BBTag/Kanji Tatsumi/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Kanji Tatsumi|image=BBTag_Kanji_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=BBTag/Kanji Tatsumi|videos= |discord= }}
<section end=Links/>
==System Data==
===Health===
<section begin=health/>
18,000
<section end=health/>
===Prejump===
<section begin=prejump/>
4F
<section end=prejump/>
===Backdash===
<section begin=backdash/>
24F (1-7F Inv All)
<section end=backdash/>
===Forward Dash===
<section begin=forwarddash/>
<section end=forwarddash/>
===Additional Notes===
<section begin=additionalnotes/>
<section end=additionalnotes/>


==Infobox Data==
{{BBTag-character
| name      =Kanji Tatsumi
| health    =18,000
| prejump  = 4F
| backdash  = 24F (1~7F Inv All)
| portrait  =BBTag_Kanji_Portrait.png
| icon      =BBTag_Kanji_Icon.png
| umo=
}}
==Normal Moves==
==Normal Moves==
===4A Data===
===4A===
<section begin="4A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|damage=1000|p1=100|p2=75
|input=4A |name=
|level=2|attribute=B|guard=All|cancel=CSTJP|inv=
|damage=1000 |p1=100 |p2=75
|startup=6|active=3|recovery=17|frameAdv=-6
|level=2 |cancel=CSTJP |attribute=B |guard=All |invuln=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|startup=6 |active=3 |recovery=17 |onBlock=-6
|groundHit=14|airHit=14|groundCH=18|airCH=26
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
|hitbox=
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  }}<section end="4A"/>
|images=BBTag_Kanji_4A.png
 
  |hitboxes=BBTag_Kanji_4A_Hitbox.png
<section begin="4A Full"/>{{FrameData-BBTag
|notes=
|damage=1000|p1=100|p2=75
}}
|level=2|attribute=B|guard=All|cancel=CSTJP|inv=
===4AA===
|startup=6|active=3|recovery=17|frameAdv=-6
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|input=4AA |name=
|groundHit=14|airHit=14|groundCH=18|airCH=26
|damage=1500 |p1=100 |p2=80
|hitbox=
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
  }}<section end="4A Full"/>
|startup=10 |active=3 |recovery=17 |onBlock=-3
===4AA Data===
|blockstun=16 |blockstop=14 |hitstop=+0 |CHstop=+2
<section begin="4AA"/>{{AttackData-BBTag
|groundHit=17 |airHit=19 |groundCH=22 |airCH=33
|damage=1500|p1=100|p2=80
|images=BBTag_Kanji_4AA.png
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
|hitboxes=BBTag_Kanji_4AA_Hitbox.png
|startup=10|active=3|recovery=17|frameAdv=-3
  |notes=
|blockstun=16|blockstop=14|hitstop=+0|CHstop=+2
}}
|groundHit=17|airHit=19|groundCH=22|airCH=33
===4AAA===
|hitbox=
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
  }}<section end="4AA"/>
|input=4AAA |name=
 
|damage=1500, 0, 1500 |p1=100 |p2=85
<section begin="4AA Full"/>{{FrameData-BBTag
|level=4 |cancel=SP |attribute=B |guard=All |invuln=
|damage=1500|p1=100|p2=80
|startup=15 |active=3 |recovery=25 |onBlock=-9
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
|blockstun=18 |blockstop=12 |hitstop=12, 20 |CHstop=+5
|startup=10|active=3|recovery=17|frameAdv=-3
|groundHit=19, Launch*2 |airHit=19, 30, 30 + GBounce |groundCH= |airCH=
|blockstun=16|blockstop=14|hitstop=+0|CHstop=+2
|images=P4AU_Kanji_5AAA.png
|groundHit=17|airHit=19|groundCH=22|airCH=33
  |hitboxes=BBTag_Kanji_4AAA_Hitbox.png
|hitbox=
|notes=Only performs first hit on block or whiff;Cannot use Partner actions during followup attack;
  }}<section end="4AA Full"/>
}}
===4AAA Data===
===4AAAA===
<section begin="4AAA"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|damage=1500, 0, 1500|p1=100|p2=85
|input=4AAAA |name=
|level=4|attribute=B|guard=All|cancel=SP|inv=
|damage=2400 |p1=100 |p2=90
|startup=15|active=3|recovery=25|frameAdv=-9
|level=5 |cancel=P |attribute=B |guard=All |invuln=
|blockstun=18|blockstop=12|hitstop=12, 20|CHstop=+5
|startup=16 |active=12 |recovery=25 |onBlock=-6
|groundHit=19, Launch*2|airHit=19, 30, 30 + GBounce|groundCH=|airCH=
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
|hitbox=
|groundHit=Launch |airHit=35 |groundCH=Launch |airCH=51
}}<section end="4AAA"/>
|images=BBTag_Kanji_4AAAA.png
 
|hitboxes=BBTag_Kanji_4AAAA_Hitbox.png
<section begin="4AAA Full"/>{{FrameData-BBTag
  |notes=
|damage=1500, 0, 1500|p1=100|p2=85
}}
|level=4|attribute=B|guard=All|cancel=SP|inv=
===5A===
|startup=15|active=3|recovery=25|frameAdv=-9
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|blockstun=18|blockstop=12|hitstop=12, 20|CHstop=+5
|input=5A |name=
|groundHit=19, Launch*2|airHit=19, 30, 30 + GBounce|groundCH=|airCH=
|damage=1500 |p1=100 |p2=80
|hitbox=
|level=3 |cancel=CSTP |attribute=P1 |guard=All |invuln=
}}<section end="4AAA Full"/>
|startup=11 |active=5 |recovery=13 |onBlock=-1
===4AAAA Data===
|blockstun=16 |blockstop=5 |hitstop=+0 |CHstop=+2
<section begin="4AAAA"/>{{AttackData-BBTag
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|damage=2400|p1=100|p2=90
|images=BBTag_Kanji_5A.png
|level=5|attribute=B|guard=All|cancel=P|inv=
|hitboxes=BBTag_Kanji_5A_Hitbox.png
|startup=16|active=12|recovery=25|frameAdv=-6
|notes=
|blockstun=20|blocktop=13|hitstop=+0|CHstop=+8
}}
|groundHit=Launch|airHit=35|groundCH=Launch|airCH=51
===5AA===
|hitbox=
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
  }}<section end="4AAAA"/>
|input=5AA |name=
 
|damage=1500 |p1=100 |p2=80
<section begin="4AAAA Full"/>{{FrameData-BBTag
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
|damage=2400|p1=100|p2=90
|startup=10 |active=5 |recovery=12 |onBlock=0
|level=5|attribute=B|guard=All|cancel=P|inv=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|startup=16|active=12|recovery=25|frameAdv=-6
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|blockstun=20|blocktop=13|hitstop=+0|CHstop=+8
|images=BBTag_Kanji_5AA.png
|groundHit=Launch|airHit=35|groundCH=Launch|airCH=51
|hitboxes=BBTag_Kanji_5AA_Hitbox.png
|hitbox=
|notes=
  }}<section end="4AAAA Full"/>
}}
===5A Data===
===5AAA===
<section begin="5A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|damage=1500|p1=100|p2=80
|input=5AAA |name=
|level=3|attribute=P1|guard=All|cancel=CSTP|inv=
|damage=2000 |p1=100 |p2=90
|startup=11|active=5|recovery=13|frameAdv=-1
|level=5 |cancel=CSP |attribute=B |guard=All |invuln=
|blockstun=16|blockstop=5|hitstop=+0|CHstop=+2
|startup=17 |active=6 |recovery=26 |onBlock=-11
|groundHit=17|airHit=17|groundCH=22|airCH=31
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
|hitbox=
|groundHit=19 |airHit=21 + Down 23 |groundCH=25 |airCH=37 + Down 23
  }}<section end="5A"/>
|images=BBTag_Kanji_5AAA.png
 
  |hitboxes=BBTag_Kanji_5AAA_Hitbox.png
<section begin="5A Full"/>{{FrameData-BBTag
|notes=
|damage=1500|p1=100|p2=80
}}
|level=3|attribute=P1|guard=All|cancel=CSTP|inv=
===5AAAA===
|startup=11|active=5|recovery=13|frameAdv=-1
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|blockstun=16|blockstop=5|hitstop=+0|CHstop=+2
|input=5AAAA |name=
|groundHit=17|airHit=17|groundCH=22|airCH=31
|damage=2400 |p1=100 |p2=90
|hitbox=
|level=5 |cancel=P |attribute=B |guard=All |invuln=
}}<section end="5A Full"/>
|startup=16 |active=12 |recovery=25 |onBlock=-6
===5AA Data===
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
<section begin="5AA"/>{{AttackData-BBTag
|groundHit=Launch |airHit=35 |groundCH=Launch |airCH=51
|damage=1500|p1=100|p2=80
|images=BBTag_Kanji_5AAAA.png
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
  |hitboxes=BBTag_Kanji_5AAAA_Hitbox.png
|startup=10|active=5|recovery=12|frameAdv=0
|notes=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
}}
|groundHit=17|airHit=17|groundCH=22|airCH=31
===2A===
|hitbox=
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
}}<section end="5AA"/>
|input=2A |name=
 
|damage=1500 |p1=90 |p2=80
<section begin="5AA Full"/>{{FrameData-BBTag
|level=3 |cancel=CSTP |attribute=F |guard=Low |invuln=
|damage=1500|p1=100|p2=80
|startup=8 |active=3 |recovery=12 |onBlock=0
|level=3|attribute=B|guard=All|cancel=CSTJP|inv=
|blockstun=14 |blockstop=11 |hitstop=+0 |CHstop=+2
|startup=10|active=5|recovery=12|frameAdv=0
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|images=BBTag_Kanji_2A.png
|groundHit=17|airHit=17|groundCH=22|airCH=31
  |caption=The cornerstone of your pressure game
|hitbox=
|hitboxes=BBTag_Kanji_2A_Hitbox.png
}}<section end="5AA Full"/>
|notes=
===5AAA Data===
}}
<section begin="5AAA"/>{{AttackData-BBTag
|damage=2000|p1=100|p2=90
|level=5|attribute=B|guard=All|cancel=CSP|inv=
|startup=17|active=6|recovery=26|frameAdv=-11
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+8
|groundHit=19|airHit=21 + Down 23|groundCH=25|airCH=37 + Down 23
|hitbox=
}}<section end="5AAA"/>
 
