BBTag/Blitztank/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Blitztank|image=BBTag_Blitztank_Icon.png|videos=|forums=}}<section end="Nav"/>


==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=BBTag/Blitztank|videos= |discord= }}
<section end=Links/>
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>20,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>6F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>23F (1~7F Inv All)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>No Run, No Double Jump, No Air Dash</td></tr>
<section end=system data/>


==Infobox Data==
{{BBTag-character
| name      =Blitztank
| health    =20,000
| prejump  = 6F
| backdash  = 23F (1~7F Inv All)
| portrait  =BBTag_Blitztank_Portrait.png
| icon      =BBTag_Blitztank_Icon.png
| umo=No Run<br/>No Double Jump<br/>No Air Dash
}}
==Normal Moves==
==Normal Moves==
===5A Data===
===5A===
<section begin="5A"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=normal
|damage=650*3
|input=5A |name=
|guard=All|attribute=B|inv=4-11 Guard BP
|damage=650×3 |p1=90 |p2=80
|startup=10|active=2,2,2|recovery=22|frameAdv=-7
|level=3 |cancel= |attribute=B |guard=All |invuln=4~11 Guard BP
}}<section end="5A"/>
|startup=10 |active=2,2,2 |recovery=22 |onBlock=-7
|blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
|groundHit=21 |airHit=21 |groundCH=26 |airCH=35
|images=BBTag_Blitztank_5A.png
|caption=All except {{clr|1|5AAAA}} are the same, and you can move backwards or forwards during it
|hitboxes=BBTag_Blitztank_5A_Hitbox.png;BBTag_Blitztank_5A2_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}


<section begin="5A Extra"/>{{FrameDataExtra-BBCF
===5AA===
|p1=90|p2=80 (Once)
{{MoveData-BBTag |character=Blitztank |type=normal
|level=3|cancel=
|input=5AA |name=
|blockstun=16|blockstop=3|hitstop=+0|CHstop=+2
|damage=650×3 |p1=100 |p2=80
|groundHit=21|airHit=21|groundCH=26|airCH=35
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=1 |active=2,2,2 |recovery=25 |onBlock=-10
}}<section end="5A Extra"/>
|blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
|groundHit=21 |airHit=21 |groundCH=26 |airCH=35
|images=BBTag_Blitztank_5A.png
|hitboxes=BBTag_Blitztank_5A_Hitbox.png;BBTag_Blitztank_5A2_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}
===5AAA===
{{MoveData-BBTag |character=Blitztank |type=normal
|input=5AAA |name=
|damage=650×3 |p1=100 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=1 |active=2,2,2 |recovery=25 |onBlock=-10
|blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
|groundHit=21 |airHit=21 |groundCH=26 |airCH=35
|images=BBTag_Blitztank_5A.png
|hitboxes=BBTag_Blitztank_5A_Hitbox.png;BBTag_Blitztank_5A2_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}
===5AAAA===
{{MoveData-BBTag |character=Blitztank |type=normal
|input=5AAAA |name=
|damage=2500 |p1=100 |p2=90
|level=5 |cancel= |attribute=B |guard=All |invuln=
|startup=7 |active=3 |recovery=36 |onBlock=-18
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
|images=BBTag_Blitztank_5AAAA.png
|caption=And with a magic trick, I summon my partner in a flash!
|hitboxes=BBTag_Blitztank_5A3_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}


===5AA Data===
===2A===
<section begin="5AA"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=normal
|damage=650*3
|input=2A |name=
|guard=All|attribute=B|inv=1-6 Guard BP
|damage=1000 |p1=90 |p2=80
|startup=1|active=2,2,2|recovery=25|frameAdv=-10
|level=3 |cancel= |attribute=F |guard=Low |invuln=4~10 Guard BP
}}<section end="5AA"/>
|startup=8 |active=3 |recovery=18 |onBlock=-4
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Blitztank_2A.png
|hitboxes=BBTag_Blitztank_2A_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}
===5B===
{{MoveData-BBTag |character=Blitztank |type=normal
|input=5B |name=
|damage=1500 |p1=90 |p2=85
|level=4 |cancel= |attribute=B |guard=All |invuln=4~14 Guard BP
|startup=12 |active=17 |recovery=21 |onBlock=-19
|blockstun=18 |blockstop=11 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=30 |groundCH=24 |airCH=45
|images=BBTag_Blitztank_5B.png
|caption=Don’t whiff this
|hitboxes=BBTag_Blitztank_5B_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}
===5BB===
{{MoveData-BBTag |character=Blitztank |type=normal
|input=5BB |name=
|damage=2000 |p1=90 |p2=85
|level=4 |cancel= |attribute=B |guard=All |invuln=4~18 Guard BP
|startup=16 |active=3 |recovery=35 |onBlock=-19
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
|images=BBTag_Blitztank_5BB.png
|caption=Because a jump cancelable launcher would be too much.
|hitboxes=BBTag_Blitztank_5BB_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}
===2B===
{{MoveData-BBTag |character=Blitztank |type=normal
|input=2B |name=
|damage=1000×2 |p1=90 |p2=80
|level=3 |cancel= |attribute=F |guard=Low |invuln=4~14 Guard BP
|startup=12 |active=3(3)3 |recovery=20 |onBlock=-6
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Blitztank_2B.png
|caption='''MMMEATY'''
|hitboxes=BBTag_Blitztank_2B_Hitbox.png;BBTag_Blitztank_2B2_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}
===5C===
{{MoveData-BBTag |character=Blitztank |type=normal
|input=5C |name=
|damage=800 |p1= |p2=
|level=3 |cancel= |attribute=B |guard=High |invuln=
|startup=26 |active=3 |recovery=18 |onBlock=-4
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Blitztank_5C.png
|caption=Never thought I'd see a tank headbutt someone, but here we are.


<section begin="5AA Extra"/>{{FrameDataExtra-BBCF
|hitboxes=BBTag_Blitztank_5C_Hitbox.png
|p1=100|p2=80 (Once)
|notes=
|level=3|cancel=
}}
|blockstun=16|blockstop=3|hitstop=+0|CHstop=+2
|groundHit=21|airHit=21|groundCH=26|airCH=35
|hitbox=
}}<section end="5AA Extra"/>
===5AAA Data===
<section begin="5AAA"/>{{AttackData-BBCF
|damage=650*3
|guard=All|attribute=B|inv=1-6 Guard BP
|startup=1|active=2,2,2|recovery=25|frameAdv=-10
}}<section end="5AAA"/>


