BBTag/Heart Aino/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Heart Aino|image=BBTag_Heart_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=BBTag/Heart Aino|videos= |discord= }}
<section end=Links/>
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>17,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>21F (1~7F Inv All)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>[[BBTag/Heart Aino#j.C|Arcana Homing]], [[BBTag/Heart Aino#Homing Cancel/Arcana Homing|Homing Cancel]]</td></tr>
<section end=system data/>


==Infobox Data==
{{BBTag-character
| name      =Heart Aino
| health    =17,000
| prejump  = 4F
| backdash  = 21F (1~7F Inv All)
| portrait  =BBTag_Heart_Portrait.png
| icon      =BBTag_Heart_Icon.png
| umo=[[BBTag/Heart Aino#j.C|Arcana Homing]]<br/>[[BBTag/Heart Aino#Homing Cancel/Arcana Homing|Homing Cancel]]
}}
==Normal Moves==
==Normal Moves==
===4A Data===
===4A===
<section begin="4A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=normal
|damage=1000|p1=100|p2=70
|input=4A |name=
|level=1|attribute=B|guard=All|cancel=CSTJP|inv=
|damage=1000 |p1=100 |p2=70
|startup=6|active=3|recovery=12|frameAdv=-3
|level=1 |cancel=CSTJP |attribute=B |guard=All |invuln=
|blockstun=11|blockstop=9|hitstop=+0|CHstop=+0
|startup=6 |active=3 |recovery=12 |onBlock=-3
|groundHit=12|airHit=12|groundCH=16|airCH=23
|blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
|hitbox=
|groundHit=12 |airHit=12 |groundCH=16 |airCH=23
}}<section end="4A"/>
|images=BBTag_Heart_4A.png
|hitboxes=BBTAG_Heart_4A_Hitbox.png
|notes=
}}
===5A===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=5A |name=
|damage=1500 |p1=100 |p2=80
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
|startup=8 |active=5 |recovery=15 |onBlock=-3
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Heart_5A.png
|hitboxes=BBTAG_Heart_5A_Hitbox.png
|notes=
}}
===5AA===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=5AA |name=
|damage=1500 |p1=100 |p2=80
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
|startup=7 |active=3 |recovery=18 |onBlock=-4
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35
|images=BBTag_Heart_5AA.png
|hitboxes=BBTAG_Heart_5AA_Hitbox.png
|notes=
}}
===5AAA===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=5AAA |name=
|damage=1500 |p1=100 |p2=80
|level=3 |cancel=CS(J)P |attribute=B |guard=All |invuln=
|startup=10 |active=3 |recovery=28 |onBlock=-14
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35
|images=BBTag_Heart_5AAA.png
|hitboxes=BBTAG_Heart_5AAA_Hitbox.png
|notes=
}}
===5AAAA===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=5AAAA |name=
|damage=2500 |p1=100 |p2=85
|level=4 |cancel=P |attribute=B |guard=All |invuln=
|startup=10 |active=5 |recovery=34 |onBlock=-20
|blockstun=18 |blockstop=12 |hitstop=-4 |CHstop=+1
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBTag_Heart_5AAAA.png
|hitboxes=BBTAG_Heart_5AAAA_Hitbox.png
|notes=
}}


<section begin="4A Full"/>{{FrameData-BBTag
===2A===
|damage=1000|p1=100|p2=70
{{MoveData-BBTag |character=Heart Aino |type=normal
|level=1|attribute=B|guard=All|cancel=CSTJP|inv=
|input=2A |name=
|startup=6|active=3|recovery=12|frameAdv=-3
|damage=1000 |p1=90 |p2=75
|blockstun=11|blockstop=9|hitstop=+0|CHstop=+0
|level=2 |cancel=CSTP |attribute=F |guard=Low |invuln=
|groundHit=12|airHit=12|groundCH=16|airCH=23
|startup=7 |active=3 |recovery=15 |onBlock=-4
|hitbox=
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
}}<section end="4A Full"/>
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
===5A Data===
|images=BBTag_Heart_2A.png
<section begin="5A"/>{{AttackData-BBTag
|hitboxes=BBTAG_Heart_2A_Hitbox.png
|damage=1500|p1=100|p2=80
|notes=
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
}}
|startup=8|active=5|recovery=15|frameAdv=-3
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="5A"/>


<section begin="5A Full"/>{{FrameData-BBTag
===5B===
|damage=1500|p1=100|p2=80
{{MoveData-BBTag |character=Heart Aino |type=normal
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
|input=5B |name=
|startup=8|active=5|recovery=15|frameAdv=-3
|damage=1700 [2200] |p1=90 |p2=85 [90]
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|level=4 [5] |cancel=CSP |attribute=B |guard=All |invuln=10~13 HBP Clash [10~43 HBP Clash]
|groundHit=17|airHit=17|groundCH=22|airCH=31
|startup=11 [41] |active=3 |recovery=27 |onBlock=-11 [-9]
|hitbox=
|blockstun=18 [20] |blockstop=12 |hitstop=+0 [+5] |CHstop=+5 [+10]
}}<section end="5A Full"/>
|groundHit=19 [21] |airHit=24 [29] |groundCH=24 [27] |airCH=39 [43]
===5AA Data===
|images=BBTag_Heart_5B.png
<section begin="5AA"/>{{AttackData-BBTag
|hitboxes=BBTAG_Heart_5B_Hitbox.png
|damage=1500|p1=100|p2=80
|caption=CLA-CLA-CLASH
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
|notes=Values in [] refer to charged version;On Guard Point, hitstop for Heart and Opponent 19F;
|startup=7|active=3|recovery=18|frameAdv=-4
}}
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=21|groundCH=22|airCH=35
|hitbox=
}}<section end="5AA"/>


<section begin="5AA Full"/>{{FrameData-BBTag
===5BB===
|damage=1500|p1=100|p2=80
{{MoveData-BBTag |character=Heart Aino |type=normal
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
|input=5BB |name=
|startup=7|active=3|recovery=18|frameAdv=-4
|damage=1700 |p1=100 |p2=85
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|level=4 |cancel=CSP |attribute=H |guard=All |invuln=
|groundHit=17|airHit=21|groundCH=22|airCH=35
|startup=15 |active=3 |recovery=??+12L |onBlock=
|hitbox=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
}}<section end="5AA Full"/>
|groundHit=Launch |airHit=24 + GBounce |groundCH=Launch |airCH=39 + GBounce
===5AAA Data===
|images=BBTag_Heart_5BB.png
<section begin="5AAA"/>{{AttackData-BBTag
|hitboxes=BBTAG_Heart_5BB_Hitbox.png
|damage=1500|p1=100|p2=80
|notes=
|level=3|attribute=B|guard=All|cancel=CS(J)P|inv=
}}
|startup=10|active=3|recovery=28|frameAdv=-14
===5BBB===
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
{{MoveData-BBTag |character=Heart Aino |type=normal
|groundHit=17|airHit=21|groundCH=22|airCH=35
|input=5BBB |name=
|hitbox=
|damage=2000 |p1=90 |p2=85
}}<section end="5AAA"/>
|level=4 |cancel=P |attribute=F |guard=Low |invuln=
|startup=12 |active=3 |recovery=20 |onBlock=-4
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=19 + Down 23 |groundCH=Launch |airCH=34 + Down 23
|images=BBTag_Heart_5BBB.png
|caption=Actually a low hit, this catches everyone
|hitboxes=BBTAG_Heart_5BBB_Hitbox.png
|notes=
}}


<section begin="5AAA Full"/>{{FrameData-BBTag
===2B===
|damage=1500|p1=100|p2=80
{{MoveData-BBTag |character=Heart Aino |type=normal
|level=3|attribute=B|guard=All|cancel=CS(J)P|inv=
|input=2B |name=
|startup=10|active=3|recovery=28|frameAdv=-14
|damage=1700 [2300] |p1=90 |p2=75 [95]
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|level=4 |cancel=CS(J)P [CSP] |attribute=B |guard=All |invuln=[7~Active HBP Clash]
|groundHit=17|airHit=21|groundCH=22|airCH=35
|startup=12 [33] |active=3 |recovery=27 |onBlock=-11
|hitbox=
|blockstun=18 |blockstop=12 [20] |hitstop=+0 [+5] |CHstop=+5 [+10]
}}<section end="5AAA Full"/>
|groundHit=Launch |airHit=26 [55] |groundCH=Launch |airCH=41 [70]
===5AAAA Data===
|images=BBTag_Heart_2B.png
<section begin="5AAAA"/>{{AttackData-BBTag
|caption=Fore!
|damage=2500|p1=100|p2=85
|hitboxes=BBTAG_Heart_2B1_Hitbox.png;BBTAG_Heart_2B2_Hitbox.png
|level=4|attribute=B|guard=All|cancel=P|inv=
|notes=Values in [] refer to charged version;On Guard Point, hitstop for Heart and Opponent 19F;Can homing cancel on charged hit only;
|startup=10|active=5|recovery=34|frameAdv=-20
}}
|blockstun=18|blockstop=12|hitstop=-4|CHstop=+1
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|hitbox=
}}<section end="5AAAA"/>


