Notation
This page uses Numpad Notation, meaning that moves like for example + , + or + will be written as 236L, 623M and 6H respectively ("X" means "any button"). It is recommended that you familiarize yourself with Numpad Notation before reading further.
Key Moves
Controlling the ground
Controlling the air
Pressuring upclose
- GBVS Percival 66L.png
66L
Advancing elbow check that is +2 on block. Great to force a way in.
Specials
- 22X, also known as Träumerei, is Percival's self-buff giver. He needs to find as many opportunities to use it as possible, in order to get better specials.
- 236X is Percival's projectile. He unleashes a fire wave that travels along the ground, and 236M/236H gets boosted when 22X self-buffs are available.
- 214X~H is Percival's main confirm after his pokes and to end combos. The self-buff from 22X is mandatory, since it gives a zoom-in effect along with way better damage for medium and heavy versions.
Basic Combos
Check the combo page for more combos and explanations.
As Percival is reliant on stocks for his combo game, make sure to use 22L and 22M in neutral beforehand.
Starter | Position | Enders | Stocks |
---|---|---|---|
2LL | Anywhere | f.L 623M | 0 |
f.M, 2M, f.H or Triple Attack | Anywhere | 214H~H | 1 |
CH 2H | Anywhere | 214M cHHH 22M | 0 |
cH or Triple Attack | Corner | 236H 2H 623H 22L | 1 |
Pressure
Check the combo page for in-depth explanations.
Percival relies on his bigger than average range and Lord's StrikeGuardStartup11RecoveryTotal 32Advantage-'s followups to maintain pressure.
Blockstring | Frame Advantage | Notes |
---|---|---|
2LL > f.L | +1 | Continue with 2M to frametrap. |
c.L > c.H | -2 | Regular blockstring to beat mashing. |
f.M, 2M, f.H, 2U or Triple Attack > 214M~L | -4 | Delayable frametrap from a long range poke. Always safe. |
f.M, 2M, f.H, 2U or Triple Attack > 214M~M | +3 | Slow and mashable but gives your turn on block. |
Triple Attack > 236U | +2 | Metered pressure extender. |
7% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
Overview |
|
?/20 | |
Combos |
|
7/10 | |
Strategy | ?/20 | ||
Matchups |
|
|
0/20 |
Frame Data | ?/30 |
Click here to edit the progress.
Click here for the scoring criteria to assess character page completion.
Click here for the scoring criteria to assess character page completion.
System Pages
Mechanics
Application & Advanced Information
Archived Information