<section begin="5AAA Full"/>{{FrameData-BBTag
|damage=2000|p1=100|p2=90
|level=5|attribute=B|guard=All|cancel=CSP|inv=
|startup=17|active=6|recovery=26|frameAdv=-11
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+8
|groundHit=19|airHit=21 + Down 23|groundCH=25|airCH=37 + Down 23
|hitbox=
}}<section end="5AAA Full"/>
===5AAAA Data===
<section begin="5AAAA"/>{{AttackData-BBTag
|damage=2400|p1=100|p2=90
|level=5|attribute=B|guard=All|cancel=P|inv=
|startup=16|active=12|recovery=25|frameAdv=-6
|blockstun=20|blocktop=13|hitstop=+0|CHstop=+8
|groundHit=Launch|airHit=35|groundCH=Launch|airCH=51
|hitbox=
}}<section end="5AAAA"/>
 
<section begin="5AAAA Full"/>{{FrameData-BBTag
|damage=2400|p1=100|p2=90
|level=5|attribute=B|guard=All|cancel=P|inv=
|startup=16|active=12|recovery=25|frameAdv=-6
|blockstun=20|blocktop=13|hitstop=+0|CHstop=+8
|groundHit=Launch|airHit=35|groundCH=Launch|airCH=51
|hitbox=
}}<section end="5AAAA Full"/>
===2A Data===
<section begin="2A"/>{{AttackData-BBTag
|damage=1500|p1=90|p2=80
|level=3|attribute=F|guard=Low|cancel=CSTP|inv=
|startup=8|active=3|recovery=12|frameAdv=0
|blockstun=14|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="2A"/>
 
<section begin="2A Full"/>{{FrameData-BBTag
|damage=1500|p1=90|p2=80
|level=3|attribute=F|guard=Low|cancel=CSTP|inv=
|startup=8|active=3|recovery=12|frameAdv=0
|blockstun=14|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="2A Full"/>
===5B Data===
<section begin="5B"/>{{AttackData-BBTag
|damage=2000 [3000]|p1=80 [90]|p2=90
|level=5|attribute=B|guard=All|cancel=CSP|inv=
|startup=20~52|active=3|recovery=30|frameAdv=-12
|blockstun=20|blockstop=13|hitstop=+0 [+8]|CHstop=+8
|groundHit=21 [38]|airHit=25 + GBounce [44 + GBounce]|groundCH=27 [44]|airCH=41 + GBounce [60 + GBounce]
|hitbox=
}}<section end="5B"/>
 
<section begin="5B Full"/>{{FrameData-BBTag
|damage=2000 [3000]|p1=80 [90]|p2=90
|level=5|attribute=B|guard=All|cancel=CSP|inv=
|startup=20~52|active=3|recovery=30|frameAdv=-12
|blockstun=20|blockstop=13|hitstop=+0 [+8]|CHstop=+8
|groundHit=21 [38]|airHit=25 + GBounce [44 + GBounce]|groundCH=27 [44]|airCH=41 + GBounce [60 + GBounce]
|hitbox=
}}<section end="5B Full"/>
 
===5BB Data===
<section begin="5BB"/>{{AttackData-BBTag
|damage=2000 [3000]|p1=80 [90]|p2=90
|level=5|attribute=B|guard=All|cancel=CSP|inv=
|startup=20~41|active=2|recovery=20|frameAdv=-1
|blockstun=20|blockstop=13|hitstop=+0 [+8]|CHstop=+8
|groundHit=21 [27]|airHit=21 [37]|groundCH=27 [33]|airCH=37 [53]
|hitbox=
}}<section end="5BB"/>
 
<section begin="5BB Full"/>{{FrameData-BBTag
|damage=2000 [3000]|p1=80 [90]|p2=90
|level=5|attribute=B|guard=All|cancel=CSP|inv=
|startup=20~41|active=2|recovery=20|frameAdv=-1
|blockstun=20|blockstop=13|hitstop=+0 [+8]|CHstop=+8
|groundHit=21 [27]|airHit=21 [37]|groundCH=27 [33]|airCH=37 [53]
|hitbox=
}}<section end="5BB Full"/>
 
===2B Data===
<section begin="2B"/>{{AttackData-BBTag
|damage=1700|p1=90|p2=85
|level=4|attribute=B|guard=All|cancel=CSP|inv=9~20 H
|startup=18|active=3|recovery=31|frameAdv=-15
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=26|groundCH=Launch|airCH=41
|hitbox=
}}<section end="2B"/>
 
<section begin="2B Full"/>{{FrameData-BBTag
|damage=1700|p1=90|p2=85
|level=4|attribute=B|guard=All|cancel=CSP|inv=9~20 H
|startup=18|active=3|recovery=31|frameAdv=-15
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=26|groundCH=Launch|airCH=41
|hitbox=
}}<section end="2B Full"/>
===5C Data===
<section begin="5C"/>{{AttackData-BBTag
|damage=800+|p1=100|p2=100
|level=3|attribute=B|guard=High|cancel=|inv=
|startup=22|active=3|recovery=24|frameAdv=-10
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|hitbox=
}}<section end="5C"/>
 
<section begin="5C Full"/>{{FrameData-BBTag
|damage=800+|p1=100|p2=100
|level=3|attribute=B|guard=High|cancel=|inv=
|startup=22|active=3|recovery=24|frameAdv=-10
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|hitbox=
}}<section end="5C Full"/>
===2C Data===
<section begin="2C"/>{{AttackData-BBTag
|damage=1700|p1=90|p2=85
|level=4|attribute=F|guard=Low|cancel=(S)*P|inv=
|startup=13|active=10|recovery=|frameAdv=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=30 + Down 25|groundCH=Launch|airCH=45 + Down 25
|hitbox=
}}<section end="2C"/>


<section begin="2C Full"/>{{FrameData-BBTag
===5B===
|damage=1700|p1=90|p2=85
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|level=4|attribute=F|guard=Low|cancel=(S)*P|inv=
|input=5B |name=
|startup=13|active=10|recovery=|frameAdv=
|damage=2000 [3000] |p1=80 [90] |p2=90
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|level=5 |cancel=CSP |attribute=B |guard=All |invuln=
|groundHit=Launch|airHit=30 + Down 25|groundCH=Launch|airCH=45 + Down 25
|startup=20~52 |active=3 |recovery=30 |onBlock=-12
|hitbox=
|blockstun=20 |blockstop=13 |hitstop=+0 [+8] |CHstop=+8
}}<section end="2C Full"/>
|groundHit=21 [38] |airHit=25 + GBounce [44 + GBounce] |groundCH=27 [44] |airCH=41 + GBounce [60 + GBounce]
|images=BBTag_Kanji_5B.png
|caption=Just frame for massive damage.
|hitboxes=BBTag_Kanji_5B_Hitbox.png
|notes=Can be held for 45f;Persona attacks 15 frames after releasing button;Values in [] are just frame;Just frame timing is 37 frame hold;If held for 38 frames, attack feints and is 45T;
}}


===j.A Data===
===5BB===
<section begin="j.A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|damage=1500|p1=80|p2=80
|input=5BB |name=
|level=3|attribute=H|guard=High|cancel=SJP|inv=
|damage=2000 [3000] |p1=80 [90] |p2=90
|startup=10|active=3|recovery=11|frameAdv=
|level=5 |cancel=CSP |attribute=B |guard=All |invuln=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|startup=20~41 |active=2 |recovery=20 |onBlock=-1
|groundHit=17|airHit=17|groundCH=22|airCH=31
|blockstun=20 |blockstop=13 |hitstop=+0 [+8] |CHstop=+8
|hitbox=
|groundHit=21 [27] |airHit=21 [37] |groundCH=27 [33] |airCH=37 [53]
}}<section end="j.A"/>
|images=BBTag_Kanji_5BB.png
|caption=Vacuum opponents for throw mix-ups.
|hitboxes=BBTag_Kanji_5BB_Hitbox.png
|notes=Can be held;Persona attacks 6 frames after releasing button;Values in [] are just frame;Just frame timing is 35 frame hold;If held for 36 frames, attack feints and is 46T;
}}


<section begin="j.A Full"/>{{FrameData-BBTag
===2B===
|damage=1500|p1=80|p2=80
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|level=3|attribute=H|guard=High|cancel=SJP|inv=
|input=2B |name=
|startup=10|active=3|recovery=11|frameAdv=
|damage=1700 |p1=90 |p2=85
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|level=4 |cancel=CSP |attribute=B |guard=All |invuln=9~20 H
|groundHit=17|airHit=17|groundCH=22|airCH=31
|startup=18 |active=3 |recovery=31 |onBlock=-15
|hitbox=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
}}<section end="j.A Full"/>
|groundHit=Launch |airHit=26 |groundCH=Launch |airCH=41
===j.AA Data===
|images=BBTag_Kanji_2B.png
<section begin="j.AA"/>{{AttackData-BBTag
|caption=Would it really hurt to make this jump-cancellable?
|damage=1700|p1=80|p2=85
|hitboxes=BBTag_Kanji_2B_Hitbox.png
|level=4|attribute=H|guard=High|cancel=SJP|inv=
|notes=
|startup=13|active=4|recovery=9|frameAdv=
}}
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
===5C===
|groundHit=19|airHit=22|groundCH=24|airCH=37
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|hitbox=
|input=5C |name=
}}<section end="j.AA"/>
|damage=800+ |p1=100 |p2=100
|level=3 |cancel= |attribute=B |guard=High |invuln=
|startup=22 |active=3 |recovery=24 |onBlock=-10
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Kanji_5C.png
|hitboxes=BBTag_Kanji_5C_Hitbox.png
|notes=
}}
===2C===
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|input=2C |name=
|damage=1700 |p1=90 |p2=85
|level=4 |cancel=(S)×P |attribute=F |guard=Low |invuln=
|startup=13 |active=3* |recovery=Until Landing + 36 |onBlock=-20
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=30 + Down 25 |groundCH=Launch |airCH=45 + Down 25
|images=BBTag_Kanji_2C.png
|caption=Sweep Loops
|hitboxes=BBTag_Kanji_2C_Hitbox.png
|notes=Airborne on frame 5-15;Can have up to 10 active frames if Kanji is suspended in the air (e.g. due to Tager's magnetism), however under normal circumstances it has 3 active frames;Can only be canceled into Additional Cruel Attack on hit;
}}