<section begin="5AAAA Full"/>{{FrameData-BBTag
===5C===
|damage=2500|p1=100|p2=85
{{MoveData-BBTag |character=Heart Aino |type=normal
|level=4|attribute=B|guard=All|cancel=P|inv=
|input=5C |name=
|startup=10|active=5|recovery=34|frameAdv=-20
|damage=800+ |p1=100 |p2=100
|blockstun=18|blockstop=12|hitstop=-4|CHstop=+1
|level=3 |cancel= |attribute=H |guard=High |invuln=
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|startup=22 |active=3 |recovery=24 |onBlock=-10
|hitbox=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}<section end="5AAAA Full"/>
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Heart_5C.png
|hitboxes=BBTAG_Heart_5C_Hitbox.png
|notes=
}}
===2C===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=2C |name=
|damage=1700 |p1=90 |p2=85
|level=4 |cancel=SP |attribute=F |guard=Low |invuln=
|startup=13 |active=3 |recovery=24 |onBlock=-8
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
|images=BBTag_Heart_2C.png
|hitboxes=BBTAG_Heart_2C_Hitbox.png
|notes=
}}
===j.A===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=j.A |name=
|damage=1000 |p1=80 |p2=75
|level=2 |cancel=SJP |attribute=H |guard=High |invuln=
|startup=8 |active=6 |recovery=15 |onBlock=
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Heart_jA.png
|hitboxes=BBTAG_Heart_JA_Hitbox.png
|notes=
}}
===j.AA===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=j.AA |name=
|damage=1500 |p1=80 |p2=80
|level=3 |cancel=SJP |attribute=H |guard=High |invuln=
|startup=10 |active=3 |recovery=18 |onBlock=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=29 |groundCH=22 |airCH=43
|images=BBTag_Heart_jAA.png
|hitboxes=BBTAG_Heart_JAA_Hitbox.png
|notes=
}}


===2A Data===
===j.B===
<section begin="2A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=normal
|damage=1000|p1=90|p2=75
|input=j.B |name=
|level=2|attribute=F|guard=Low|cancel=CSTP|inv=
|damage=1500 |p1=80 |p2=80
|startup=7|active=3|recovery=15|frameAdv=-4
|level=3 |cancel=SJP |attribute=H |guard=High |invuln=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|startup=9 |active=10 |recovery=16 |onBlock=
|groundHit=14|airHit=14|groundCH=18|airCH=26
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|hitbox=
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
}}<section end="2A"/>
|images=BBTag_Heart_jB.png
|hitboxes=BBTAG_Heart_JB_Hitbox.png
|notes=
}}
===j.BB===
{{MoveData-BBTag |character=Heart Aino |type=normal
|input=j.BB |name=
|damage=1700 |p1=80 |p2=85
|level=4 |cancel=SP |attribute=H |guard=High |invuln=
|startup=12 |active=3 |recovery=24 |onBlock=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=40 |groundCH=24 |airCH=55
|images=BBTag_Heart_jBB.png
|hitboxes=BBTAG_Heart_JBB_Hitbox.png
|notes=
}}


<section begin="2A Full"/>{{FrameData-BBTag
===j.C===
|damage=1000|p1=90|p2=75
{{MoveData-BBTag |character=Heart Aino |type=normal
|level=2|attribute=F|guard=Low|cancel=CSTP|inv=
|input=j.C |name=
|startup=7|active=3|recovery=15|frameAdv=-4
|damage= |p1= |p2=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|level= |cancel=CSP |attribute= |guard= |invuln=
|groundHit=14|airHit=14|groundCH=18|airCH=26
|startup= |active= |recovery= |onBlock=
|hitbox=
|blockstun= |blockstop= |hitstop= |CHstop=
}}<section end="2A Full"/>
|groundHit= |airHit= |groundCH= |airCH=
 
|images=BBTag_Heart_jC.png
===5B Data===
|caption=We now have FRCs
<section begin="5B"/>{{AttackData-BBTag
|hitboxes=
|damage=1700 [2200]|p1=90|p2=85 [90]
|notes=Costs 1 skill gauge if done as a cancel;Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2;j.1/4/7C have 1-20F Inv All;
|level=4 [5]|attribute=B|guard=All|cancel=CSP|inv=10~End of Active HBP Clash
}}
|startup=11 [41]|active=3|recovery=27|frameAdv=-11 [-9]
|blockstun=18 [20]|blockstop=12|hitstop=+0 [+5]|CHstop=+5 [+10]
|groundHit=19 [21]|airHit=24 [29]|groundCH=24 [27]|airCH=39 [43]
|hitbox=
}}<section end="5B"/>
 
<section begin="5B Full"/>{{FrameData-BBTag
|damage=1700 [2200]|p1=90|p2=85 [90]
|level=4 [5]|attribute=B|guard=All|cancel=CSP|inv=10~End of Active HBP Clash
|startup=11 [41]|active=3|recovery=27|frameAdv=-11 [-9]
|blockstun=18 [20]|blockstop=12|hitstop=+0 [+5]|CHstop=+5 [+10]
|groundHit=19 [21]|airHit=24 [29]|groundCH=24 [27]|airCH=39 [43]
|hitbox=
}}<section end="5B Full"/>
 
===5BB Data===
<section begin="5BB"/>{{AttackData-BBTag
|damage=1700|p1=100|p2=85
|level=4|attribute=H|guard=All|cancel=CSP|inv=
|startup=15|active=3|recovery=??+12L|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=24 + GBounce|groundCH=Launch|airCH=39 + GBounce
|hitbox=
}}<section end="5BB"/>
 
<section begin="5BB Full"/>{{FrameData-BBTag
|damage=1700|p1=100|p2=85
|level=4|attribute=H|guard=All|cancel=CSP|inv=
|startup=15|active=3|recovery=??+12L|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=24 + GBounce|groundCH=Launch|airCH=39 + GBounce
|hitbox=
}}<section end="5BB Full"/>
===5BBB Data===
<section begin="5BBB"/>{{AttackData-BBTag
|damage=2000|p1=90|p2=85
|level=4|attribute=F|guard=Low|cancel=P|inv=
|startup=12|active=3|recovery=20|frameAdv=-4
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=19 + Down 23|groundCH=Launch|airCH=34 + Down 23
|hitbox=
}}<section end="5BBB"/>
 
<section begin="5BBB Full"/>{{FrameData-BBTag
|damage=2000|p1=90|p2=85
|level=4|attribute=F|guard=Low|cancel=P|inv=
|startup=12|active=3|recovery=20|frameAdv=-4
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=19 + Down 23|groundCH=Launch|airCH=34 + Down 23
|hitbox=
}}<section end="5BBB Full"/>
 
===2B Data===
<section begin="2B"/>{{AttackData-BBTag
|damage=1700 [2300]|p1=90|p2=75 [95]
|level=4|attribute=B|guard=All|cancel=CS(J)P [CSP]|inv=[7~Active HBP Clash]
|startup=12 [33]|active=3|recovery=27|frameAdv=-11
|blockstun=18|blockstop=12 [20]|hitstop=+0 [+5]|CHstop=+5 [+10]
|groundHit=Launch|airHit=26 [55]|groundCH=Launch|airCH=41 [70]
|hitbox=
}}<section end="2B"/>
 
<section begin="2B Full"/>{{FrameData-BBTag
|damage=1700 [2300]|p1=90|p2=75 [95]
|level=4|attribute=B|guard=All|cancel=CS(J)P [CSP]|inv=[7~Active HBP Clash]
|startup=12 [33]|active=3|recovery=27|frameAdv=-11
|blockstun=18|blockstop=12 [20]|hitstop=+0 [+5]|CHstop=+5 [+10]
|groundHit=Launch|airHit=26 [55]|groundCH=Launch|airCH=41 [70]
|hitbox=
}}<section end="2B Full"/>
 
===5C Data===
<section begin="5C"/>{{AttackData-BBTag
|damage=800+|p1=100|p2=100
|level=3|attribute=H|guard=High|cancel=|inv=
|startup=22|active=3|recovery=24|frameAdv=-10
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|hitbox=
}}<section end="5C"/>
 
<section begin="5C Full"/>{{FrameData-BBTag
|damage=800+|p1=100|p2=100
|level=3|attribute=H|guard=High|cancel=|inv=
|startup=22|active=3|recovery=24|frameAdv=-10
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|hitbox=
}}<section end="5C Full"/>
===2C Data===
<section begin="2C"/>{{AttackData-BBTag
|damage=1700|p1=90|p2=85
|level=4|attribute=F|guard=Low|cancel=SP|inv=
|startup=13|active=3|recovery=24|frameAdv=-8
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="2C"/>
 
<section begin="2C Full"/>{{FrameData-BBTag
|damage=1700|p1=90|p2=85
|level=4|attribute=F|guard=Low|cancel=SP|inv=
|startup=13|active=3|recovery=24|frameAdv=-8
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="2C Full"/>
===j.A Data===
<section begin="j.A"/>{{AttackData-BBTag
|damage=1000|p1=80|p2=75
|level=2|attribute=H|guard=High|cancel=SJP|inv=
|startup=8|active=6|recovery=15|frameAdv=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="j.A"/>
 