<section begin="5AAA Extra"/>{{FrameDataExtra-BBCF
===2C===
|p1=100|p2=80 (Once)
{{MoveData-BBTag |character=Blitztank |type=normal
|level=3|cancel=
|input=2C |name=
|blockstun=16|blockstop=3|hitstop=+0|CHstop=+2
|damage=2000 |p1=90 |p2=85
|groundHit=21|airHit=21|groundCH=26|airCH=35
|level=4 |cancel= |attribute=F |guard=Low |invuln=4~27 Guard BP
|hitbox=
|startup=25 |active=3 |recovery=17 |onBlock=+2
}}<section end="5AAA Extra"/>
|blockstun=21 |blockstop=12 |hitstop=+0 |CHstop=+5
===5AAAA Data===
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
<section begin="5AAAA"/>{{AttackData-BBCF
|images=BBTag_Blitztank_2C.png
|damage=2500
|caption=Your ONLY + on block normal.
|guard=All|attribute=B|inv=1-9 Guard BP
|hitboxes=BBTag_Blitztank_2C_Hitbox.png
|startup=7|active=3|recovery=36|frameAdv=-18
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}<section end="5AAAA"/>
}}


<section begin="5AAAA Extra"/>{{FrameDataExtra-BBCF
===j.A===
|p1=100|p2=90
{{MoveData-BBTag |character=Blitztank |type=normal
|level=5|cancel=
|input=j.A |name=
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+8
|damage=650×3 |p1=80 |p2=80
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=76
|level=3 |cancel= |attribute=H |guard=All |invuln=4~8 Guard HP
|hitbox=
|startup=7 |active=2,2,2 |recovery=9+11L |onBlock=
}}<section end="5AAAA Extra"/>
|blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Blitztank_jA.png
|caption=
|hitboxes=BBTag_Blitztank_jA_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}


===2A Data===
===j.B===
<section begin="2A"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=normal
|damage=1000
|input=j.B |name=
|guard=Low|attribute=F|inv=4-10 Guard BP
|damage=1800 |p1=80 |p2=85
|startup=8|active=3|recovery=18|frameAdv=-4
|level=4 |cancel= |attribute=H |guard=High |invuln=4~16 Guard HP
}}<section end="2A"/>
|startup=14 |active=3 |recovery=Until L+11L |onBlock=
|blockstun=18 |blockstop=3 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=60 + GBounce + Down 30 |groundCH=Launch |airCH=75 + GBounce + Down 30
|images=BBTag_Blitztank_jB.png
|caption=The only overhead, good thing it's an instant overhead
|hitboxes=BBTag_Blitztank_jB_Hitbox.png
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;
}}


<section begin="2A Extra"/>{{FrameDataExtra-BBCF
===j.C===
|p1=90|p2=80
{{MoveData-BBTag |character=Blitztank |type=normal
|level=3|cancel=
|input=j.C |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=800 |p1=60 |p2=90
|groundHit=17|airHit=17|groundCH=22|airCH=31
|level=5 |cancel= |attribute=P1 |guard=Air |invuln=4~(Until L) Guard HP
|hitbox=
|startup=Until L |active=1 |recovery=Total Until L+ 29L |onBlock=
}}<section end="2A Extra"/>
|blockstun= |blockstop= |hitstop=12 |CHstop=+5
===5B Data===
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
<section begin="5B"/>{{AttackData-BBCF
|images=BBTag_Blitztank_jC_Stall.png;BBTag_Blitztank_jC_Fall.png
|damage=1500
|caption=
|guard=All|attribute=B|inv=4-14 Guard BP
|hitboxes=BBTag_Blitztank_jC_Hitbox.png
|startup=12|active=17|recovery=21|frameAdv=-19
|notes=On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;Blitztank begins falling on 25F;Cannot hit opponents in pre-jump state;
}}<section end="5B"/>
}}
 
<section begin="5B Extra"/>{{FrameDataExtra-BBCF
|p1=90|p2=85
|level=4|cancel=
|blockstun=18|blockstop=11|hitstop=+0|CHstop=+5
|groundHit=19|airHit=30|groundCH=24|airCH=45
|hitbox=
}}<section end="5B Extra"/>
===5BB Data===
<section begin="5BB"/>{{AttackData-BBCF
|damage=2000
|guard=All|attribute=B|inv=4-18 Guard BP
|startup=16|active=3|recovery=35|frameAdv=-19
}}<section end="5BB"/>
 
<section begin="5BB Extra"/>{{FrameDataExtra-BBCF
|p1=90|p2=85
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=55
|hitbox=
}}<section end="5BB Extra"/>
===2B Data===
<section begin="2B"/>{{AttackData-BBCF
|damage=1000*2
|guard=Low|attribute=F|inv=4-14 Guard BP
|startup=12|active=3(3)3|recovery=20|frameAdv=-6
}}<section end="2B"/>
 
<section begin="2B Extra"/>{{FrameDataExtra-BBCF
|p1=90|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="2B Extra"/>
===5C Data===
<section begin="5C"/>{{AttackData-BBCF
|damage=800
|guard=High|attribute=B|inv=
|startup=26|active=3|recovery=18|frameAdv=-4
}}<section end="5C"/>
 
<section begin="5C Extra"/>{{FrameDataExtra-BBCF
|p1=|p2=
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|hitbox=
}}<section end="5C Extra"/>
 
===2C Data===
<section begin="2C"/>{{AttackData-BBCF
|damage=2000
|guard=Low|attribute=F|inv=4-27 Guard BP
|startup=25|active=3|recovery=17|frameAdv=+2
}}<section end="2C"/>
 
<section begin="2C Extra"/>{{FrameDataExtra-BBCF
|p1=90|p2=85
|level=4|cancel=
|blockstun=21|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="2C Extra"/>
 
===j.A Data===
<section begin="j.A"/>{{AttackData-BBCF
|damage=650*3
|guard=All|attribute=H|inv=4-8 Guard HP
|startup=7|active=2,2,2|recovery=9|frameAdv=
}}<section end="j.A"/>
 
<section begin="j.A Extra"/>{{FrameDataExtra-BBCF
|p1=80|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=3|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="j.A Extra"/>
===j.B Data===
<section begin="j.B"/>{{AttackData-BBCF
|damage=1800
|guard=High|attribute=H|inv=4-16 Guard HP
|startup=14|active=3|recovery=25+11L|frameAdv=
}}<section end="j.B"/>
 
<section begin="j.B Extra"/>{{FrameDataExtra-BBCF
|p1=80|p2=85
|level=4|cancel=
|blockstun=18|blockstop=3|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=60 + GBounce + Down 30|groundCH=Launch|airCH=75 + GBounce + Down 30
|hitbox=
}}<section end="j.B Extra"/>
===j.C Data===
<section begin="j.C"/>{{AttackData-BBCF
|damage=800
|guard=Unblockable|attribute=P1|inv=4-Until L Guard HP
|startup=Until L|active=1|recovery=Total Until L+ 29L|frameAdv=
}}<section end="j.C"/>
 
