User talk:Kiri: Difference between revisions

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-[[User:Joohny|Johhny]] ([[User talk:Johhny|talk]]) 08:00, 13 May 2020 (UCT)
-[[User:Joohny|Johhny]] ([[User talk:Johhny|talk]]) 08:00, 13 May 2020 (UCT)
== Join da Dustloop discord ==
Hello I have a tiny bit of info (regarding Adult Gohan) that I'd like to share over discord because that'd be rli convenient. But I can't find you and the tag kiri#2600 seems to be out of date pls join - [[User:Kaiokek|Kaiokek]] ([[User talk:Kaiokek|talk]]) 17:24, 16 September 2022 (UTC)

Latest revision as of 17:24, 16 September 2022

Regarding DBFZ images

I hope I don't sound rude. I appreciate the effort put into adding transparency to DBS Broly and Bardock images, but unless you can make them as clean as Johhny's works, I don't think it's worth sweating over. It takes way too much work and image clarity is more important than transparency Imo.

If you're still interested in the task. Johhny himself has a guide on how to make these kind of images, and on his sandbox page there are also some DBFZ test images for reference.

-Kaiokek (talk) 06:33, 9 April 2020 (UTC)


Hey, Johhny here, sorry it took so long. For Xrd, I used this guide: https://mugenguild.com/forum/topics/generating-2d-guilty-gear-xrd-sprites-170997.0.html

This mostly holds up, but Rev introduced lighting effects that changes how the character looks in every stage, and the stage the guide uses has added effects in Rev that make it not work quite as nice. I personally used the Assassin stage since it has the characters look their default palette and has a lot of black.

for GranBlue, you might be able to do the same if the files are any similar to GGXrd. I've tried, but I couldn't get DBFZ to work for me, but maybe you might.

Hope this helps.

-Johhny (talk) 08:00, 13 May 2020 (UCT)

Join da Dustloop discord

Hello I have a tiny bit of info (regarding Adult Gohan) that I'd like to share over discord because that'd be rli convenient. But I can't find you and the tag kiri#2600 seems to be out of date pls join - Kaiokek (talk) 17:24, 16 September 2022 (UTC)