<section begin="j.A Full"/>{{FrameData-BBTag
|damage=1000|p1=80|p2=75
|level=2|attribute=H|guard=High|cancel=SJP|inv=
|startup=8|active=6|recovery=15|frameAdv=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="j.A Full"/>
===j.AA Data===
<section begin="j.AA"/>{{AttackData-BBTag
|damage=1500|p1=80|p2=80
|level=3|attribute=H|guard=High|cancel=SJP|inv=
|startup=10|active=3|recovery=18|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=29|groundCH=22|airCH=43
|hitbox=
}}<section end="j.AA"/>
 
<section begin="j.AA Full"/>{{FrameData-BBTag
|damage=1500|p1=80|p2=80
|level=3|attribute=H|guard=High|cancel=SJP|inv=
|startup=10|active=3|recovery=18|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=29|groundCH=22|airCH=43
|hitbox=
}}<section end="j.AA Full"/>
 
===j.B Data===
<section begin="j.B"/>{{AttackData-BBTag
|damage=1500|p1=80|p2=80
|level=3|attribute=H|guard=High|cancel=SJP|inv=
|startup=9|active=10|recovery=16|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="j.B"/>
 
<section begin="j.B Full"/>{{FrameData-BBTag
|damage=1500|p1=80|p2=80
|level=3|attribute=H|guard=High|cancel=SJP|inv=
|startup=9|active=10|recovery=16|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="j.B Full"/>
===j.BB Data===
<section begin="j.BB"/>{{AttackData-BBTag
|damage=1700|p1=80|p2=85
|level=4|attribute=H|guard=High|cancel=SP|inv=
|startup=12|active=3|recovery=24|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=19|airHit=40|groundCH=24|airCH=55
|hitbox=
}}<section end="j.BB"/>
 
<section begin="j.BB Full"/>{{FrameData-BBTag
|damage=1700|p1=80|p2=85
|level=4|attribute=H|guard=High|cancel=SP|inv=
|startup=12|active=3|recovery=24|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=19|airHit=40|groundCH=24|airCH=55
|hitbox=
}}<section end="j.BB Full"/>
 
===j.C Data===
<section begin="j.C"/>{{AttackData-BBTag
|damage=|p1=|p2=
|level=|attribute=|guard=|cancel=CSP|inv=
|startup=|active=|recovery=|frameAdv=
|blockstun=|groundHit=|airHit=|blockstop=
|hitbox=
}}<section end="j.C"/>
 
<section begin="j.C Full"/>{{FrameData-BBTag
|damage=|p1=|p2=
|level=|attribute=|guard=|cancel=CSP|inv=
|startup=|active=|recovery=|frameAdv=
|blockstun=|groundHit=|airHit=|blockstop=
|hitbox=
}}<section end="j.C Full"/>


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=other
|damage=0, 1000*2|p1=100|p2=50 (once)
|input=BC |name=Forward Throw
|level=0, 3, 4|attribute=T|guard=Throw|cancel=S|inv=
|damage=0, 1000×2 |p1=100 |p2=50
|startup=7-30|active=3|recovery=23|frameAdv=
|level=0, 3, 4 |cancel=S |attribute=T |guard=Throw |invuln=
|blockstun=|blockstop=|hitstop=0, 11, 12|CHstop=+0
|startup=7-30 |active=3 |recovery=23 |onBlock=
|groundHit=30, Launch|airHit=60|groundCH=|airCH=
|blockstun= |blockstop= |hitstop=0, 11, 12 |CHstop=+0
|hitbox=
|groundHit=30, Launch 60|airHit= |groundCH= |airCH=
}}<section end="BC"/>
|images=BBTag_Heart_5AAA.png;BBTag_Heart_2B.png
|caption=&nbsp;\Front Throw
|hitboxes=BBTAG_Heart_Throw_Hitbox.png
|notes=Minimum damage 2000;
}}


<section begin="BC Full"/>{{FrameData-BBTag
===4BC===
|damage=0, 1000*2|p1=100|p2=50 (once)
{{MoveData-BBTag |character=Heart Aino |type=other
|level=0, 3, 4|attribute=T|guard=Throw|cancel=S|inv=
|input=4BC |name=Back Throw
|startup=7-30|active=3|recovery=23|frameAdv=
|damage=0, 2000 |p1=100 |p2=50
|blockstun=|blockstop=|hitstop=0, 11, 12|CHstop=+0
|level=0, 4 |cancel=S |attribute=T |guard=Throw |invuln=
|groundHit=30, Launch|airHit=60|groundCH=|airCH=
|startup=7-30 |active=3 |recovery=23 |onBlock=
|hitbox=
|blockstun= |blockstop= |hitstop=0 |CHstop=+0
}}<section end="BC Full"/>
|groundHit=Launch 60 + Down 23|airHit= |groundCH= |airCH=
===4BC Data===
|images=BBTag_Heart_GroundThrow.png
<section begin="4BC"/>{{AttackData-BBTag
|caption=Back Throw
|damage=0, 2000|p1=100|p2=50
|hitboxes=BBTAG_Heart_Throw_Hitbox.png
|level=0, 4|attribute=T|guard=Throw|cancel=S|inv=
|notes=Minimum damage 2000;
|startup=7-30|active=3|recovery=23|frameAdv=
}}
|blockstun=|blockstop=|hitstop=0|CHstop=+0
===AD===
|groundHit=Launch|airHit=60 + Down 23|groundCH=|airCH=
{{MoveData-BBTag |character=Heart Aino |type=other
|hitbox=
|input=AD |name=Heartful Punch
}}<section end="4BC"/>
|damage=1200, 1500×2 |p1=80×2, 48 |p2=60, 100
|level=4 |cancel= |attribute=B |guard=Air Unblockable×2, All |invuln=1~27 All
|startup=10 |active=2(4)12(7)5 |recovery=26+8L |onBlock=-39
|blockstun=18 |blockstop=12×2, 0/+12 |hitstop=+0×2, +12 |CHstop=+5×2, +17
|groundHit=Launch×2, 19 |airHit=60×2, 30 |groundCH=Launch×2, 24 |airCH=75×2, 30
|images=BBTag_Heart_HeartfulPunch.png
|hitboxes=BBTAG_Heart_RA1_Hitbox.png;BBTAG_Heart_RA2_Hitbox.png;BBTAG_Heart_RA3_Hitbox.png
|notes=Final hit is considered a separate attack with P2: 100%;Minimum Damage 60, 75×2 (210);
}}


<section begin="4BC Full"/>{{FrameData-BBTag
===j.AD===
|damage=0, 2000|p1=100|p2=50
{{MoveData-BBTag |character=Heart Aino |type=other
|level=0, 4|attribute=T|guard=Throw|cancel=S|inv=
|input=j.AD |name=Air Heartful Punch
|startup=7-30|active=3|recovery=23|frameAdv=
|damage=1100, 1400, 1500 |p1=80 |p2=60, 100
|blockstun=|blockstop=|hitstop=0|CHstop=+0
|level=4 |cancel= |attribute=H |guard=All |invuln=1~31 All
|groundHit=Launch|airHit=60 + Down 23|groundCH=|airCH=
|startup=7 |active=3(6)12(7)5 |recovery=Until L+8L |onBlock=
|hitbox=
|blockstun=18 |blockstop=12×2, 0/+12 |hitstop=+0×2, +12 |CHstop=+5×2, +17
}}<section end="4BC Full"/>
|groundHit=Launch×2, 19 |airHit=60×2, 30 |groundCH=Launch×2, 24 |airCH=75×2, 30
===AD Data===
|images=BBTag_Heart_HeartfulPunch.png
<section begin="AD"/>{{AttackData-BBTag
|hitboxes=BBTAG_Heart_RA1_Hitbox.png;BBTAG_Heart_RA2_Hitbox.png;BBTAG_Heart_RA3_Hitbox.png
|damage=1200, 1500, 1500|p1=80*2, 48|p2=60*2 (once), 100
|notes=Final hit is considered a separate attack with P2: 100%;Minimum Damage 55, 70, 75 (200);
|level=4|attribute=B|guard=Air Unblockable*2, All|cancel=|inv=1~27 All
}}
|startup=10|active=2(4)12(7)5|recovery=26+8L|frameAdv=-39
===AD > X===
|blockstun=18|blockstop=12*2, 0/+12|hitstop=+0*2, +12|CHstop=+5*2, +17
{{MoveData-BBTag |character=Heart Aino |type=other
|groundHit=Launch*2, 19|airHit=60*2, 30|groundCH=Launch*2, 24|airCH=75*2, 30
|input=AD > X |name=Followup Attack
|hitbox=
|damage=1600 |p1=48 |p2=100
}}<section end="AD"/>
|level=3 |cancel= |attribute=H |guard=All |invuln=
 
|startup=10 |active=3 |recovery=Until L+14L |onBlock=
<section begin="AD Full"/>{{FrameData-BBTag
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|damage=1200, 1500, 1500|p1=80*2, 48|p2=60*2 (once), 100
|groundHit=Launch |airHit=42 + Down 33 |groundCH=Launch |airCH=56 + Down 33
|level=4|attribute=B|guard=Air Unblockable*2, All|cancel=|inv=1~27 All
|images=BBTag_Heart_HeartfulPunchFollowup.png
|startup=10|active=2(4)12(7)5|recovery=26+8L|frameAdv=-39
|hitboxes=BBTAG_Heart_RAX1_Hitbox.png;BBTAG_Heart_RAX2_Hitbox.png
|blockstun=18|blockstop=12*2, 0/+12|hitstop=+0*2, +12|CHstop=+5*2, +17
|notes=Minimum Damage 80;
|groundHit=Launch*2, 19|airHit=60*2, 30|groundCH=Launch*2, 24|airCH=75*2, 30
}}
|hitbox=
}}<section end="AD Full"/>
 
