BBTag/Jubei/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Jubei|image=BBTag_Jubei_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=BBTag/Jubei|videos= |discord= }}<section end=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 26: Line 22:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCF_Jubei_5A.png
  |images=BBTag_Jubei_4A.png
  |hitboxes=BBTAG_Jubei_4A_Hitbox.png
  |hitboxes=BBTAG_Jubei_4A_Hitbox.png
  |notes=
  |notes=
Line 38: Line 34:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Jubei_5B.png
  |images=BBTag_Jubei_5A.png
  |hitboxes=BBTAG_Jubei_5A_Hitbox.png
  |hitboxes=BBTAG_Jubei_5A_Hitbox.png
  |notes=
  |notes=
Line 50: Line 46:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17, 27 |groundCH=22 |airCH=31, 41
  |groundHit=17 |airHit=17, 27 |groundCH=22 |airCH=31, 41
  |images=BBCF_Jubei_5C.png
  |images=BBTag_Jubei_5AA.png
  |hitboxes=BBTAG_Jubei_5AA1_Hitbox.png;BBTAG_Jubei_5AA2_Hitbox.png
  |hitboxes=BBTAG_Jubei_5AA1_Hitbox.png;BBTAG_Jubei_5AA2_Hitbox.png
  |notes=
  |notes=
Line 62: Line 58:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=27 + GBounce |groundCH=22 |airCH=41 + GBounce
  |groundHit=17 |airHit=27 + GBounce |groundCH=22 |airCH=41 + GBounce
  |images=BBCF_Jubei_6C.png
  |images=BBTag_Jubei_5AAA.png
  |hitboxes=BBTAG_Jubei_5AAA_Hitbox.png
  |hitboxes=BBTAG_Jubei_5AAA_Hitbox.png
  |notes=
  |notes=
Line 75: Line 71:
  |blockstun=18 |blockstop=0/+12 |hitstop=+24 |CHstop=+29
  |blockstun=18 |blockstop=0/+12 |hitstop=+24 |CHstop=+29
  |groundHit=19 |airHit=19 |groundCH=24 |airCH=34
  |groundHit=19 |airHit=19 |groundCH=24 |airCH=34
  |images=BBCF_Jubei_5D.png
  |images=BBTag_Jubei_5AAAA.png
|caption=This may be the closest we'll ever get to having Sho in the game
  |hitboxes=BBTAG_Jubei_5AAAA_Hitbox.png
  |hitboxes=BBTAG_Jubei_5AAAA_Hitbox.png
  |notes=
  |notes=
Line 87: Line 84:
  |blockstun=14 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=14 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Jubei_2B.png
  |images=BBTag_Jubei_2A.png
|caption=Go for the toes
  |hitboxes=BBTAG_Jubei_2A_Hitbox.png
  |hitboxes=BBTAG_Jubei_2A_Hitbox.png
  |notes=
  |notes=
Line 99: Line 97:
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |images=BBCF_Jubei_FissuringSlash.png
  |images=BBTag_Jubei_5B.png
  |hitboxes=BBTAG_Jubei_5B1_Hitbox.png;BBTAG_Jubei_5B2_Hitbox.png
  |hitboxes=BBTAG_Jubei_5B1_Hitbox.png;BBTAG_Jubei_5B2_Hitbox.png
  |notes=
  |notes=
Line 111: Line 109:
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |images=BBCF_Jubei_FissuringSlash.png
  |images=BBTag_Jubei_5B.png
  |hitboxes=BBTAG_Jubei_5BB1_Hitbox.png;BBTAG_Jubei_5BB2_Hitbox.png
  |hitboxes=BBTAG_Jubei_5BB1_Hitbox.png;BBTAG_Jubei_5BB2_Hitbox.png
  |notes=
  |notes=
Line 123: Line 121:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCF_Jubei_FissuringSlash2.png
  |images=BBTag_Jubei_5BBB.png
|caption=FUR-SERKER BARRAGE
  |hitboxes=BBTAG_Jubei_5BBB_Hitbox.png
  |hitboxes=BBTAG_Jubei_5BBB_Hitbox.png
  |notes=
  |notes=
Line 135: Line 134:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=28 |groundCH=Launch |airCH=43
  |groundHit=Launch |airHit=28 |groundCH=Launch |airCH=43
  |images=BBCF_Jubei_2C.png
  |images=BBTag_Jubei_2B.png
  |hitboxes=BBTAG_Jubei_2B1_Hitbox.png;BBTAG_Jubei_2B2_Hitbox.png
  |hitboxes=BBTAG_Jubei_2B1_Hitbox.png;BBTAG_Jubei_2B2_Hitbox.png
  |notes=
  |notes=
Line 147: Line 146:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=BBCF_Jubei_Crush_Trigger.png
  |images=BBTag_Jubei_5C.png
  |hitboxes=BBTAG_Jubei_5C_Hitbox.png
  |hitboxes=BBTAG_Jubei_5C_Hitbox.png
  |notes=
  |notes=
Line 159: Line 158:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=19, Launch |airHit=40 + Down 23, 40 |groundCH=24, Launch |airCH=55 + Down 23, 55
  |groundHit=19, Launch |airHit=40 + Down 23, 40 |groundCH=24, Launch |airCH=55 + Down 23, 55
  |images=BBCF_Jubei_6B_Attack.png
  |images=BBTag_Jubei_2C.png
|caption=Let us begin the Wakanda loops
  |hitboxes=BBTAG_Jubei_2C1_Hitbox.png;BBTAG_Jubei_2C2_Hitbox.png
  |hitboxes=BBTAG_Jubei_2C1_Hitbox.png;BBTAG_Jubei_2C2_Hitbox.png
  |notes=
  |notes=
Line 171: Line 171:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |images=BBCF_Jubei_j.C.png
  |images=BBTag_Jubei_jA.png
  |hitboxes=BBTAG_Jubei_JA1_Hitbox.png;BBTAG_Jubei_JA2_Hitbox.png
  |hitboxes=BBTAG_Jubei_JA1_Hitbox.png;BBTAG_Jubei_JA2_Hitbox.png
  |notes=
  |notes=
Line 183: Line 183:
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |images=BBCF_Jubei_FissuringSlash.png
  |images=BBTag_Jubei_5B.png
|caption=FUR-SERKER BARRAGE; midair version.
  |hitboxes=BBTAG_Jubei_JB1_Hitbox.png;BBTAG_Jubei_JB2_Hitbox.png
  |hitboxes=BBTAG_Jubei_JB1_Hitbox.png;BBTAG_Jubei_JB2_Hitbox.png
  |notes=
  |notes=
Line 195: Line 196:
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |blockstun=14 |blockstop=7 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |groundHit=19 |airHit=21 |groundCH=24 |airCH=36
  |images=BBCF_Jubei_FissuringSlash.png
  |images=BBTag_Jubei_5B.png
  |hitboxes=BBTAG_Jubei_JBB1_Hitbox.png;BBTAG_Jubei_JBB2_Hitbox.png
  |hitboxes=BBTAG_Jubei_JBB1_Hitbox.png;BBTAG_Jubei_JBB2_Hitbox.png
  |notes=
  |notes=
Line 207: Line 208:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCF_Jubei_FissuringSlash2.png
  |images=BBTag_Jubei_5BBB.png
  |hitboxes=BBTAG_Jubei_JBBB_Hitbox.png
  |hitboxes=BBTAG_Jubei_JBBB_Hitbox.png
  |notes=
  |notes=
Line 218: Line 219:
  |startup=16 |active=Until L [(25)3] |recovery=33 [25] |onBlock=-3~-8
  |startup=16 |active=Until L [(25)3] |recovery=33 [25] |onBlock=-3~-8
  |blockstun=18 |blockstop=0/+12 |hitstop=0/+24, 0/+12 |CHstop=+29, +17
  |blockstun=18 |blockstop=0/+12 |hitstop=0/+24, 0/+12 |CHstop=+29, +17
  |groundHit=19 |airHit=19 + Slide 20 |groundCH=24 |airCH=34 + Slide 20
  |groundHit=19 |airHit=19 + Slide |groundCH=24 |airCH=34 + Slide
  |images=BBCF_Jubei_jD.png
  |images=BBTag_Jubei_jC.png
  |hitboxes=BBTAG_Jubei_JC_Hitbox.png
  |hitboxes=BBTAG_Jubei_JC_Hitbox.png
  |notes=
  |notes=Maximum Slide duration 20F;
}}
}}