<section begin="j.C Extra"/>{{FrameDataExtra-BBCF
|p1=60|p2=90
|level=5|cancel=
|blockstun=|blockstop=|hitstop=12|CHstop=+5
|groundHit=Launch|airHit=19|groundCH=Launch|airCH=34
|hitbox=
}}<section end="j.C Extra"/>


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=other
|damage=0, 300*5, 500
|input=BC |name=Ground Throw
|guard=Throw|attribute=T|inv=
|damage=0, 300×5, 500 |p1=100 |p2=50
|startup=7~30|active=3|recovery=23|frameAdv=
|level=0, 3×5, 5 |cancel= |attribute=T |guard=Throw |invuln=
}}<section end="BC"/>
|startup=7~30 |active=3 |recovery=23 |onBlock=
 
|blockstun= |blockstop= |hitstop=0, 6×6 |CHstop=
<section begin="BC Extra"/>{{FrameDataExtra-BBCF
|groundHit=Crumple×5, Launch 60|airHit= |groundCH= |airCH=
|p1=100|p2=50 (Once)
|images=BBTag_Blitztank_GroundThrow.png
|level=0, 3*5, 5|cancel=
|hitboxes=BBTAG_Blitztank_Throw_Hitbox.png
|blockstun=|blockstop=|hitstop=0, 6*6|CHstop=
|notes=Minimum damage 2000;Crumple Duration 31, Crumple Fall 59F;
|groundHit=Crumple 31*5, Launch|airHit=17*5, 60|groundCH=|airCH=
}}
|hitbox=
}}<section end="BC Extra"/>
===AD Data===
<section begin="AD"/>{{AttackData-BBCF
|damage=
|guard=|attribute=|inv=1-25 Guard All
|startup=|active=|recovery=44|frameAdv=
}}<section end="AD"/>
 
<section begin="AD Extra"/>{{FrameDataExtra-BBCF
|p1=|p2=
|level=|cancel=
|blockstun=|blockstop=|hitstop=|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="AD Extra"/>
 
===AD Attack Data===
<section begin="AD Attack"/>{{AttackData-BBCF
|damage=750*7
|guard=Air Unblockable|attribute=B|inv=1-16 All
|startup=6|active=1,2,2,2,2,2,2|recovery=23|frameAdv=-6
}}<section end="AD Attack"/>


<section begin="AD Attack Extra"/>{{FrameDataExtra-BBCF
===AD===
|p1=80|p2=60 (Once)
{{MoveData-BBTag |character=Blitztank |type=other
|level=4|cancel=
|input=AD |name=Reflector
|blockstun=18|blockstop=2|hitstop=+0|CHstop=+0
|damage= |p1= |p2=
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|level= |cancel= |attribute= |guard= |invuln=1~25 Guard All
|hitbox=
|startup= |active= |recovery=44 |onBlock=
}}<section end="AD Attack Extra"/>
|blockstun= |blockstop= |hitstop= |CHstop=
===j.AD Data===
|groundHit= |airHit= |groundCH= |airCH=
<section begin="j.AD"/>{{AttackData-BBCF
|images=BBTag_Blitztank_Reflector.png
|damage=
|caption=As if armour wasn't enough, here's a damn counter
|guard=|attribute=|inv=1-25 Guard All
|hitboxes=
|startup=|active=|recovery=44|frameAdv=
|notes=On successful parry of a strike and close to opponent, immediately cancels into Entladung;On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
}}<section end="j.AD"/>
On successful parry of a projectile, assist, or a distant point character, Blitztank becomes invincible for the rest of the move and can cancel into any attack, including another parry
On successful parry of a projectile, hitstop for Blitztank and projectile is unchanged ;On successful parry of a projectile, hitstop for Blitztank and projectile is unchanged;
}}


<section begin="j.AD Extra"/>{{FrameDataExtra-BBCF
===AD Attack===
|p1=|p2=
{{MoveData-BBTag |character=Blitztank |type=other
|level=|cancel=
|input=AD Attack |name=Entladung
|blockstun=|blockstop=|hitstop=|CHstop=
|damage=750×7 |p1=80 |p2=60
|groundHit=|airHit=|groundCH=|airCH=
|level=4 |cancel= |attribute=B |guard=Air Unblockable |invuln=1~32 All
|hitbox=
|startup=20 |active=1,2,2,2,2,2,2 |recovery=23 |onBlock=-6
}}<section end="j.AD Extra"/>
|blockstun=18 |blockstop=2 |hitstop=+0 |CHstop=+0
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBTag_Blitztank_Entladung.png
|caption=Is this really necessary?
|hitboxes=BBTag_Blitztank_ED_Hitbox.png
|notes=Minimum Damage 37×7 (259);
}}


===j.AD Attack Data===
===j.AD===
<section begin="j.AD Attack"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=other
|damage=750*7
|input=j.AD |name=Air Reflector
|guard=All|attribute=H|inv=1-16 All
|damage= |p1= |p2=
|startup=6|active=1,2,2,2,2,2,2|recovery=Until L|frameAdv=
|level= |cancel= |attribute= |guard= |invuln=1~25 Guard All
}}<section end="j.AD Attack"/>
|startup= |active= |recovery=44 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBTag_Blitztank_Reflector.png
|caption=As if armour wasn't enough, here's a damn counter
|hitboxes=
|notes=On successful parry of a strike, immediately cancels into Air Entladung if close to opponent;On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
On successful parry of a projectile, assist, or a distant point character, Blitztank becomes invincible for the rest of the move and can cancel into any attack, including another parry;On successful parry of a projectile, hitstop for Blitztank and projectile is unchanged;Landing during this move does not cancel the attack. Instead it continues as if it were the ground version;
}}


<section begin="j.AD Attack Extra"/>{{FrameDataExtra-BBCF
===j.AD Attack===
|p1=80|p2=60 (Once)
{{MoveData-BBTag |character=Blitztank |type=other
|level=4|cancel=
|input=j.AD Attack |name=Air Entladung
|blockstun=18|blockstop=2|hitstop=+0|CHstop=+0
|damage=750×7 |p1=80 |p2=60
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|level=4 |cancel= |attribute=H |guard=All |invuln=1~32 All
|hitbox=
|startup=20 |active=1,2,2,2,2,2,2 |recovery=Until L |onBlock=
}}<section end="j.AD Attack Extra"/>
|blockstun=18 |blockstop=2 |hitstop=+0 |CHstop=+0
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBTag_Blitztank_Entladung.png
|caption=Is this really necessary?
|hitboxes=BBTag_Blitztank_ED_Hitbox.png
|notes=Minimum Damage 37×7 (259);
}}


==Skills==
==Skills==
===236A Data===
===236A===
<section begin="236A"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=special
|damage=1500
|input=236A |name=A Elektro Auge
|guard=All|attribute=P1|inv=
|damage=1500 |p1=80 |p2=80
|startup=16|active=3|recovery=Total: 47|frameAdv=-4
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="236A"/>
|startup=16 |active=3 |recovery=Total: 47 |onBlock=-4
 
