BBTag/Carmine: Difference between revisions

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* Carmine's old 5BB.
* Carmine's old 5BB.
* Important points go here


Combo fodder from his smart combo that takes another step forward, therefore complimenting the offensive use that 5A currently had.
Combo fodder from his smart combo that takes another step forward, therefore complimenting the offensive use that 5A currently had.
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* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.
* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.
* Important points go here


Detailed description of the usefulness of the move go here
A followup from his 5B projectile, which is primarily used for combo purposes due it being jump cancellable on hit. With dissolves on screen, this move will create additional identical spike protrusions from the ground which can create good damage if multiple hit the opponent, but they remove dissolves upon use. }}
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  |startup= |active= |recovery= |frameAdv=
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* Important points go here


Detailed description of the usefulness of the move go here
UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving and having a big hitbox. Also ends combos
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* Carmine's 2B.
* Carmine's old 2B.
* Important points go here


Detailed description of the usefulness of the move go here
low jab. Carmine's fastest button which is also mashable and can be used to reverse beat from other normals. Jump cancellable on block.
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* Carmine's 3B.
* Carmine's 3B.
* Important points go here


Detailed description of the usefulness of the move go here
Anti air button and combo extender if you feel they are too high up. Has upper body invul.
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* Carmine's 2C. Very long-ranged sweep.
* Carmine's 2C. Very long-ranged sweep.
* Important points go here


Detailed description of the usefulness of the move go here
Primary poke and is one of his most useful starters. Has nice horizontal range and even vertical range, making it usable as a combo part. Since Carmine can reverse beat, combos from this are almost guaranteed. }}
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* Carmine's old j.C.
* Carmine's old j.C.
* Important points go here


Detailed description of the usefulness of the move go here
Carmine's primary jump in tool and even has a crossup hitbox to boot. Has a big hitbox overall and does two hits. }}
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Revision as of 07:21, 14 July 2018

Carmine
BBTag Carmine Portrait.png

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Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"You only got one life. Take care of it... You got that, you piece of trash?!"

Backstory

Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.

After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.

Playstyle

Carmine is a powerful setplay-type character who can lay down a variety of moves that control various amounts of space on the screen, and can easily convert it into a nasty amount of combo damage. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to lay carefully-placed Dissolves and powerful footsies. However, the biggest thing to look out for with Carmine is that many of his Dissolve-creating moves all use up HP, and that there are gaps between a number of his powerful lockdown tools that prevent them from being abused safely for free blockstring pressure. Timing and manipulation is key to playing Carmine properly.

Strengths/Weaknesses

Strengths Weaknesses
  • High damage combos
  • Above average health
  • Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.
  • Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.
  • Good space control thanks to his great normals, his specials and his dissolves.
  • In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.
  • Can set a maximum of 4 dissolves in this game, which is higher than his limit of 2 dissolves in UNI.
  • Certain commands will recover some of his lost health, although not by alot.
  • His special moves are at the the cost of using his own health, though they won't kill him if his life is at 1.
  • Gaps in between his moves such as the time the hitboxes are active can easily leave him open to deft users of reversals or counter-mashing during his offense, so his frame traps must have more thought put into them.
  • Tying into the above, reckless usage of moves can easily leave him punished if not set up properly.
  • His old Force Function, "Makure!" (Twist!/Twist up!) isn't in this game, meaning you can't move already set dissolves for better positioning.


EXS of Lifeblood: Blood Spike

Carmine's ability to control/weaponize his own blood also gives him the ability to lay down Dissolves; Dissolves are pools of blood left behind by certain moves of Carmine's that will drain a portion of his own HP, but can interact with a number of his other moves for special effects that each have their own hitboxes. For example, his 236X turns an already-laid-down-dissolve into an advancing blood wheel on the ground, or his 214X shoots up another blood crystal from the pool itself. There exist moves that directly interact with dissolve pools without costing Carmine's HP, but cannot set down dissolves themselves.

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Normal Moves

5A
5A
BBTag Carmine 5A.png
BBTag Carmine 5AA.png
BBTag Carmine 5AAA.png
BBTag Carmine 5AAAA.png
"Soitsu wo yoshiagare!" (Hand that over to me!) - now with more liberal usage.
All - - - All - - - All - - - All - - -
5B
5B
BBTag Carmine 5B.png
BBTag Carmine 5BB.png
All - - - All - - -
5C
5C
BBTag Carmine 5C.png
High - - -
2A
2A
BBTag Carmine 2A.png
All - - -
2B
2B
BBTag Carmine 2B.png
Kick them with style and high in their face.
- - -
2C
2C
BBTag Carmine 2C.png
Right at your feet, he says.
Low - - -
j.A
j.A
BBTag Carmine jA.png
Still a nasty cross-up.
BBTag Carmine jAA.png
- - - - - -
j.B
j.B
BBTag Carmine jB.png
BBTag Carmine jBB.png
1500 - - - 2200 - - -
j.C
j.C
BBTag Carmine jC.png
"Kono-shinde ora!" (Why you-just die!)
- - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Carmine GroundThrow.png
Suck it all out!
Throw - - -
Pulverize
Pulverize!
5A+D
BBTag Carmine Pulverize.png
"Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis.
500*10 All - - -


Skills

Spin!
Spin!
236A/B (Air OK)
BBTag Carmine Spin.png
"Maware!" (Spin around!)
- - - - - - - - - - - -
Launch!
Launch!
214A/B/C
BBTag Carmine Launch.png
"Tsukiagero!" (Launch through!)
- - - - - - - - -


Extra Skills

Spin!
Spin!
236C (Air OK)
BBTag Carmine Spin.png
"Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones.
- - - - - -


Partner Skills

5P
Dash C
5P
BBTag Carmine 66C.png
All - - -
6P
Spin!
6P
BBTag Carmine Spin.png
All - - -
4P
Thrust!
4P
BBTag Carmine Thrust.png
"Buchinuke!" (Punch right through!)
All - - -


Distortion Skills

Hahahaha! Be Devoured!
Hahahaha! Be Devoured!
236B+C
BBTag Carmine HahahahahaBeDevoured.png
"Hyahahahahaha! Kuraitsukuze!" (Devour them up!)
- - -
No Escape...! Be Devoured!
No Escape...!
214B+C
BBTag Carmine NoEscape.png
"Mou nigasane...!" (Soon you can't run...!)
- - -


Astral Heat

You Shit! This is the END!
222B+C
BBTag Carmine YouShitThisIsTheEnd.png
"KUSO GA! KORE DE SHIMAI DA!!"
BBTag Carmine YouShitThisIsTheEnd2.png
- - -



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