GGML/Sol: Difference between revisions

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* '''Volcanic Viper ''': Volcanic Viper is a great guard cancel, useful air-to-air, and decent damage filler.
* '''Volcanic Viper ''': Volcanic Viper is a great guard cancel, useful air-to-air, and decent damage filler.
* '''DI Stacking''': When given enough space, Sol can stack Dragon Install and charge to delete opponents with a powered-up Volcanic Viper.
* '''DI Stacking''': When given enough space, Sol can stack Dragon Install and charge to delete opponents with a powered-up Volcanic Viper.
* '''Strong Normals''': Sol has a wide variety of normals for almost every situation, with his incredibly fast abare {{Clr|2|5K|}} and his long disjointed slashes.
|cons=
|cons=
* '''Is in Missing Link'''
* '''Is in Missing Link'''

Revision as of 17:30, 10 December 2021

Overview
Overview

Daisuke's Vision. The Original Install. Sol has a lot, without much weakness. Using tools like Gunflame, Volcanic Viper, and 66K, Sol can take you to the corner, and keep you there forever. Sure, so can most of the cast, but Sol can do it in 6 ways, and can switch between them on the fly if he gets tired of using the same move over and over again. Besides Millia, can probably abuse the infinite half-health meter the best; Sol can Dragon Install endlessly and add tons of multiplicative damage bonuses on top of himself. Generally speaking, there's nothing Sol can't abuse in this game, as the prior example was just one of many - we haven't even gotten into the glitches Sol can abuse to make himself fly around the screen, attack backwards, and more.

 Sol  Sol is an aggressive slant on the shoto Short for "Shotokan" A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move. archetype with accessible execution.

Pros
Cons
  • Volcanic Viper : Volcanic Viper is a great guard cancel, useful air-to-air, and decent damage filler.
  • DI Stacking: When given enough space, Sol can stack Dragon Install and charge to delete opponents with a powered-up Volcanic Viper.
  • Strong Normals: Sol has a wide variety of normals for almost every situation, with his incredibly fast abare 5K and his long disjointed slashes.
  • Is in Missing Link
Sol
GGML Sol Portrait.png
Defense
120%Raw Value: 12
Jump Startup
6f
Backdash
22f
Meter Gain Mod
120%Raw Value: 12
Charge Time
54f
Forward Walk Speed
100%Raw Value: 768
Backward Walk Speed
100%Raw Value: 588
Dizzy Resistance
80%Raw Value: 24
Fastest Attack
Reversals

Normals

5P

5P
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
7 Mid 6 8 10 -1 -2 none

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5K

5K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
13,10 Mid 4,8 19 9 -8 -9 none
Incredibly active anti-air

c.S

c.S
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
19 Mid 6 3 21 -3 -2 none
Fast combo starter, leads to your main cc infinite on hit

f.S

f.S
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
21 Mid 6 3 24 -7 -6 none
A fast poke which leads into 5H on hit.

5H

5H
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
23,18 Mid 4,11 4,3 22 -3 +2 none
All purpose button. Fast, solid hitboxes, and easy to use in infinites when CC'ed.

2P

2P
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
7 Low 7 4 11 0 -1 none

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2K

2K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
15 Low 8 4 29 -14 -22 none
The move which would late go on to become Sol's 2D in future games.

2S

2S
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
22 Mid 8 4 13 -2 +3 none

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2H

2H
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
28 Mid 8 8 21 -8 -3 none
Another Solid Anti-Air

j.P

j.P
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
5 High/Air 4 8 9 none

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j.K

j.K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
11 High/Air 9 12 11 none

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j.S

j.S
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
14 High/Air 9 11 5 none

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j.H

j.H
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
14 High/Air 5 until landing N/A none

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Specials

Gun Flame

236S
Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
Gun Flame S 9 Mid 9 until contact 31 -17 +1 none

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Volcanic Viper

Chargeable

623S
No results

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Riot Stamp

214K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
14 Mid minimum 16 until contact 34 -12 -8 after hitting wall, 1-8f full

Bandit Revolver

236K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
9x3 Mid 7 24 17 -9 -3 none

Dash Kick

66K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
13 Mid 1 20 2 -10 -6 1-2f full
This move chains into itself and allows you to do one of Sol's "infinites" but only on CPU opponents.

Supers

Dragon Install

214214S
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
N/A N/A 17+(10)+28 N/A 290 After Expiring N/A N/A none

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Instant Kill

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