Line 233: Line 234:
  |blockstun= |blockstop= |hitstop=0, 8 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 8 |CHstop=+0
  |groundHit=Launch 60 + Down 23|airHit= |groundCH= |airCH=
  |groundHit=Launch 60 + Down 23|airHit= |groundCH= |airCH=
  |images=BBCF_Jubei_GroundThrow.png
  |images=BBTag_Jubei_GroundThrow.png
  |hitboxes=BBTAG_Jubei_Throw_Hitbox.png
  |hitboxes=BBTAG_Jubei_Throw_Hitbox.png
  |notes=Minimum Damage 2000;
  |notes=Minimum Damage 2000;
Line 245: Line 246:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60, 60 + Down 23 |groundCH=Launch |airCH=75, 75 + Down 23
  |groundHit=Launch |airHit=60, 60 + Down 23 |groundCH=Launch |airCH=75, 75 + Down 23
  |images=BBCF_Jubei_FissuringImpact.png
  |images=BBTag_Jubei_FissuringImpact.png
  |hitboxes=BBTAG_Jubei_RA1_Hitbox.png;BBTAG_Jubei_RA2_Hitbox.png
  |hitboxes=BBTAG_Jubei_RA1_Hitbox.png;BBTAG_Jubei_RA2_Hitbox.png
  |notes=
  |notes=Minimum Damage 85×2 (170);
}}
}}
===j.AD===
===j.AD===
Line 257: Line 258:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60, 60 + Down 23 |groundCH=Launch |airCH=75, 75 + Down 23
  |groundHit=Launch |airHit=60, 60 + Down 23 |groundCH=Launch |airCH=75, 75 + Down 23
  |images=BBCF_Jubei_FissuringImpact.png
  |images=BBTag_Jubei_FissuringImpact.png
  |hitboxes=BBTAG_Jubei_RA1_Hitbox.png;BBTAG_Jubei_RA2_Hitbox.png
  |hitboxes=BBTAG_Jubei_RA1_Hitbox.png;BBTAG_Jubei_RA2_Hitbox.png
  |notes=
  |notes=Minimum Damage 85×2 (170);
}}
}}


