BBTag/Jubei/Data

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Infobox Data

Portrait Name Health Prejump
BBTag Jubei Portrait.png
Jubei 17,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) Sneak Behind
Short Hop
Icon
BBTag Jubei Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 13 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBCF Jubei 5A.png
BBTAG Jubei 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 7 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Jubei 5B.png
BBTAG Jubei 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 11 4(8)3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17, 27 22 31, 41 11 +0 +2
BBCF Jubei 5C.png
BBTAG Jubei 5AA1 Hitbox.pngBBTAG Jubei 5AA2 Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 3 23 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 + GBounce 22 41 + GBounce 11 +0 +2
BBCF Jubei 6C.png
BBTAG Jubei 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 10 30 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 24 34 0/+12 +24 +29
BBCF Jubei 5D.png
BBTAG Jubei 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Low 9 3 15 -3 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 14 17 17 22 31 11 +0 +2
BBCF Jubei 2B.png
BBTAG Jubei 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 13 3(7)3 16 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBCF Jubei FissuringSlash.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 20 -8 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBCF Jubei FissuringSlash.png
BBTAG Jubei 5BB1 Hitbox.pngBBTAG Jubei 5BB2 Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 22+9L -15 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Jubei FissuringSlash2.png
BBTAG Jubei 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 8 7+8L -4 B 10~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 28 Launch 43 12 +0 +5
BBCF Jubei 2C.png
BBTAG Jubei 2B1 Hitbox.pngBBTAG Jubei 2B2 Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Jubei Crush Trigger.png
BBTAG Jubei 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Low, All 18 3(4)3 25 -9 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +5
BBCF Jubei 6B Attack.png
BBTAG Jubei 2C1 Hitbox.pngBBTAG Jubei 2C2 Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 High 12 2(9)2 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 21 22 35 11 +0 +2
BBCF Jubei j.C.png
BBTAG Jubei JA1 Hitbox.pngBBTAG Jubei JA2 Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 11 3(8)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBCF Jubei FissuringSlash.png
BBTAG Jubei JB1 Hitbox.pngBBTAG Jubei JB2 Hitbox.png

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBCF Jubei FissuringSlash.png
BBTAG Jubei JBB1 Hitbox.pngBBTAG Jubei JBB2 Hitbox.png

j.BBB

j.BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 35+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Jubei FissuringSlash2.png
BBTAG Jubei JBBB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 16 Until L [(25)3] 33 [25] -3~-8 H - - 80, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 + Slide 20 24 34 + Slide 20 0/+12 0/+24, 0/+12 +29, +17
BBCF Jubei jD.png
BBTAG Jubei JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 4 - Launch 60 + Down 23 - - - - 0, 8 +0
Minimum Damage 2000
BBCF Jubei GroundThrow.png
BBTAG Jubei Throw Hitbox.png

AD
Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Air Unblockable 12 4(12)3 25+18L -27 H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
BBCF Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png

j.AD

j.AD
Air Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 4(12)3 Until L+18 - H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
BBCF Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png

Skills

236A and 5B > 6A

236A and 5B > 6A
First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 13 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
BBCF Jubei ShadowWolf.png
BBTAG Jubei 236A Hitbox.png

j.B > 6A

j.B > 6A
Followup First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low Until L+5 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
BBCF Jubei ShadowWolf.png
BBTAG Jubei 236A Hitbox.png

214A and 5B > 4A

214A and 5B > 4A
Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 25 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
BBCF Jubei DemonFox.png
BBTAG Jubei 214A Hitbox.png

j.B > 4A

j.B > 4A
Followup Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 18 3 12+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
BBCF Jubei DemonFox.png
BBTAG Jubei 214A Hitbox.png

214B and 5B > 4B

214B and 5B > 4B
Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×7, 1500 All 22 3×7(8)4 24 -11 H*7, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×8 3 16 17×4, Launch 60 + Down 23×4, 60 22×4, Launch 74 + Down 23×4, 74 1×4, 11 -1×4, +0 -1×4, +2
BBCF Jubei WildLion.png
BBTAG Jubei 214B Hitbox.png

j.B > 4B

j.B > 4B
Followup Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×N, 1500 All 25 3×N(8)4 24 -11 H*N, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×N+1 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1×N, 11 -1×N, +0 -1×N, +2
BBCF Jubei WildLion.png
BBTAG Jubei 214B Hitbox.png

236B

236B
Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All 23 [28] 3 [1] 18+9L [14+9L] -9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
BBCF Jubei BlackPanther.png
BBTAG Jubei 236B Hitbox.png

5B > 6B

5B > 6B
Followup Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All 19 [28] 3 [1] 18+9L
[14+9L]
-9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
BBCF Jubei BlackPanther.png
BBTAG Jubei 236B Hitbox.png

j.B > 6B

j.B > 6B
Air Followup Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All Until L+1 (Min 19)
[Until L+3 (Min 28)]
3 [1] 18+9L
[14+9L]
-9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
BBCF Jubei BlackPanther.png
BBTAG Jubei 236B Hitbox.png