<section begin="j.AA Full"/>{{FrameData-BBTag
===j.A===
|damage=1700|p1=80|p2=85
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|level=4|attribute=H|guard=High|cancel=SJP|inv=
|input=j.A |name=
|startup=13|active=4|recovery=9|frameAdv=
|damage=1500 |p1=80 |p2=80
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|level=3 |cancel=SJP |attribute=H |guard=High |invuln=
|groundHit=19|airHit=22|groundCH=24|airCH=37
|startup=10 |active=3 |recovery=11 |onBlock=
|hitbox=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}<section end="j.AA Full"/>
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
===j.B Data===
|images=BBTag_Kanji_jA.png
<section begin="j.B"/>{{AttackData-BBTag
|hitboxes=BBTag_Kanji_jA_Hitbox.png
|damage=1700|p1=80|p2=85
|notes=
|level=4|attribute=H|guard=High|cancel=SJP|inv=
}}
|startup=16|active=3|recovery=19|frameAdv=
===j.AA===
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|groundHit=19|airHit=22|groundCH=24|airCH=37
|input=j.AA |name=
|hitbox=
|damage=1700 |p1=80 |p2=85
}}<section end="j.B"/>
|level=4 |cancel=SJP |attribute=H |guard=High |invuln=
 
|startup=13 |active=4 |recovery=9 |onBlock=
<section begin="j.B Full"/>{{FrameData-BBTag
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|damage=1700|p1=80|p2=85
|groundHit=19 |airHit=22 |groundCH=24 |airCH=37
|level=4|attribute=H|guard=High|cancel=SJP|inv=
|images=BBTag_Kanji_jAA.png
|startup=16|active=3|recovery=19|frameAdv=
|hitboxes=BBTag_Kanji_jAA_Hitbox.png
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|notes=
|groundHit=19|airHit=22|groundCH=24|airCH=37
}}
|hitbox=
===j.B===
}}<section end="j.B Full"/>
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
===j.C Data===
|input=j.B |name=
<section begin="j.C"/>{{AttackData-BBTag
|damage=1700 |p1=80 |p2=85
|damage=2000|p1=80|p2=90
|level=4 |cancel=SJP |attribute=H |guard=High |invuln=
|level=5|attribute=H|guard=All|cancel=P|inv=Release~Active B
|startup=16 |active=3 |recovery=19 |onBlock=
|startup=22+|active=5|recovery=Until landing+9L|frameAdv=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+12
|groundHit=19 |airHit=22 |groundCH=24 |airCH=37
|groundHit=Stagger 30|airHit=41 + Down 23|groundCH=Crumple 60|airCH=57 + Down 23
|images=BBTag_Kanji_jB.png
|hitbox=
|caption=This one attack IS your neutral game.
}}<section end="j.C"/>
|hitboxes=BBTag_Kanji_jB_Hitbox.png
 
|notes=
<section begin="j.C Full"/>{{FrameData-BBTag
}}
|damage=2000|p1=80|p2=90
===j.C===
|level=5|attribute=H|guard=All|cancel=P|inv=Release~Active B
{{MoveData-BBTag |character=Kanji Tatsumi |type=normal
|startup=22+|active=5|recovery=Until landing+9L|frameAdv=
|input=j.C |name=
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+12
|damage=2000 |p1=80 |p2=90
|groundHit=Stagger 30|airHit=41 + Down 23|groundCH=Crumple 60|airCH=57 + Down 23
|level=5 |cancel=P |attribute=H |guard=All |invuln=Release~Active B
|hitbox=
|startup=22+ |active=5 |recovery=Until landing+9L |onBlock=-7 at best
}}<section end="j.C Full"/>
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+12
|groundHit=Crumple |airHit=41 + Down 23 |groundCH=Crumple |airCH=57 + Down 23
|images=BBTag_Kanji_jC.png
|caption=The anti-anti-air.
|hitboxes=BBTag_Kanji_jC_Hitbox.png
|notes=Can be held until landing;Attacks 6 frames after release;Earliest possible invul starts on 18F;Does not induce landing recovery if attack never becomes active;Crumple Duration 30F, Crumple Fall 53F;
}}


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=other
|damage=0, 2000|p1=100|p2=50
|input=BC |name=Ground Throw
|level=0, 5|attribute=T|guard=Throw|cancel=S|inv=
|damage=0, 2000 |p1=100 |p2=50
|startup=7~30|active=3|recovery=23|frameAdv=
|level=0, 5 |cancel=S |attribute=T |guard=Throw |invuln=
|blockstun=|blockstop=|hitstop=0|CHstop=+0
|startup=7~30 |active=3 |recovery=23 |onBlock=
|groundHit=Launch|airHit=120 + WBounce + Down 25|groundCH=|airCH=
|blockstun= |blockstop= |hitstop=0 |CHstop=+0
|hitbox=
|groundHit=Launch 120 + WBounce + Down 25|airHit= |groundCH= |airCH=
}}<section end="BC"/>
|images=BBTag_Kanji_GroundThrow.png
|hitboxes=BBTag_Kanji_Throw_Hitbox.png
|notes=Minimum Damage 2000;
}}


<section begin="BC Full"/>{{FrameData-BBTag
===AD===
|damage=0, 2000|p1=100|p2=50
{{MoveData-BBTag |character=Kanji Tatsumi |type=other
|level=0, 5|attribute=T|guard=Throw|cancel=S|inv=
|input=AD |name=What a Pain!
|startup=7~30|active=3|recovery=23|frameAdv=
|damage=2200 |p1=80 |p2=60
|blockstun=|blockstop=|hitstop=0|CHstop=+0
|level=4 |cancel= |attribute=B |guard=Air Unblockable |invuln=1~31 Guard All
|groundHit=Launch|airHit=120 + WBounce + Down 25|groundCH=|airCH=
|startup=13 |active=19 |recovery=34 |onBlock=-34
|hitbox=
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
}}<section end="BC Full"/>
|groundHit=Launch |airHit=44 |groundCH=Launch |airCH=59
 
|images=BBTag_Kanji_WhatAPain.png
===AD Data===
  |hitboxes=BBTag_Kanji_RA_Hitbox.png
<section begin="AD"/>{{AttackData-BBTag
|notes=If Guard Point catches an attack before the Reversal Action hits anything, generates invisible counter-attack after 19 frames that is active for 30 frames, and Kanji becomes invulnerable for duration;If an attack is successfully caught, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
|damage=2200|p1=80|p2=60
}}
|level=4|attribute=B|guard=Air Unblockable|cancel=|inv=1~31 Guard All
|startup=13|active=19|recovery=34|frameAdv=-34
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=44|groundCH=Launch|airCH=59
|hitbox=
  }}<section end="AD"/>
 
<section begin="AD Full"/>{{FrameData-BBTag
|damage=2200|p1=80|p2=60
|level=4|attribute=B|guard=Air Unblockable|cancel=|inv=1~31 Guard All
|startup=13|active=19|recovery=34|frameAdv=-34
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=44|groundCH=Launch|airCH=59
|hitbox=
}}<section end="AD Full"/>


==Skills==
==Skills==
===236A Data===
===236A===
<section begin="236A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|damage=1300*2|p1=80|p2=85 (Once)
|input=236A |name=A Cruel Attack
|level=4|attribute=H, B|guard=All|cancel=P|inv=
|damage=1300×2 |p1=80 |p2=85
|startup=17|active=until landing, 6|recovery=19|frameAdv=-1
|level=4 |cancel=P |attribute=H, B |guard=All |invuln=
|blockstun=23|blockstop=7|hitstop=+0|CHstop=+5
|startup=17 |active=until landing, 6 |recovery=19 |onBlock=-1
|groundHit=24|airHit=19 + Slide 1 + Down 23|groundCH=29|airCH=34 + Slide 1 + Down 23
|blockstun=23 |blockstop=7 |hitstop=+0 |CHstop=+5
|hitbox=
|groundHit=24 |airHit=19 + Slide + Down 10 |groundCH=29 |airCH=34 + Slide + Down 10
}}<section end="236A"/>
|images=BBTag_Kanji_CruelAttack.png
|hitboxes=BBTag_Kanji_236A1_Hitbox.png;BBTag_Kanji_236A2_Hitbox.png
|notes=18f startup on crouching point blank;Minimum Damage 65×2 (130);Maximum Slide duration 1F;
}}


<section begin="236A Full"/>{{FrameData-BBTag
===236B===
|damage=1300*2|p1=80|p2=85 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|level=4|attribute=H, B|guard=All|cancel=P|inv=
|input=236B |name=B Cruel Attack
|startup=17|active=until landing, 6|recovery=19|frameAdv=-1
|damage=1500×2 |p1=80 |p2=85
|blockstun=23|blockstop=7|hitstop=+0|CHstop=+5
|level=4 |cancel= |attribute=H, B |guard=All |invuln=
|groundHit=24|airHit=19 + Slide 1 + Down 23|groundCH=29|airCH=34 + Slide 1 + Down 23
|startup=30 |active=Until L,6 |recovery=7 |onBlock=+6
|hitbox=
|blockstun=18 |blockstop=9 |hitstop=+0 |CHstop=+5
}}<section end="236A Full"/>
|groundHit=19, Launch |airHit=19 + Slide + Down 10, 25 + GBounce + Slide + Down 10 |groundCH=24, Launch |airCH=34 + Slide + Down 10, 40 + GBounce + Slide + Down 10
|images=BBTag_Kanji_CruelAttack.png
|hitboxes=BBTag_Kanji_236A1_Hitbox.png;BBTag_Kanji_236A2_Hitbox.png
|notes=32f startup on crouching point blank;Minimum Damage 75×2 (150);Maximum Slide duration 1F;
}}


===236B Data===
===j.236A===
<section begin="236B"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|damage=1500*2|p1=80|p2=85 (Once)
|input=j.236A |name=A Air Cruel Attack
|level=4|attribute=H, B|guard=All|inv=
|damage=1300×2 |p1=80 |p2=85
|startup=30|active=Until L,6|recovery=7|frameAdv=+6
|level=4 |cancel= |attribute=H, B |guard=All |invuln=
|blockstun=18|blockstop=9|hitstop=+0|CHstop=+5
|startup=17 |active=Until L,6 |recovery=17 |onBlock=+2
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 23, 25 + GBounce + Slide 1 + Down 23|groundCH=24, Launch|airCH=34 + Slide 1 + Down 23, 40 + GBounce + Slide 1 + Down 23
|blockstun=24 |blockstop=7 |hitstop=+0 |CHstop=+5
|hitbox=
|groundHit=19, Launch |airHit=19 + Slide + Down 10 |groundCH=24, Launch |airCH=34 + Slide + Down 10
}}<section end="236B"/>
|images=BBTag_Kanji_CruelAttack.png
|hitboxes=BBTag_Kanji_236A1_Hitbox.png;BBTag_Kanji_236A2_Hitbox.png
|notes=Minimum Damage 65×2 (130);Maximum Slide duration 1F;
}}


