(removing roadmap links) |
No edit summary |
||
Line 51: | Line 51: | ||
| game=BBTag | | game=BBTag | ||
| fullname=Naoto Shirogane | | fullname=Naoto Shirogane | ||
| health={{#lst: | | health={{#lst:{{PAGENAME}}/Data|health}} | ||
| comborate={{#lst: | | comborate={{#lst:{{PAGENAME}}/Data|comborate}} | ||
| prejump={{#lst: | | prejump={{#lst:{{PAGENAME}}/Data|prejump}} | ||
| backdash={{#lst: | | backdash={{#lst:{{PAGENAME}}/Data|backdash}} | ||
| movement={{#lst: | | movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | ||
}} | }} | ||
}} | }} | ||
Line 74: | Line 74: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Jump cancelable on block. | {{Description|8|text=*Jump cancelable on block. | ||
Line 83: | Line 83: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Jump cancelable on block. | {{Description|8|text=*Jump cancelable on block. | ||
Line 92: | Line 92: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Launches the opponent on hit | {{Description|8|text=*Launches the opponent on hit | ||
Line 100: | Line 100: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Launches the opponent on hit. | {{Description|8|text=*Launches the opponent on hit. | ||
Line 119: | Line 119: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Throw cancelable on block. | {{Description|8|text=*Throw cancelable on block. | ||
Line 127: | Line 127: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Throw cancelable on block. | {{Description|8|text=*Throw cancelable on block. | ||
Line 136: | Line 136: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Hits low. | {{Description|8|text=*Hits low. | ||
Line 145: | Line 145: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Unburstable on hit. | {{Description|8|text=*Unburstable on hit. | ||
Line 163: | Line 163: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Jump cancelable on block. | {{Description|8|text=*Jump cancelable on block. | ||
Line 171: | Line 171: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Naoto's Persona hits twice. | {{Description|8|text=*Naoto's Persona hits twice. | ||
Line 179: | Line 179: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Launches the opponent | {{Description|8|text=*Launches the opponent | ||
Line 194: | Line 194: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Crash Assault | {{Description|7|text=*Crash Assault | ||
Line 211: | Line 211: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Throw cancelable on block. | {{Description|7|text=*Throw cancelable on block. | ||
Line 226: | Line 226: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Head invulnerable during 7-13f. | {{Description|7|text=*Head invulnerable during 7-13f. | ||
Line 243: | Line 243: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Sweep | {{Description|7|text=*Sweep | ||
Line 260: | Line 260: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Can't be canceled into j.B. | {{Description|8|text=*Can't be canceled into j.B. | ||
Line 268: | Line 268: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Can be canceled into j.B. | {{Description|8|text=*Can be canceled into j.B. | ||
Line 283: | Line 283: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Hits twice. | {{Description|7|text=*Hits twice. | ||
Line 298: | Line 298: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*This move will come out on your Persona's current location. | {{Description|7|text=*This move will come out on your Persona's current location. | ||
Line 318: | Line 318: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Wall bounces midscreen, becomes a wallsplat in the corner. | {{Description|7|text=*Wall bounces midscreen, becomes a wallsplat in the corner. | ||
Line 335: | Line 335: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Attempts to counter during 1-25f | {{Description|8|text=*Attempts to counter during 1-25f | ||
Line 341: | Line 341: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Near Attack}} | {{AttackVersion|name=Near Attack}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD Attack Near}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Far Attack}} | {{AttackVersion|name=Far Attack}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD Attack Far}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Naoto enters a counter stance: if she gets hit in close range, she will counter-attack the space in front of her with an explosion; if she gets hit from a range beyond that space, she will launch a small projectile. Use sparingly if you don’t want to watch fancy combos since this move is very poor when it comes to defending against pressure. As a counter-poke its actually pretty decent, its notably good against beams like Adachi's B Zio or some Distortion Skills, since Naoto will remain invulnerable and she will be able to hit back. It can hit (most) safejumps, just like other counter Reversal Actions. }} | {{Description|8|text=Naoto enters a counter stance: if she gets hit in close range, she will counter-attack the space in front of her with an explosion; if she gets hit from a range beyond that space, she will launch a small projectile. Use sparingly if you don’t want to watch fancy combos since this move is very poor when it comes to defending against pressure. As a counter-poke its actually pretty decent, its notably good against beams like Adachi's B Zio or some Distortion Skills, since Naoto will remain invulnerable and she will be able to hit back. It can hit (most) safejumps, just like other counter Reversal Actions. }} | ||
