< BBTag | Celica A. Mercury
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==[[BBTag/Frame Data|System Data]]== | ==[[BBTag/Frame Data|System Data]]== | ||
{{#cargo_query:tables=bbtagCharacters | {{#cargo_query:tables=bbtagCharacters | ||
|fields=name | |fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options | ||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table | ||
}} | }} | ||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_BBTag | {{#cargo_query:tables=MoveData_BBTag |
Revision as of 06:50, 6 February 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Celica A. Mercury | 17,000 | 4F | 25F (1~7F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 6 | 3 [(3)3] | 11 | -2 | B | 100 | 70 (Once) | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5A | 1500 | All | 8 | 5 | 23 | -11 | B | 100 | 80 | 3 | 16 | 17 | 22 | 22 | 36 | 11 | +0 | +2 | |||
5AA | 1500 | All | 12 | 3 | 21 | -17 | B | 100 | 80 | 3 | 16 | 17 | 22 + GBounce | 22 | 36 + GBounce | 11 | +0 | +2 | |||
5AAA | 1700 | All | 16 | 3 | 27 | -11 | B | 100 | 85 | 4 | 18 | 21 | 24 | 26 | 39 | 12 | +0 | +5 | |||
5AAAA | 650×5 | All | 20 | 1,1,1,1,1 | 56 | -36 | B | 100 | 85 | 4 | 18 | 19×4, Launch | 100 + Down 33 | 24×4, Launch | 115 + Down 33 | 3×4, 10 | +0 | +5 | |||
2A | 750×2 | Low | 9 | 3,3 | 14 | -2 | F | 90 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
5B | 600, 1700 | All | 10 | 2,7 | 35 | -23 | B | 10~15 H | 90 | 75 | 1, 4 | 11, 18 | 12, Launch | 12, 30 | 16, Launch | 23, 45 | 6, 9 | +0 | +0, +5 | ||
5BB | 550×5 | All | 7 | 3,4,4,4,4 | 35 | -20 | F | 5~25 P | 80 | 85 | 4 | 18 | Launch | 19 + GBounce, 19×3, 34 | Launch | 34 + GBounce, 34×3, 492 | 2 | +0 | +5 | ||
5BBB | 2000 | All | 13 | 4 | 35 | -17 | B | 100 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | |||
Heal | 53 | ||||||||||||||||||||
2B | 1700 | Low | 19 | 7 | 31 | -13 | F | 90 | 85 | 4 | 18 | Launch | 24 | Launch | 39 | 9 | +0 | +5 | |||
2BB | 1700 | Low | 11 | 3 | 35 | -19 | F | 90 | 85 | 4 | 18 | Launch | 34 | Launch | 49 | 9 | +0 | +5 | |||
5C | 1500 | High | 22 | 3 | 24 | -10 | B | 100 | 80 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 | Low | 13 | 3 | 25 | -9 | F | 90 | 85 | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | |||
j.A | 1000×2 | High | 12 | 2(2)2 | 23 | H | 80 | 80 | 3 | 16 | 17 | 22 | 22 | 36 | 9 | +0 | +2 | ||||
j.AA | 1700 | High | 9 | 6 | 25 | H | 80 | 85 | 4 | 18 | 19 | 24 | 24 | 39 | 12 | +0 | +5 | ||||
j.B | 1000×2 | All | 20 | Until L +1, 2 | 36 | -19 | H | 80 | 85 | 4 | 18 | 19, Launch | 30 + Down 23, 30 + GBounce + Down 23 | 24, Launch | 45 + Down 23, 45 + GBounce + Down 23 | 3, 9 | +0 | +0, +8 | |||
j.C | 1900 | High | 15 | Until L | 25L | -18 | H | 80 | 85 | 4 | 18 | Launch | 29 + Down 23 | Launch | 44 + Down 23 | 12 | +0 | +5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 3 | Launch 60 | 0, 0+15 | ||||||||||