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
<section begin="236A Extra"/>{{FrameDataExtra-BBCF
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
|p1=80|p2=80
|images=BBTag_Blitztank_Elektro_Auge.png
|level=3|cancel=
|caption=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=54
|notes=Minimum Damage 75;
|hitbox=
}}
}}<section end="236A Extra"/>
===236B===
===236B Data===
{{MoveData-BBTag |character=Blitztank |type=special
<section begin="236B"/>{{AttackData-BBCF
|input=236B |name=B Elektro Auge
|damage=1500
|damage=1500 |p1=80 |p2=80
|guard=All|attribute=P1|inv=
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|startup=16|active=3|recovery=Total: 53|frameAdv=-10
|startup=16 |active=3 |recovery=Total: 53 |onBlock=-10
}}<section end="236B"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
 
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
<section begin="236B Extra"/>{{FrameDataExtra-BBCF
|images=BBTag_Blitztank_Elektro_Auge.png
|p1=80|p2=80
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
|level=3|cancel=
|notes=Minimum Damage 75;
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
}}
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=54
===236C===
|hitbox=
{{MoveData-BBTag |character=Blitztank |type=special
}}<section end="236B Extra"/>
|input=236C |name=C Elektro Auge
===236C Data===
|damage=1500 |p1=80 |p2=80
<section begin="236C"/>{{AttackData-BBCF
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|damage=1500
|startup=16 |active=3 |recovery=Total: 38 |onBlock=+5
|guard=All|attribute=P1|inv=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|startup=16|active=3|recovery=Total: 38|frameAdv=+5
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
}}<section end="236C"/>
|images=BBTag_Blitztank_Elektro_Auge.png
 
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
<section begin="236C Extra"/>{{FrameDataExtra-BBCF
|notes=Minimum Damage 75;
|p1=80|p2=80
}}
|level=3|cancel=
===j.236A===
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
{{MoveData-BBTag |character=Blitztank |type=special
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=54
|input=j.236A |name=Air A Elektro Auge
|hitbox=
|damage=1500 |p1=80 |p2=80
}}<section end="236C Extra"/>
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
===j.236A Data===
|startup=13 |active=3 |recovery=Total: Until L+10L |onBlock=
<section begin="j.236A"/>{{AttackData-BBCF
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|damage=1500
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
|guard=All|attribute=P1|inv=
|images=BBTag_Blitztank_AirElektroAuge.png
|startup=13|active=3|recovery=Total: Until L+10L|frameAdv=
|caption=
}}<section end="j.236A"/>
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
 
|notes=Minimum Damage 75;
<section begin="j.236A Extra"/>{{FrameDataExtra-BBCF
}}
|p1=80|p2=80
===j.236B===
|level=3|cancel=
{{MoveData-BBTag |character=Blitztank |type=special
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|input=j.236B |name=Air B Elektro Auge
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=54
|damage=1500 |p1=80 |p2=80
|hitbox=
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="j.236A Extra"/>
|startup=13 |active=3 |recovery=Total: Until L+10L |onBlock=
===j.236B Data===
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
<section begin="j.236B"/>{{AttackData-BBCF
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
|damage=1500
|images=BBTag_Blitztank_AirElektroAuge.png
|guard=All|attribute=P1|inv=
|caption=
|startup=13|active=3|recovery=Total: Until L+10L|frameAdv=
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
}}<section end="j.236B"/>
|notes=Minimum Damage 75;
 
}}
<section begin="j.236B Extra"/>{{FrameDataExtra-BBCF
===j.236C===
|p1=80|p2=80
{{MoveData-BBTag |character=Blitztank |type=special
|level=3|cancel=
|input=j.236C |name=Air C Elektro Auge
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1500 |p1=80 |p2=80
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=54
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=13 |active=3 |recovery=Total: Until L+10L |onBlock=
}}<section end="j.236B Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
===j.236C Data===
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
<section begin="j.236C"/>{{AttackData-BBCF
|images=BBTag_Blitztank_AirElektroAuge.png
|damage=1500
|caption=
|guard=All|attribute=P1|inv=
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
|startup=13|active=3|recovery=Total: Until L+10L|frameAdv=
|notes=Minimum Damage 75;
}}<section end="j.236C"/>
}}
 
===214A===
<section begin="j.236C Extra"/>{{FrameDataExtra-BBCF
{{MoveData-BBTag |character=Blitztank |type=special
|p1=80|p2=80
|input=214A |name=A Blitz Mine
|level=3|cancel=
|damage=0, 1500 |p1=100 |p2=100, 85
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|level=2 |cancel= |attribute=P1 |guard=All |invuln=
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=54
|startup=22 |active=Until Hit,3 |recovery=Total: 50 |onBlock=
|hitbox=
|blockstun=13 |blockstop=0 |hitstop=+25 |CHstop=+25
}}<section end="j.236C Extra"/>
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
===214A Data===
|images=BBTag_Blitztank_BlitzMineAB.png
<section begin="214A"/>{{AttackData-BBCF
|caption=Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
|damage=0, 1500
|hitboxes=BBTag_Blitztank_214x_Hitbox.png;BBTag_Blitztank_214x2_Hitbox.png
|guard=All|attribute=P1|inv=
|hitboxCaption=
|startup=22|active=Until Hit,3|recovery=Total: 50|frameAdv=
|notes=Values in [] are when Blitztank lands before attack;Minimum Damage 75;
}}<section end="214A"/>
}}
 
===214B===
<section begin="214A Extra"/>{{FrameDataExtra-BBCF
{{MoveData-BBTag |character=Blitztank |type=special
|p1=100|p2=100, 85
|input=214B |name=B Blitz Mine
|level=2|cancel=
|damage=0, 1500 |p1=100 |p2=100, 85
|blockstun=13|blockstop=0|hitstop=+25|CHstop=+25
|level=2 |cancel= |attribute=P1 |guard=All |invuln=
|groundHit=14|airHit=14|groundCH=18|airCH=26
|startup=22 |active=Until Hit,3 |recovery=Total: 50 |onBlock=
|hitbox=
|blockstun=13 |blockstop=0 |hitstop=+25 |CHstop=+25
}}<section end="214A Extra"/>
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
===214B Data===
|images=BBTag_Blitztank_BlitzMineAB.png
<section begin="214B"/>{{AttackData-BBCF
|caption=Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
|damage=0, 1500
|hitboxes=BBTag_Blitztank_214x_Hitbox.png;BBTag_Blitztank_214x2_Hitbox.png
|guard=All|attribute=P1|inv=
|hitboxCaption=
|startup=22|active=Until Hit,3|recovery=Total: 50|frameAdv=
|notes=Values in [] are when Blitztank lands before attack;Minimum Damage 75;
}}<section end="214B"/>
}}
 
