Whiff Punish
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• Neutral • Mixup • Conditioning • Evaluating Risk/Reward •
• Frame Trap • Blockstring • Okizeme • Option Select • Abare •
Technical Info
• Using Frame Data • Hitboxes • Tournament Formats •
Basic
• Cancels and Links • Jump-in • Empty Jump • Tick Throw • Crossup • Buffering • Reversal • Instant Air Dash •
Intermediate
• Hit Confirm • Meaty • Safe Jump • Tiger Knee • Reset • Guard Switch • Kara Cancel •
Advanced
• Fuzzy Defense • F-Shiki ("Fuzzy Overhead") • Proximity Block Option Select •
Whiff Punish is the act of hitting the opponent after they whiffed their attack.
Most attacks usually do not have enough recovery that you can plainly react to the opponent whiffing, then punish. Instead players will need to focus their attention to staying just outside of the opponent's attack range, then
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