==Skills==
==Skills==
===236A and 5B > 6A===
===236A===
{{MoveData-BBTag |character=Jubei |type=special
{{MoveData-BBTag |character=Jubei |type=special
  |input=236A and 5B > 6A |name=First Form: Shadow Wolf
  |input=236A |name=First Form: Shadow Wolf
  |damage=2000 |p1=90 |p2=85
  |damage=2000 |p1=90 |p2=85
  |level=4 |cancel= |attribute=F |guard=Low |invuln=
  |level=4 |cancel= |attribute=F |guard=Low |invuln=
Line 271: Line 272:
  |blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCF_Jubei_ShadowWolf.png
  |images=BBTag_Jubei_FirstFormShadowWolf.png
|caption=Sweep the legs
  |hitboxes=BBTAG_Jubei_236A_Hitbox.png
  |hitboxes=BBTAG_Jubei_236A_Hitbox.png
  |notes=
  |notes=Minimum Damage 100;
}}
===5B > 6A===
{{MoveData-BBTag |character=Jubei |type=special
|input=5B > 6A |name=First Form: Shadow Wolf
|damage=2000 |p1=90 |p2=85
|level=4 |cancel= |attribute=F |guard=Low |invuln=
|startup=13 |active=2 |recovery=21 |onBlock=-4
|blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBTag_Jubei_FirstFormShadowWolf.png
|caption=Sweep the legs
|hitboxes=BBTAG_Jubei_236A_Hitbox.png
|notes=Minimum Damage 100;
}}
}}
===j.B > 6A===
===j.B > 6A===
Line 283: Line 298:
  |blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=20 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCF_Jubei_ShadowWolf.png
  |images=BBTag_Jubei_FirstFormShadowWolf.png
|caption=Sweep the legs
  |hitboxes=BBTAG_Jubei_236A_Hitbox.png
  |hitboxes=BBTAG_Jubei_236A_Hitbox.png
  |notes=
  |notes=Minimum Damage 100;
}}
===214A===
{{MoveData-BBTag |character=Jubei |type=special
|input=214A |name=Second Form: Demon Fox
|damage=1800 |p1=80 |p2=85
|level=4 |cancel= |attribute=H |guard=High |invuln=
|startup=25 |active=3 |recovery=9+11L |onBlock=-4
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=23 |airHit=40 + Slide + Down 10 |groundCH=28 |airCH=55 + Slide + Down 10
|images=BBTag_Jubei_SecondFormDemonFox.png
|caption=Slash the head
|hitboxes=BBTAG_Jubei_214A_Hitbox.png
|notes=Minimum Damage 90;Maximum Slide duration 1F;
}}
}}
===214A and 5B > 4A===
===5B > 4A===
{{MoveData-BBTag |character=Jubei |type=special
{{MoveData-BBTag |character=Jubei |type=special
  |input=214A and 5B > 4A |name=Second Form: Demon Fox
  |input=5B > 4A |name=Second Form: Demon Fox
  |damage=1800 |p1=80 |p2=85
  |damage=1800 |p1=80 |p2=85
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |startup=25 |active=3 |recovery=9+11L |onBlock=-4
  |startup=25 |active=3 |recovery=9+11L |onBlock=-4
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=23 |airHit=40 + Slide 1 + Down 23 |groundCH=28 |airCH=55 + Slide 1 + Down 23
  |groundHit=23 |airHit=40 + Slide + Down 10 |groundCH=28 |airCH=55 + Slide + Down 10
  |images=BBCF_Jubei_DemonFox.png
  |images=BBTag_Jubei_SecondFormDemonFox.png
|caption=Slash the head
  |hitboxes=BBTAG_Jubei_214A_Hitbox.png
  |hitboxes=BBTAG_Jubei_214A_Hitbox.png
  |notes=
  |notes=Minimum Damage 90;Maximum Slide duration 1F;
}}
}}
===j.B > 4A===
===j.B > 4A===
Line 306: Line 336:
  |startup=18 |active=3 |recovery=12+9L |onBlock=
  |startup=18 |active=3 |recovery=12+9L |onBlock=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=23 |airHit=40 + Slide 1 + Down 23 |groundCH=28 |airCH=55 + Slide 1 + Down 23
  |groundHit=23 |airHit=40 + Slide + Down 10 |groundCH=28 |airCH=55 + Slide + Down 10
  |images=BBCF_Jubei_DemonFox.png
  |images=BBTag_Jubei_SecondFormDemonFox.png
|caption=Slash the head
  |hitboxes=BBTAG_Jubei_214A_Hitbox.png
  |hitboxes=BBTAG_Jubei_214A_Hitbox.png
  |notes=
  |notes=Minimum Damage 90;Maximum Slide duration 1F;
}}
}}


