK j.236P > Airdash > j.KP > Land 2K > Ender
Delayed low option from 214K oki.

214K into ThrowFake out a high low with a throw.
Tricky


Knockdown > 214K (Meaty) > TK j.236P > Airdash > Land, Throw
Throw option after the airdash.

214K into j.P Tick ThrowLow/Throw mixup.
Tricky


Knockdown > 214K (Meaty) > TK j.236P > Airdash > Falling j.P > Throw/2K > Ender
Tick throw with j.P

214K into F-ShikiFuzzy overhead mixup.
Hard


Knockdown > 214K (Meaty) > TK j.236P > Airdash > j.KPH > Land IOH j.K > Ender
Corner only F-Shiki setup, into bubble combo ender.


Advanced Setups

Advanced.png Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
  • Can have any number or combination of requirements and conditions—character, spacing, hit count, resource, or situation specific
  • Offer some advantage over core routes; be that in damage, corner carry, okizeme, meter gain, etc.
  • Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute

Insert Advanced setups table here.

Okizeme Compendium

The following setups are either specialized or specific enough where they aren't recommended to be learned or mastered immediately for a new or intermediate player, but offer extra okizeme options for skilled players to experiment with to diversify their oki game even further.

YRC Setups

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Kazuki Setups

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+R Dizzy

Fish Overview Oki Neutral
P Fish - Double BiteGGAC Dizzy 214P.pngGuardAllStartup58~68 (26~35)Recovery12 [Total 36]Advantage-
GGAC Dizzy 214P.png

P Fish is a homing fish that performs 2 bites. It has low damage and hitstun, but stays out for a long time, making it a good tool to annoy the opponent in many situations. P Fish will primarily be a first command.

P Fish shines on oki. It is used primarily to set up strike/throw mixups, allowing her multiple opportunities to throw the opponent with the first command alone, with it becoming much scarier with the second command added on.

Some common oki setups utilizing P Fish include:

  • P-P
  • P-D

While not being quite as useful as it is in oki, P Fish can still be very helpful in neutral. It's long total duration allows it to be present and annoying for a long time, which means it will have more time to tank a hit for you or to hit an opponent out of an action. It is also easy to set up mixups in neutral from a blocked hit, as you can go for an easy strike throw mix.

Some common neutral setups utilizing P Fish include:

  • P-P
  • P-H
  • P-D
K Fish - Homing Triple BiteGGAC Dizzy 214P.pngGuardAllStartup58~60 (27)Recovery0 [Total 36]Advantage-
GGAC Dizzy 214P.png
This is the P fish. It bites thrice. It:
  • blah
  • blah
  • blah

This is the section on neutral for the K fish.
Blah blah blah.

f

S Fish - High BeamGGAC Dizzy 214P.pngGuardAllStartup58~60 (27)Recovery0 [Total 36]Advantage-
GGAC Dizzy 214P.png
This is the S fish. It fires a high laser. It:
  • blah
  • blah
  • blah

This is the section on neutral for the S fish.
Blah blah blah.

f

H Fish - Low BeamGGAC Dizzy 214P.pngGuardAllStartup58~60 (27)Recovery0 [Total 36]Advantage-
GGAC Dizzy 214P.png
This is the H fish. It fires a low laser. It:
  • blah
  • blah
  • blah

This is the section on neutral for the H fish.
Blah blah blah.

f

D Fish - Big BiteGGAC Dizzy 214P.pngGuardAllStartup58~60 (27)Recovery0 [Total 36]Advantage-
GGAC Dizzy 214P.png
This is the D fish. It bites hard once. It:
  • blah
  • blah
  • blah

This is the section on neutral for the D fish.
Blah blah blah.

f


Xrd Sol

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

Gatling into 2DWorks against any grounded opponent.
Very Easy


Starter > c.S > 2D
Easy Gatling into knockdown.

Sweep into Bandit RevolverAdd on a special for more meter and damage.
Very Easy


Starter > c.S > 2D > 236K
Adds more damage and meter gain to previous combo, as well as some corner carry.


Core BnB Combos

Intermediate.png Core combos balance potency with consistency. They:
  • Work against most characters of a selected weight or hurt box type
  • May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
  • Are expected to be consistently performable by most intermediate and advanced players who main the character


The Sol BNB

DustloopsSol's most iconic BnB combo.
Tricky


starter > c.S > 6P > Delay 5H > j.D > j.D > 41236H > 236P > 6P > 6H > 214P
The iconic corner combo the wiki is named after. This is the main combo that Sol will be routing into, and does solid damage with a slight difficulty curve for newer players.