AD | Hache Rotir | 2100 [2400] | Air Unblockable | 13 | 6 | 47 | -36 [-34] | B | 1~18 All Guard | 80 | 60 | 3 [4] | 16 [18] | Launch | 60 | Launch | 74 [75] | 11 [20] | +0 | +2 [+5] |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Arc Griller | 1500 | All | 18 | 69 | Total: 46 | -6 | P1 | 80 | 80 | 3 | 16 | Launch | 33 | Launch | 47 | 0/+6 | +6 | +8 | |||
236B | B Arc Griller | 1500 | All | 18 | 69 | Total: 46 | -6 | P1 | 80 | 80 | 3 | 16 | Launch | 33 | Launch | 47 | 0/+6 | +6 | +8 | |||
214A | Lance Quiche | 2000 [2200] | All | 15 | 12 | 26 <22> | -6 [-4] | B | 10~26 P Guard [6~26 P Guard] | 80 | 80 | 3 [4] | 16 [18] | Launch | 33 | Launch | 47 [48] | 11 [12] | +0 | +2 [+5] | ||
214A Backfire | Lance Quiche (Backfire) | 200×7 | All | 15 | 2×6,3 | P1 | 80 | 90 | 3 | 16 | Launch | 60 + Down 23 | Launch | 74 + Down 23 | 0 | +0 | +2 | |||||
214B | Marteau Glan | 2300 [2500] | High | 26 | 5 | 24 | -12 [-10] | B | 14~30 HBP Guard | 80 | 80 | 3 [4] | 16 [18] | Launch | 38 + GBounce [39 + GBounce] | Launch | 51 + GBounce [54 + GBounce] | 16 | +0 | +2 [+5] |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Arc Griller | 1700 | All | 19 | 20 | Total: 56 | -7 | P1 | 100 | 85 | 4 | 18 | Launch | 60 + WBounce 45 | Launch | 75 + WBounce 45 | 0/+12 | +12 | +17 | |||
214C | Armure Sorbet | 90 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | 5B | 2000 | All | (18)+13 | 3 | 26 | -10 | B | 70 | 85 | 4 | 18 | Launch | 60 | 12 | +0 | ||||||
6P | Arc Griller | 2000 | All | (18)+63 | 20 | Total: (18)+100 | -7 | P1 | 70 | 85 | 4 | 18 | Launch | 60 + WBounce 45 | 0/+12 | +12 | ||||||
4P | Armure Sorbet | (18)+49 | Total: (18)+174 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Saber Anglaise | 400×18, 1450×2 [500×18, 1800×2] | All | 1+(50 Flash)+20 | 2{(1)2}×19 | Total: 125 | -31 | P2 | 1~25 All | 80 | 60 | 3 | 16 | Launch | 60 | Launch | 74 | 0 | +2 | +7 | ||
214BC | Casque Veloute | 100, 800×13, 3000 [1000×3, 500×17, 3000] | All | 1+(113 Flash)+8 | 13 | Until L+23L | -51 | B | 1~(Until L) All | 80 | 60 | 3, 4×13, 5 | 16 | Crumple | Stand | 1 | 1, 4×13 [×17], 0 | +0 | ||||
Distortion Skill Duo | Saber Anglaise | 100×20 [100×18, 350×2] | All | 1+(95 Flash)+1 | 2{(1)2}×19 | Total: 108 | -31 | P2 | 1~?? All | 100 | 100 | 3 | 16 | Launch | 60 | Launch | 74 | 0 | +2 | +7 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Atout Rillettes | All | 7+(52 Flash)+12 | 12 | 59 | -50 | P | 1~30 All | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5A and 2A can be used a combined total of 3 times per string
Sources
To edit frame data, edit values in BBTag/Celica A. Mercury/Data.
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
- Active Change
- Air Recovery
- Astral Heat
- Clash
- Clash Assault
- Cross Burst
- Cross Combo
- Cross Gauge
- Cross Raid
- Cross Gauge Cooldown
- Delayed Down Entrance
- Distortion Skills
- Distortion Skill Duo
- Duo Change
- Extra Assault
- Extra Skills
- Ground Recovery
- Guard Bonus
- Health
- Minimum Damage
- P1, P2
- Partner Skills
- Rampage Time
- Reject Guard
- Reversal Action
- Resonance Blaze
- Resonance Gauge
- Skill Gauge
- Skills
- Smart Combo
- Throw
- Throw Reject
- Throw Counter
- Throw Reject Miss