===214B and 5B > 4B===
===214B===
{{MoveData-BBTag |character=Jubei |type=special
|input=214B |name=Third Form: Wild Lion
|damage=500×7, 1500 |p1=80 |p2=95×8
|level=3 |cancel= |attribute=H*7, B |guard=All |invuln=
|startup=22 |active=3×7(8)4 |recovery=24 |onBlock=-11
|blockstun=16 |blockstop=1×4, 11 |hitstop=-1×4, +0 |CHstop=-1×4, +2
|groundHit=17×4, Launch |airHit=60 + Down 23×4, 60 |groundCH=22×4, Launch |airCH=74 + Down 23×4, 74
|images=BBTag_Jubei_ThirdFormWildLion.png
|caption=Ghetto Spin dash
|hitboxes=BBTAG_Jubei_214B_Hitbox.png
|notes=Minimum Damage 25×7, 75 (250);
}}
===5B > 4B===
{{MoveData-BBTag |character=Jubei |type=special
{{MoveData-BBTag |character=Jubei |type=special
  |input=214B and 5B > 4B |name=Third Form: Wild Lion
  |input=5B > 4B |name=Third Form: Wild Lion
  |damage=500×7, 1500 |p1=80 |p2=95×8
  |damage=500×7, 1500 |p1=80 |p2=95×8
  |level=3 |cancel= |attribute=H*7, B |guard=All |invuln=
  |level=3 |cancel= |attribute=H*7, B |guard=All |invuln=
Line 320: Line 364:
  |blockstun=16 |blockstop=1×4, 11 |hitstop=-1×4, +0 |CHstop=-1×4, +2
  |blockstun=16 |blockstop=1×4, 11 |hitstop=-1×4, +0 |CHstop=-1×4, +2
  |groundHit=17×4, Launch |airHit=60 + Down 23×4, 60 |groundCH=22×4, Launch |airCH=74 + Down 23×4, 74
  |groundHit=17×4, Launch |airHit=60 + Down 23×4, 60 |groundCH=22×4, Launch |airCH=74 + Down 23×4, 74
  |images=BBCF_Jubei_WildLion.png
  |images=BBTag_Jubei_ThirdFormWildLion.png
|caption=Ghetto Spin dash
  |hitboxes=BBTAG_Jubei_214B_Hitbox.png
  |hitboxes=BBTAG_Jubei_214B_Hitbox.png
  |notes=
  |notes=Minimum Damage 25×7, 75 (250);
}}
}}
===j.B > 4B===
===j.B > 4B===
Line 332: Line 377:
  |blockstun=16 |blockstop=1×N, 11 |hitstop=-1×N, +0 |CHstop=-1×N, +2
  |blockstun=16 |blockstop=1×N, 11 |hitstop=-1×N, +0 |CHstop=-1×N, +2
  |groundHit=17×N, Launch |airHit=60 + Down 23×N, 60 |groundCH=22×N, Launch |airCH=74 + Down 23×N, 74
  |groundHit=17×N, Launch |airHit=60 + Down 23×N, 60 |groundCH=22×N, Launch |airCH=74 + Down 23×N, 74
  |images=BBCF_Jubei_WildLion.png
  |images=BBTag_Jubei_ThirdFormWildLion.png
|caption=Ghetto Spin dash
  |hitboxes=BBTAG_Jubei_214B_Hitbox.png
  |hitboxes=BBTAG_Jubei_214B_Hitbox.png
  |notes=
  |notes=Minimum Damage 25×N, 75;
}}
}}
===236B===
===236B===
Line 344: Line 390:
  |blockstun=20 |blockstop=20 [20/+6] |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 [20/+6] |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |images=BBCF_Jubei_BlackPanther.png
  |images=BBTag_Jubei_FourthFormBlackPanther.png
|caption=Send them to the air with style
  |hitboxes=BBTAG_Jubei_236B_Hitbox.png
  |hitboxes=BBTAG_Jubei_236B_Hitbox.png
  |notes=Values in [ ] are for max charge version;
  |notes=Values in [ ] are for max charge version;Minimum Damage 120 [144];
}}
}}
===5B > 6B===
===5B > 6B===
Line 356: Line 403:
  |blockstun=20 |blockstop=20 [20/+6] |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 [20/+6] |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |images=BBCF_Jubei_BlackPanther.png
  |images=BBTag_Jubei_FourthFormBlackPanther.png
|caption=Send them to the air with style
  |hitboxes=BBTAG_Jubei_236B_Hitbox.png
  |hitboxes=BBTAG_Jubei_236B_Hitbox.png
  |notes=Values in [ ] are for max charge version;
  |notes=Values in [ ] are for max charge version;Minimum Damage 120 [144];
}}
}}
===j.B > 6B===
===j.B > 6B===
Line 368: Line 416:
  |blockstun=20 |blockstop=20 [20/+6] |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 [20/+6] |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |images=BBCF_Jubei_BlackPanther.png
  |images=BBTag_Jubei_FourthFormBlackPanther.png
|caption=Send them to the air with style
  |hitboxes=BBTAG_Jubei_236B_Hitbox.png
  |hitboxes=BBTAG_Jubei_236B_Hitbox.png
  |notes=Values in [ ] are for max charge version;
  |notes=Values in [ ] are for max charge version;Minimum Damage 120 [144];
}}
}}
===66===
===66===
Line 381: Line 430:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Jubei_SneakBehind.png
  |images=BBTag_Jubei_SneakBehind.png
|caption=Whoops, excuse me
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 391: Line 441:
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 + Slide 10×3, 40 |groundCH=Launch |airCH=55 + Slide 10×3, 55
  |groundHit=Launch |airHit=40 + Slide×3, 40 |groundCH=Launch |airCH=55 + Slide×3, 55
  |images=BBTag_Jubei_ShiranuiSteelA.png
  |images=BBTag_Jubei_ShiranuiSteelA.png
|caption=The A versions travel in straight lines at different heights
  |hitboxes=BBTAG_Jubei_J214A_Hitbox.png
  |hitboxes=BBTAG_Jubei_J214A_Hitbox.png
  |notes=
  |notes=Minimum Damage 40×4 [160];Maximum Slide duration 10F;
}}
}}
===j.214A===
===j.214A===
Line 403: Line 454:
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 + Slide 10×3, 40 |groundCH=Launch |airCH=55 + Slide 10×3, 55
  |groundHit=Launch |airHit=40 + Slide×3, 40 |groundCH=Launch |airCH=55 + Slide×3, 55
  |images=BBTag_Jubei_ShiranuiSteelA.png
  |images=BBTag_Jubei_ShiranuiSteelA.png
|caption=The A versions travel in straight lines at different heights
  |hitboxes=BBTAG_Jubei_J214A_Hitbox.png
  |hitboxes=BBTAG_Jubei_J214A_Hitbox.png
  |notes=
  |notes=Minimum Damage 40×4 [160];Maximum Slide duration 10F;
}}
}}
===j.236B===
===j.236B===
Line 415: Line 467:
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 + Slide 10×3, 40 |groundCH=Launch |airCH=55 + Slide 10×3, 55
  |groundHit=Launch |airHit=40 + Slide×3, 40 |groundCH=Launch |airCH=55 + Slide×3, 55
  |images=BBTag_Jubei_ShiranuiSteelB.png
  |images=BBTag_Jubei_ShiranuiSteelB.png
|caption=The B versions travel in different zig-zag patterns
  |hitboxes=BBTAG_Jubei_J214B_Hitbox.png
  |hitboxes=BBTAG_Jubei_J214B_Hitbox.png
  |notes=
  |notes=Minimum Damage 40×4 [160];Maximum Slide duration 10F;
}}
}}
===j.214B===
===j.214B===
Line 427: Line 480:
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |startup=29 |active=10×4 |recovery=Total: 81 |onBlock=-2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 + Slide 10×3, 40 |groundCH=Launch |airCH=55 + Slide 10×3, 55
  |groundHit=Launch |airHit=40 + Slide×3, 40 |groundCH=Launch |airCH=55 + Slide×3, 55
  |images=BBTag_Jubei_ShiranuiSteelB.png
  |images=BBTag_Jubei_ShiranuiSteelB.png
|caption=The B versions travel in different zig-zag patterns
  |hitboxes=BBTAG_Jubei_J214B_Hitbox.png
  |hitboxes=BBTAG_Jubei_J214B_Hitbox.png
  |notes=
  |notes=Minimum Damage 40×4 [160];Maximum Slide duration 10F;
}}
}}
===22A===
===22A===
Line 440: Line 494:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Jubei_6A.png
  |images=BBTag_Jubei_TwilightTigerA.png
  |hitboxes=BBTAG_Jubei_22A_Hitbox.png
  |hitboxes=BBTAG_Jubei_22A_Hitbox.png
  |notes=On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F;
  |notes=On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F;
Line 452: Line 506:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBCF_Jubei_6A_Attack.png
  |images=BBTag_Jubei_TwilightTigerAttackA.png
  |hitboxes=BBTAG_Jubei_22A2_Hitbox.png
  |hitboxes=BBTAG_Jubei_22A2_Hitbox.png
  |notes=
  |notes=Minimum Damage 75;
}}
}}
===22B===
===22B===
Line 464: Line 518:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Jubei_6B.png
  |images=BBTag_Jubei_TwilightTigerB.png
  |hitboxes=BBTAG_Jubei_22B_Hitbox.png
  |hitboxes=BBTAG_Jubei_22B_Hitbox.png
|caption=And the award for the most useless counter goes to...
  |notes=On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F;
  |notes=On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F;
}}
}}
Line 476: Line 531:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0
  |groundHit=19, Launch |airHit=40 + Down 23, 40 |groundCH=24, Launch |airCH=55 + Down 23, 55
  |groundHit=19, Launch |airHit=40 + Down 23, 40 |groundCH=24, Launch |airCH=55 + Down 23, 55
  |images=BBCF_Jubei_6B_Attack.png
  |images=BBTag_Jubei_TwilightTigerAttackB.png
  |hitboxes=BBTAG_Jubei_22B2_Hitbox.png;BBTAG_Jubei_22B3_Hitbox.png
  |hitboxes=BBTAG_Jubei_22B2_Hitbox.png;BBTAG_Jubei_22B3_Hitbox.png
  |notes=
  |notes=Minimum Damage 50×2 [100];
}}
}}