===j.AD Data===
<section begin="j.AD"/>{{AttackData-BBTag
|damage=1100, 1400, 1500|p1=80|p2=60 (once)
|level=4|attribute=H|guard=All|cancel=|inv=1~31 All
|startup=7|active=3(6)12(7)5|recovery=Until L+8L|frameAdv=
|blockstun=18|blockstop=12*2, 0/+12|hitstop=+0*2, +12|CHstop=+5*2, +17
|groundHit=Launch*2, 19|airHit=60*2, 30|groundCH=Launch*2, 24|airCH=75*2, 30
|hitbox=
}}<section end="j.AD"/>
 
<section begin="j.AD Full"/>{{FrameData-BBTag
|damage=1100, 1400, 1500|p1=80|p2=60 (once)
|level=4|attribute=H|guard=All|cancel=|inv=1~31 All
|startup=7|active=3(6)12(7)5|recovery=Until L+8L|frameAdv=
|blockstun=18|blockstop=12*2, 0/+12|hitstop=+0*2, +12|CHstop=+5*2, +17
|groundHit=Launch*2, 19|airHit=60*2, 30|groundCH=Launch*2, 24|airCH=75*2, 30
|hitbox=
}}<section end="j.AD Full"/>
===AD X Data===
<section begin="AD X"/>{{AttackData-BBTag
|damage=1600|p1=48|p2=100
|level=3|attribute=H|guard=All|cancel=|inv=
|startup=10|active=3|recovery=Until L+14L|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=Launch|airHit=42 + Down 33|groundCH=Launch|airCH=56 + Down 33
|hitbox=
}}<section end="AD X"/>
 
<section begin="AD X Full"/>{{FrameData-BBTag
|damage=1600|p1=48|p2=100
|level=3|attribute=H|guard=All|cancel=|inv=
|startup=10|active=3|recovery=Until L+14L|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=Launch|airHit=42 + Down 33|groundCH=Launch|airCH=56 + Down 33
|hitbox=
}}<section end="AD X Full"/>


==Skills==
==Skills==
===Roz Sfaira Clash Data===
<section begin="Roz Sfaira Clash"/>{{AttackData-BBTag
|damage=1200|p1=80|p2=80
|level=3|attribute=P1|guard=All|cancel=|inv=
|startup=|active=300|recovery=|frameAdv=
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|groundHit=17|airHit=27|groundCH=22|airCH=41
|hitbox=
}}<section end="Roz Sfaira Clash"/>
<section begin="Roz Sfaira Clash Full"/>{{FrameData-BBTag
|damage=1200|p1=80|p2=80
|level=3|attribute=P1|guard=All|cancel=|inv=
|startup=|active=300|recovery=|frameAdv=
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|groundHit=17|airHit=27|groundCH=22|airCH=41
|hitbox=
}}<section end="Roz Sfaira Clash Full"/>
===236A Data===
<section begin="236A"/>{{AttackData-BBTag
|damage=2000|p1=80|p2=80
|level=3|attribute=B|guard=All|cancel=P|inv=
|startup=13|active=4|recovery=20|frameAdv=-7
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=28|airHit=30|groundCH=33|airCH=44
|hitbox=
}}<section end="236A"/>
<section begin="236A Full"/>{{FrameData-BBTag
|damage=2000|p1=80|p2=80
|level=3|attribute=B|guard=All|cancel=P|inv=
|startup=13|active=4|recovery=20|frameAdv=-7
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=28|airHit=30|groundCH=33|airCH=44
|hitbox=
}}<section end="236A Full"/>
===236B Data===
<section begin="236B"/>{{AttackData-BBTag
|damage=2300|p1=80|p2=85
|level=4|attribute=B|guard=All|cancel=P|inv=7-18 HBP Clash
|startup=25|active=6|recovery=20|frameAdv=-7
|blockstun=18|blockstop=18|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="236B"/>
<section begin="236B Full"/>{{FrameData-BBTag
|damage=2300|p1=80|p2=85
|level=4|attribute=B|guard=All|cancel=P|inv=7-18 HBP Clash
|startup=25|active=6|recovery=20|frameAdv=-7
|blockstun=18|blockstop=18|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=45
|hitbox=
}}<section end="236B Full"/>
===214A Data===
<section begin="214A"/>{{AttackData-BBTag
|damage=1500|p1=80|p2=80
|level=3|attribute=P|guard=All|cancel=|inv=
|startup=51|active=300|recovery=Total: 51|frameAdv=+25
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|groundHit=17|airHit=27|groundCH=22|airCH=41
|hitbox=
}}<section end="214A"/>


<section begin="214A Full"/>{{FrameData-BBTag
===236A===
|damage=1500|p1=80|p2=80
{{MoveData-BBTag |character=Heart Aino |type=special
|level=3|attribute=P|guard=All|cancel=|inv=
|input=236A |name=A Iron Fist Punch
|startup=51|active=300|recovery=Total: 51|frameAdv=+25
|damage=2000 |p1=80 |p2=80
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|level=3 |cancel=P |attribute=B |guard=All |invuln=
|groundHit=17|airHit=27|groundCH=22|airCH=41
|startup=13 |active=4 |recovery=20 |onBlock=-4
|hitbox=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}<section end="214A Full"/>
|groundHit=28 |airHit=30 |groundCH=33 |airCH=44
|images=BBTag_Heart_IronFistPunch.png
|hitboxes=BBTAG_Heart_236A_Hitbox.png
|notes=Goes into first frame of recovery (20F) on hit/block;Minimum Damage 100;
}}


===j.214A Data===
===236B===
<section begin="j.214A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=special
|damage=1500|p1=80|p2=80
|input=236B |name=B Iron Fist Punch
|level=3|attribute=P|guard=All|cancel=|inv=
|damage=2300 |p1=80 |p2=85
|startup=51|active=300|recovery=Total: Until L+0L|frameAdv=
|level=4 |cancel=P |attribute=B |guard=All |invuln=7~18 HBP Clash
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|startup=25 |active=6 |recovery=20 |onBlock=-2
|groundHit=17|airHit=27|groundCH=22|airCH=41
|blockstun=18 |blockstop=18 |hitstop=+0 |CHstop=+5
|hitbox=
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=45
}}<section end="j.214A"/>
|images=BBTag_Heart_IronFistPunch.png
|hitboxes=BBTAG_Heart_236A_Hitbox.png
|notes=On Guard Point, hitstop for Heart and Opponent 19F;Goes into first frame of recovery (20F) on hit/block;Minimum Damage 115;
}}


<section begin="j.214A Full"/>{{FrameData-BBTag
===214A===
|damage=1500|p1=80|p2=80
{{MoveData-BBTag |character=Heart Aino |type=special
|level=3|attribute=P|guard=All|cancel=|inv=
|input=214A |name=Roz Sfaira
|startup=51|active=300|recovery=Total: Until L+0L|frameAdv=
|damage=1500 |p1=80 |p2=80
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|level=3 |cancel= |attribute=P |guard=All |invuln=
|groundHit=17|airHit=27|groundCH=22|airCH=41
|startup=51 |active=300 |recovery=Total: 51 |onBlock=+25
|hitbox=
|blockstun=16 |blockstop=0/+9 |hitstop=+9 |CHstop=+11
}}<section end="j.214A Full"/>
|groundHit=17 |airHit=27 |groundCH=22 |airCH=41
|images=BBTag_Heart_RozSfaira.png
|hitboxes=BBTAG_Heart_214A_Hitbox.png
|notes=Minimum Damage 75;
}}


===214B Data===
===j.214A===
<section begin="214B"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=special
|damage=1500*3|p1=80|p2=80
|input=j.214A |name=Air Roz Sfaira
|level=3|attribute=P|guard=All|cancel=|inv=
|damage=1500 |p1=80 |p2=80
|startup=61|active=X(3)X(3)X|recovery=Total: 70|frameAdv=+22
|level=3 |cancel= |attribute=P |guard=All |invuln=
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|startup=51 |active=300 |recovery=Total: Until L+0L |onBlock=
|groundHit=17|airHit=27|groundCH=22|airCH=41
|blockstun=16 |blockstop=0/+9 |hitstop=+9 |CHstop=+11
|hitbox=
|groundHit=17 |airHit=27 |groundCH=22 |airCH=41
}}<section end="214B"/>
|images=BBTag_Heart_RozSfaira.png
|hitboxes=BBTAG_Heart_214A_Hitbox.png
|notes=Minimum Damage 75;
}}


