< BBTag | Mai Natsume
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==Links== | ==Links== | ||
<section begin=Links/>{{ | <section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/> | ||
==Infobox Data== | ==Infobox Data== | ||
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|blockstun=13 |blockstop=0/+3 |hitstop=+13 |CHstop=+15 | |blockstun=13 |blockstop=0/+3 |hitstop=+13 |CHstop=+15 | ||
|groundHit=19 |airHit=24 |groundCH=24 |airCH=38 | |groundHit=19 |airHit=24 |groundCH=24 |airCH=38 | ||
|images= | |images=BBTag_Mai_5B.png |caption=Can be angled with 2 or 8 | ||
|hitboxes=BBTAG_Mai_5B_Hitbox.png | |hitboxes=BBTAG_Mai_5B_Hitbox.png | ||
|notes= | |notes= | ||
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|blockstun=16 |blockstop=0/+13 |hitstop=+13 |CHstop=+15 | |blockstun=16 |blockstop=0/+13 |hitstop=+13 |CHstop=+15 | ||
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75 | |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75 | ||
|images= | |images=BBTag_Mai_5B-Charged.png |caption=Can be charged for more power | ||
|hitboxes=BBTAG_Mai_5B_Hitbox.png | |hitboxes=BBTAG_Mai_5B_Hitbox.png | ||
|notes=Aim down while charging changes this attack to Guard = Low; | |notes=Aim down while charging changes this attack to Guard = Low; | ||
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|blockstun=16 |blockstop=0/+13 |hitstop=+13 |CHstop=+15 | |blockstun=16 |blockstop=0/+13 |hitstop=+13 |CHstop=+15 | ||
|groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75 | |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75 | ||
|images= | |images=BBTag_Mai_jB.png | ||
|hitboxes=BBTAG_Mai_JB_Hitbox.png | |hitboxes=BBTAG_Mai_JB_Hitbox.png | ||
|notes= | |notes= | ||
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|blockstun=16 |blockstop=0/+13 |hitstop=+13 |CHstop=+15 | |blockstun=16 |blockstop=0/+13 |hitstop=+13 |CHstop=+15 | ||
|groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75 | |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=75 | ||
|images= | |images=BBTag_Mai_jB-Charged.png | ||
|hitboxes=BBTAG_Mai_JB_Hitbox.png | |hitboxes=BBTAG_Mai_JB_Hitbox.png | ||
|notes=j.2B also has Down 23; | |notes=j.2B also has Down 23; | ||
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|startup=18 |active=Until L |recovery=31 |onBlock= | |startup=18 |active=Until L |recovery=31 |onBlock= | ||
|blockstun=18 |blockstop=10 |hitstop=+0 |CHstop=+0 | |blockstun=18 |blockstop=10 |hitstop=+0 |CHstop=+0 | ||
|groundHit=Launch |airHit=40 + Slide | |groundHit=Launch |airHit=40 + Slide + Down 10 |groundCH=Launch |airCH=55 + Slide + Down 10 | ||
|images=BBCF_Mai_Natsume_214C.png | |images=BBCF_Mai_Natsume_214C.png | ||
|hitboxes=BBTAG_Mai_RA2_Hitbox.png | |hitboxes=BBTAG_Mai_RA2_Hitbox.png | ||
|notes=Considered part of preceding attack, no additional damage scaling applied;Minimum Damage 50; | |notes=Considered part of preceding attack, no additional damage scaling applied;Minimum Damage 50;Maximum Slide duration 5F; | ||
}} | }} | ||
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|startup=18 |active=Until L |recovery=31 |onBlock= | |startup=18 |active=Until L |recovery=31 |onBlock= | ||
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=40 + Slide | |groundHit=Launch |airHit=40 + Slide + Down 10 |groundCH=Launch |airCH=55 + Slide + Down 10 | ||
|images=BBCF_Mai_Natsume_214C.png | |images=BBCF_Mai_Natsume_214C.png | ||
|hitboxes=BBTAG_Mai_RA2_Hitbox.png | |hitboxes=BBTAG_Mai_RA2_Hitbox.png | ||
|notes=Minimum Damage 115; | |notes=Minimum Damage 115;Maximum Slide duration 5F; | ||
}} | }} | ||
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|groundHit=27 |airHit=30 |groundCH=32 [33] |airCH=44 [46] | |groundHit=27 |airHit=30 |groundCH=32 [33] |airCH=44 [46] | ||
|images=BBCF_Mai_Natsume_236A.png |caption={{clr|A|236A}} is faster, but less damage | |images=BBCF_Mai_Natsume_236A.png |caption={{clr|A|236A}} is faster, but less damage | ||
|hitboxes=BBTAG_Mai_236A_Hitbox.png | |hitboxes=BBTAG_Mai_236A_Hitbox.png | ||
|notes=Values in [] are when hitting with last active frame (aka Tip);Damage increased by 200 when you input the button immediately after Juncture;Minimum Damage 100+10 [120+10]; | |notes=Values in [] are when hitting with last active frame (aka Tip);Damage increased by 200 when you input the button immediately after Juncture;Minimum Damage 100+10 [120+10]; | ||