==Extra Skills==
==Extra Skills==
===236C and 5B > 6C===
===236C===
{{MoveData-BBTag |character=Jubei |type=ex
|input=236C |name=EX First Form: Shadow Wolf
|damage=2200 |p1=90 |p2=75
|level=4 |cancel= |attribute=F |guard=Low |invuln=
|startup=9 |active=2 |recovery=27 |onBlock=-5
|blockstun=24 |blockstop=20 |hitstop=+0 |CHstop=+5
|groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75
|images=BBTag_Jubei_FirstFormShadowWolf.png
|hitboxes=BBTAG_Jubei_236C_Hitbox.png
|notes=Minimum Damage 220;
}}
==Extra Skills==
===5B > 6C===
{{MoveData-BBTag |character=Jubei |type=ex
{{MoveData-BBTag |character=Jubei |type=ex
  |input=236C and 5B > 6C |name=EX First Form: Shadow Wolf
  |input=5B > 6C |name=EX First Form: Shadow Wolf
  |damage=2200 |p1=90 |p2=75
  |damage=2200 |p1=90 |p2=75
  |level=4 |cancel= |attribute=F |guard=Low |invuln=
  |level=4 |cancel= |attribute=F |guard=Low |invuln=
Line 490: Line 558:
  |blockstun=24 |blockstop=20 |hitstop=+0 |CHstop=+5
  |blockstun=24 |blockstop=20 |hitstop=+0 |CHstop=+5
  |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75
  |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75
  |images=BBCF_Jubei_ShadowWolf.png
  |images=BBTag_Jubei_FirstFormShadowWolf.png
  |hitboxes=BBTAG_Jubei_236C_Hitbox.png
  |hitboxes=BBTAG_Jubei_236C_Hitbox.png
  |notes=
  |notes=Minimum Damage 220;
}}
}}
===j.B > 6C===
===j.B > 6C===
Line 502: Line 570:
  |blockstun=24 |blockstop=20 |hitstop=+0 |CHstop=+5
  |blockstun=24 |blockstop=20 |hitstop=+0 |CHstop=+5
  |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75
  |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75
  |images=BBCF_Jubei_ShadowWolf.png
  |images=BBTag_Jubei_FirstFormShadowWolf.png
  |hitboxes=BBTAG_Jubei_236C_Hitbox.png
  |hitboxes=BBTAG_Jubei_236C_Hitbox.png
  |notes=
  |notes=Minimum Damage 220;
}}
}}
===214C===
===214C===
Line 513: Line 581:
  |startup=20 |active=3 |recovery=9+11L |onBlock=-4
  |startup=20 |active=3 |recovery=9+11L |onBlock=-4
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=23 |airHit=40 + Slide 1 + Down 23 |groundCH=28 |airCH=55 + Slide 1 + Down 23
  |groundHit=23 |airHit=40 + Slide + Down 10 |groundCH=28 |airCH=55 + Slide + Down 10
  |images=BBCF_Jubei_DemonFox.png
|images=BBTag_Jubei_SecondFormDemonFox.png
|caption=DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
|hitboxes=BBTAG_Jubei_214C_Hitbox.png
|notes=Minimum Damage 198;Maximum Slide duration 1F;
}}
===5B > 4C===
{{MoveData-BBTag |character=Jubei |type=ex
|input=5B > 4C |name=Followup EX Second Form: Demon Fox
|damage=1980 |p1=80 |p2=85
|level=4 |cancel= |attribute=H |guard=High |invuln=
|startup=14 |active=3 |recovery=12 |onBlock=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=23 |airHit=40 + Slide + Down 10 |groundCH=28 |airCH=55 + Slide + Down 10
  |images=BBTag_Jubei_SecondFormDemonFox.png
|caption=DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
  |hitboxes=BBTAG_Jubei_214C_Hitbox.png
  |hitboxes=BBTAG_Jubei_214C_Hitbox.png
  |notes=
  |notes=Minimum Damage 198;Maximum Slide duration 1F;
}}
}}
===5B > 4C and j.B > 4C===
===j.B > 4C===
{{MoveData-BBTag |character=Jubei |type=ex
{{MoveData-BBTag |character=Jubei |type=ex
  |input=5B > 4C and j.B > 4C |name=Followup EX Second Form: Demon Fox
  |input=j.B > 4C |name=Followup EX Second Form: Demon Fox
  |damage=1980 |p1=80 |p2=85
  |damage=1980 |p1=80 |p2=85
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |startup=14 |active=3 |recovery=12 |onBlock=
  |startup=14 |active=3 |recovery=12 |onBlock=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=23 |airHit=40 + Slide 1 + Down 23 |groundCH=28 |airCH=55 + Slide 1 + Down 23
  |groundHit=23 |airHit=40 + Slide + Down 23 |groundCH=28 |airCH=55 + Slide + Down 10
  |images=BBCF_Jubei_DemonFox.png
  |images=BBTag_Jubei_SecondFormDemonFox.png
|caption=DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
  |hitboxes=BBTAG_Jubei_214C_Hitbox.png
  |hitboxes=BBTAG_Jubei_214C_Hitbox.png
  |notes=
  |notes=Minimum Damage 198;Maximum Slide duration 1F;
}}
}}


Line 538: Line 621:
  |startup=20 |active=10×4 |recovery=Total: 72 |onBlock=-2
  |startup=20 |active=10×4 |recovery=Total: 72 |onBlock=-2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 + Slide 10×3, 40 |groundCH=Launch |airCH=55 + Slide 10×3, 55
  |groundHit=Launch |airHit=40 + Slide×3, 40 |groundCH=Launch |airCH=55 + Slide×3, 55
  |images=BBTag_Jubei_ShiranuiSteelB.png
  |images=BBTag_Jubei_ShiranuiSteelB.png
  |hitboxes=BBTAG_Jubei_J236C_Hitbox.png
  |hitboxes=BBTAG_Jubei_J236C_Hitbox.png
  |notes=
  |notes=Minimum Damage 80×4 (320);Maximum Slide duration 10F;
}}
}}


Line 551: Line 634:
  |startup=20 |active=10×4 |recovery=Total: 72 |onBlock=-2
  |startup=20 |active=10×4 |recovery=Total: 72 |onBlock=-2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 + Slide 10×3, 40 |groundCH=Launch |airCH=55 + Slide 10×3, 55
  |groundHit=Launch |airHit=40 + Slide×3, 40 |groundCH=Launch |airCH=55 + Slide×3, 55
  |images=BBTag_Jubei_ShiranuiSteelB.png
  |images=BBTag_Jubei_ShiranuiSteelB.png
  |hitboxes=BBTAG_Jubei_J236C_Hitbox.png
  |hitboxes=BBTAG_Jubei_J236C_Hitbox.png
  |notes=
  |notes=Minimum Damage 80×4 (320);Maximum Slide duration 10F;
}}
}}