===j.214A===
<section begin="214B Extra"/>{{FrameDataExtra-BBCF
{{MoveData-BBTag |character=Blitztank |type=special
|p1=100|p2=100, 85
|input=j.214A |name=Air A Blitz Mine
|level=2|cancel=
|damage=0, 1500 |p1=100 |p2=100, 85
|blockstun=13|blockstop=0|hitstop=+25|CHstop=+25
|level=2 |cancel= |attribute=P1 |guard=All |invuln=
|groundHit=14|airHit=14|groundCH=18|airCH=26
|startup=22 |active=Until Hit,3 |recovery=Total Until L+6L [Total 51] |onBlock=
|hitbox=
|blockstun=13 |blockstop=0 |hitstop=+25 |CHstop=+25
}}<section end="214B Extra"/>
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
===j.214A Data===
|images=BBTag_Blitztank_BlitzMineAB.png
<section begin="j.214A"/>{{AttackData-BBCF
|caption=Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
|damage=0, 1500
|hitboxes=BBTag_Blitztank_214x_Hitbox.png;BBTag_Blitztank_214x2_Hitbox.png
|guard=All|attribute=P1|inv=
|hitboxCaption=
|startup=22|active=Until Hit,3|recovery=Total Until L+6L [Total 51]|frameAdv=
|notes=Values in [] are when Blitztank lands before attack becomes active;Minimum Damage 75;
}}<section end="j.214A"/>
}}
 
===j.214B===
<section begin="j.214A Extra"/>{{FrameDataExtra-BBCF
{{MoveData-BBTag |character=Blitztank |type=special
|p1=100|p2=100, 85
|input=j.214B |name=Air B Blitz Mine
|level=2|cancel=
|damage=0, 1500 |p1=100 |p2=100, 85
|blockstun=13|blockstop=0|hitstop=+25|CHstop=+25
|level=2 |cancel= |attribute=P1 |guard=All |invuln=
|groundHit=14|airHit=14|groundCH=18|airCH=26
|startup=22 |active=Until Hit,3 |recovery=Total Until L+6L [Total 51] |onBlock=
|hitbox=
|blockstun=13 |blockstop=0 |hitstop=+25 |CHstop=+25
}}<section end="j.214A Extra"/>
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
===j.214B Data===
|images=BBTag_Blitztank_BlitzMineAB.png
<section begin="j.214B"/>{{AttackData-BBCF
|caption=Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
|damage=0, 1500
|hitboxes=BBTag_Blitztank_214x_Hitbox.png;BBTag_Blitztank_214x2_Hitbox.png
|guard=All|attribute=P1|inv=
|hitboxCaption=
|startup=22|active=Until Hit,3|recovery=Total Until L+6L [Total 51]|frameAdv=
|notes=Values in [] are when Blitztank lands before attack becomes active;Minimum Damage 75;
}}<section end="j.214B"/>
}}
 
===66===
<section begin="j.214B Extra"/>{{FrameDataExtra-BBCF
{{MoveData-BBTag |character=Blitztank |type=special
|p1=100|p2=100, 85
|input=66 |name=Ansturm
|level=2|cancel=
|damage=2000 |p1=80 |p2=90
|blockstun=13|blockstop=0|hitstop=+25|CHstop=+25
|level=5 |cancel= |attribute=B |guard=All |invuln=4~7 BP Guard
|groundHit=14|airHit=14|groundCH=18|airCH=26
|startup=7 |active=12 |recovery=27 |onBlock=-4
|hitbox=
|blockstun=23 |blockstop=20 |hitstop=-4 |CHstop=+4
}}<section end="j.214B Extra"/>
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=56
===66 Data===
|images=BBTag_Blitztank_Ansturm.png
<section begin="66"/>{{AttackData-BBCF
|caption=Did somebody order a dash with a hitbox?
|damage=2000
|hitboxes=BBTag_Blitztank_66_Hitbox.png
|guard=All|attribute=B|inv=4-7 BP Guard
|notes=Immediately enters recovery on hit/block;On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged;On Guard Point, Blitztank takes 50% damage;Minimum Damage 100;
|startup=7|active=12|recovery=27|frameAdv=-4
}}
}}<section end="66"/>
 
<section begin="66 Extra"/>{{FrameDataExtra-BBCF
|p1=80|p2=90
|level=5|cancel=
|blockstun=23|blockstop=20|hitstop=-4|CHstop=+4
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=56
|hitbox=
}}<section end="66 Extra"/>


==Extra Skills==
==Extra Skills==
===214C Data===
===214C===
<section begin="214C"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=ex
|damage=(0, 1500)*3
|input=214C |name=EX Blitz Mine
|guard=All|attribute=P1|inv=
|damage=(0, 1500)×3 |p1=100 |p2=(100, 85)×3
|startup=15|active=Until Hit,3|recovery=Total: 37|frameAdv=
|level=2 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="214C"/>
|startup=15 |active=Until Hit,3 |recovery=Total: 37 |onBlock=
 
|blockstun=13 |blockstop=0 |hitstop=+25 |CHstop=+25
<section begin="214C Extra"/>{{FrameDataExtra-BBCF
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|p1=100|p2=100, 85
|images=BBTag_Blitztank_Blitzmine.png
|level=2|cancel=
|hitboxes=BBTag_Blitztank_214x_Hitbox.png;BBTag_Blitztank_214x2_Hitbox.png
|blockstun=13|blockstop=0|hitstop=+25|CHstop=+25
|notes=Minimum Damage 150 per mine;
|groundHit=14|airHit=14|groundCH=18|airCH=26
}}
|hitbox=
===j.214C===
}}<section end="214C Extra"/>
{{MoveData-BBTag |character=Blitztank |type=ex
===j.214C Data===
|input=j.214C |name=Air EX Blitz Mine
<section begin="j.214C"/>{{AttackData-BBCF
|damage=(0, 1500)×3 |p1=100 |p2=(100, 85)×3
|damage=(0, 1500)*3
|level=2 |cancel= |attribute=P1 |guard=All |invuln=
|guard=All|attribute=P1|inv=
|startup=22 |active=Until Hit,3 |recovery=Total Until L+4L [Total 46] |onBlock=
|startup=22|active=Until Hit,3|recovery=Total Until L+4L [Total 46]|frameAdv=
|blockstun=13 |blockstop=0 |hitstop=+25 |CHstop=+25
}}<section end="j.214C"/>
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
 