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|groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 [67] | |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 [67] | ||
|images=BBCF_Mai_Natsume_236B.png |caption={{clr|B|236B}} is further travel and a bit more damage, but slower | |images=BBCF_Mai_Natsume_236B.png |caption={{clr|B|236B}} is further travel and a bit more damage, but slower | ||
|hitboxes=BBTAG_Mai_236B_Hitbox.png | |hitboxes=BBTAG_Mai_236B_Hitbox.png | ||
|notes=Values in [] are when hitting with last active frame (aka Tip);Damage increased by 400 when you input the button immediately after Juncture;Minimum Damage 110+20 [130+20]; | |notes=Values in [] are when hitting with last active frame (aka Tip);Damage increased by 400 when you input the button immediately after Juncture;Minimum Damage 110+20 [130+20]; | ||
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|blockstun= |blockstop= |hitstop= |CHstop= | |blockstun= |blockstop= |hitstop= |CHstop= | ||
|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images= | |images=BBCF_Mai_Natsume_214.png | ||
|caption=Nice burst, bozo. | |caption=Nice burst, bozo. | ||
|hitboxes= | |hitboxes= | ||
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|blockstun= |blockstop= |hitstop= |CHstop= | |blockstun= |blockstop= |hitstop= |CHstop= | ||
|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images= | |images=BBCF_Mai_Natsume_214.png | ||
|caption=Nice burst, bozo. | |caption=Nice burst, bozo. | ||
|hitboxes= | |hitboxes= | ||
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|blockstun=20 |blockstop=13/+10 |hitstop=+10 |CHstop=+18 | |blockstun=20 |blockstop=13/+10 |hitstop=+10 |CHstop=+18 | ||
|groundHit=Launch |airHit=60 + WBounce 60 |groundCH=Launch |airCH=76 + WBounce 60 | |groundHit=Launch |airHit=60 + WBounce 60 |groundCH=Launch |airCH=76 + WBounce 60 | ||
|images= | |images=BBCF_Mai_Natsume_214D_1.png;BBCF_Mai_Natsume_214D_2.png | ||
|caption=No longer has guard point, use wisely. | |caption=No longer has guard point, use wisely. | ||
|hitboxes=BBTAG_Mai_214BC_Hitbox.png | |hitboxes=BBTAG_Mai_214BC_Hitbox.png | ||
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|startup=1+(43 Flash)+1 |active=See notes |recovery=45 |onBlock=-18 | |startup=1+(43 Flash)+1 |active=See notes |recovery=45 |onBlock=-18 | ||
|blockstun=20 |blockstop=1×11, 1/+10, 15/+10<br/>[1×17, 1/+10, 15/+10] |hitstop=+10 |CHstop=+10 | |blockstun=20 |blockstop=1×11, 1/+10, 15/+10<br/>[1×17, 1/+10, 15/+10] |hitstop=+10 |CHstop=+10 | ||
|groundHit= | |groundHit=Crumple×12 [×18], Launch |airHit=Stand×12 [×18], 100 |groundCH=Crumple×12 [×18], Launch |airCH=Stand×12 [×18], 116 | ||
|images=BBCF_Mai_Natsume_A+B+C+D_2.png | |images=BBCF_Mai_Natsume_A+B+C+D_2.png | ||
|caption=It's a DHC alright. | |caption=It's a DHC alright. | ||
|hitboxes=BBTAG_Mai_DSD1_Hitbox.png;BBTAG_Mai_DSD2_Hitbox.png | |hitboxes=BBTAG_Mai_DSD1_Hitbox.png;BBTAG_Mai_DSD2_Hitbox.png | ||
|notes=Values in [] are for Enhanced version;Active frames are 3,3,3,6,3,3,3,3,3,6,3,3(34)4;[Active frames are 3,3,3,6,3,3,3,3,3,6,3,3,3,3,3,6,3,3(34)4];Minimum Damage 2000 [2500]; | |notes=Values in [] are for Enhanced version;Active frames are 3,3,3,6,3,3,3,3,3,6,3,3(34)4;[Active frames are 3,3,3,6,3,3,3,3,3,6,3,3,3,3,3,6,3,3(34)4];Minimum Damage 2000 [2500];Crumple Duration 80F, Crumple Fall 123F; | ||
}} | }} | ||
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==Category== | ==Category== | ||
{{ | {{BBTag/Navigation}} |
Latest revision as of 05:51, 21 September 2023
Links
Infobox Data
Portrait | Name | Health | Prejump |
---|---|---|---|
Mai Natsume | 17,000 | 4F | |
Backdash | Forward Dash | Unique Movement Options | |
25F (1~7F Inv All) | Juncture Moon Blossom | ||
Icon | |||
Normal Moves
4A
4AA
4AAA
4AAAA
5A
5AA
5AAA
5AAAA
2A
5B
5[B]
5BB
2B
5C
2C
j.A
j.AA
j.B
j.[B]
j.BB
j.BB normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | P1 |
---|---|---|---|---|---|---|---|---|---|---|
2000 [2400] | All | 5 | Until Hit | Total: Until L+8L | - | P1 | - | - | 70 | |
P2 | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | |
80 | 3 | 13 [16] | Launch | 24 [60] | Launch | 38 [74] | 0/+3 [0/+13] | +13 | +15 | |
j.2[B] also has Down 23 | ||||||||||
j.C
Universal Mechanics
BC
AD
AD > X
j.AD
Skills
236
236A
236B
214
j.214
214A
214B
Extra Skills
236C
214C
Partner Skills
5P
6P
4P
Distortion Skills
236BC
214BC
Distortion Skill Duo
Astral Heat
222BC
Category
System Pages
Mechanics
Application & Advanced Information
Archived Information