Line 361: | Line 361: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 14f earliest cancel into follow-ups. | {{Description|7|text=* 14f earliest cancel into follow-ups. | ||
Line 378: | Line 378: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Ground and Air B versions put Naoto in Aim Stance | {{Description|8|text=*Ground and Air B versions put Naoto in Aim Stance | ||
Line 403: | Line 403: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe A}} | {{AttackVersion|name=Snipe A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Aim A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Naoto shoots 5 bullets. | {{Description|8|text=*Naoto shoots 5 bullets. | ||
Line 411: | Line 411: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe B}} | {{AttackVersion|name=Snipe B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Aim B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Naoto shoots 5 bullets. | {{Description|8|text=*Naoto shoots 5 bullets. | ||
Line 419: | Line 419: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe C}} | {{AttackVersion|name=Snipe C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Aim C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Naoto shoots 5 bullets. | {{Description|8|text=*Naoto shoots 5 bullets. | ||
Line 427: | Line 427: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Roll |subtitle=66}} | {{AttackVersion|name=Forward Roll |subtitle=66}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Aim 66}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*27f earliest cancel into follow-ups. | {{Description|8|text=*27f earliest cancel into follow-ups. | ||
Line 445: | Line 445: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Sets up a trap in Naoto's location. | {{Description|8|text=*Sets up a trap in Naoto's location. | ||
Line 461: | Line 461: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Drops a trap in Naoto's location, the trap is set on the ground. | {{Description|8|text=*Drops a trap in Naoto's location, the trap is set on the ground. | ||
Line 489: | Line 489: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 15f earliest cancel into gunshot | {{Description|7|text=* 15f earliest cancel into gunshot | ||
Line 509: | Line 509: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe|subtitle=A or B}} | {{AttackVersion|name=Snipe|subtitle=A or B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C A/B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Naoto shoots 1 bullet in a straight line for each A or B press, up to 5 bullets. | {{Description|8|text=*Naoto shoots 1 bullet in a straight line for each A or B press, up to 5 bullets. | ||
Line 518: | Line 518: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Critical Shot|subtitle=C}} | {{AttackVersion|name=Critical Shot|subtitle=C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Wallbounces the opponent on hit, wallsplats in the corner. | {{Description|8|text=*Wallbounces the opponent on hit, wallsplats in the corner. | ||
Line 528: | Line 528: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Roll|subtitle=66}} | {{AttackVersion|name=Forward Roll|subtitle=66}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Aim 66}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Projectile invul from 4-22f. | {{Description|8|text=*Projectile invul from 4-22f. | ||
Line 545: | Line 545: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Causes ground bounce on hit | {{Description|7|text=*Causes ground bounce on hit | ||
Line 562: | Line 562: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Sets up both A and B traps in Naoto's location. | {{Description|8|text=*Sets up both A and B traps in Naoto's location. | ||
Line 590: | Line 590: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*If the initial Persona attack hits, Naoto will end with a gunshot similar to 5AAAA. | {{Description|7|text=*If the initial Persona attack hits, Naoto will end with a gunshot similar to 5AAAA. | ||
Line 607: | Line 607: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Naoto shoots 5 bullets from her gun in a straight line after a delay. | {{Description|7|text=*Naoto shoots 5 bullets from her gun in a straight line after a delay. | ||