<section begin="214B Full"/>{{FrameData-BBTag
===214B===
|damage=1500*3|p1=80|p2=80
{{MoveData-BBTag |character=Heart Aino |type=special
|level=3|attribute=P|guard=All|cancel=|inv=
|input=214B |name=Tria Sfaira
|startup=61|active=X(3)X(3)X|recovery=Total: 70|frameAdv=+22
|damage=1500×3 |p1=80 |p2=80×3
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|level=3 |cancel= |attribute=P |guard=All |invuln=
|groundHit=17|airHit=27|groundCH=22|airCH=41
|startup=61 |active=P(3)P(3)P |recovery=Total: 70 |onBlock=+22
|hitbox=
|blockstun=16 |blockstop=0/+9 |hitstop=+9 |CHstop=+11
}}<section end="214B Full"/>
|groundHit=17 |airHit=27 |groundCH=22 |airCH=41
|images=BBTag_Heart_TriaSfaira.png
|hitboxes=BBTAG_Heart_214B_Hitbox.png
|notes=Each P in active frames represents a projectile spawned;Each shot is active for 300F;Minimum Damage 75×3 (225);
}}


===j.214B Data===
===j.214B===
<section begin="j.214B"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=special
|damage=1500*3|p1=80|p2=80
|input=j.214B |name=Air Tria Sfaira
|level=3|attribute=P|guard=All|cancel=|inv=
|damage=1500×3 |p1=80 |p2=80×3
|startup=61|active=X(3)X(3)X|recovery=Total: Until L+0L|frameAdv=
|level=3 |cancel= |attribute=P |guard=All |invuln=
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|startup=61 |active=P(3)P(3)P |recovery=Total: Until L+0L |onBlock=
|groundHit=17|airHit=27|groundCH=22|airCH=41
|blockstun=16 |blockstop=0/+9 |hitstop=+9 |CHstop=+11
|hitbox=
|groundHit=17 |airHit=27 |groundCH=22 |airCH=41
}}<section end="j.214B"/>
|images=BBTag_Heart_TriaSfaira.png
|hitboxes=BBTAG_Heart_214B_Hitbox.png
|notes=Each P in active frames represents a projectile spawned;Each shot is active for 300F;Minimum Damage 75×3 (225);
}}


<section begin="j.214B Full"/>{{FrameData-BBTag
===j.236A===
|damage=1500*3|p1=80|p2=80
{{MoveData-BBTag |character=Heart Aino |type=special
|level=3|attribute=P1|guard=All|cancel=|inv=
|input=j.236A |name=A Special Kick
|startup=61|active=X(3)X(3)X|recovery=Total: Until L+0L|frameAdv=
|damage=2200 |p1=80 |p2=80
|blockstun=16|blockstop=0/+9|hitstop=+9|CHstop=+11
|level=3 |cancel= |attribute=H |guard=High |invuln=
|groundHit=17|airHit=27|groundCH=22|airCH=41
|startup=14 |active=Until L |recovery=18L |onBlock=
|hitbox=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}<section end="j.214B Full"/>
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=44
|images=BBTag_Heart_SpecialKick.png
|caption=DIVEKICK!
|hitboxes=BBTAG_Heart_J236A_Hitbox.png
|notes=Minimum Damage 110;
}}
===j.236B===
{{MoveData-BBTag |character=Heart Aino |type=special
|input=j.236B |name=B Special Kick
|damage=2200 |p1=80 |p2=80
|level=4 |cancel= |attribute=H |guard=High |invuln=
|startup=23 |active=Until L |recovery=21L |onBlock=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=30 + Down 26 |groundCH=Launch |airCH=45 + Down 26
|images=BBTag_Heart_SpecialKick.png
|hitboxes=BBTAG_Heart_J236A_Hitbox.png
|notes=Minimum Damage 110;
}}


===j.236A Data===
===Projectile Clash===
<section begin="j.236A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=special
|damage=2200|p1=80|p2=80
|input=Projectile Clash |name=Roz Sfaira (from clash)
|level=3|attribute=H|guard=High|cancel=|inv=
|damage=1200 |p1=80 |p2=80
|startup=14|active=Until L|recovery=18L|frameAdv=
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|startup= |active=300 |recovery= |onBlock=
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=44
|blockstun=16 |blockstop=0/+9 |hitstop=+9 |CHstop=+11
|hitbox=
|groundHit=17 |airHit=27 |groundCH=22 |airCH=41
}}<section end="j.236A"/>
|images=BBTAG_Heart_RozSfaira.png
 
|caption=Clash Projectile
<section begin="j.236A Full"/>{{FrameData-BBTag
|hitboxes=BBTAG_Heart_ClashOrb_Hitbox.png
|damage=2200|p1=80|p2=80
|notes=Minimum Damage 60;
|level=3|attribute=H|guard=High|cancel=|inv=
}}
|startup=14|active=Until L|recovery=18L|frameAdv=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=44
|hitbox=
}}<section end="j.236A Full"/>
===j.236B Data===
<section begin="j.236B"/>{{AttackData-BBTag
|damage=2200|p1=80|p2=80
|level=4|attribute=H|guard=High|cancel=|inv=
|startup=23|active=Until L|recovery=21L|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30 + Down 26|groundCH=Launch|airCH=45 + Down 26
|hitbox=
}}<section end="j.236B"/>
 
<section begin="j.236B Full"/>{{FrameData-BBTag
|damage=2200|p1=80|p2=80
|level=4|attribute=H|guard=High|cancel=|inv=
|startup=23|active=Until L|recovery=21L|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30 + Down 26|groundCH=Launch|airCH=45 + Down 26
|hitbox=
}}<section end="j.236B Full"/>


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
<section begin="236C"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=ex
|damage=2600|p1=80|p2=85
|input=236C |name=EX Iron Fist Punch
|level=4|attribute=B|guard=All|cancel=|inv=
|damage=2600 |p1=80 |p2=85
|startup=13|active=8|recovery=20|frameAdv=-9
|level=4 |cancel= |attribute=B |guard=All |invuln=
|blockstun=18|blockstop=20|hitstop=+5|CHstop=+10
|startup=13 |active=8 |recovery=20 |onBlock=-2
|groundHit=Launch|airHit=29 + WBounce 40|groundCH=Launch|airCH=44 + WBounce 40
|blockstun=18 |blockstop=20 |hitstop=+5 |CHstop=+10
|hitbox=
|groundHit=Launch |airHit=29 + WBounce 40 |groundCH=Launch |airCH=44 + WBounce 40
}}<section end="236C"/>
|images=BBTag_Heart_IronFistPunch.png
|hitboxes=BBTAG_Heart_236C_Hitbox.png
|notes=Minimum Damage 260;
}}


<section begin="236C Full"/>{{FrameData-BBTag
===214C===
|damage=2600|p1=80|p2=85
{{MoveData-BBTag |character=Heart Aino |type=ex
|level=4|attribute=B|guard=All|cancel=|inv=
|input=214C |name=Roz Toxo
|startup=13|active=8|recovery=20|frameAdv=-9
|damage=2400 |p1=100 |p2=85
|blockstun=18|blockstop=20|hitstop=+5|CHstop=+10
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|groundHit=Launch|airHit=29 + WBounce 40|groundCH=Launch|airCH=44 + WBounce 40
|startup=19 |active=6 |recovery=Total: 46 |onBlock=0
|hitbox=
|blockstun=18 |blockstop=0/+9 |hitstop=+9 |CHstop=+14
}}<section end="236C Full"/>
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
===214C Data===
|images=BBTag_Heart_RozToxo.png
<section begin="214C"/>{{AttackData-BBTag
|hitboxes=BBTAG_Heart_214C_Hitbox.png
|damage=2400|p1=100|p2=85
|notes=Minimum Damage 240;
|level=4|attribute=P1|guard=All|cancel=|inv=
}}
|startup=19|active=6|recovery=Total: 46|frameAdv=0
===j.214C===
|blockstun=18|blockstop=0/+9|hitstop=+9|CHstop=+14
{{MoveData-BBTag |character=Heart Aino |type=ex
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|input=j.214C |name=Air Roz Toxo
|hitbox=
|damage=2400 |p1=100 |p2=85
}}<section end="214C"/>
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
 
|startup=19 |active=6 |recovery=Total: Until L |onBlock=
<section begin="214C Full"/>{{FrameData-BBTag
|blockstun=18 |blockstop=0/+9 |hitstop=+9 |CHstop=+14
|damage=2400|p1=100|p2=85
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|level=4|attribute=P1|guard=All|cancel=|inv=
|images=BBTag_Heart_RozToxo.png
|startup=19|active=6|recovery=Total: 46|frameAdv=0
|hitboxes=BBTAG_Heart_214C_Hitbox.png
|blockstun=18|blockstop=0/+9|hitstop=+9|CHstop=+14
|notes=Minimum Damage 240;
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
}}
|hitbox=
===j.236C===
}}<section end="214C Full"/>
{{MoveData-BBTag |character=Heart Aino |type=ex
===j.214C Data===
|input=j.236C |name=EX Special Kick
<section begin="j.214C"/>{{AttackData-BBTag
|damage=2800 |p1=80 |p2=85
|damage=2400|p1=100|p2=85
|level=4 |cancel= |attribute=H |guard=High |invuln=
|level=4|attribute=P1|guard=All|cancel=|inv=
|startup=14 |active=Until L |recovery=18L |onBlock=
|startup=19|active=6|recovery=Total: Until L|frameAdv=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|blockstun=18|blockstop=0/+9|hitstop=+9|CHstop=+14
|groundHit=Launch |airHit=45 + Down 26 |groundCH=Launch |airCH=60 + Down 26
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|images=BBTag_Heart_SpecialKick.png
|hitbox=
|caption=Now with extra diving
}}<section end="j.214C"/>
|hitboxes=BBTAG_Heart_J236C_Hitbox.png
 
