Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
32 | Mid | 8 | 5 | 16 | -7 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
14 | Mid | 6 | 4 | 9 | -3 | 1 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
28 | Mid | 7 | 6 | 10 | +3 | 3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
33 | Mid | 9 | 3 | 22 | -11 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
42 | Mid | 16 | 4 | 17 | -2 | 3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
Dust Attack
S+H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
40 | High | 29 | 8 | 12 | -2 | 3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
R | |||||||||
6P
6H
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
28 | Low | 12 | 8 | 17 | -11 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
9 | Low | 7 | 6 | 6 | -2 | 1 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
34 | Mid | 11 | 8 | 26 | -20 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
2H
Sweep
2S+H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
30 | Low | 8 | 10 | 12 | -8 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 7 | 6 | 9 | 1 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
18 | High/Air | 8 | 8 | 12 | 2 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
28 | High/Air | 13 | 7 | 18 | 2 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
j.H
Universal Mechanics
Ground Throw
Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
50 | 45 pixels | ||||||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |