GGXRD-R2/Potemkin/Combos: Difference between revisions

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{{CharNav-GGXRD-R2|Potemkin}}
{{MFlag|cleanup}} <!-- Colour formatting needs to change from the <span> stuff to {{clr|3|Easy}}. -->
<center>{{Character Label|GGXRD-R2|Potemkin|size=42px}}</center>
{{GGXRD-R2/CharacterLinks}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
{| class="wikitable"
{{Combo Notation
| game=GGXRD-R2
}}
 
==Ground Combos==
 
DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
! Combo Notation Guide
! # !! Combo !! Position !! Damage !! Works on: !! Difficulty !! Notes
|-
|-
|
| _
:{| class="wikitable" border="1"
|{{clr|2|2K}} > {{clr|5|2D}} || Any || 48 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| 7 {{7}}
| _
| 8 {{8}}
|{{clr|1|2P}} > {{clr|2|2K}} > {{clr|5|2D}} || Any || 54 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
| 9 {{9}}
|-
|-
| 4 {{4}}
| _
| 5 {{5}}
|{{clr|2|2K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|2|6K}} > Hammer Fall || Close || 150 || Wide, crouching || <span style="color:lightblue">[1] Very Easy </span> || Basic combo close up <br/>
| 6 {{6}}
|-
|-
| 1 {{1}}
| _
| 2 {{2}}
|{{clr|2|2K}} > {{clr|3|5S}} > {{clr|5|2D}} || Any || 77(f.S) or 80(c.S) || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}{{D}} becomes 236{{D}}.
:'''>''' = Proceed from the previous move to the following move.
:''',''' = Link the previous move into the following move.
:'''->''' = Cancel the previous special into a follow-up special.
:'''|> or ▷''' = After landing.
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]]
:'''hj''' = [[GGXRD-R2/Movement#Air Movement|High Jump]]
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]]
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]]
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]]
:'''(JC)''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]]
:'''(HJC)''' = [[GGXRD-R2/Movement#Cancels|High Jump Cancel]]
:'''(JI)''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]]
:'''(RC)''' = [[GGXRD-R2/Movement#Roman Cancel|(Red) Roman Cancel]]
:'''(YRC)''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]]
:'''(PRC)''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]]
:'''[ ]''' = Hold input.
:'''(X)''' = X is optional.
:'''(N)''' = Attack must deal N amount of hits.
:'''[???] xN''' = Repeat ??? N amount of times.
:'''[X] or [Y]''' = Perform series of actions X or Y.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
<br clear=all/>
==Combo List==
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|
|-
|-
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| _
|{{clr|2|2K}} > {{clr|3|c.S}} > {{clr|3|f.S}} > {{clr|5|2D}} || Any || 106 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| _
| _  
| || || || || || ||  
|{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|2S}} >{{clr|5|2D}} || Any || 113 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|}
 
==Ground Combos==
 
DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
! # !! Combo !! Position !! Damage !! Works on: !! Difficulty !! Notes
| _
|{{clr|4|j.H}} > {{clr|2|2K}} > {{clr|3|5S}} > {{clr|5|2D}} || Any || 115(f.S) or 118(c.S) || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| _  
| _  
|2P > 2K > 2D || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|{{clr|2|5K}} > {{clr|3|2S}} > {{clr|2|6K}} > {{clr|H|[4]6H}} || Any || 133 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| _  
| _  
|2K > 2D || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|{{clr|4|2H}} > {{clr|H|623H}}~{{clr|H|63214H}} || Any || 143 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| _  
| _  
|2K > c.S/f.S > 2D || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|{{clr|P|632146P}} RRC > {{clr|4|6H}} || Any || 162 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| _  
| _  
|2K > c.S > 2S > 6K > Hammer Fall || Close || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo close up <br/>
|{{clr|H|[4]6H}} > RRC > walk forward > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|H|623H}}~{{clr|H|63214H}} || Any || 164 || All || <span style="color:lightblue">[1] Easy </span> || Basic combo <br/>
|-
|-
| _  
| _  
|5K / c.S > 2HS > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) || Close || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo close up <br/>
|{{clr|2|5K}} / {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > (SJ) {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|H|j.41236H}} (Omit {{clr|3|j.S}} against lightweights) || Close || 0 || All || <span style="color:red">[4] Hard </span> || Basic combo close up <br/>
|-
|-
| _  
| _  
|Air hit starter 7x (6K > HFB) > Heat Extend || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo close up <br/>
|Air hit starter 7x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|H|623H}}~{{clr|H|63214H}} || Near Corner || 0 || All || <span style="color:red">[4] Hard </span> || Basic combo close up <br/>
|-
|-
| _  
| _  
|6HS > HFB > 2S > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM || Corner || 0 || Medium/Heavy || <span style="color:lightblue">[1] Very Easy </span> || Basic 6HS Starter combo on Medium and Heavy weights <br/>
|{{clr|4|6H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > {{clr|3|2S}} > 2x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|3|2S}} > 2x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Corner || 0 || Medium/Heavy || <span style="color:green">[3] Medium </span> || Basic {{clr|4|6H}} Starter combo on Medium and Heavy weights <br/>
|-
|-
| _  
| _  
|6HS > HFB > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM || Corner || 0 || Light || <span style="color:lightblue">[1] Very Easy </span> || Basic 6HS Starter combo on light weights <br/>
|{{clr|4|6H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > 2x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|3|2S}} > 2x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Corner || 0 || Light || <span style="color:green">[3] Medium </span> || Basic {{clr|4|6H}} Starter combo on light weights <br/>
|}
|}


Line 99: Line 70:
|-
|-
| _  
| _  
|6P || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Normal hit 6p wont allow anything to combo :( <br/>
|CH {{clr|1|6P}} (SJ) {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|H|j.41236H}} || Any || 139 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic route if opponent is above you on hit <br/>
|-
|-
| _  
| _  
|CH 6P > c.S>/f.S/5HS > Heat Extend || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic confirm out of CH 6p <br/>
|CH {{clr|1|6P}} > {{clr|3|c.S}}>/{{clr|3|f.S}}/{{clr|4|5H}} > {{clr|H|623H}}~{{clr|H|63214H}} || Any || 174 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic confirm out of CH {{clr|1|6noP}} <br/>
|-
|-
| _  
| _  
|CH 6P (SJ) j.P > j.K > j.S > ICPM || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic route if opponent is above you on hit <br/>
|CH {{clr|1|6P}} > 5x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Near Corner || 0 || All || <span style="color:red">[4] Hard  </span> || {{clr|2|6K}} loop route from corner CH confirm. You can do 2-5 {{clr|2|6K}} loops depending on your skill <br/>
|-
| _
|CH 6P > 5x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || 6K loop route from corner CH confirm. You can do 2-5 6K loops depending on your skill <br/>
|}
|}


Line 118: Line 86:
|-
|-
| _  
| _  
|CH 5HS > Hammer Fall || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic confirm out of CH 5HS <br/>
|CH {{clr|4|5H}} > {{clr|H|[4]6H}} || Any || 110 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic confirm out of CH {{clr|4|5H}} <br/>
|}
|}


Line 128: Line 96:
|-
|-
| _  
| _  
|2D RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Can do more reps of the 6k loops <br/>
|{{clr|5|2D}} RRC > 2x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Can do more reps of the {{clr|K|6K}} loops <br/>
|-
|-
| _  
| _  
|2K > c.S/f.S > 2D RRC > 3x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> ||  <br/>
|{{clr|2|2K}} > {{clr|3|c.S}}/{{clr|3|f.S}} > {{clr|5|2D}} RRC > 3x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Any || 0 || All || <span style="color:green">[3] Medium  </span> ||  <br/>
|-
|-
| _  
| _  
|5K > c.S > 2S > 6K > Hammer Fall RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> ||  <br/>
|{{clr|2|5K}} > {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|2|6K}} > {{clr|H|[4]6H}} RRC > 2x ({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Any || 0 || All || <span style="color:green">[3] Medium  </span> ||  <br/>
|-
|-
| _  
| _  
|Hammer Fall RRC HFB > 2HS > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> ||  <br/>
|{{clr|H|[4]6H}} RRC {{clr|H|[4]6H}}~{{clr|P|P}} > {{clr|4|2H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > (SJ) {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > {{clr|H|j.41236H}} (Omit {{clr|3|j.S}} against lightweights) || Any || 0 || All || <span style="color:red">[4] Hard  </span> ||  <br/>
|-
|-
| _  
| _  
|PB RRC > SJ > j.H > c.S (JC) j.P > j.K (JC) j.S > j.H > ICPM || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> ||  Does NOT work on Ky, Zato, Chipp, Ram, Johnny, Raven, Baiken <br/>  
|{{clr|P|632146P}} RRC > SJ > {{clr|4|j.H}} > {{clr|3|c.S}} (JC) {{clr|1|j.P}} > {{clr|2|j.K}} (JC) {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|H|j.41236H}} || Any || 0 || All but KY, ZA, CH, RA, JO, RV, BA || <span style="color:lightblue">[1] Very Easy </span> ||  <br/>  
|}
|}


Line 150: Line 118:
|-
|-
| _  
| _  
|5D8 > j.HS > j.HS > j.P > j.K (JC) j.S > j.HS || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic day1 combo, Works on every character <br/>
|{{clr|5|5D}}8 > {{clr|4|j.H}} > {{clr|4|j.H}} > {{clr|1|j.P}} > {{clr|2|j.K}} (JC) {{clr|3|j.S}} > {{clr|4|j.H}} || Any || 125 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic day 1 combo, Works on every character <br/>
|-
| _
|{{clr|5|5D}} > {{clr|4|j.H}} > {{clr|4|j.H}} > {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|H|j.41236H}} || Any || 135 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic combo <br/>
|-
|-
| _  
| _  
|5D8 > j.HS > j.HS > j.S > j.P > j.K (JC) j.S > j.HS > ICPM || Any || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic day1 combo, Works on Ky, May, Millia, Zato, Potemkin, Chipp, Axl, Bedman, Sin, Leo,<br> Johnny, Jack-O, Jam, Raven, Baiken, Answer<br/>
|{{clr|5|5D}}8 > {{clr|4|j.H}} > {{clr|4|j.H}} > {{clr|3|j.S}} > {{clr|1|j.P}} > {{clr|2|j.K}} (JC) {{clr|3|j.S}} > {{clr|4|j.H}} > {{clr|H|j.41236H}} || KY, MA, MI, ZA, PO, CH, AX, BE, SI, LE, JO, JC, JA, RV, BA, AN || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic day1 combo<br/>
|-
|-
| _  
| _  
|5D6 > 2HS > 2HS > 6HS > HFB > 2x(6K > HFB) > Trishula > j.K (JC) j.HS > ICPM || Near Corner || 0 || Light || <span style="color:lightblue">[1] Very Easy </span> || Basic Combo off from side dust <br/>
|{{clr|5|5D}}6 > {{clr|4|2H}} > {{clr|4|2H}} > {{clr|4|6H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > 2x({{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}}) > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Near Corner || 0 || Light || <span style="color:lightblue">[1] Very Easy </span> || Basic Combo off from side {{clr|5|5D}} <br/>
|-
|-
| _  
| _  
|5D6 > 2HS > 2HS > HFB > 6HS > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic Combo off from side dust <br/>
|{{clr|5|5D}}6 > {{clr|4|2H}} > {{clr|4|2H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > {{clr|4|6H}} > {{clr|K|214K}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic Combo off from side {{clr|5|5D}} <br/>
|-
|-
| _  
| _  
|5D6 > 6HS > 6HS > Trishula > 6K > HFB > 6K > Trishula > j.K (JC) j.HS > ICPM || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic 6HS 2x combo from dust <br/>
|{{clr|5|5D}}6 > {{clr|4|6H}} > {{clr|4|6H}} > Trishula > {{clr|2|6K}} > {{clr|H|[4]6H}}~{{clr|P|P}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Near Corner || 0 || All but RV, KU || <span style="color:lightblue">[1] Very Easy </span> || Basic {{clr|4|6H}} 2x combo from {{clr|5|5D}} <br/>
|-
|-
| _  
| _  
|5D6 > 6HS > 6HS > HFB > 6K > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM || Near Corner || 0 || Light || <span style="color:lightblue">[1] Very Easy </span> || Basic 6HS 2x combo from dust <br/>
|{{clr|5|5D}}6 > {{clr|4|6H}} > {{clr|4|6H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|6K}} > {{clr|K|214K}} > {{clr|2|j.K}} (JC) {{clr|4|j.H}} > {{clr|H|j.41236H}} || Near Corner || 0 || Light || <span style="color:lightblue">[1] Very Easy </span> || Basic {{clr|4|6H}} 2x combo from {{clr|5|5D}} <br/>
|-
|-
| _  
| _  
|5D6 > 2HS > 2HS > 6HS > Giganter > 6hs > HFB > 5HS > Hammer Fall || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic Combo off from side dust that stuns 60 stun rating characters <br/>
|{{clr|5|5D}}6 > {{clr|4|2H}} > {{clr|4|2H}} > {{clr|4|6H}} > {{clr|H|632146H}} > {{clr|H|6H}} > {{clr|H|[4]6H}}~{{clr|P|P}} > {{clr|4|5H}} > {{clr|H|[4]6H}} || Near Corner || 0 || All || <span style="color:lightblue">[1] Very Easy </span> || Basic Combo off from side dust that stuns 60 stun rating characters <br/>
|}
|}
==Combo Theory==
==={{clr|2|6K}} loops===
*Go to staple combo filler
*High Execution
*High reward (great meterless damage and great meter build)
[[File:GGXRD-R2 Potemkin 6K Loop.webm|thumb]]