|notes=Minimum Damage 280;
<section begin="j.214C Full"/>{{FrameData-BBTag
}}
|damage=2400|p1=100|p2=85
===Homing Cancel===
|level=4|attribute=P1|guard=All|cancel=|inv=
{{MoveData-BBTag |character=Heart Aino |type=ex
|startup=19|active=6|recovery=Total: Until L|frameAdv=
|input=Homing Cancel |name=Homing Cancel
|blockstun=18|blockstop=0/+9|hitstop=+9|CHstop=+14
|damage= |p1= |p2=
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|level= |cancel=CSP |attribute= |guard= |invuln=
|hitbox=
|startup= |active= |recovery= |onBlock=
}}<section end="j.214C Full"/>
|blockstun= |blockstop= |hitstop= |CHstop=
===j.236C Data===
|groundHit= |airHit= |groundCH= |airCH=
<section begin="j.236C"/>{{AttackData-BBTag
|images=BBTag_Heart_jC.png
|damage=2800|p1=80|p2=85
|hitboxes=
|level=4|attribute=H|guard=High|cancel=|inv=
|notes=
|startup=14|active=Until L|recovery=18L|frameAdv=
}}
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=45 + Down 26|groundCH=Launch|airCH=60 + Down 26
|hitbox=
}}<section end="j.236C"/>
 
<section begin="j.236C Full"/>{{FrameData-BBTag
|damage=2800|p1=80|p2=85
|level=4|attribute=H|guard=High|cancel=|inv=
|startup=14|active=Until L|recovery=18L|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=45 + Down 26|groundCH=Launch|airCH=60 + Down 26
|hitbox=
}}<section end="j.236C Full"/>
===Homing Cancel Data===
<section begin="Homing Cancel"/>{{AttackData-BBTag
|damage=|p1=|p2=
|level=|attribute=|guard=|cancel=CSP|inv=
|startup=|active=|recovery=|frameAdv=
|blockstun=|groundHit=|airHit=|blockstop=
|hitbox=
}}<section end="Homing Cancel"/>
 
<section begin="Homing Cancel Full"/>{{FrameData-BBTag
|damage=|p1=|p2=
|level=|attribute=|guard=|cancel=CSP|inv=
|startup=|active=|recovery=|frameAdv=
|blockstun=|groundHit=|airHit=|blockstop=
|hitbox=
}}<section end="Homing Cancel Full"/>


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=assist
|damage=2000|p1=70|p2=85
|input=5P |name=Iron Fist Punch
|level=4|attribute=B|guard=All|cancel=|inv=
|damage=2000 |p1=70 |p2=85
|startup=(18)+13|active=4|recovery=30|frameAdv=-15
|level=4 |cancel= |attribute=B |guard=All |invuln=
|blockstun=18|blockstop=20|hitstop=+0|CHstop=
|startup=(18)+13 |active=4 |recovery=30 |onBlock=-15
|groundHit=Launch|airHit=70|groundCH=|airCH=
|blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=
|hitbox=
|groundHit=Launch |airHit=70 |groundCH= |airCH=
}}<section end="5P"/>
|images=BBTag_Heart_IronFistPunch.png
 
|hitboxes=BBTAG_Heart_5P_Hitbox.png
<section begin="5P Full"/>{{FrameData-BBTag
|notes=Minimum Damage 100;
|damage=2000|p1=70|p2=85
}}
|level=4|attribute=B|guard=All|cancel=|inv=
===6P===
|startup=(18)+13|active=4|recovery=30|frameAdv=-15
{{MoveData-BBTag |character=Heart Aino |type=assist
|blockstun=18|blockstop=20|hitstop=+0|CHstop=
|input=6P |name=Roz Toxo
|groundHit=Launch|airHit=70|groundCH=|airCH=
|damage=2400 |p1=70 |p2=85
|hitbox=
|level=4 |cancel= |attribute=P |guard=All |invuln=
}}<section end="5P Full"/>
|startup=(18)+28 |active=6 |recovery=Total: 70 |onBlock=-15
===6P Data===
|blockstun=18 |blockstop=0/+9 |hitstop=+9 |CHstop=
<section begin="6P"/>{{AttackData-BBTag
|groundHit=Launch |airHit=60 |groundCH= |airCH=
|damage=2400|p1=70|p2=85
|images=BBTag_Heart_RozToxo.png
|level=4|attribute=P|guard=All|cancel=|inv=
|hitboxes=BBTAG_Heart_6P_Hitbox.png
|startup=(18)+28|active=6|recovery=Total: 70|frameAdv=-15
|notes=Minimum Damage 120;
|blockstun=18|blockstop=0/+9|hitstop=+9|CHstop=
}}
|groundHit=Launch|airHit=60|groundCH=|airCH=
===4P===
|hitbox=
{{MoveData-BBTag |character=Heart Aino |type=assist
}}<section end="6P"/>
|input=4P |name=2B
 
|damage=1500 |p1=70 |p2=80
<section begin="6P Full"/>{{FrameData-BBTag
|level=3 |cancel= |attribute=B |guard=All |invuln=
|damage=2400|p1=70|p2=85
|startup=(18)+10 |active=6 |recovery=28 |onBlock=-17
|level=4|attribute=P|guard=All|cancel=|inv=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=
|startup=(18)+28|active=6|recovery=Total: 70|frameAdv=-15
|groundHit=Launch |airHit=70 |groundCH= |airCH=
|blockstun=18|blockstop=0/+9|hitstop=+9|CHstop=
|images=BBTag_Heart_2B.png
|groundHit=Launch|airHit=60|groundCH=|airCH=
|hitboxes=BBTAG_Heart_4P1_Hitbox.png;BBTAG_Heart_4P2_Hitbox.png;BBTAG_Heart_4P3_Hitbox.png
|hitbox=
|notes=Minimum Damage 75;
}}<section end="6P Full"/>
}}
===4P Data===
<section begin="4P"/>{{AttackData-BBTag
|damage=1500|p1=70|p2=80
|level=3|attribute=B|guard=All|cancel=|inv=
|startup=(18)+10|active=6|recovery=28|frameAdv=-17
|blockstun=16|blockstop=11|hitstop=+0|CHstop=
|groundHit=Launch|airHit=70|groundCH=|airCH=
|hitbox=
}}<section end="4P"/>
 
<section begin="4P Full"/>{{FrameData-BBTag
|damage=1500|p1=70|p2=80
|level=3|attribute=B|guard=All|cancel=|inv=
|startup=(18)+10|active=6|recovery=28|frameAdv=-17
|blockstun=16|blockstop=11|hitstop=+0|CHstop=
|groundHit=Launch|airHit=70|groundCH=|airCH=
|hitbox=
}}<section end="4P Full"/>
==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=super
|damage=5200 [6200]|p1=80|p2=60
|input=236BC |name=Iron Fist Punch of Love
|level=5|attribute=B|guard=All|cancel=|inv=1-16 All
|damage=5200 [6200] |p1=80 |p2=60
|startup=7+(72 Flash)++8|active=12|recovery=39|frameAdv=-19
|level=5 |cancel= |attribute=B |guard=All |invuln=1~16 All
|blockstun=20|blockstop=20|hitstop=-2|CHstop=+3
|startup=7+(72 Flash)+8 |active=12 |recovery=39 |onBlock=-19
|groundHit=Launch|airHit=120 [+ Down 39]|groundCH=Launch|airCH=136 [+ Down 39]
|blockstun=20 |blockstop=20 |hitstop=-2 |CHstop=+3
|hitbox=
|groundHit=Launch |airHit=120 [+ Down 39] |groundCH=Launch |airCH=136 [+ Down 39]
}}<section end="236BC"/>
|images=BBTag_Heart_IronFistPunchOfLove.png
 