Line 565: Line 648:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Jubei_6A.png
  |images=BBTag_Jubei_TwilightTigerA.png
  |hitboxes=BBTAG_Jubei_22C1_Hitbox.png
  |hitboxes=BBTAG_Jubei_22C1_Hitbox.png
  |notes=On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 34F;
  |notes=On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 34F;
Line 579: Line 662:
  |images=BBTag_Jubei_TwilightTigerAttackC.png
  |images=BBTag_Jubei_TwilightTigerAttackC.png
  |hitboxes=BBTAG_Jubei_22C2_Hitbox.png
  |hitboxes=BBTAG_Jubei_22C2_Hitbox.png
  |notes=
  |notes=Minimum Damage 200;
}}
}}


Line 593: Line 676:
  |images=BBTag_Jubei_FissuringSlash.png
  |images=BBTag_Jubei_FissuringSlash.png
  |hitboxes=BBTAG_Jubei_5B1_Hitbox.png;BBTAG_Jubei_5B2_Hitbox.png;BBTAG_Jubei_5BBB_Hitbox.png
  |hitboxes=BBTAG_Jubei_5B1_Hitbox.png;BBTAG_Jubei_5B2_Hitbox.png;BBTAG_Jubei_5BBB_Hitbox.png
  |notes=Goes into followup (values in []) on hit;
  |notes=Goes into followup (values in []) on hit;Minimum Damage 50×2, 75 (175);
}}
}}


Line 604: Line 687:
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=
  |groundHit=22 |airHit=40 |groundCH= |airCH=
  |groundHit=22 |airHit=40 |groundCH= |airCH=
  |images=BBCF_Jubei_RisingJustice.png
  |images=BBTag_Jubei_RisingJustice.png
|caption=Furball
  |hitboxes=BBTAG_Jubei_6P_Hitbox.png
  |hitboxes=BBTAG_Jubei_6P_Hitbox.png
  |notes=
  |notes=Minimum Damage 90;
}}
}}
===4P===
===4P===
Line 616: Line 700:
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBCF_Jubei_BlackPanther.png
  |images=BBTag_Jubei_FourthFormBlackPanther.png
  |hitboxes=BBTAG_Jubei_4P_Hitbox.png
  |hitboxes=BBTAG_Jubei_4P_Hitbox.png
  |notes=
  |notes=Minimum Damage 110;
}}
}}
==Distortion Skills==
==Distortion Skills==
===236BC===
===236BC===
Line 625: Line 710:
  |input=236BC |name=Thousand Hands: Roaring Pillar
  |input=236BC |name=Thousand Hands: Roaring Pillar
  |damage=1250×2, 5000<br/>[1250×2, 730×9] |p1=80 |p2=100×2, 60 [100×10, 60]
  |damage=1250×2, 5000<br/>[1250×2, 730×9] |p1=80 |p2=100×2, 60 [100×10, 60]
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~23 All
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~24 All
  |startup=11+(41 Flash)+1 |active=12 |recovery=39 |onBlock=-30
  |startup=12+(40 Flash)+1 |active=12 |recovery=39 |onBlock=-30
  |blockstun=20 |blockstop=2 |hitstop=2, 0×2 [×10] |CHstop=+8
  |blockstun=20 |blockstop=2 |hitstop=2, 0×2 [×10] |CHstop=+8
  |groundHit=Crumple 53 |airHit=Stand |groundCH= |airCH=
  |groundHit=Crumple |airHit=Stand |groundCH= |airCH=
  |images=BBCF_Jubei_RoaringPillar.png
  |images=BBTag_Jubei_ThousandHandsRoaringPillar.png
|caption=It's called "cat-ligraphy"
  |hitboxes=BBTAG_Jubei_236BC_Hitbox.png
  |hitboxes=BBTAG_Jubei_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage 312×2, 1300 (1924) [312×2, 189×9 (2325)];
  |notes=Values in [] are for Enhanced version;Minimum Damage 312×2, 1300 (1924) [312×2, 189×9 (2325)];On normal and CH Crumple Duration 60F, Crumple Fall 53F;
}}
}}
===j.236BC===
===j.236BC===
Line 638: Line 724:
  |damage=1700, 100×N, 6000<br/>[1000, 100×N, 1600×5] |p1=80 |p2=100×N+1, 60
  |damage=1700, 100×N, 6000<br/>[1000, 100×N, 1600×5] |p1=80 |p2=100×N+1, 60
  |level=5 |cancel= |attribute=H |guard=All |invuln=1~(Until L) All
  |level=5 |cancel= |attribute=H |guard=All |invuln=1~(Until L) All
  |startup=3+(41 Flash)+2 |active=Until L,3 |recovery=41 |onBlock=
  |startup=4+(40 Flash)+2 |active=Until L,3 |recovery=41 |onBlock=
  |blockstun=20 |blockstop=1 |hitstop=1×N, +0, 20 |CHstop=+8
  |blockstun=20 |blockstop=1 |hitstop=1×N, +0, 20 |CHstop=+8
  |groundHit=Crumple 100×N+1, Launch |airHit=100 + GBounce×N, Stand, 100 |groundCH=Crumple 194×N+1, Launch |airCH=116 + GBounce×N, Stand, 116
  |groundHit=Crumple×N+1, Launch |airHit=100 + GBounce×N, Stand, 100 |groundCH=Crumple×N+1, Launch |airCH=116 + GBounce×N, Stand, 116
  |images=BBCF_Jubei_MourningShore.png
  |images=BBTag_Jubei_TwinGuardiansMourningShore.png
  |hitboxes=BBTAG_Jubei_J236BC_Hitbox.png
  |hitboxes=BBTAG_Jubei_J236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage 1320+22×N [1800+20×N];
  |notes=Values in [] are for Enhanced version;Minimum Damage 1320+22×N [1800+20×N];Crumple Duration 100F, Crumple Fall 123F;
}}
}}
===Distortion Skill Duo===
===Distortion Skill Duo===
Line 650: Line 736:
  |damage=500×2, 1000<br/>[800×2, 100×9] |p1=100 |p2=100
  |damage=500×2, 1000<br/>[800×2, 100×9] |p1=100 |p2=100
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~13 All
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~13 All
  |startup=1+(78 Flash)+1 |active=12 |recovery=39 |onBlock=-30
  |startup=1+(77 Flash)+1 |active=12 |recovery=39 |onBlock=-30
  |blockstun=20 |blockstop=2 |hitstop=2, 0×2 [×10] |CHstop=+8
  |blockstun=20 |blockstop=2 |hitstop=2, 0×2 [×10] |CHstop=+8
  |groundHit=Crumple 53 |airHit=Stand |groundCH= |airCH=
  |groundHit=Crumple |airHit=Stand |groundCH= |airCH=
  |images=BBCF_Jubei_RoaringPillar.png
  |images=BBTag_Jubei_ThousandHandsRoaringPillar.png
  |hitboxes=BBTAG_Jubei_DSD_Hitbox.png
  |hitboxes=BBTAG_Jubei_DSD_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage 2000 [2500];
  |notes=Values in [] are for Enhanced version;Minimum Damage 2000 [2500];On normal and CH Crumple Duration 60F, Crumple Fall 53F;
}}
}}