|images=BBTag_Blitztank_Blitzmine.png
<section begin="j.214C Extra"/>{{FrameDataExtra-BBCF
|hitboxes=BBTag_Blitztank_214x_Hitbox.png;BBTag_Blitztank_214x2_Hitbox.png
|p1=100|p2=100, 85
|notes=Values in [] are when Blitztank lands before attack becomes active;Minimum Damage 150 per mine;
|level=2|cancel=
}}
|blockstun=13|blockstop=0|hitstop=+25|CHstop=+25
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="j.214C Extra"/>
==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=assist
|damage=2200
|input=5P |name=Ansturm
|guard=All|attribute=B|inv=
|damage=2200 |p1=70 |p2=85
|startup=(18)+15|active=9|recovery=46|frameAdv=-28
|level=4 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5P"/>
|startup=(18)+15 |active=9 |recovery=46 |onBlock=-28
 
|blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=
<section begin="5P Extra"/>{{FrameDataExtra-BBCF
|groundHit=Launch |airHit=60 |groundCH= |airCH=
|p1=70|p2=85
|images=BBTag_Blitztank_Ansturm.png
|level=4|cancel=
|caption=
|blockstun=18|blockstop=20|hitstop=+0|CHstop=
|hitboxes=BBTag_Blitztank_66_Hitbox.png
|groundHit=Launch|airHit=60|groundCH=|airCH=
|notes=Minimum Damage 110;
|hitbox=
}}
}}<section end="5P Extra"/>
===6P===
===6P Data===
{{MoveData-BBTag |character=Blitztank |type=assist
<section begin="6P"/>{{AttackData-BBCF
|input=6P |name=B Elektro Auge
|damage=1500
|damage=1500 |p1=70 |p2=80
|guard=All|attribute=P1|inv=
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|startup=(18)+30|active=3|recovery=Total: (18)+67|frameAdv=-10
|startup=(18)+30 |active=3 |recovery=Total: (18)+67 |onBlock=-10
}}<section end="6P"/>
|blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=
 
|groundHit=Launch |airHit=40 |groundCH= |airCH=
<section begin="6P Extra"/>{{FrameDataExtra-BBCF
|images=BBTag_Blitztank_ElectroAuge_B.png
|p1=70|p2=80
|caption=
|level=3|cancel=
|hitboxes=BBTag_Blitztank_236x_Hitbox.png
|blockstun=16|blockstop=0/+11|hitstop=+11|CHstop=
|hitboxCaption=When you need to angle a hitbox on command
|groundHit=Launch|airHit=40|groundCH=|airCH=
|notes=Minimum Damage 75
|hitbox=
}}
}}<section end="6P Extra"/>
===4P===
===4P Data===
{{MoveData-BBTag |character=Blitztank |type=assist
<section begin="4P"/>{{AttackData-BBCF
|input=4P |name=Entladung
|damage=750*7
|damage=750×7 |p1=70 |p2=85×7
|guard=All|attribute=B|inv=
|level=4 |cancel= |attribute=B |guard=All |invuln=
|startup=(18)+10|active=1,2,2,2,2,2,2|recovery=39|frameAdv=-22
|startup=(18)+10 |active=1,2,2,2,2,2,2 |recovery=39 |onBlock=-22
}}<section end="4P"/>
|blockstun=18 |blockstop=2 |hitstop=+0 |CHstop=
 
|groundHit=Launch |airHit=60 |groundCH= |airCH=
<section begin="4P Extra"/>{{FrameDataExtra-BBCF
|images=BBTag_Blitztank_Entladung.png
|p1=70|p2=85
|caption=
|level=4|cancel=
|hitboxes=BBTAG_Blitztank_4P_Hitbox.png
|blockstun=18|blockstop=2|hitstop=+0|CHstop=
|notes=Minimum Damage 37×7 (259);
|groundHit=Launch|airHit=60|groundCH=|airCH=
}}
|hitbox=
}}<section end="4P Extra"/>


==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=super
|damage=600*26 [350*52]
|input=236BC |name=Gjallarhorn
|guard=All|attribute=P2|inv=1-1 All
|damage=600×26 [350×52] |p1=80 |p2=60
|startup=1+(80 Flash)+5|active=2*26 [2*52]|recovery=Total 133 [Total 185]|frameAdv=-39
|level=4 |cancel= |attribute=P2 |guard=All |invuln=1~1 All
}}<section end="236BC"/>
|startup=1+(80 Flash)+5 |active=2×26 [2×52] |recovery=Total 133 [Total 185] |onBlock=-39
 
|blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=+5
<section begin="236BC Extra"/>{{FrameDataExtra-BBCF
|groundHit=Launch |airHit=60 + WBounce |groundCH=Launch |airCH=75 + WBounce
|p1=80|p2=60 (Once)
|images=BBTag_Blitztank_Gjallarhorn.png
|level=4|cancel=
|hitboxes=BBTag_Blitztank_236BC_Hitbox.png
|blockstun=18|blockstop=20|hitstop=+0|CHstop=+5
|notes=Values in [] are for Enhanced version;Minimum Damage 66×25 (1650) [38×52 (1976)];
|groundHit=Launch|airHit=60 + WBounce|groundCH=Launch|airCH=75 + WBounce
}}
|hitbox=
}}<section end="236BC Extra"/>
 
===214BC Data===
<section begin="214BC"/>{{AttackData-BBCF
|damage=4000*2 [4700*2]
|guard=All|attribute=B|inv=1-15 All
|startup=1+(115 Flash)+5|active=10|recovery=60|frameAdv=-49
}}<section end="214BC"/>
 
<section begin="214BC Extra"/>{{FrameDataExtra-BBCF
|p1=80|p2=90
|level=5|cancel=
|blockstun=20|blockstop=40, 0|hitstop=+0|CHstop=+8, +0
|groundHit=Crumple 31, Launch|airHit=500 + Down 23|groundCH=Crumple 84 + Down 10, Launch|airCH=516 + Down 23
|hitbox=
}}<section end="214BC Extra"/>
===Distortion Skill Duo Data===
<section begin="Distortion Skill Duo"/>{{AttackData-BBCF
|damage=100*20 [50*50]
|guard=All|attribute=P2|inv=1-4 All
|startup=1+(105 Flash)+1|active=2*20 [2*50]|recovery=Total 150 [Total 210]|frameAdv=-73
}}<section end="Distortion Skill Duo"/>


