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Varies greatly in power depending on the situation. Even if successfully calling out something like fullscreen projectile startup, damage off it is very lacking as Kanji only goes into its full animation when done point-blank. Furthermore, it needs a fair bit of time to travel across the screen, so its punishing capabilities are further lowered. | Varies greatly in power depending on the situation. Even if successfully calling out something like fullscreen projectile startup, damage off it is very lacking as Kanji only goes into its full animation when done point-blank. Furthermore, it needs a fair bit of time to travel across the screen, so its punishing capabilities are further lowered. | ||
As a close-range reversal, it can be fairly difficult to punish, especially for certain characters. After colliding, the chair will travel in a short horizontal trajectory which will stuff an opponent that immediately tries to punish with regular normals | As a close-range reversal, it can be fairly difficult to punish, especially for certain characters. After colliding, the chair will travel in a short horizontal trajectory which will stuff an opponent that immediately tries to punish with regular normals. | ||
If not done point-blank, it's difficult for many characters to punish Kanji, but as he will not get the full animation in such a case, the reward lowered | To avoid the chair, reversals with long enough range can work, as well as dashing forward immediately after blocking it leaves enough room to punish if close enough, assuming a fast enough dash and relatively fast, long starter. Alternatively, a well-timed throws with average dash startup can punish it fairly reliably, although damage it's limited by throw scaling. | ||
If not done point-blank, it's difficult for many characters to punish Kanji, but as he will not get the full animation in such a case, the reward is lowered for the risk. | |||
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Revision as of 20:36, 15 June 2018
Kanji Tatsumi |
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Health:
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Navigation
Overview
"I still don't really get what bein' "strong" means, but I'm gonna start by not lying to myself. No more being scared of everyone, hiding my hobbies, staying away from people... Anytime, anyplace, I'm gonna bust right through as my own self!"
Backstory
Kanji is the only child of the Tatsumi family, owners of the textile shop in Inaba's Central Shopping District.
Kanji was usually known around town as a punkish delinquent, due to his brash demeanor, his choice of clothing, and his tendency to beat up local biker gangs. However, in truth, Kanji dislikes violence, attacked biker gangs to prevent them from disturbing his elderly mother, and wears the clothes he does in order to embody a more masculine identity. He is also very amicable when spoken to, and usually tries not to do anything bothersome, even going so far as to not join any clubs in fear of scaring the other members. Kanji's other actions, which caused misconceptions about him, were because he was very insecure about his interests and hobbies in arts, crafts, and cooking, as well as his previously shy and polite personality, which he viewed as stereotypically "feminine." This can be traced back to his deceased father, whose last dying words to him were "If you are a man, you have to become strong." The bullying he received from girls during middle school only further boosted his doubts about himself, and gave him intense feelings of loneliness and resentment.
After accepting his shadow, and becoming a part of the Investigation Team, Kanji now understands the true meaning behind his father's last words, and vows to never again hide his genuine feelings and passions from others, and, most importantly, from himself.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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What A Pain!
What A Pain! 5A+D |
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Skills
Cruel Attack
Cruel Attack 236A/B (air OK) |
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Added Cruel Attack
Added Cruel Attack 236A after certain moves |
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This'll Hurt!
This'll Hurt! 214A |
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Gotcha!
Gotcha! 214B |
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Bet Ya Can't Take This!
Bet Ya Can't Take This! j.214A/B |
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Extra Skills
EX Cruel Attack
EX Cruel Attack 236C (air OK) |
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EX This'll Hurt!
EX This'll Hurt! 214C |
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EX Bet Ya Can't Take This!
EX Bet Ya Can't Take This! j.214C |
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Partner Skills
5P
2C 5P |
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6P
Ass Whoopin', Tatsumi-Style 6P |
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4P
2D 4P |
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Distortion Skills
Ass Whoopin', Tatsumi-Style
Ass Whoopin', Tatsumi-Style 236B+C |
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Burn To A Crisp!
Burn To A Crisp! 214B+C |
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Astral Heat
The Man Series: Brofist 222B+C |
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Click [★] for character's full frame data
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