<section begin="236B Full"/>{{FrameData-BBTag
===j.236B===
|damage=1500*2|p1=80|p2=85 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|level=4|attribute=H, B|guard=All|inv=
|input=j.236B |name=B Air Cruel Attack
|startup=30|active=Until L,6|recovery=7|frameAdv=+6
|damage=1500×2 |p1=80 |p2=85
|blockstun=18|blockstop=9|hitstop=+0|CHstop=+5
|level=4 |cancel= |attribute=H, B |guard=All |invuln=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 23, 25 + GBounce + Slide 1 + Down 23|groundCH=24, Launch|airCH=34 + Slide 1 + Down 23, 40 + GBounce + Slide 1 + Down 23
|startup=24 |active=Until L,6 |recovery=13 |onBlock=+6
|hitbox=
|blockstun=24 |blockstop=7 |hitstop=+0 |CHstop=+5
}}<section end="236B Full"/>
|groundHit=19, Launch |airHit=19 + Slide + Down 16, 25 + GBounce + Slide + Down 16 |groundCH=24, Launch |airCH=34 + Slide + Down 16, 40 + GBounce + Slide + Down 16
|images=BBTag_Kanji_CruelAttack.png
|hitboxes=BBTag_Kanji_236A1_Hitbox.png;BBTag_Kanji_236A2_Hitbox.png
|hitboxCaption=Not actually this large. The grab only actually connects at his hand
|notes=Minimum Damage 75×2 (150);Maximum Slide duration 1F;
}}


===j.236A Data===
===214A===
<section begin="j.236A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|damage=1300*2|p1=80|p2=85 (Once)
|input=214A |name=This'll Hurt!
|level=4|attribute=H, B|guard=All|inv=
|damage=0, 500, 2000, 100×6 |p1=100 |p2=50
|startup=17|active=Until L,6|recovery=17|frameAdv=+2
|level=0, 5, 4, 3×6 |cancel=(S)× |attribute=T |guard=Throw |invuln=1~10 T
|blockstun=24|blockstop=7|hitstop=+0|CHstop=+5
|startup=7 |active=4 |recovery=31 |onBlock=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 23|groundCH=24, Launch|airCH=34 + Slide 1 + Down 23
|blockstun= |blockstop= |hitstop=0×2, 12, 0/+3×6 |CHstop=+0×3, +3×6
|hitbox=
|groundHit=Launch 120 + WBounce + Down 133, 60 + Down 28×6|airHit= |groundCH= |airCH=
}}<section end="j.236A"/>
|images=BBTag_Kanji_ThisllHurt.png;BBTag_Kanji_ThisllHurt2.png
|hitboxes=BBTag_Kanji_214A_Hitbox.png
|caption=Not actually this large. The grab only actually connects at his hand
|notes=Minimum damage 3100;Can cancel into Additional Cruel Attack on hit;
}}


<section begin="j.236A Full"/>{{FrameData-BBTag
===214B===
|damage=1300*2|p1=80|p2=85 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|level=4|attribute=H, B|guard=All|inv=
|input=214B |name=Gotcha!
|startup=17|active=Until L,6|recovery=17|frameAdv=+2
|damage=0×2, 550×9 |p1=80 |p2=100×2, 60
|blockstun=24|blockstop=7|hitstop=+0|CHstop=+5
|level=0×2, 4×8, 5 |cancel=(S)× |attribute=H |guard=Air Unblockable |invuln=Persona Active~Active End H
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 23|groundCH=24, Launch|airCH=34 + Slide 1 + Down 23
|startup=22 |active=11 |recovery=Total 54 |onBlock=
|hitbox=
|blockstun= |blockstop= |hitstop=0×10, 0/+13 |CHstop=
}}<section end="j.236A Full"/>
|groundHit= |airHit=60 + Down 33 |groundCH= |airCH=
|images=P4Arena_Kanji_Gotcha.png
|hitboxes=BBTag_Kanji_214B_Hitbox.png
|notes=Burst disabled from 14f;Can cancel into Additional Cruel Attack on hit;Can only hit airborne opponents;Minimum Damage 243;
}}


===j.236B Data===
===214[B]===
<section begin="j.236B"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|damage=1500*2|p1=80|p2=85 (Once)
|input=214[B] |name=Gotcha!
|level=4|attribute=H, B|guard=All|inv=
|damage=0, 550×9 |p1=80 |p2=100, 60
|startup=24|active=Until L,6|recovery=13|frameAdv=+6
|level=4×8, 5 |cancel=(S)× |attribute=H |guard=Air Unblockable |invuln=Persona 14~24 H
|blockstun=24|blockstop=7|hitstop=+0|CHstop=+5
|startup=41~141 |active=11 |recovery=Total 40 |onBlock=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 29, 25 + GBounce + Slide 1 + Down 29|groundCH=24, Launch|airCH=34 + Slide 1 + Down 29, 40 + GBounce + Slide 1 + Down 29
|blockstun= |blockstop= |hitstop=0, 0/+15×7, 0/+20, 0/+13 |CHstop=
|hitbox=
|groundHit= |airHit=5×7, 60 + Down 23, 60 + Down 33 |groundCH= |airCH=
}}<section end="j.236B"/>
|images=P4Arena_Kanji_Gotcha.png
|hitboxes=BBTag_Kanji_214B_Hitbox.png
|notes=Minimum Damage 243;
}}


<section begin="j.236B Full"/>{{FrameData-BBTag
===j.214A===
|damage=1500*2|p1=80|p2=85 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|level=4|attribute=H, B|guard=All|inv=
|input=j.214A |name=A Bet Ya Can't Take This!
|startup=24|active=Until L,6|recovery=13|frameAdv=+6
|damage=0, 600×2, 1600 |p1=100 |p2=100×3, 50
|blockstun=24|blockstop=7|hitstop=+0|CHstop=+5
|level=4×3, 5 |cancel=(S)× |attribute=T |guard=Throw* |invuln=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 29, 25 + GBounce + Slide 1 + Down 29|groundCH=24, Launch|airCH=34 + Slide 1 + Down 29, 40 + GBounce + Slide 1 + Down 29
|startup=18 |active=Until L |recovery=20 |onBlock=
|hitbox=
|blockstun= |blockstop= |hitstop=0×3, 13 |CHstop=
}}<section end="j.236B Full"/>
|groundHit=Launch |airHit=80 + Down 23 |groundCH= |airCH=
|images=P4Arena_Kanji_BetYaCantTakeThis.png
|hitboxes=BBTag_Kanji_j214A_Hitbox.png
|notes=Can cancel into Additional Cruel Attack on hit;Catches standing and jumping opponents, but whiffs on crouching opponents;Minimum Damage 140;
}}


===214A Data===
===j.214B===
<section begin="214A"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|damage=0, 500, 2000, 100*6|p1=100|p2=50 (Once)
|input=j.214B |name=B Bet Ya Can't Take This!
|level=0, 5, 4, 3*6|attribute=T|guard=Throw|cancel=(S)*|inv=1-10 T
|damage=0, 600×4, 1600 |p1=100 |p2=100×5, 50
|startup=7|active=4|recovery=31|frameAdv=
|level=4×5, 5 |cancel=(S)× |attribute=T |guard=Throw* |invuln=
|blockstun=|blockstop=|hitstop=0*2, 12, 0/+3*6|CHstop=+0
|startup=27 |active=Until landing |recovery=20 |onBlock=
|groundHit=Launch|airHit=120 + WBounce + Down 133, 60 + Down 28*6|groundCH=|airCH=
|blockstun= |blockstop= |hitstop=0×4, 13 |CHstop=
|hitbox=
|groundHit=Launch |airHit=80 + Down 23 |groundCH= |airCH=
}}<section end="214A"/>
|images=P4Arena_Kanji_BetYaCantTakeThis.png
|hitboxes=BBTag_Kanji_j214A_Hitbox.png
|notes=Can cancel into Additional Cruel Attack on hit;Catches standing and jumping opponents, but whiffs on crouching opponents;Minimum Damage 140;
}}


<section begin="214A Full"/>{{FrameData-BBTag
===Knockdown > X===
|damage=0, 500, 2000, 100*6|p1=100|p2=50 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=special
|level=0, 5, 4, 3*6|attribute=T|guard=Throw|cancel=(S)*|inv=1-10 T
|input=Knockdown > X |name=Additional Cruel Attack
|startup=7|active=4|recovery=31|frameAdv=
|damage=1200 |p1=80 |p2=80
|blockstun=|blockstop=|hitstop=0*2, 12, 0/+3*6|CHstop=+0*3, +3*6
|level=3 |cancel=(P)× |attribute=B |guard= |invuln=
|groundHit=Launch|airHit=120 + WBounce + Down 133, 60 + Down 28*6|groundCH=|airCH=
|startup=Until L |active=6 |recovery=13 |onBlock=
|hitbox=
|blockstun=16 |blockstop=7 |hitstop=+0 |CHstop=+2
}}<section end="214A Full"/>
|groundHit=10 |airHit=32 + GBounce |groundCH=15 |airCH=46 + GBounce
 
|images=BBTag_Kanji_AddedCruelAttack.png
===214B Data===
|hitboxes=BBTag_Kanji_236A2_Hitbox.png
<section begin="214B"/>{{AttackData-BBTag
|notes=Can use Partner actions only if done after 2C;Minimum Damage 60;
|damage=0*2, 550*9|p1=80|p2=100*2, 60 (Once)*9
}}
|level=0*2, 4*8, 5|attribute=H|guard=Air Unblockable|cancel=(S)*|inv=Persona Active-Active End H
|startup=22|active=11|recovery=Total 54|frameAdv=
|blockstun=|blockstop=|hitstop=0*10, 0/+13|CHstop=
|groundHit=|airHit=60 + Down 33|groundCH=|airCH=
|hitbox=
}}<section end="214B"/>
 
<section begin="214B Full"/>{{FrameData-BBTag
|damage=0*2, 550*9|p1=80|p2=100*2, 60 (Once)*9
|level=0*2, 4*8, 5|attribute=H|guard=Air Unblockable|cancel=(S)*|inv=Persona Active-Active End H
|startup=22|active=11|recovery=Total 54|frameAdv=
|blockstun=|blockstop=|hitstop=0*10, 0/+13|CHstop=
|groundHit=|airHit=60 + Down 33|groundCH=|airCH=
|hitbox=
}}<section end="214B Full"/>
 