66

66
Sneak Behind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 21 - - 4~17 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Jubei SneakBehind.png

j.236A

j.236A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
BBTag Jubei ShiranuiSteelA.png
BBTAG Jubei J214A Hitbox.png

j.214A

j.214A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
BBTag Jubei ShiranuiSteelA.png
BBTAG Jubei J214A Hitbox.png

j.236B

j.236B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J214B Hitbox.png

j.214B

j.214B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J214B Hitbox.png

22A

22A
A Twilight Tiger (Catch)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 4~25 Guard HB - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F
BBCF Jubei 6A.png
BBTAG Jubei 22A Hitbox.png

22A Attack

22A Attack
A Twilight Tiger (Attack)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 36 -21 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +0
BBCF Jubei 6A Attack.png
BBTAG Jubei 22A2 Hitbox.png

22B

22B
B Twilight Tiger (Catch)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 4~25 Guard F - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 29F
BBCF Jubei 6B.png
BBTAG Jubei 22B Hitbox.png

22B Attack

22B Attack
B Twilight Tiger (Attack)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 Low, All 9 3(4)3 39 -23 F, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +0
BBCF Jubei 6B Attack.png
BBTAG Jubei 22B2 Hitbox.pngBBTAG Jubei 22B3 Hitbox.png

Extra Skills

236C and 5B > 6C

236C and 5B > 6C
EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 9 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
BBCF Jubei ShadowWolf.png
BBTAG Jubei 236C Hitbox.png

j.B > 6C

j.B > 6C
Air EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low Until L+3 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
BBCF Jubei ShadowWolf.png
BBTAG Jubei 236C Hitbox.png

214C

214C
EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 20 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
BBCF Jubei DemonFox.png
BBTAG Jubei 214C Hitbox.png

5B > 4C and j.B > 4C

5B > 4C and j.B > 4C
Followup EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 14 3 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
BBCF Jubei DemonFox.png
BBTAG Jubei 214C Hitbox.png

j.236C

j.236C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 H ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png

j.214C

j.214C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 - ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png

22C

22C
EX Twilight Tiger (Catch)
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 4~25 Guard HBF - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Jubei is 19F. Opponent hitstop is 34F
BBCF Jubei 6A.png
BBTAG Jubei 22C1 Hitbox.png

22C Attack

22C Attack
EX Twilight Tiger (Attack)
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 14 4 33 + 12L -28 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 Launch 56 13 +0 +8
BBTag Jubei TwilightTigerAttackC.png
BBTAG Jubei 22C2 Hitbox.png

Partner Skills

5P

5P
Fissuring Slash
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All (18)+13 2(4)2 [(12)3] 22 [12+8L] -9 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 14×2 19×2, Launch 21×2, 40 - - 7×2, 11 +0×2, +2 -
Goes into followup (values in []) on hit
BBTag Jubei FissuringSlash.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.pngBBTAG Jubei 5BBB Hitbox.png

6P

6P
Rising Justice
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+30 301 Total: (18)+53 +4 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 22 40 - - 0/+11 +11 -
BBCF Jubei RisingJustice.png
BBTAG Jubei 6P Hitbox.png

4P

4P
Fourth Form: Black Panther
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+15 3 19+21L -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 - - 20 +0 -
BBCF Jubei BlackPanther.png
BBTAG Jubei 4P Hitbox.png

Distortion Skills

236BC

236BC
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250×2, 5000
[1250×2, 730×9]
All 11+(41 Flash)+1 12 39 -30 B 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 60 [100×10, 60] 5 20 Crumple 53 Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 312×2, 1300 (1924) [312×2, 189×9 (2325)]
BBCF Jubei RoaringPillar.png
BBTAG Jubei 236BC Hitbox.png

j.236BC

j.236BC
Twin Guardians: Mourning Shore
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 100×N, 6000
[1000, 100×N, 1600×5]
All 3+(41 Flash)+2 Until L,3 41 - H 1~(Until L) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×N+1, 60 5 20 Crumple 100×N+1, Launch 100 + GBounce×N, Stand, 100 Crumple 194×N+1, Launch 116 + GBounce×N, Stand, 116 1 1×N, +0, 20 +8
Values in [] are for Enhanced version
Minimum Damage 1320+22×N [1800+20×N]
BBCF Jubei MourningShore.png
BBTAG Jubei J236BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1000
[800×2, 100×9]
All 1+(78 Flash)+1 12 39 -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Crumple 53 Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBCF Jubei RoaringPillar.png
BBTAG Jubei DSD Hitbox.png

Astral Heat

222BC

222BC
Asura: Thunderbird Rising
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 3+(36 Flash)+7 3 83 -65 - 1~12 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 3 - -
BBTag Jubei AsuraThunderbirdRising.pngBBCF Jubei AH3.png
BBTAG Jubei 222BC Hitbox.png

Category

BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins

Click [★] for character's full frame data

Essentials
HUDControls
The Basics
Movement/CancelingOffenseDefenseGaugesAttack Attributes
Detailed & Advanced Information
Damage/ComboFrame Data & System DataMisc
Archived Information
Patch Notes