|hitboxes=BBTAG_Heart_236BC_Hitbox.png
<section begin="236BC Full"/>{{FrameData-BBTag
|notes=Values in [] are for Enhanced version;Heart immediately enters recovery on hit/block;Minimum Damage 1612 [1798];
|damage=5200 [6200]|p1=80|p2=60
}}
|level=5|attribute=B|guard=All|cancel=|inv=1-16 All
===214BC===
|startup=7+(72 Flash)+8|active=12|recovery=39|frameAdv=-19
{{MoveData-BBTag |character=Heart Aino |type=super
|blockstun=20|blockstop=20|hitstop=-2|CHstop=+3
|input=214BC |name=Amazing Heartful Punch
|groundHit=Launch|airHit=120 [+ Down 39]|groundCH=Launch|airCH=136 [+ Down 39]
|damage=1500, 3500 <1500, 800×14> [1500, 600×22] |p1=80 |p2=60
|hitbox=
|level=5 |cancel= |attribute=B |guard=All |invuln=1~17 All
}}<section end="236BC Full"/>
|startup=4+(44 Flash)4 |active=3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] |recovery=45+8L [<??+51L>] |onBlock=-41
===214BC Data===
|blockstun=20 |blockstop=13, 1×13 [×22] |hitstop=+0 |CHstop=+8
<section begin="214BC"/>{{AttackData-BBTag
|groundHit=Launch |airHit=90, 90 + Down 23×14 [×22] |groundCH=Launch |airCH=106, 106 + Down 23×14 [×22]
|damage=1500, 3500 <1500, 800*14> [1500, 600*22]|p1=80|p2=60 (Once)
|images=BBTag_Heart_AmazingHeartfulPunch.png
|level=5|attribute=B|guard=All|cancel=|inv=1-17 All
|hitboxes=BBTAG_Heart_214BC1_Hitbox.png;BBTAG_Heart_214BC2_Hitbox.png
|startup=4+(44 Flash)4|active=3(7)9 <3(6)3*14> [<3(6)3*14,2*4,1*4>]|recovery=45+8L [<??+51L>]|frameAdv=-41
|notes=Values in [] are for Enhanced version;Values in <> are when first hit successfully hits opponent;Minimum Damage 450, 120×14 (2130) [300, 90×22 (2280)];If first hit whiffs, only does a second hit with base damage 3500 and minimum damage 30% (1050);
|blockstun=20|blockstop=13, 1*13 [*22]|hitstop=+0|CHstop=+8
}}
|groundHit=Launch|airHit=90, 90 + Down 23 *14 [*22]|groundCH=Launch|airCH=106, 106 + Down 23 *14 [*22]
|hitbox=
}}<section end="214BC"/>
 
|level=5
<section begin="214BC Full"/>{{FrameData-BBTag
|damage=1500, 3500 <1500, 800*14> [1500, 600*22]|p1=80|p2=60 (Once)|cancel=|attribute=B|guard=All
|startup=4+(44 Flash)4|active=3(7)9 <3(6)3*14> [<3(6)3*14,2*4,1*4>]|recovery=45+8L [<??+51L>]|frameAdv=-41|inv=1-17 All
|blockstun=20|blockstop=13, 1*13 [*22]|hitstop=+0|CHstop=+8
|groundHit=Launch|airHit=90, 90 + Down 23 *14 [*22]|groundCH=Launch|airCH=106, 106 + Down 23 *14 [*22]
|hitbox=
}}<section end="214BC Full"/>
 
===j.236BC Data===
<section begin="j.236BC"/>{{AttackData-BBTag
|damage=5800, 3000 [6800, 3000]|p1=80|p2=60
|level=5, 4|attribute=H, P|guard=High, All|cancel=|inv=1-4 All
|startup=4+(43 Flash)2|active=Until L(3)3|recovery=15|frameAdv=+1
|blockstun=20|blockstop=13, 0|hitstop=+0|CHstop=+8, +5
|groundHit=Launch|airHit=60 + GBounce, 60|groundCH=Launch|airCH=76 + GBounce, 75
|hitbox=
}}<section end="j.236BC"/>
 
<section begin="j.236BC Full"/>{{FrameData-BBTag
|damage=5800, 3000 [6800, 3000]|p1=80|p2=60
|level=5, 4|attribute=H, P|guard=High, All|cancel=|inv=1-4 All
|startup=4+(43 Flash)2|active=Until L(3)3|recovery=15|frameAdv=+1
|blockstun=20|blockstop=13, 0|hitstop=+0|CHstop=+8, +5
|groundHit=Launch|airHit=60 + GBounce, 60|groundCH=Launch|airCH=76 + GBounce, 75
|hitbox=
}}<section end="j.236BC Full"/>


===Distortion Skill Duo Data===
===j.236BC===
<section begin="Distortion Skill Duo"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=super
|damage=2000 [2500]|p1=100|p2=100
|input=j.236BC |name=Amazing Special Kick
|level=5|attribute=B|guard=All|cancel=|inv=1-13 All
|damage=5800, 3000 [6800, 3000] |p1=80 |p2=60
|startup=1+(93 Flash)+1|active=12|recovery=39 <84>|frameAdv=-30
|level=5, 4 |cancel= |attribute=H, P |guard=High, All |invuln=1~4 All
|blockstun=20|blockstop=20|hitstop=-2|CHstop=+3
|startup=4+(43 Flash)2 |active=Until L(3)3 |recovery=15 |onBlock=+1
|groundHit=Launch|airHit=120 [+ Down 39]|groundCH=Launch|airCH=136 [+ Down 39]
|blockstun=20 |blockstop=13, 0 |hitstop=+0 |CHstop=+8, +5
|hitbox=
|groundHit=Launch |airHit=60 + GBounce, 60 |groundCH=Launch |airCH=76 + GBounce, 75
}}<section end="Distortion Skill Duo"/>
|images=BBTag_Heart_AmazingSpecialKick.png
|caption=Super FOOTDIVE
|hitboxes=BBTAG Heart_J236BC_Hitbox.png
|notes=Values in [] are for Enhanced version;Only does second hit if first hit whiffs;Minimum Damage 1914 [2108];
}}


<section begin="Distortion Skill Duo Full"/>{{FrameData-BBTag
===Distortion Skill Duo===
|damage=2000 [2500]|p1=100|p2=100
{{MoveData-BBTag |character=Heart Aino |type=super
|level=5|attribute=B|guard=All|cancel=|inv=1-13 All
|input=Distortion Skill Duo |name=Iron Fist Punch of Love
|startup=1+(93 Flash)+1|active=12|recovery=39 <84>|frameAdv=-30
|damage=2000 [2500] |p1=100 |p2=100
|blockstun=20|blockstop=20|hitstop=-2|CHstop=+3
|level=5 |cancel= |attribute=B |guard=All |invuln=1~13 All
|groundHit=Launch|airHit=120 [+ Down 39]|groundCH=Launch|airCH=136 [+ Down 39]
|startup=1+(93 Flash)+1 |active=12 |recovery=39 <84> |onBlock=-30
|hitbox=
|blockstun=20 |blockstop=20 |hitstop=-2 |CHstop=+3
}}<section end="Distortion Skill Duo Full"/>
|groundHit=Launch |airHit=120 [+ Down 39] |groundCH=Launch |airCH=136 [+ Down 39]
|images=BBTag_Heart_IronFistPunchOfLove.png
|hitboxes=BBTAG_Heart_DSD_Hitbox.png
|notes=Values in [] are for Enhanced version;Values in <> are on hit;Minimum Damage 2000 [2500];
}}


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Heart Aino |type=astral
|damage=|p1=|p2=
|input=222BC |name=Super Amazing Iron Fist Punch of Love
|level=5|attribute=B|guard=All|cancel=|inv=
|damage= |p1= |p2=
|startup=1+(80 Flash)+3|active=12|recovery=30+8L|frameAdv=-29
|level=5 |cancel= |attribute=B |guard=All |invuln=
|blockstun=20|blockstop=30|hitstop=|CHstop=
|startup=1+(80 Flash)+3 |active=12 |recovery=30+8L |onBlock=-29
|groundHit=|airHit=|groundCH=|airCH=
|blockstun=20 |blockstop=30 |hitstop= |CHstop=
|hitbox=
|groundHit= |airHit= |groundCH= |airCH=
}}<section end="222BC"/>
|images=BBTag_Heart_SuperAmazingIronFistPunchOfLove.png;BBTag_Heart_SuperAmazingIronFistPunchOfLove2.png
|caption=\S P I R I T  B O M B
|hitboxes=BBTAG_Heart_222BC_Hitbox.png
|notes=
}}


<section begin="222BC Full"/>{{FrameData-BBTag
|damage=|p1=|p2=
|level=5|attribute=B|guard=All|cancel=|inv=
|startup=1+(80 Flash)+3|active=12|recovery=30+8L|frameAdv=-29
|blockstun=20|blockstop=30|hitstop=|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="222BC Full"/>
==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 06:08, 19 September 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Heart Portrait.png
Heart Aino 17,000 4F
Backdash Forward Dash Unique Movement Options
21F (1~7F Inv All) Arcana Homing
Homing Cancel
Icon
BBTag Heart Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 12 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Heart 4A.png
BBTAG Heart 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 5 15 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Heart 5A.png
BBTAG Heart 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Heart 5AA.png
BBTAG Heart 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 28 -14 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Heart 5AAA.png
BBTAG Heart 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 10 5 34 -20 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 -4 +1
BBTag Heart 5AAAA.png
BBTAG Heart 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 15 -4 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Heart 2A.png
BBTAG Heart 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2200] All 11 [41] 3 27 -11 [-9] B 10~13 HBP Clash [10~43 HBP Clash] CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 19 [21] 24 [29] 24 [27] 39 [43] 12 +0 [+5] +5 [+10]
Values in [] refer to charged version
On Guard Point, hitstop for Heart and Opponent 19F
BBTag Heart 5B.png
CLA-CLA-CLASH
BBTAG Heart 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 ??+12L - H - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 + GBounce Launch 39 + GBounce 12 +0 +5
BBTag Heart 5BB.png
BBTAG Heart 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 12 3 20 -4 F - P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
BBTag Heart 5BBB.png
Actually a low hit, this catches everyone
BBTAG Heart 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2300] All 12 [33] 3 27 -11 B [7~Active HBP Clash] CS(J)P [CSP] 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [95] 4 18 Launch 26 [55] Launch 41 [70] 12 [20] +0 [+5] +5 [+10]
Values in [] refer to charged version
On Guard Point, hitstop for Heart and Opponent 19F
Can homing cancel on charged hit only
BBTag Heart 2B.png
Fore!
BBTAG Heart 2B1 Hitbox.pngBBTAG Heart 2B2 Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Heart 5C.png
BBTAG Heart 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 3 24 -8 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 12 +0 +5
BBTag Heart 2C.png
BBTAG Heart 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 8 6 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Heart jA.png
BBTAG Heart JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 18 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 29 22 43 11 +0 +2
BBTag Heart jAA.png
BBTAG Heart JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 10 16 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Heart jB.png
BBTAG Heart JB Hitbox.png