----
==Navigation==
{{CharLinks-GGXRD-R2|Potemkin}}
<center>{{Character Label|GGXRD-R2|Potemkin|size=42px}}</center>
{{Navbar-GGXRD-R2}}
{{GGXRD-R2/CharacterLinks}}
[[Category: Guilty Gear Xrd REV 2]]
{{GGXRD-R2/Navigation}}
[[Category:Potemkin]]

Latest revision as of 06:43, 27 February 2024

Potemkin


Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
MC = Mortal Counter
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
AN = Answer
AX = Axl Low
BA = Baiken
BE = Bedman
CH = Chipp Zanuff
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O'
JO = Johnny
KU = Kum Haehyun
KY = Ky Kiske
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin Kiske
SL = Slayer
SO = Sol Badguy
VE = Venom
ZA = Zato-1

Ground Combos

DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.

# Combo Position Damage Works on: Difficulty Notes
_ 2K > 2D Any 48 All [1] Very Easy Basic combo
_ 2P > 2K > 2D Any 54 All [1] Very Easy Basic combo
_ 2K > c.S > 2S > 6K > Hammer Fall Close 150 Wide, crouching [1] Very Easy Basic combo close up
_ 2K > 5S > 2D Any 77(f.S) or 80(c.S) All [1] Very Easy Basic combo
_ 2K > c.S > f.S > 2D Any 106 All [1] Very Easy Basic combo
_ 5K > c.S > 2S >2D Any 113 All [1] Very Easy Basic combo
_ j.H > 2K > 5S > 2D Any 115(f.S) or 118(c.S) All [1] Very Easy Basic combo
_ 5K > 2S > 6K > [4]6H Any 133 All [1] Very Easy Basic combo
_ 2H > 623H~63214H Any 143 All [1] Very Easy Basic combo
_ 632146P RRC > 6H Any 162 All [1] Very Easy Basic combo
_ [4]6H > RRC > walk forward > c.S > 2S > 623H~63214H Any 164 All [1] Easy Basic combo
_ 5K / c.S > 2H > [4]6H~P > (SJ) j.P > j.K > j.S > j.41236H (Omit j.S against lightweights) Close 0 All [4] Hard Basic combo close up
_ Air hit starter 7x (6K > [4]6H~P) > 623H~63214H Near Corner 0 All [4] Hard Basic combo close up
_ 6H > [4]6H~P > 2S > 2x (6K > [4]6H~P) > 2S > 2x (6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H Corner 0 Medium/Heavy [3] Medium Basic 6H Starter combo on Medium and Heavy weights
_ 6H > [4]6H~P > 2x (6K > [4]6H~P) > 2S > 2x (6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H Corner 0 Light [3] Medium Basic 6H Starter combo on light weights