<section begin="Distortion Skill Duo Extra"/>{{FrameDataExtra-BBCF
===214BC===
|p1=100|p2=100
{{MoveData-BBTag |character=Blitztank |type=super
|level=4|cancel=
|input=214BC |name=Blitzlauf
|blockstun=18|blockstop=0/+20|hitstop=+0|CHstop=+5
|damage=4000×2 [4700×2] |p1=80 |p2=60×2
|groundHit=Launch|airHit=60 + WBounce|groundCH=Launch|airCH=75 + WBounce
|level=5 |cancel= |attribute=B |guard=All |invuln=1~15 All
|hitbox=
|startup=1+(115 Flash)+5 |active=10 |recovery=60 |onBlock=-49
}}<section end="Distortion Skill Duo Extra"/>
|blockstun=20 |blockstop=40, 0 |hitstop=+0 |CHstop=+8, +0
|groundHit=Crumple + Down 10, Launch |airHit=500 + Down 23 |groundCH=Crumple + Down 10, Launch |airCH=516 + Down 23
|images=BBTag_Blitztank_Blitzlauf.png
|caption=The Ultimate Driveby
|hitboxes=BBTag_Blitztank_214BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage 880×2 (1760) [1034×2 (2068)];Crumple Duration 31, Crumple Fall 64;
}}
===Distortion Skill Duo===
{{MoveData-BBTag |character=Blitztank |type=super
|input=Distortion Skill Duo |name=Gjallarhorn
|damage=100×20 [50×50] |p1=100 |p2=100
|level=4 |cancel= |attribute=P2 |guard=All |invuln=1~4 All
|startup=1+(105 Flash)+1 |active=2×20 [2×50] |recovery=Total 150 [Total 210] |onBlock=-73
|blockstun=18 |blockstop=0/+20 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=60 + WBounce |groundCH=Launch |airCH=75 + WBounce
|images=BBTag_Blitztank_Gjallarhorn.png
|hitboxes=BBTag_Blitztank_236BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage 2000 [2500];
}}


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{AttackData-BBCF
{{MoveData-BBTag |character=Blitztank |type=astral
|damage=
|input=222BC |name=Ragnarok
|guard=All|attribute=B|inv=1-18 All
|damage= |p1= |p2=
|startup=1+(85 Flash)+9|active=9|recovery=92|frameAdv=-74
|level=4 |cancel= |attribute=B |guard=All |invuln=1~18 All
}}<section end="222BC"/>
|startup=1+(85 Flash)+9 |active=9 |recovery=92 |onBlock=-74
 
|blockstun=18 |blockstop=12 |hitstop= |CHstop=
<section begin="222BC Extra"/>{{FrameDataExtra-BBCF
|groundHit= |airHit= |groundCH= |airCH=
|p1=|p2=
|images=BBTag_Blitztank_Ragnarok.png;BBTag_Blitztank_Ragnarok2.png
|level=4|cancel=
|hitboxes=BBTag_Blitztank_222BC_Hitbox.png
|blockstun=18|blockstop=12|hitstop=|CHstop=
|notes=Immediately enters recovery on block;
|groundHit=|airHit=|groundCH=|airCH=
}}
|hitbox=
}}<section end="222BC Extra"/>


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 08:06, 26 February 2024

Links

Infobox Data

Portrait Name Health Prejump
BBTag Blitztank Portrait.png
Blitztank 20,000 6F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All) No Run
No Double Jump
No Air Dash
Icon
BBTag Blitztank Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×3 All 10 2,2,2 22 -7 B 4~11 Guard BP - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 21 26 35 3 +0 +2
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 5A.png
All except 5AAAA are the same, and you can move backwards or forwards during it
BBTag Blitztank 5A Hitbox.pngBBTag Blitztank 5A2 Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×3 All 1 2,2,2 25 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 21 26 35 3 +0 +2
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 5A.png
BBTag Blitztank 5A Hitbox.pngBBTag Blitztank 5A2 Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×3 All 1 2,2,2 25 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 21 26 35 3 +0 +2
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 5A.png
BBTag Blitztank 5A Hitbox.pngBBTag Blitztank 5A2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 7 3 36 -18 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 5AAAA.png
And with a magic trick, I summon my partner in a flash!
BBTag Blitztank 5A3 Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 8 3 18 -4 F 4~10 Guard BP - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 2A.png
BBTag Blitztank 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 17 21 -19 B 4~14 Guard BP - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 24 45 11 +0 +5
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 5B.png
Don’t whiff this
BBTag Blitztank 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 16 3 35 -19 B 4~18 Guard BP - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 5BB.png
Because a jump cancelable launcher would be too much.
BBTag Blitztank 5BB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 Low 12 3(3)3 20 -6 F 4~14 Guard BP - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 2B.png
MMMEATY
BBTag Blitztank 2B Hitbox.pngBBTag Blitztank 2B2 Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Blitztank 5C.png
Never thought I'd see a tank headbutt someone, but here we are.
BBTag Blitztank 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 25 3 17 +2 F 4~27 Guard BP - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 21 Launch 30 Launch 45 12 +0 +5
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank 2C.png
Your ONLY + on block normal.
BBTag Blitztank 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×3 All 7 2,2,2 9+11L - H 4~8 Guard HP - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 3 +0 +2
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank jA.png
BBTag Blitztank jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 14 3 Until L+11L - H 4~16 Guard HP - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce + Down 30 Launch 75 + GBounce + Down 30 3 +0 +5
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
BBTag Blitztank jB.png
The only overhead, good thing it's an instant overhead
BBTag Blitztank jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 Air Until L 1 Total Until L+ 29L - P1 4~(Until L) Guard HP - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 - Launch 19 Launch 34 - 12 +5
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
Blitztank begins falling on 25F
Cannot hit opponents in pre-jump state
BBTag Blitztank jC Stall.pngBBTag Blitztank jC Fall.png
BBTag Blitztank jC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 300×5, 500 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3×5, 5 - Crumple×5, Launch 60 - - - - 0, 6×6 -
Minimum damage 2000
Crumple Duration 31, Crumple Fall 59F
BBTag Blitztank GroundThrow.png
BBTAG Blitztank Throw Hitbox.png

AD
Reflector
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 44 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike and close to opponent, immediately cancels into Entladung
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal

On successful parry of a projectile, assist, or a distant point character, Blitztank becomes invincible for the rest of the move and can cancel into any attack, including another parry On successful parry of a projectile, hitstop for Blitztank and projectile is unchanged
On successful parry of a projectile, hitstop for Blitztank and projectile is unchanged

BBTag Blitztank Reflector.png
As if armour wasn't enough, here's a damn counter

AD Attack

AD Attack
Entladung
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×7 Air Unblockable 20 1,2,2,2,2,2,2 23 -6 B 1~32 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 2 +0 +0
Minimum Damage 37×7 (259)
BBTag Blitztank Entladung.png
Is this really necessary?
BBTag Blitztank ED Hitbox.png

j.AD

j.AD
Air Reflector
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 44 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike, immediately cancels into Air Entladung if close to opponent
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal

On successful parry of a projectile, assist, or a distant point character, Blitztank becomes invincible for the rest of the move and can cancel into any attack, including another parry
On successful parry of a projectile, hitstop for Blitztank and projectile is unchanged
Landing during this move does not cancel the attack. Instead it continues as if it were the ground version

BBTag Blitztank Reflector.png
As if armour wasn't enough, here's a damn counter

j.AD Attack

j.AD Attack
Air Entladung
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×7 All 20 1,2,2,2,2,2,2 Until L - H 1~32 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 2 +0 +0
Minimum Damage 37×7 (259)
BBTag Blitztank Entladung.png
Is this really necessary?
BBTag Blitztank ED Hitbox.png

