GGX/Axl Low/Data

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< GGX‎ | Axl Low

Links

System Data

GGX Axl Low Icon.png Axl Low Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGX Axl Low Portrait.png x1.00 1 x1.00 1/RegularF 60
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~8F 24F 24F x1.10
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
22.00 5 5
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
9 26.00
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
17 3.00 2.80 7.50 0.30 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
17 15.00 14.00 11
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2
Special Forwards Dash Unique Movement Options Jump Gravity High Jump Gravity
1.10 1.10

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 8 5 16 -7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
14 Mid 6 4 9 -3 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28 Mid 7 6 10 +3 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Axl cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
33 Mid 9 3 22 -11 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
42 Mid 16 4 17 -2 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl 5H.png

Dust Attack

S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 High 29 8 12 -2 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Axl 5D.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 9 2 16 -4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR Launch 28 14
GGAC Axl 6P.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
46 High/Air 24 9 9 +1 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Axl 6H.png
•Airborne 12~32F

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28 Low 12 8 17 -11 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
9 Low 7 6 6 -2 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl 2K.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
34 Mid 11 8 26 -20 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Axl 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
24×3 Low 19 2,2,4 35 -20 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 7×2, 14
GGAC Axl 2H.png
Rev2 2H's grandfather
•Special cancel only possible on hits 1-2

Sweep

2S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Low 8 10 12 -8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl 2D.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 High/Air 7 6 9 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
18 High/Air 8 8 12 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Axl jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28 High/Air 13 7 18 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
38 High/Air 12 12 9 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Axl jH.png
Because outright telling them you messed up a TK Bomber would be weird

Universal Mechanics

Ground Throw

Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
50 45 pixels
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGX Axl throw.png

DAA

DAA
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
25 All 17 4 8 +2 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 28 + WBounce 14 + WBounce
GGAC Axl 6P.png

Special Moves

623S

623S
S Benten Gari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 Mid 6 4 34 -19 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 28 18
GGAC Axl BentenGari.png

623H

623H
H Benten Gari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30, 24 Mid 9 4(4)1(2)1 33 -18 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 30
GGAC Axl BentenGari.pngGGAC Axl 623H.png
•Frame advantage is -26 when only first hit is blocked
•Can cancel into Followup Axl Bomber 31~33F

623H > 623H

623H > 623H
Followup Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
50 Mid 14 4 45+10 after landing -40 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 60
GGAC Axl AxlBomberUp.png
Whiffs on every standing character

[4]6S

[4]6S
Rensen Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
45 Mid 12 12 39 -18 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGACR Axl-EX 214H.png
•Charge time: 30F
•Can cancel into Kyokusa Geki or Sensa Geki on 41F

[4]6S > 8

[4]6S > 8
Kyokusa Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
35 Mid 1 12 55 -34 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
Launch 36
GGAC Axl Kyokusa.png

[4]6S > 2

[4]6S > 2
Sensa Geki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
22×5 Low 7 {2(5)}×4,2 16 -4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 14 6
GGAC Axl Sensa.png

[4]6H

[4]6H
Rashou Sen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
1, 70 Unblockable 27 16 50
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
Launch Down
GGAC Axl Rashou.png
•Charge time: 30F
•Cannot be used while opponent is knocked down

214P

214P
Tenhou Seki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60 Total 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
6~31F Catch High
GGX Axl Low 214P.png

63214S

63214S
S Raiei Sageki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
50 High/Air 28 4 15+7 after landing -7 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 30
GGAC Axl RaieiSagekiS.png
•Airborne 4~46F

63214H

63214H
H Raiei Sageki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20×3 High/Air See notes Until landing 51 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 50 6
GGAC Axl RaieiSagekiH.png
•Airborne 4F onwards
•Can steer by holding left/right
•Hits standing opponent on 97F (tested on Sol)

j.623H

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60 All 9 4 Until landing+10 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 60
GGAC Axl AxlBomberUp.png

Overdrives

2363214H

2363214H
Byakue Renshou
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60×2, 30×5 Mid 14+1 4,4(19)13 41 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch Down 7×2, 14×5
GGAC Axl Byakue-1.pngGGAC Axl Byakue-2.png

Instant Kill

236236H

236236H
Rensen Ougi: Midare Gami
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Fatal All 13+15 37 3 -7 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Axl IK.png
•IK Mode activation: 90F

Category

Systems Pages