===214[B] Data===
<section begin="214[B]"/>{{AttackData-BBTag
|damage=0, 550*9|p1=80|p2=100, 60 (Once)*9
|level=4*8, 5|attribute=H|guard=Air Unblockable|cancel=(S)*|inv=Persona 14~24 H
|startup=41~141|active=11|recovery=Total 40|frameAdv=
|blockstun=|hitstop=0, 0/+15*7, 0/+20, 0/+13|CHstop=
|groundHit=|airHit=5*7, 60 + Down 23, 60 + Down 33|groundCH=|airCH=
|hitbox=
}}<section end="214[B]"/>
 
<section begin="214[B] Full"/>{{FrameData-BBTag
|damage=0, 550*9|p1=80|p2=100, 60 (Once)*9
|level=4*8, 5|attribute=H|guard=Air Unblockable|cancel=(S)*|inv=Persona 14~24 H
|startup=41~141|active=11|recovery=Total 40|frameAdv=
|blockstun=|hitstop=0, 0/+15*7, 0/+20, 0/+13|CHstop=
|groundHit=|airHit=5*7, 60 + Down 23, 60 + Down 33|groundCH=|airCH=
|hitbox=
}}<section end="214[B] Full"/>
 
===j.214A Data===
<section begin="j.214A"/>{{AttackData-BBTag
|damage=0, 600*2, 1600|p1=100|p2=100*3, 50
|level=4*3, 5|attribute=T|guard=Throw*|cancel=(S)*|inv=
|startup=18|active=Until L|recovery=20|frameAdv=
|blockstun=|blockstop=|hitstop=0*3, 13|CHstop=
|groundHit=Launch|airHit=80 + Down 23|groundCH=|airCH=
|hitbox=
}}<section end="j.214A"/>
 
<section begin="j.214A Full"/>{{FrameData-BBTag
|damage=0, 600*2, 1600|p1=100|p2=100*3, 50
|level=4*3, 5|attribute=T|guard=Throw*|cancel=(S)*|inv=
|startup=18|active=Until L|recovery=20|frameAdv=
|blockstun=|blockstop=|hitstop=0*3, 13|CHstop=
|groundHit=Launch|airHit=80 + Down 23|groundCH=|airCH=
|hitbox=
}}<section end="j.214A Full"/>
 
===j.214B Data===
<section begin="j.214B"/>{{AttackData-BBTag
|damage=0, 600*4, 1600|p1=100|p2=100*5, 50
|level=4*5, 5|attribute=T|guard=Throw*|cancel=(S)*|inv=
|startup=27|active=Until landing|recovery=20|frameAdv=
|blockstun=|blockstop=|hitstop=0*4, 13|CHstop=
|groundHit=Launch|airHit=80 + Down 23|groundCH=|airCH=
|hitbox=
}}<section end="j.214B"/>
 
<section begin="j.214B Full"/>{{FrameData-BBTag
|damage=0, 600*4, 1600|p1=100|p2=100*5, 50
|level=4*5, 5|attribute=T|guard=Throw*|cancel=(S)*|inv=
|startup=27|active=Until landing|recovery=20|frameAdv=
|blockstun=|blockstop=|hitstop=0*4, 13|CHstop=
|groundHit=Launch|airHit=80 + Down 23|groundCH=|airCH=
|hitbox=
}}<section end="j.214B Full"/>
 
===Knockdown X Data===
<section begin="Knockdown X"/>{{AttackData-BBTag
|damage=1200|p1=80|p2=80
|level=3|attribute=B|guard=|cancel=(P)*|inv=
|startup=Until L|active=6|recovery=13|frameAdv=
|blockstun=16|blockstop=7|hitstop=+0|CHstop=+2
|groundHit=10|airHit=32 + GBounce|groundCH=15|airCH=46 + GBounce
|hitbox=
}}<section end="Knockdown X"/>
 
<section begin="Knockdown X Full"/>{{FrameData-BBTag
|damage=1200|p1=80|p2=80
|level=3|attribute=B|guard=|cancel=(P)*|inv=
|startup=Until L|active=6|recovery=13|frameAdv=
|blockstun=16|blockstop=7|hitstop=+0|CHstop=+2
|groundHit=10|airHit=32 + GBounce|groundCH=15|airCH=46 + GBounce
|hitbox=
}}<section end="Knockdown X Full"/>


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
<section begin="236C"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=ex
|damage=1700*2|p1=80|p2=85 (Once)
|input=236C |name=EX Cruel Attack
|level=4|attribute=H, B|guard=All|cancel=P|inv=
|damage=1700×2 |p1=80 |p2=85
|startup=28|active=6, 6|recovery=7|frameAdv=+6
|level=4 |cancel=P |attribute=H, B |guard=All |invuln=
|blockstun=18|blockstop=9|hitstop=+0|CHstop=+5
|startup=28 |active=6, 6 |recovery=7 |onBlock=+6
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 23, 25 + GBounce + Slide 1 + Down 23|groundCH=24, Launch|airCH=34 + Slide 1 + Down 23, 40 + GBounce + Slide 1 + Down 23
|blockstun=18 |blockstop=9 |hitstop=+0 |CHstop=+5
|hitbox=
|groundHit=19, Launch |airHit=19 + Slide + Down 10, 25 + GBounce + Slide + Down 10 |groundCH=24, Launch |airCH=34 + Slide + Down 10, 40 + GBounce + Slide + Down 10
}}<section end="236C"/>
|images=BBTag_Kanji_CruelAttack.png
|caption=Heat-Seeking Chair
|hitboxes=BBTag_Kanji_236A1_Hitbox.png;BBTag_Kanji_236A2_Hitbox.png
|notes=32f startup on crouching point blank;Minimum Damage 170×2 (340);Maximum Slide duration 1F;
}}


<section begin="236C Full"/>{{FrameData-BBTag
===j.236C===
|damage=1700*2|p1=80|p2=85 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=ex
|level=4|attribute=H, B|guard=All|cancel=P|inv=
|input=j.236C |name=EX Air Cruel Attack
|startup=28|active=6, 6|recovery=7|frameAdv=+6
|damage=1700×2 |p1=80 |p2=85
|blockstun=18|blockstop=9|hitstop=+0|CHstop=+5
|level=4 |cancel=P |attribute=H, B |guard=All |invuln=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 23, 25 + GBounce + Slide 1 + Down 23|groundCH=24, Launch|airCH=34 + Slide 1 + Down 23, 40 + GBounce + Slide 1 + Down 23
|startup=19 |active=until landing, 6 |recovery=13 |onBlock=+6
|hitbox=
|blockstun=24 |blockstop=7 |hitstop=+0 |CHstop=+5
}}<section end="236C Full"/>
|groundHit=19, Launch |airHit=19 + Slide + Down 16, 25 + GBounce + Slide + Down 16 |groundCH=24, Launch |airCH=34 + Slide + Down 16, 40 + GBounce + Slide + Down 16
|images=BBTag_Kanji_CruelAttack.png
|caption=Heat-Seeking Chair
|hitboxes=BBTag_Kanji_236A1_Hitbox.png;BBTag_Kanji_236A2_Hitbox.png
|notes=Minimum Damage 170×2 (340);Maximum Slide duration 1F;
}}


===j.236C Data===
===214C===
<section begin="j.236C"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=ex
|damage=1700*2|p1=80|p2=85 (Once)
|input=214C |name=EX This'll Hurt!
|level=4|attribute=H, B|guard=All|cancel=P|inv=
|damage=0, 500, 2400, 100×6 |p1=100 |p2=50
|startup=19|active=until landing, 6|recovery=13|frameAdv=+6
|level=0, 5, 4, 3×6 |cancel=(S)× |attribute=T |guard=Throw |invuln=1~15 T
|blockstun=24|blockstop=7|hitstop=+0|CHstop=+5
|startup=12 |active=4 |recovery=31 |onBlock=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 29, 25 + GBounce + Slide 1 + Down 29|groundCH=24, Launch|airCH=34 + Slide 1 + Down 29, 40 + GBounce + Slide 1 + Down 29
|blockstun= |blockstop= |hitstop=0×2, 12, 0/+3×6 |CHstop=+0
|hitbox=
|groundHit=Launch 120 + WBounce + Down 133, 60 + Down 28×6|airHit= |groundCH= |airCH=
}}<section end="j.236C"/>
|images=P4Arena_Kanji_ThisllHurt.png;P4Arena_Kanji_ThisllHurt2.png
|hitboxes=BBTag_Kanji_214C_Startup_Hitbox.png;BBTag_Kanji_214C_Catch_Hitbox.png
|hitboxCaption=\The step greatly improves the range.
|notes=Minimum damage 3500;Can perform Additional Cruel Attack on hit;
}}


<section begin="j.236C Full"/>{{FrameData-BBTag
===j.214C===
|damage=1700*2|p1=80|p2=85 (Once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=ex
|level=4|attribute=H, B|guard=All|cancel=P|inv=
|input=j.214C |name=EX Bet Ya Can't Take This!
|startup=19|active=until landing, 6|recovery=13|frameAdv=+6
|damage=0, 4500 |p1=100 |p2=100, 50
|blockstun=24|blockstop=7|hitstop=+0|CHstop=+5
|level=5 |cancel=(S)* |attribute=T |guard=Throw |invuln=
|groundHit=19, Launch|airHit=19 + Slide 1 + Down 29, 25 + GBounce + Slide 1 + Down 29|groundCH=24, Launch|airCH=34 + Slide 1 + Down 29, 40 + GBounce + Slide 1 + Down 29
|startup=19 |active=Until L |recovery=20 |onBlock=
|hitbox=
|blockstun= |blockstop= |hitstop=0, 13 |CHstop=
}}<section end="j.236C Full"/>
|groundHit=Launch |airHit=80 + Down 33 |groundCH= |airCH=
 
|images=BBTag_Kanji_BetYaCantTakeThis.png
===214C Data===
|hitboxes=BBTag_Kanji_j214A_Hitbox.png
<section begin="214C"/>{{AttackData-BBTag
|notes=Can perform Additional Cruel Attack on hit;Catches standing and jumping opponents, but whiffs on crouching opponents;Minimum Damage 450;
|damage=0, 500, 2400, 100*6|p1=100|p2=50 (Once)
}}
|level=0, 5, 4, 3*6|attribute=T|guard=Throw|cancel=(S)*|inv=1-15 T
|startup=12|active=4|recovery=31|frameAdv=
|blockstun=|blockstop=|hitstop=0*2, 12, 0/+3*6|CHstop=+0
|groundHit=Launch|airHit=120 + WBounce + Down 133, 60 + Down 28*6|groundCH=|airCH=
|hitbox=
}}<section end="214C"/>
 