Anti-Air Combos

# Combo Position Damage Works on: Difficulty Notes
_ CH 6P (SJ) j.P > j.K > j.S > j.41236H Any 139 All [1] Very Easy Basic route if opponent is above you on hit
_ CH 6P > c.S>/f.S/5H > 623H~63214H Any 174 All [1] Very Easy Basic confirm out of CH 6noP
_ CH 6P > 5x (6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H Near Corner 0 All [4] Hard 6K loop route from corner CH confirm. You can do 2-5 6K loops depending on your skill

Counter Hit Combos

# Combo Position Damage Works on: Difficulty Notes
_ CH 5H > [4]6H Any 110 All [1] Very Easy Basic confirm out of CH 5H

RRC Combos

# Combo Position Damage Works on: Difficulty Notes
_ 2D RRC > 2x (6K > [4]6H~P) > 214K > 6K > 214K > j.K (JC) j.H > j.41236H Any 0 All [1] Very Easy Can do more reps of the 6K loops
_ 2K > c.S/f.S > 2D RRC > 3x (6K > [4]6H~P) > 214K > 6K > 214K > j.K (JC) j.H > j.41236H Any 0 All [3] Medium
_ 5K > c.S > 2S > 6K > [4]6H RRC > 2x (6K > [4]6H~P) > 214K > 6K > 214K > j.K (JC) j.H > j.41236H Any 0 All [3] Medium
_ [4]6H RRC [4]6H~P > 2H > [4]6H~P > (SJ) j.P > j.K > j.S > j.41236H (Omit j.S against lightweights) Any 0 All [4] Hard
_ 632146P RRC > SJ > j.H > c.S (JC) j.P > j.K (JC) j.S > j.H > j.41236H Any 0 All but KY, ZA, CH, RA, JO, RV, BA [1] Very Easy

Dust Combos

# Combo Position Damage Works on: Difficulty Notes
_ 5D8 > j.H > j.H > j.P > j.K (JC) j.S > j.H Any 125 All [1] Very Easy Basic day 1 combo, Works on every character
_ 5D > j.H > j.H > j.S > j.H > j.41236H Any 135 All [1] Very Easy Basic combo
_ 5D8 > j.H > j.H > j.S > j.P > j.K (JC) j.S > j.H > j.41236H KY, MA, MI, ZA, PO, CH, AX, BE, SI, LE, JO, JC, JA, RV, BA, AN 0 All [1] Very Easy Basic day1 combo
_ 5D6 > 2H > 2H > 6H > [4]6H~P > 2x(6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H Near Corner 0 Light [1] Very Easy Basic Combo off from side 5D
_ 5D6 > 2H > 2H > [4]6H~P > 6H > 214K > 6K > 214K > j.K (JC) j.H > j.41236H Near Corner 0 All [1] Very Easy Basic Combo off from side 5D
_ 5D6 > 6H > 6H > Trishula > 6K > [4]6H~P > 6K > 214K > j.K (JC) j.H > j.41236H Near Corner 0 All but RV, KU [1] Very Easy Basic 6H 2x combo from 5D
_ 5D6 > 6H > 6H > [4]6H~P > 6K > 214K > 6K > 214K > j.K (JC) j.H > j.41236H Near Corner 0 Light [1] Very Easy Basic 6H 2x combo from 5D
_ 5D6 > 2H > 2H > 6H > 632146H > 6H > [4]6H~P > 5H > [4]6H Near Corner 0 All [1] Very Easy Basic Combo off from side dust that stuns 60 stun rating characters

Combo Theory

6K loops

  • Go to staple combo filler
  • High Execution
  • High reward (great meterless damage and great meter build)




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