Line 663: Line 749:
  |input=222BC |name=Asura: Thunderbird Rising
  |input=222BC |name=Asura: Thunderbird Rising
  |damage= |p1= |p2=
  |damage= |p1= |p2=
  |level=5 |cancel= |attribute= |guard=All |invuln=1~12 All
  |level=5 |cancel= |attribute= |guard=All |invuln=1~13 All
  |startup=3+(36 Flash)+7 |active=3 |recovery=83 |onBlock=-65
  |startup=4+(35 Flash)+7 |active=3 |recovery=83 |onBlock=-65
  |blockstun=20 |blockstop=3 |hitstop= |CHstop=
  |blockstun=20 |blockstop=3 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Jubei_AsuraThunderbirdRising.png;BBCF_Jubei_AH3.png
  |images=BBTag_Jubei_AsuraThunderbirdRising.png;BBCF_Jubei_AH3.png
|caption=[https://youtu.be/gNPn-h7rNY0?t=269 「STAND UNRIVALED」]\The catapult is ready to launch
  |hitboxes=BBTAG_Jubei_222BC_Hitbox.png
  |hitboxes=BBTAG_Jubei_222BC_Hitbox.png
  |notes=
  |notes=
Line 673: Line 760:


==Category==
==Category==
{{#lst:BBTag/Navigation}}
{{BBTag/Navigation}}

Latest revision as of 05:44, 21 September 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Jubei Portrait.png
Jubei 17,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) Sneak Behind
Short Hop
Icon
BBTag Jubei Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 13 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Jubei 4A.png
BBTAG Jubei 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 7 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Jubei 5A.png
BBTAG Jubei 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 11 4(8)3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17, 27 22 31, 41 11 +0 +2
BBTag Jubei 5AA.png
BBTAG Jubei 5AA1 Hitbox.pngBBTAG Jubei 5AA2 Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 3 23 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 + GBounce 22 41 + GBounce 11 +0 +2
BBTag Jubei 5AAA.png
BBTAG Jubei 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 10 30 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 24 34 0/+12 +24 +29
BBTag Jubei 5AAAA.png
This may be the closest we'll ever get to having Sho in the game
BBTAG Jubei 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Low 9 3 15 -3 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 14 17 17 22 31 11 +0 +2
BBTag Jubei 2A.png
Go for the toes
BBTAG Jubei 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 13 3(7)3 16 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 20 -8 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei 5BB1 Hitbox.pngBBTAG Jubei 5BB2 Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 22+9L -15 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE
BBTAG Jubei 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 8 7+8L -4 B 10~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 28 Launch 43 12 +0 +5
BBTag Jubei 2B.png
BBTAG Jubei 2B1 Hitbox.pngBBTAG Jubei 2B2 Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Jubei 5C.png
BBTAG Jubei 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Low, All 18 3(4)3 25 -9 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +5
BBTag Jubei 2C.png
Let us begin the Wakanda loops
BBTAG Jubei 2C1 Hitbox.pngBBTAG Jubei 2C2 Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 High 12 2(9)2 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 21 22 35 11 +0 +2
BBTag Jubei jA.png
BBTAG Jubei JA1 Hitbox.pngBBTAG Jubei JA2 Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 11 3(8)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
FUR-SERKER BARRAGE; midair version.
BBTAG Jubei JB1 Hitbox.pngBBTAG Jubei JB2 Hitbox.png

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei JBB1 Hitbox.pngBBTAG Jubei JBB2 Hitbox.png

j.BBB

j.BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 35+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Jubei 5BBB.png
BBTAG Jubei JBBB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 16 Until L [(25)3] 33 [25] -3~-8 H - - 80, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 + Slide 24 34 + Slide 0/+12 0/+24, 0/+12 +29, +17
Maximum Slide duration 20F
BBTag Jubei jC.png
BBTAG Jubei JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 4 - Launch 60 + Down 23 - - - - 0, 8 +0
Minimum Damage 2000
BBTag Jubei GroundThrow.png
BBTAG Jubei Throw Hitbox.png

AD
Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Air Unblockable 12 4(12)3 25+18L -27 H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
Minimum Damage 85×2 (170)
BBTag Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png

j.AD

j.AD
Air Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 4(12)3 Until L+18 - H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
Minimum Damage 85×2 (170)
BBTag Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png

Skills

236A

236A
First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 13 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png

5B > 6A

5B > 6A
First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 13 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png

j.B > 6A

j.B > 6A
Followup First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low Until L+5 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png

214A

214A
Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 25 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png

5B > 4A

5B > 4A
Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 25 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png

j.B > 4A

j.B > 4A
Followup Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 18 3 12+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png

214B

214B
Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×7, 1500 All 22 3×7(8)4 24 -11 H*7, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×8 3 16 17×4, Launch 60 + Down 23×4, 60 22×4, Launch 74 + Down 23×4, 74 1×4, 11 -1×4, +0 -1×4, +2
Minimum Damage 25×7, 75 (250)
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png

5B > 4B

5B > 4B
Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×7, 1500 All 22 3×7(8)4 24 -11 H*7, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×8 3 16 17×4, Launch 60 + Down 23×4, 60 22×4, Launch 74 + Down 23×4, 74 1×4, 11 -1×4, +0 -1×4, +2
Minimum Damage 25×7, 75 (250)
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png

j.B > 4B

j.B > 4B
Followup Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×N, 1500 All 25 3×N(8)4 24 -11 H*N, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×N+1 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1×N, 11 -1×N, +0 -1×N, +2
Minimum Damage 25×N, 75
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png