<section begin="214C Full"/>{{FrameData-BBTag
|damage=0, 500, 2400, 100*6|p1=100|p2=50 (Once)
|level=0, 5, 4, 3*6|attribute=T|guard=Throw|cancel=(S)*|inv=1-15 T
|startup=12|active=4|recovery=31|frameAdv=
|blockstun=|blockstop=|hitstop=0*2, 12, 0/+3*6|CHstop=+0
|groundHit=Launch|airHit=120 + WBounce + Down 133, 60 + Down 28*6|groundCH=|airCH=
|hitbox=
}}<section end="214C Full"/>
 
===j.214C Data===
<section begin="j.214C"/>{{AttackData-BBTag
|damage=0, 4500|p1=100|p2=50
|level=5|attribute=T|guard=Throw|cancel=(S)*|inv=
|startup=19|active=Until L|recovery=20|frameAdv=
|blockstun=|blockstop=|hitstop=0, 13|CHstop=
|groundHit=Launch|airHit=80 + Down 33|groundCH=|airCH=
|hitbox=
}}<section end="j.214C"/>
 
<section begin="j.214C Full"/>{{FrameData-BBTag
|damage=0, 4500|p1=100|p2=50
|level=5|attribute=T|guard=Throw|cancel=(S)*|inv=
|startup=19|active=Until L|recovery=20|frameAdv=
|blockstun=|blockstop=|hitstop=0, 13|CHstop=
|groundHit=Launch|airHit=80 + Down 33|groundCH=|airCH=
|hitbox=
}}<section end="j.214C Full"/>


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=assist
|damage=2200|p1=70|p2=90
|input=5P |name=2C
|level=5|attribute=B|guard=All|cancel=|inv=
|damage=2200 |p1=70 |p2=90
|startup=(18)+13|active=8|recovery=47|frameAdv=-34
|level=5 |cancel= |attribute=B |guard=All |invuln=
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+0
|startup=(18)+13 |active=8 |recovery=47 |onBlock=-34
|groundHit=Launch|airHit=50 + WBounce 50|groundCH=|airCH=
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+0
|hitbox=
|groundHit=Launch |airHit=50 + WBounce 50 |groundCH= |airCH=
}}<section end="5P"/>
|images=BBTag_Kanji_2C.png
|caption=Ah, the good ol' days of score attack BS
|hitboxes=BBTag_Kanji_2C_Hitbox.png
|notes=Minimum Damage 110;
}}


<section begin="5P Full"/>{{FrameData-BBTag
===6P===
|damage=2200|p1=70|p2=90
{{MoveData-BBTag |character=Kanji Tatsumi |type=assist
|level=5|attribute=B|guard=All|cancel=|inv=
|input=6P |name=Ass Whoopin', Tatsumi-Style
|startup=(18)+13|active=8|recovery=47|frameAdv=-34
|damage=1300, 1500 |p1=70, 100 |p2=80
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+0
|level=3 |cancel= |attribute=P |guard=All |invuln=
|groundHit=Launch|airHit=50 + WBounce 50|groundCH=|airCH=
|startup=(18)+33 |active=Until Hit(18)Until Hit |recovery=Total: 89 |onBlock=-5
|hitbox=
|blockstun=16 |blockstop=0/+11, 0/+6 |hitstop=+11, +6 |CHstop=+13, +8
}}<section end="5P Full"/>
|groundHit=Launch |airHit=32 + Down 23, 50 + Down 23 |groundCH= |airCH=
 
|images=BBTag_Kanji_AssWhoopinTatsumiStyle.png
===6P Data===
|caption="Kanji, could you please set up the chairs? No, waIT KANJI NO-"
<section begin="6P"/>{{AttackData-BBTag
|hitboxes=BBTag_Kanji_6P_Hitbox.png
|damage=1300, 1500|p1=70, 100|p2=80 (Once)
|notes=Minimum Damage 65, 75 (140);
|level=3|attribute=P|guard=All|cancel=|inv=
}}
|startup=(18)+33|active=Until Hit(18)Until Hit|recovery=Total: 89|frameAdv=-5
===4P===
|blockstun=16|blockstop=0/+11, 0/+6|hitstop=+11, +6|CHstop=+13, +8
{{MoveData-BBTag |character=Kanji Tatsumi |type=assist
|groundHit=Launch|airHit=32 + Down 23, 50 + Down 23|groundCH=|airCH=
|input=4P |name=P4A 2D
|hitbox=
|damage=900×4 |p1=70 |p2=95×4
}}<section end="6P"/>
|level=3 |cancel= |attribute=P |guard=All |invuln=
 
|startup=(18)+11 |active={5(5)}×3,5 |recovery=Total: 84 |onBlock=-16
<section begin="6P Full"/>{{FrameData-BBTag
|blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
|damage=1300, 1500|p1=70, 100|p2=80 (Once)
|groundHit=Launch |airHit=40 |groundCH= |airCH=
|level=3|attribute=P|guard=All|cancel=|inv=
|images=BBTag_Kanji_4P.png
|startup=(18)+33|active=Until Hit(18)Until Hit|recovery=Total: 89|frameAdv=-5
|hitboxes=BBTag_Kanji_4P_Hitbox.png
|blockstun=16|blockstop=0/+11, 0/+6|hitstop=+11, +6|CHstop=+13, +8
|notes=Minimum Damage 45×4 (180);
|groundHit=Launch|airHit=32 + Down 23, 50 + Down 23|groundCH=|airCH=
}}
|hitbox=
}}<section end="6P Full"/>
===4P Data===
<section begin="4P"/>{{AttackData-BBTag
|damage=900*4|p1=70|p2=95
|level=3|attribute=P|guard=All|cancel=|inv=
|startup=(18)+11|active={5(5)}*3,5|recovery=Total: 84|frameAdv=-16
|blockstun=16|blockstop=0/+11|hitstop=+11|CHstop=+13
|groundHit=Launch|airHit=40|groundCH=|airCH=
|hitbox=
}}<section end="4P"/>
 
<section begin="4P Full"/>{{FrameData-BBTag
|damage=900*4|p1=70|p2=95
|level=3|attribute=P|guard=All|cancel=|inv=
|startup=(18)+11|active={5(5)}*3,5|recovery=Total: 84|frameAdv=-16
|blockstun=16|blockstop=0/+11|hitstop=+11|CHstop=+13
|groundHit=Launch|airHit=40|groundCH=|airCH=
}}<section end="4P Full"/>


==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=super
|damage=1500, 2600, 3600, 100<br/>[1500, 2600, 3600, 1000*2, 100]|p1=80|p2=100
|input=236BC |name=Ass Whoopin', Tatsumi-Style
|level=5|attribute=B|guard=All|cancel=|inv=1~12 All
|damage=1500, 2600, 3600, 100<br/>[1500, 2600, 3600, 1000×2, 100] |p1=80 |p2=100
|startup=4+(59 Flash)+6|active=3|recovery=48|frameAdv=-30
|level=5 |cancel= |attribute=B |guard=All |invuln=1~12 All
|blockstun=20, 16|blockstop=25, 0/+11|hitstop=25, 30*2, 0/+11<br/>[25, 30, 20, 0/+13, 0/+3*2, 0/+11]|CHstop=
|startup=4+(59 Flash)+6 |active=3 |recovery=48 |onBlock=-30
|groundHit=Crumple 80, Launch*3|airHit=Stand, 81, 81 + Down 23, 30 + Down 23<br/>[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123*2, 30]|groundCH=Crumple 164, Launch*3<br/>[Crumple 164, Launch*5]|airCH=97, 91, 91 + Down 33, 30<br/>[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123*2, 46]
|blockstun=20, 16 |blockstop=25, 0/+11 |hitstop=25, 30×2, 0/+11<br/>[25, 30, 20, 0/+13, 0/+3×2, 0/+11] |CHstop=
|hitbox=
|groundHit=Crumple, Launch×3 |airHit=Stand, 81, 81 + Down 23, 30 + Down 23<br/>[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30] |groundCH=Crumple, Launch×3<br/>[Crumple, Launch×5] |airCH=97, 91, 91 + Down 33, 30<br/>[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46]
}}<section end="236BC"/>
|images=BBTag_Kanji_AssWhoopinTatsumiStyle.png;BBTag_Kanji_AssWhoopinTatsumiStyle2.png
 
|hitboxes=BBTag_Kanji_236BC1_Hitbox.png;BBTag_Kanji_236BC2_Hitbox.png
<section begin="236BC Full"/>{{FrameData-BBTag
|notes=Values in [] are for Enhanced version;Minimum Damage: 1950 [2450];Throws a chair projectile on block/whiff. Chair has damage 1500×2, P1=80, P2=60, minimum damage 300×2 (600);Crumple Duration 80F, Crumple Fall 103F;
|damage=1500, 2600, 3600, 100<br/>[1500, 2600, 3600, 1000*2, 100]|p1=80|p2=100
}}
|level=5|attribute=B|guard=All|cancel=|inv=1~12 All
|startup=4+(59 Flash)+6|active=3|recovery=48|frameAdv=-30
|blockstun=20, 16|blockstop=25, 0/+11|hitstop=25, 30*2, 0/+11<br/>[25, 30, 20, 0/+13, 0/+3*2, 0/+11]|CHstop=
|groundHit=Crumple 80, Launch*3|airHit=Stand, 81, 81 + Down 23, 30 + Down 23<br/>[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123*2, 30]|groundCH=Crumple 164, Launch*3<br/>[Crumple 164, Launch*5]|airCH=97, 91, 91 + Down 33, 30<br/>[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123*2, 46]
|hitbox=
}}<section end="236BC Full"/>
===214BC Data===
<section begin="214BC"/>{{AttackData-BBTag
|damage=0, 100, 1000*2, 3700<br/>[0, 100, 1000*2, 4700]|p1=80|p2=60 (once)
|level=1, 5*3|attribute=T|guard=Throw|cancel=|inv=1~9 All
|startup=6+(100 Flash)+0|active=5|recovery=49|frameAdv=
|blockstun=|blockstop=|hitstop=0|CHstop=+0
|groundHit=Launch|airHit=200, 80*2, 80 + WStick 40 + WBounce 100|groundCH=|airCH=
|hitbox=
}}<section end="214BC"/>