Skills

236A

236A
A Elektro Auge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 16 3 Total: 47 -4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
Minimum Damage 75
BBTag Blitztank Elektro Auge.png
BBTag Blitztank 236x Hitbox.png

236B

236B
B Elektro Auge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 16 3 Total: 53 -10 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
Minimum Damage 75
BBTag Blitztank Elektro Auge.png
BBTag Blitztank 236x Hitbox.png

236C

236C
C Elektro Auge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 16 3 Total: 38 +5 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
Minimum Damage 75
BBTag Blitztank Elektro Auge.png
BBTag Blitztank 236x Hitbox.png

j.236A

j.236A
Air A Elektro Auge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 Total: Until L+10L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
Minimum Damage 75
BBTag Blitztank AirElektroAuge.png
BBTag Blitztank 236x Hitbox.png

j.236B

j.236B
Air B Elektro Auge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 Total: Until L+10L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
Minimum Damage 75
BBTag Blitztank AirElektroAuge.png
BBTag Blitztank 236x Hitbox.png

j.236C

j.236C
Air C Elektro Auge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 Total: Until L+10L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
Minimum Damage 75
BBTag Blitztank AirElektroAuge.png
BBTag Blitztank 236x Hitbox.png

214A

214A
A Blitz Mine
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1500 All 22 Until Hit,3 Total: 50 - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 2 13 14 14 18 26 0 +25 +25
Values in [] are when Blitztank lands before attack
Minimum Damage 75
BBTag Blitztank BlitzMineAB.png
Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
BBTag Blitztank 214x Hitbox.pngBBTag Blitztank 214x2 Hitbox.png

214B

214B
B Blitz Mine
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1500 All 22 Until Hit,3 Total: 50 - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 2 13 14 14 18 26 0 +25 +25
Values in [] are when Blitztank lands before attack
Minimum Damage 75
BBTag Blitztank BlitzMineAB.png
Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
BBTag Blitztank 214x Hitbox.pngBBTag Blitztank 214x2 Hitbox.png

j.214A

j.214A
Air A Blitz Mine
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1500 All 22 Until Hit,3 Total Until L+6L [Total 51] - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 2 13 14 14 18 26 0 +25 +25
Values in [] are when Blitztank lands before attack becomes active
Minimum Damage 75
BBTag Blitztank BlitzMineAB.png
Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
BBTag Blitztank 214x Hitbox.pngBBTag Blitztank 214x2 Hitbox.png

j.214B

j.214B
Air B Blitz Mine
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1500 All 22 Until Hit,3 Total Until L+6L [Total 51] - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 2 13 14 14 18 26 0 +25 +25
Values in [] are when Blitztank lands before attack becomes active
Minimum Damage 75
BBTag Blitztank BlitzMineAB.png
Who would've guessed the "B" in "B-Mine" stood for "Blitz"?
BBTag Blitztank 214x Hitbox.pngBBTag Blitztank 214x2 Hitbox.png

66

66
Ansturm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 7 12 27 -4 B 4~7 BP Guard - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 23 Launch 40 Launch 56 20 -4 +4
Immediately enters recovery on hit/block
On Guard Point, hitstop for Blitztank is 14F. Opponent hitstop is unchanged
On Guard Point, Blitztank takes 50% damage
Minimum Damage 100
BBTag Blitztank Ansturm.png
Did somebody order a dash with a hitbox?
BBTag Blitztank 66 Hitbox.png

Extra Skills

214C

214C
EX Blitz Mine
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(0, 1500)×3 All 15 Until Hit,3 Total: 37 - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
(100, 85)×3 2 13 14 14 18 26 0 +25 +25
Minimum Damage 150 per mine
BBTag Blitztank Blitzmine.png
BBTag Blitztank 214x Hitbox.pngBBTag Blitztank 214x2 Hitbox.png

j.214C

j.214C
Air EX Blitz Mine
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(0, 1500)×3 All 22 Until Hit,3 Total Until L+4L [Total 46] - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
(100, 85)×3 2 13 14 14 18 26 0 +25 +25
Values in [] are when Blitztank lands before attack becomes active
Minimum Damage 150 per mine
BBTag Blitztank Blitzmine.png
BBTag Blitztank 214x Hitbox.pngBBTag Blitztank 214x2 Hitbox.png

Partner Skills

5P

5P
Ansturm
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+15 9 46 -28 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 20 +0 -
Minimum Damage 110
BBTag Blitztank Ansturm.png
BBTag Blitztank 66 Hitbox.png

6P

6P
B Elektro Auge
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+30 3 Total: (18)+67 -10 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 - - 0/+11 +11 -
Minimum Damage 75
BBTag Blitztank ElectroAuge B.png
BBTag Blitztank 236x Hitbox.png
When you need to angle a hitbox on command

4P

4P
Entladung
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×7 All (18)+10 1,2,2,2,2,2,2 39 -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×7 4 18 Launch 60 - - 2 +0 -
Minimum Damage 37×7 (259)
BBTag Blitztank Entladung.png
BBTAG Blitztank 4P Hitbox.png

Distortion Skills

236BC

236BC
Gjallarhorn
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×26 [350×52] All 1+(80 Flash)+5 2×26 [2×52] Total 133 [Total 185] -39 P2 1~1 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 + WBounce Launch 75 + WBounce 20 +0 +5
Values in [] are for Enhanced version
Minimum Damage 66×25 (1650) [38×52 (1976)]
BBTag Blitztank Gjallarhorn.png
BBTag Blitztank 236BC Hitbox.png

214BC

214BC
Blitzlauf
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4000×2 [4700×2] All 1+(115 Flash)+5 10 60 -49 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60×2 5 20 Crumple + Down 10, Launch 500 + Down 23 Crumple + Down 10, Launch 516 + Down 23 40, 0 +0 +8, +0
Values in [] are for Enhanced version
Minimum Damage 880×2 (1760) [1034×2 (2068)]
Crumple Duration 31, Crumple Fall 64
BBTag Blitztank Blitzlauf.png
The Ultimate Driveby
BBTag Blitztank 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Gjallarhorn
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×20 [50×50] All 1+(105 Flash)+1 2×20 [2×50] Total 150 [Total 210] -73 P2 1~4 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 60 + WBounce Launch 75 + WBounce 0/+20 +0 +5
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Blitztank Gjallarhorn.png
BBTag Blitztank 236BC Hitbox.png

Astral Heat

222BC

222BC
Ragnarok
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(85 Flash)+9 9 92 -74 B 1~18 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 12 - -
Immediately enters recovery on block
BBTag Blitztank Ragnarok.pngBBTag Blitztank Ragnarok2.png
BBTag Blitztank 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information