236B

236B
Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All 23 [28] 3 [1] 18+9L [14+9L] -9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png

5B > 6B

5B > 6B
Followup Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All 19 [28] 3 [1] 18+9L
[14+9L]
-9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png

j.B > 6B

j.B > 6B
Air Followup Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All Until L+1 (Min 19)
[Until L+3 (Min 28)]
3 [1] 18+9L
[14+9L]
-9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png

66

66
Sneak Behind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 21 - - 4~17 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Jubei SneakBehind.png
Whoops, excuse me

j.236A

j.236A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelA.png
The A versions travel in straight lines at different heights
BBTAG Jubei J214A Hitbox.png

j.214A

j.214A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelA.png
The A versions travel in straight lines at different heights
BBTAG Jubei J214A Hitbox.png

j.236B

j.236B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
The B versions travel in different zig-zag patterns
BBTAG Jubei J214B Hitbox.png

j.214B

j.214B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
The B versions travel in different zig-zag patterns
BBTAG Jubei J214B Hitbox.png

22A

22A
A Twilight Tiger (Catch)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 4~25 Guard HB - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F
BBTag Jubei TwilightTigerA.png
BBTAG Jubei 22A Hitbox.png

22A Attack

22A Attack
A Twilight Tiger (Attack)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 36 -21 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +0
Minimum Damage 75
BBTag Jubei TwilightTigerAttackA.png
BBTAG Jubei 22A2 Hitbox.png

22B

22B
B Twilight Tiger (Catch)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 4~25 Guard F - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F
BBTag Jubei TwilightTigerB.png
And the award for the most useless counter goes to...
BBTAG Jubei 22B Hitbox.png

22B Attack

22B Attack
B Twilight Tiger (Attack)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 Low, All 9 3(4)3 39 -23 F, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +0
Minimum Damage 50×2 [100]
BBTag Jubei TwilightTigerAttackB.png
BBTAG Jubei 22B2 Hitbox.pngBBTAG Jubei 22B3 Hitbox.png

Extra Skills

236C

236C
EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 9 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
Minimum Damage 220
BBTag Jubei FirstFormShadowWolf.png
BBTAG Jubei 236C Hitbox.png

Extra Skills

5B > 6C

5B > 6C
EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 9 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
Minimum Damage 220
BBTag Jubei FirstFormShadowWolf.png
BBTAG Jubei 236C Hitbox.png

j.B > 6C

j.B > 6C
Air EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low Until L+3 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
Minimum Damage 220
BBTag Jubei FirstFormShadowWolf.png
BBTAG Jubei 236C Hitbox.png

214C

214C
EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 20 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 198
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
BBTAG Jubei 214C Hitbox.png

5B > 4C

5B > 4C
Followup EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 14 3 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 198
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
BBTAG Jubei 214C Hitbox.png

j.B > 4C

j.B > 4C
Followup EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 14 3 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 23 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 198
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
BBTAG Jubei 214C Hitbox.png

j.236C

j.236C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 H ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 80×4 (320)
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png

j.214C

j.214C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 - ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 80×4 (320)
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png

22C

22C
EX Twilight Tiger (Catch)
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 4~25 Guard HBF - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 34F
BBTag Jubei TwilightTigerA.png
BBTAG Jubei 22C1 Hitbox.png

22C Attack

22C Attack
EX Twilight Tiger (Attack)
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 14 4 33 + 12L -28 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 Launch 56 13 +0 +8
Minimum Damage 200
BBTag Jubei TwilightTigerAttackC.png
BBTAG Jubei 22C2 Hitbox.png

Partner Skills

5P

5P
Fissuring Slash
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All (18)+13 2(4)2 [(12)3] 22 [12+8L] -9 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 14×2 19×2, Launch 21×2, 40 - - 7×2, 11 +0×2, +2 -
Goes into followup (values in []) on hit
Minimum Damage 50×2, 75 (175)
BBTag Jubei FissuringSlash.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.pngBBTAG Jubei 5BBB Hitbox.png

6P

6P
Rising Justice
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+30 301 Total: (18)+53 +4 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 22 40 - - 0/+11 +11 -
Minimum Damage 90
BBTag Jubei RisingJustice.png
Furball
BBTAG Jubei 6P Hitbox.png

4P

4P
Fourth Form: Black Panther
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+15 3 19+21L -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 - - 20 +0 -
Minimum Damage 110
BBTag Jubei FourthFormBlackPanther.png
BBTAG Jubei 4P Hitbox.png

Distortion Skills

236BC

236BC
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250×2, 5000
[1250×2, 730×9]
All 12+(40 Flash)+1 12 39 -30 B 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 60 [100×10, 60] 5 20 Crumple Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 312×2, 1300 (1924) [312×2, 189×9 (2325)]
On normal and CH Crumple Duration 60F, Crumple Fall 53F
BBTag Jubei ThousandHandsRoaringPillar.png
It's called "cat-ligraphy"
BBTAG Jubei 236BC Hitbox.png

j.236BC

j.236BC
Twin Guardians: Mourning Shore
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 100×N, 6000
[1000, 100×N, 1600×5]
All 4+(40 Flash)+2 Until L,3 41 - H 1~(Until L) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×N+1, 60 5 20 Crumple×N+1, Launch 100 + GBounce×N, Stand, 100 Crumple×N+1, Launch 116 + GBounce×N, Stand, 116 1 1×N, +0, 20 +8
Values in [] are for Enhanced version
Minimum Damage 1320+22×N [1800+20×N]
Crumple Duration 100F, Crumple Fall 123F
BBTag Jubei TwinGuardiansMourningShore.png
BBTAG Jubei J236BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1000
[800×2, 100×9]
All 1+(77 Flash)+1 12 39 -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Crumple Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
On normal and CH Crumple Duration 60F, Crumple Fall 53F
BBTag Jubei ThousandHandsRoaringPillar.png
BBTAG Jubei DSD Hitbox.png

Astral Heat

222BC

222BC
Asura: Thunderbird Rising
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(35 Flash)+7 3 83 -65 - 1~13 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 3 - -
BBTag Jubei AsuraThunderbirdRising.pngBBCF Jubei AH3.png
「STAND UNRIVALED」 • The catapult is ready to launch
BBTAG Jubei 222BC Hitbox.png

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RWBY

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