<section begin="214BC Full"/>{{FrameData-BBTag
===214BC===
|damage=0, 100, 1000*2, 3700<br/>[0, 100, 1000*2, 4700]|p1=80|p2=60 (once)
{{MoveData-BBTag |character=Kanji Tatsumi |type=super
|level=1, 5*3|attribute=T|guard=Throw|cancel=|inv=1~9 All
|input=214BC |name=Burn To A Crisp!
|startup=6+(100 Flash)+0|active=5|recovery=49|frameAdv=
|damage=0, 100, 1000×2, 3700<br/>[0, 100, 1000×2, 4700] |p1=80 |p2=60
|blockstun=|blockstop=|hitstop=0|CHstop=+0
|level=1, 5×3 |cancel= |attribute=T |guard=Throw |invuln=1~9 All
|groundHit=Launch|airHit=200, 80*2, 80 + WStick 40 + WBounce 100|groundCH=|airCH=
|startup=6+(100 Flash)+0 |active=5 |recovery=49 |onBlock=
|hitbox=
|blockstun= |blockstop= |hitstop=0 |CHstop=+0
}}<section end="214BC Full"/>
|groundHit=Launch 200, 80×2, 80 + WStick 40 + WBounce 100|airHit= |groundCH= |airCH=
===Distortion Skill Duo Data===
|images=BBTag_Kanji_BurnToACrisp.png;BBTag_Kanji_BurnToACrisp2.png
<section begin="Distortion Skill Duo"/>{{AttackData-BBTag
|caption=Here lies whoever thought they could safejump you.
|damage=500, 800, 1000, 200<br/>[500, 800, 1000, 250*2, 200]|p1=100|p2=100
|hitboxes=BBTag_Kanji_214BC1_Hitbox.png;BBTag_Kanji_214BC2_Hitbox.png
|level=5|attribute=B|guard=All|cancel=|inv=1~4 All
|notes=Values in [] are for Enhanced version;Minimum damage: 5900 [6800];
|startup=1+(93 Flash)+1|active=3|recovery=48|frameAdv=-30
}}
|blockstun=20|blockstop=25|hitstop=25, 30*2, 0/+11<br/>[25, 30, 20, 0/+13, 0/+3*2, 0/+11]|CHstop=
|groundHit=Crumple 80, Launch*3|airHit=Stand, 81, 81 + Down 23, 30 + Down 23<br/>[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123*2, 30]|groundCH=Crumple 164, Launch*3<br/>[Crumple 164, Launch*5]|airCH=97, 91, 91 + Down 33, 30<br/>[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123*2, 46]
|hitbox=
}}<section end="Distortion Skill Duo"/>


<section begin="Distortion Skill Duo Full"/>{{FrameData-BBTag
===Distortion Skill Duo===
|damage=500, 800, 1000, 200<br/>[500, 800, 1000, 250*2, 200]|p1=100|p2=100
{{MoveData-BBTag |character=Kanji Tatsumi |type=super
|level=5|attribute=B|guard=All|cancel=|inv=1~4 All
|input=Distortion Skill Duo |name=Ass Whoopin', Tatsumi-Style
|startup=1+(93 Flash)+1|active=3|recovery=48|frameAdv=-30
|damage=500, 800, 1000, 200<br/>[500, 800, 1000, 250×2, 200] |p1=100 |p2=100
|blockstun=20|blockstop=25|hitstop=25, 30*2, 0/+11<br/>[25, 30, 20, 0/+13, 0/+3*2, 0/+11]|CHstop=
|level=5 |cancel= |attribute=B |guard=All |invuln=1~4 All
|groundHit=Crumple 80, Launch*3|airHit=Stand, 81, 81 + Down 23, 30 + Down 23<br/>[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123*2, 30]|groundCH=Crumple 164, Launch*3<br/>[Crumple 164, Launch*5]|airCH=97, 91, 91 + Down 33, 30<br/>[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123*2, 46]
|startup=1+(93 Flash)+1 |active=3 |recovery=48 |onBlock=-30
|hitbox=
|blockstun=20 |blockstop=25 |hitstop=25, 30×2, 0/+11<br/>[25, 30, 20, 0/+13, 0/+3×2, 0/+11] |CHstop=
}}<section end="Distortion Skill Duo Full"/>
|groundHit=Crumple, Launch×3 |airHit=Stand, 81, 81 + Down 23, 30 + Down 23<br/>[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30] |groundCH=Crumple, Launch×3<br/>[Crumple, Launch×5] |airCH=97, 91, 91 + Down 33, 30<br/>[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46]
|images=BBTag_Kanji_AssWhoopinTatsumiStyle.png;BBTag_Kanji_AssWhoopinTatsumiStyle2.png
|hitboxes=BBTag_Kanji_236BC1_Hitbox.png;BBTag_Kanji_236BC2_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum Damage: 2500 [3000];Crumple Duration 80F, Crumple Fall 103F;
}}


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{AttackData-BBTag
{{MoveData-BBTag |character=Kanji Tatsumi |type=astral
|damage=0, 30350|p1=100|p2=100
|input=222BC |name=The Man Series: Brofist
|level=5|attribute=T|guard=Throw|cancel=|inv=1~27 All
|damage=0, 30350 |p1=100 |p2=100
|startup=10+(50 Flash)+10|active=3|recovery=45|frameAdv=
|level=5 |cancel= |attribute=T |guard=Throw |invuln=1~27 All
|blockstun=|blockstop=|hitstop=0|CHstop=
|startup=10+(50 Flash)+10 |active=3 |recovery=45 |onBlock=
|groundHit=|airHit=|groundCH=|airCH=
|blockstun= |blockstop= |hitstop=0 |CHstop=
|hitbox=
|groundHit= |airHit= |groundCH= |airCH=
}}<section end="222BC"/>
|images=BBTag_Kanji_TheManSeriesBrofist.png;BBTag_Kanji_TheManSeriesBrofist2.png
 
|caption=''"Hope you're prepared!"''\''"Here goes, dammit!"<br>'''"FEEL THE PAIN!"'''''
<section begin="222BC Full"/>{{FrameData-BBTag
|hitboxes=BBTag_Kanji_222BC_Hitbox.png
|damage=0, 30350|p1=100|p2=100
|notes=Can be comboed into;Minimum Damage: 30350;
|level=5|attribute=T|guard=Throw|cancel=|inv=1~27 All
}}
|startup=10+(50 Flash)+10|active=3|recovery=45|frameAdv=
|blockstun=|blockstop=|hitstop=0|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="222BC Full"/>


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 07:59, 26 February 2024

Links

Infobox Data

Portrait Name Health Prejump
BBTag Kanji Portrait.png
Kanji Tatsumi 18,000 4F
Backdash Forward Dash Unique Movement Options
24F (1~7F Inv All)
Icon
BBTag Kanji Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 17 -6 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Kanji 4A.png
BBTag Kanji 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 17 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 14 +0 +2
BBTag Kanji 4AA.png
BBTag Kanji 4AA Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 0, 1500 All 15 3 25 -9 B - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch*2 19, 30, 30 + GBounce - - 12 12, 20 +5
Only performs first hit on block or whiff
Cannot use Partner actions during followup attack
P4AU Kanji 5AAA.png
BBTag Kanji 4AAA Hitbox.png

4AAAA

4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 16 12 25 -6 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 35 Launch 51 13 +0 +8
BBTag Kanji 4AAAA.png
BBTag Kanji 4AAAA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 5 13 -1 P1 - CSTP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 5 +0 +2
BBTag Kanji 5A.png
BBTag Kanji 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 5 12 0 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Kanji 5AA.png
BBTag Kanji 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17 6 26 -11 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 19 21 + Down 23 25 37 + Down 23 13 +0 +8
BBTag Kanji 5AAA.png
BBTag Kanji 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 16 12 25 -6 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 35 Launch 51 13 +0 +8
BBTag Kanji 5AAAA.png
BBTag Kanji 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 8 3 12 0 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 14 17 17 22 31 11 +0 +2
BBTag Kanji 2A.png
The cornerstone of your pressure game
BBTag Kanji 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [3000] All 20~52 3 30 -12 B - CSP 80 [90]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21 [38] 25 + GBounce [44 + GBounce] 27 [44] 41 + GBounce [60 + GBounce] 13 +0 [+8] +8
Can be held for 45f
Persona attacks 15 frames after releasing button
Values in [] are just frame
Just frame timing is 37 frame hold
If held for 38 frames, attack feints and is 45T
BBTag Kanji 5B.png
Just frame for massive damage.
BBTag Kanji 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [3000] All 20~41 2 20 -1 B - CSP 80 [90]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21 [27] 21 [37] 27 [33] 37 [53] 13 +0 [+8] +8
Can be held
Persona attacks 6 frames after releasing button
Values in [] are just frame
Just frame timing is 35 frame hold
If held for 36 frames, attack feints and is 46T
BBTag Kanji 5BB.png
Vacuum opponents for throw mix-ups.
BBTag Kanji 5BB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 3 31 -15 B 9~20 H CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Kanji 2B.png
Would it really hurt to make this jump-cancellable?
BBTag Kanji 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Kanji 5C.png
BBTag Kanji 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 3* Until Landing + 36 -20 F - (S)×P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 + Down 25 Launch 45 + Down 25 12 +0 +5
Airborne on frame 5-15
Can have up to 10 active frames if Kanji is suspended in the air (e.g. due to Tager's magnetism), however under normal circumstances it has 3 active frames
Can only be canceled into Additional Cruel Attack on hit
BBTag Kanji 2C.png
Sweep Loops
BBTag Kanji 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 11 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Kanji jA.png
BBTag Kanji jA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 13 4 9 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 22 24 37 12 +0 +5
BBTag Kanji jAA.png
BBTag Kanji jAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 16 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 22 24 37 12 +0 +5
BBTag Kanji jB.png
This one attack IS your neutral game.
BBTag Kanji jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 22+ 5 Until landing+9L -7 at best H Release~Active B P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Crumple 41 + Down 23 Crumple 57 + Down 23 13 +0 +12
Can be held until landing
Attacks 6 frames after release
Earliest possible invul starts on 18F
Does not induce landing recovery if attack never becomes active
Crumple Duration 30F, Crumple Fall 53F
BBTag Kanji jC.png
The anti-anti-air.
BBTag Kanji jC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 5 - Launch 120 + WBounce + Down 25 - - - - 0 +0
Minimum Damage 2000
BBTag Kanji GroundThrow.png
BBTag Kanji Throw Hitbox.png

AD
What a Pain!
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Air Unblockable 13 19 34 -34 B 1~31 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 44 Launch 59 12 +0 +5
If Guard Point catches an attack before the Reversal Action hits anything, generates invisible counter-attack after 19 frames that is active for 30 frames, and Kanji becomes invulnerable for duration
If an attack is successfully caught, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
BBTag Kanji WhatAPain.png
BBTag Kanji RA Hitbox.png

Skills

236A

236A
A Cruel Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All 17 until landing, 6 19 -1 H, B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 23 24 19 + Slide + Down 10 29 34 + Slide + Down 10 7 +0 +5
18f startup on crouching point blank
Minimum Damage 65×2 (130)
Maximum Slide duration 1F
BBTag Kanji CruelAttack.png
BBTag Kanji 236A1 Hitbox.pngBBTag Kanji 236A2 Hitbox.png