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 3 24 - H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 40 24 55 12 +0 +5
BBTag Heart jBB.png
BBTAG Heart JBB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - CSP -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Costs 1 skill gauge if done as a cancel
Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
j.1/4/7C have 1-20F Inv All
BBTag Heart jC.png
We now have FRCs

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1000×2 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3, 4 - 30, Launch 60 - - - - 0, 11, 12 +0
Minimum damage 2000
BBTag Heart 5AAA.pngBBTag Heart 2B.png
  • Front Throw
BBTAG Heart Throw Hitbox.png

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + Down 23 - - - - 0 +0
Minimum damage 2000
BBTag Heart GroundThrow.png
Back Throw
BBTAG Heart Throw Hitbox.png

AD
Heartful Punch
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1500×2 Air Unblockable×2, All 10 2(4)12(7)5 26+8L -39 B 1~27 All - 80×2, 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
Final hit is considered a separate attack with P2: 100%
Minimum Damage 60, 75×2 (210)
BBTag Heart HeartfulPunch.png
BBTAG Heart RA1 Hitbox.pngBBTAG Heart RA2 Hitbox.pngBBTAG Heart RA3 Hitbox.png

j.AD

j.AD
Air Heartful Punch
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100, 1400, 1500 All 7 3(6)12(7)5 Until L+8L - H 1~31 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
Final hit is considered a separate attack with P2: 100%
Minimum Damage 55, 70, 75 (200)
BBTag Heart HeartfulPunch.png
BBTAG Heart RA1 Hitbox.pngBBTAG Heart RA2 Hitbox.pngBBTAG Heart RA3 Hitbox.png

AD > X

AD > X
Followup Attack
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 All 10 3 Until L+14L - H - - 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 42 + Down 33 Launch 56 + Down 33 11 +0 +2
Minimum Damage 80
BBTag Heart HeartfulPunchFollowup.png
BBTAG Heart RAX1 Hitbox.pngBBTAG Heart RAX2 Hitbox.png

Skills

236A

236A
A Iron Fist Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 20 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 28 30 33 44 11 +0 +2
Goes into first frame of recovery (20F) on hit/block
Minimum Damage 100
BBTag Heart IronFistPunch.png
BBTAG Heart 236A Hitbox.png

236B

236B
B Iron Fist Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 25 6 20 -2 B 7~18 HBP Clash P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 18 +0 +5
On Guard Point, hitstop for Heart and Opponent 19F
Goes into first frame of recovery (20F) on hit/block
Minimum Damage 115
BBTag Heart IronFistPunch.png
BBTAG Heart 236A Hitbox.png

214A

214A
Roz Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 51 300 Total: 51 +25 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 22 41 0/+9 +9 +11
Minimum Damage 75
BBTag Heart RozSfaira.png
BBTAG Heart 214A Hitbox.png

j.214A

j.214A
Air Roz Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 51 300 Total: Until L+0L - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 22 41 0/+9 +9 +11
Minimum Damage 75
BBTag Heart RozSfaira.png
BBTAG Heart 214A Hitbox.png

214B

214B
Tria Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 61 P(3)P(3)P Total: 70 +22 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 17 27 22 41 0/+9 +9 +11
Each P in active frames represents a projectile spawned
Each shot is active for 300F
Minimum Damage 75×3 (225)
BBTag Heart TriaSfaira.png
BBTAG Heart 214B Hitbox.png

j.214B

j.214B
Air Tria Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 61 P(3)P(3)P Total: Until L+0L - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 17 27 22 41 0/+9 +9 +11
Each P in active frames represents a projectile spawned
Each shot is active for 300F
Minimum Damage 75×3 (225)
BBTag Heart TriaSfaira.png
BBTAG Heart 214B Hitbox.png

j.236A

j.236A
A Special Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 14 Until L 18L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 30 Launch 44 11 +0 +2
Minimum Damage 110
BBTag Heart SpecialKick.png
DIVEKICK!
BBTAG Heart J236A Hitbox.png

j.236B

j.236B
B Special Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 23 Until L 21L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 30 + Down 26 Launch 45 + Down 26 12 +0 +5
Minimum Damage 110
BBTag Heart SpecialKick.png
BBTAG Heart J236A Hitbox.png

Projectile Clash

Projectile Clash
Roz Sfaira (from clash)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All - 300 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 22 41 0/+9 +9 +11
Minimum Damage 60
BBTAG Heart RozSfaira.png
Clash Projectile
BBTAG Heart ClashOrb Hitbox.png

Extra Skills

236C

236C
EX Iron Fist Punch
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All 13 8 20 -2 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29 + WBounce 40 Launch 44 + WBounce 40 20 +5 +10
Minimum Damage 260
BBTag Heart IronFistPunch.png
BBTAG Heart 236C Hitbox.png

214C

214C
Roz Toxo
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 19 6 Total: 46 0 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 0/+9 +9 +14
Minimum Damage 240
BBTag Heart RozToxo.png
BBTAG Heart 214C Hitbox.png

j.214C

j.214C
Air Roz Toxo
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 19 6 Total: Until L - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 0/+9 +9 +14
Minimum Damage 240
BBTag Heart RozToxo.png
BBTAG Heart 214C Hitbox.png

j.236C

j.236C
EX Special Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2800 High 14 Until L 18L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 45 + Down 26 Launch 60 + Down 26 12 +0 +5
Minimum Damage 280
BBTag Heart SpecialKick.png
Now with extra diving
BBTAG Heart J236C Hitbox.png

Homing Cancel

Homing Cancel
Homing Cancel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - CSP -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Heart jC.png

Partner Skills

5P

5P
Iron Fist Punch
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 4 30 -15 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 70 - - 20 +0 -
Minimum Damage 100
BBTag Heart IronFistPunch.png
BBTAG Heart 5P Hitbox.png

6P

6P
Roz Toxo
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All (18)+28 6 Total: 70 -15 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 0/+9 +9 -
Minimum Damage 120
BBTag Heart RozToxo.png
BBTAG Heart 6P Hitbox.png

4P

4P
2B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+10 6 28 -17 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 70 - - 11 +0 -
Minimum Damage 75
BBTag Heart 2B.png
BBTAG Heart 4P1 Hitbox.pngBBTAG Heart 4P2 Hitbox.pngBBTAG Heart 4P3 Hitbox.png

Distortion Skills

236BC

236BC
Iron Fist Punch of Love
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5200 [6200] All 7+(72 Flash)+8 12 39 -19 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
Values in [] are for Enhanced version
Heart immediately enters recovery on hit/block
Minimum Damage 1612 [1798]
BBTag Heart IronFistPunchOfLove.png
BBTAG Heart 236BC Hitbox.png

214BC

214BC
Amazing Heartful Punch
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 3500 <1500, 800×14> [1500, 600×22] All 4+(44 Flash)4 3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] 45+8L [<??+51L>] -41 B 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 90, 90 + Down 23×14 [×22] Launch 106, 106 + Down 23×14 [×22] 13, 1×13 [×22] +0 +8
Values in [] are for Enhanced version
Values in <> are when first hit successfully hits opponent
Minimum Damage 450, 120×14 (2130) [300, 90×22 (2280)]
If first hit whiffs, only does a second hit with base damage 3500 and minimum damage 30% (1050)
BBTag Heart AmazingHeartfulPunch.png
BBTAG Heart 214BC1 Hitbox.pngBBTAG Heart 214BC2 Hitbox.png

j.236BC

j.236BC
Amazing Special Kick
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5800, 3000 [6800, 3000] High, All 4+(43 Flash)2 Until L(3)3 15 +1 H, P 1~4 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5, 4 20 Launch 60 + GBounce, 60 Launch 76 + GBounce, 75 13, 0 +0 +8, +5
Values in [] are for Enhanced version
Only does second hit if first hit whiffs
Minimum Damage 1914 [2108]
BBTag Heart AmazingSpecialKick.png
Super FOOTDIVE
BBTAG Heart J236BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Iron Fist Punch of Love
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(93 Flash)+1 12 39 <84> -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
Values in [] are for Enhanced version
Values in <> are on hit
Minimum Damage 2000 [2500]
BBTag Heart IronFistPunchOfLove.png
BBTAG Heart DSD Hitbox.png

Astral Heat

222BC

222BC
Super Amazing Iron Fist Punch of Love
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(80 Flash)+3 12 30+8L -29 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 30 - -
BBTag Heart SuperAmazingIronFistPunchOfLove.pngBBTag Heart SuperAmazingIronFistPunchOfLove2.png
S P I R I T B O M B
BBTAG Heart 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

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