236B

236B
B Cruel Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 30 Until L,6 7 +6 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 19 + Slide + Down 10, 25 + GBounce + Slide + Down 10 24, Launch 34 + Slide + Down 10, 40 + GBounce + Slide + Down 10 9 +0 +5
32f startup on crouching point blank
Minimum Damage 75×2 (150)
Maximum Slide duration 1F
BBTag Kanji CruelAttack.png
BBTag Kanji 236A1 Hitbox.pngBBTag Kanji 236A2 Hitbox.png

j.236A

j.236A
A Air Cruel Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All 17 Until L,6 17 +2 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 19, Launch 19 + Slide + Down 10 24, Launch 34 + Slide + Down 10 7 +0 +5
Minimum Damage 65×2 (130)
Maximum Slide duration 1F
BBTag Kanji CruelAttack.png
BBTag Kanji 236A1 Hitbox.pngBBTag Kanji 236A2 Hitbox.png

j.236B

j.236B
B Air Cruel Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 24 Until L,6 13 +6 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 19, Launch 19 + Slide + Down 16, 25 + GBounce + Slide + Down 16 24, Launch 34 + Slide + Down 16, 40 + GBounce + Slide + Down 16 7 +0 +5
Minimum Damage 75×2 (150)
Maximum Slide duration 1F
BBTag Kanji CruelAttack.png
BBTag Kanji 236A1 Hitbox.pngBBTag Kanji 236A2 Hitbox.png
Not actually this large. The grab only actually connects at his hand

214A

214A
This'll Hurt!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 2000, 100×6 Throw 7 4 31 - T 1~10 T (S)× 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 5, 4, 3×6 - Launch 120 + WBounce + Down 133, 60 + Down 28×6 - - - - 0×2, 12, 0/+3×6 +0×3, +3×6
Minimum damage 3100
Can cancel into Additional Cruel Attack on hit
BBTag Kanji ThisllHurt.pngBBTag Kanji ThisllHurt2.png
Not actually this large. The grab only actually connects at his hand
BBTag Kanji 214A Hitbox.png

214B

214B
Gotcha!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 550×9 Air Unblockable 22 11 Total 54 - H Persona Active~Active End H (S)× 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 60 0×2, 4×8, 5 - - 60 + Down 33 - - - 0×10, 0/+13 -
Burst disabled from 14f
Can cancel into Additional Cruel Attack on hit
Can only hit airborne opponents
Minimum Damage 243
P4Arena Kanji Gotcha.png
BBTag Kanji 214B Hitbox.png

214[B]

214[B]
Gotcha!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 550×9 Air Unblockable 41~141 11 Total 40 - H Persona 14~24 H (S)× 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 4×8, 5 - - 5×7, 60 + Down 23, 60 + Down 33 - - - 0, 0/+15×7, 0/+20, 0/+13 -
Minimum Damage 243
P4Arena Kanji Gotcha.png
BBTag Kanji 214B Hitbox.png

j.214A

j.214A
A Bet Ya Can't Take This!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 600×2, 1600 Throw* 18 Until L 20 - T - (S)× 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×3, 50 4×3, 5 - Launch 80 + Down 23 - - - 0×3, 13 -
Can cancel into Additional Cruel Attack on hit
Catches standing and jumping opponents, but whiffs on crouching opponents
Minimum Damage 140
P4Arena Kanji BetYaCantTakeThis.png
BBTag Kanji j214A Hitbox.png

j.214B

j.214B
B Bet Ya Can't Take This!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 600×4, 1600 Throw* 27 Until landing 20 - T - (S)× 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×5, 50 4×5, 5 - Launch 80 + Down 23 - - - 0×4, 13 -
Can cancel into Additional Cruel Attack on hit
Catches standing and jumping opponents, but whiffs on crouching opponents
Minimum Damage 140
P4Arena Kanji BetYaCantTakeThis.png
BBTag Kanji j214A Hitbox.png

Knockdown > X

Knockdown > X
Additional Cruel Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 - Until L 6 13 - B - (P)× 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 10 32 + GBounce 15 46 + GBounce 7 +0 +2
Can use Partner actions only if done after 2C
Minimum Damage 60
BBTag Kanji AddedCruelAttack.png
BBTag Kanji 236A2 Hitbox.png

Extra Skills

236C

236C
EX Cruel Attack
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 28 6, 6 7 +6 H, B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 19 + Slide + Down 10, 25 + GBounce + Slide + Down 10 24, Launch 34 + Slide + Down 10, 40 + GBounce + Slide + Down 10 9 +0 +5
32f startup on crouching point blank
Minimum Damage 170×2 (340)
Maximum Slide duration 1F
BBTag Kanji CruelAttack.png
Heat-Seeking Chair
BBTag Kanji 236A1 Hitbox.pngBBTag Kanji 236A2 Hitbox.png

j.236C

j.236C
EX Air Cruel Attack
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 19 until landing, 6 13 +6 H, B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 19, Launch 19 + Slide + Down 16, 25 + GBounce + Slide + Down 16 24, Launch 34 + Slide + Down 16, 40 + GBounce + Slide + Down 16 7 +0 +5
Minimum Damage 170×2 (340)
Maximum Slide duration 1F
BBTag Kanji CruelAttack.png
Heat-Seeking Chair
BBTag Kanji 236A1 Hitbox.pngBBTag Kanji 236A2 Hitbox.png

214C

214C
EX This'll Hurt!
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 2400, 100×6 Throw 12 4 31 - T 1~15 T (S)× 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 5, 4, 3×6 - Launch 120 + WBounce + Down 133, 60 + Down 28×6 - - - - 0×2, 12, 0/+3×6 +0
Minimum damage 3500
Can perform Additional Cruel Attack on hit
P4Arena Kanji ThisllHurt.pngP4Arena Kanji ThisllHurt2.png
BBTag Kanji 214C Startup Hitbox.pngBBTag Kanji 214C Catch Hitbox.png
The step greatly improves the range.

j.214C

j.214C
EX Bet Ya Can't Take This!
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 4500 Throw 19 Until L 20 - T - (S)* 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 5 - Launch 80 + Down 33 - - - 0, 13 -
Can perform Additional Cruel Attack on hit
Catches standing and jumping opponents, but whiffs on crouching opponents
Minimum Damage 450
BBTag Kanji BetYaCantTakeThis.png
BBTag Kanji j214A Hitbox.png

Partner Skills

5P

5P
2C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+13 8 47 -34 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + WBounce 50 - - 13 +0 +0
Minimum Damage 110
BBTag Kanji 2C.png
Ah, the good ol' days of score attack BS
BBTag Kanji 2C Hitbox.png

6P

6P
Ass Whoopin', Tatsumi-Style
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300, 1500 All (18)+33 Until Hit(18)Until Hit Total: 89 -5 P - - 70, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 32 + Down 23, 50 + Down 23 - - 0/+11, 0/+6 +11, +6 +13, +8
Minimum Damage 65, 75 (140)
BBTag Kanji AssWhoopinTatsumiStyle.png
"Kanji, could you please set up the chairs? No, waIT KANJI NO-"
BBTag Kanji 6P Hitbox.png

4P

4P
P4A 2D
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×4 All (18)+11 {5(5)}×3,5 Total: 84 -16 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 3 16 Launch 40 - - 0/+11 +11 +13
Minimum Damage 45×4 (180)
BBTag Kanji 4P.png
BBTag Kanji 4P Hitbox.png

Distortion Skills

236BC

236BC
Ass Whoopin', Tatsumi-Style
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 2600, 3600, 100
[1500, 2600, 3600, 1000×2, 100]
All 4+(59 Flash)+6 3 48 -30 B 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20, 16 Crumple, Launch×3 Stand, 81, 81 + Down 23, 30 + Down 23
[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30]
Crumple, Launch×3
[Crumple, Launch×5]
97, 91, 91 + Down 33, 30
[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46]
25, 0/+11 25, 30×2, 0/+11
[25, 30, 20, 0/+13, 0/+3×2, 0/+11]
-
Values in [] are for Enhanced version
Minimum Damage: 1950 [2450]
Throws a chair projectile on block/whiff. Chair has damage 1500×2, P1=80, P2=60, minimum damage 300×2 (600)
Crumple Duration 80F, Crumple Fall 103F
BBTag Kanji AssWhoopinTatsumiStyle.pngBBTag Kanji AssWhoopinTatsumiStyle2.png
BBTag Kanji 236BC1 Hitbox.pngBBTag Kanji 236BC2 Hitbox.png

214BC

214BC
Burn To A Crisp!
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 100, 1000×2, 3700
[0, 100, 1000×2, 4700]
Throw 6+(100 Flash)+0 5 49 - T 1~9 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 1, 5×3 - Launch 200, 80×2, 80 + WStick 40 + WBounce 100 - - - - 0 +0
Values in [] are for Enhanced version
Minimum damage: 5900 [6800]
BBTag Kanji BurnToACrisp.pngBBTag Kanji BurnToACrisp2.png
Here lies whoever thought they could safejump you.
BBTag Kanji 214BC1 Hitbox.pngBBTag Kanji 214BC2 Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Ass Whoopin', Tatsumi-Style
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 800, 1000, 200
[500, 800, 1000, 250×2, 200]
All 1+(93 Flash)+1 3 48 -30 B 1~4 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Crumple, Launch×3 Stand, 81, 81 + Down 23, 30 + Down 23
[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30]
Crumple, Launch×3
[Crumple, Launch×5]
97, 91, 91 + Down 33, 30
[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46]
25 25, 30×2, 0/+11
[25, 30, 20, 0/+13, 0/+3×2, 0/+11]
-
Values in [] are for Enhanced version
Minimum Damage: 2500 [3000]
Crumple Duration 80F, Crumple Fall 103F
BBTag Kanji AssWhoopinTatsumiStyle.pngBBTag Kanji AssWhoopinTatsumiStyle2.png
BBTag Kanji 236BC1 Hitbox.pngBBTag Kanji 236BC2 Hitbox.png

Astral Heat

222BC

222BC
The Man Series: Brofist
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 30350 Throw 10+(50 Flash)+10 3 45 - T 1~27 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 - - - - - - 0 -
Can be comboed into
Minimum Damage: 30350
BBTag Kanji TheManSeriesBrofist.pngBBTag Kanji TheManSeriesBrofist2.png
"Hope you're prepared!""Here goes, dammit!"
"FEEL THE PAIN!"
BBTag Kanji 222BC Hitbox.png

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