Line 624: | Line 624: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Vacuums the opponent for a short moment on the first hits. | {{Description|7|text=*Vacuums the opponent for a short moment on the first hits. | ||
Line 645: | Line 645: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | {{AttackVersion|name=Enhanced}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236BC Enhanced Ground}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with the Fate Mark on their recovery. | {{Description|8|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with the Fate Mark on their recovery. | ||
Line 666: | Line 666: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | {{AttackVersion|name=Enhanced}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236BC Enhanced Air}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=*Marks the opponent with the Fate Mark on their recovery. | {{Description|8|text=*Marks the opponent with the Fate Mark on their recovery. | ||
Line 686: | Line 686: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Instantly kills the opponent if the Fate Mark was applied on them. | {{Description|7|text=*Instantly kills the opponent if the Fate Mark was applied on them. | ||
Line 705: | Line 705: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Instantly kills the opponent if the Fate Mark was applied on them. | {{Description|7|text=*Instantly kills the opponent if the Fate Mark was applied on them. | ||
Line 725: | Line 725: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Can't continue the combo afterwards if done after a long Distortion Skill. | {{Description|7|text=*Can't continue the combo afterwards if done after a long Distortion Skill. | ||
Line 745: | Line 745: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Deals less damage than your 2 bar Instant Kills lol. | {{Description|7|text=*Deals less damage than your 2 bar Instant Kills lol. | ||
Line 757: | Line 757: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} |
Revision as of 08:09, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
"As long as you take me lightly due to my size, you will never defeat me." | |
Lore: | Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission. Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world. |
Naoto Shirogane Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.
- Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.
- Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air.
- Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!
- Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.
- Has access to decent solo combos, allowing for burst punishes with an assist.
- 236C is an amazing convert tool, allowing conversions from max range pokes, and even full screen with some assists.
- Access to a full screen super, making punishing things like assist calls from full screen possible
- Has significant issues against characters with high mobility and/or large buttons.
- Naoto must essentially use 4 bars to place a mark and IK somebody, making meter management extremely important.
- Mostly low damage, doesn't get a lot off of most hitconfirms.
- Off of max range pokes has issues getting a launcher, making converting into shotgun and Hama/Mudo an issue.
- 16K HP with a counter DP and an incoming that is somewhat easy to whiff with and get punished for makes her defense rather weak overall.
Naoto can use 'mark' her opponent with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) on hit.
When marked, Hamaon or Mudoon will instantly kill the opponent!
Normal Moves
4A | Template:AttackDataHeader-BBTag |
---|
5A | Template:AttackDataHeader-BBTag |
---|
5B | Template:AttackDataHeader-BBTag |
---|
5C | Template:AttackDataHeader-BBTag |
---|
2A | Template:AttackDataHeader-BBTag |
---|
2B | Template:AttackDataHeader-BBTag |
---|
2C | Template:AttackDataHeader-BBTag |
---|
j.A | Template:AttackDataHeader-BBTag |
---|
j.B | Template:AttackDataHeader-BBTag |
---|
j.C | Template:AttackDataHeader-BBTag |
---|
Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
Shield of Justice 5A+D |
Template:AttackDataHeader-BBTag |
---|
Skills
Snipe Aim 236A |
Template:AttackDataHeader-BBTag |
---|
Double Fangs 236B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Snipe A/B/C/66/4 During Aim Stance |
Template:AttackDataHeader-BBTag |
---|
Hair Trigger Megido 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
Hold Up! 236C |
Template:AttackDataHeader-BBTag |
---|
Snipe A/B/C/66 During Hold Up Stance |
Template:AttackDataHeader-BBTag |
---|
EX Double Fangs j.236C |
Template:AttackDataHeader-BBTag |
---|
EX Hair Trigger Megido 214C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5D+Roll 5P |
Template:AttackDataHeader-BBTag |
---|
Snipe 6P |
Template:AttackDataHeader-BBTag |
---|
Blight 4P |
Template:AttackDataHeader-BBTag |
---|
Distortion Skills
Anti-S SP Pistol Alpha I 236B+C |
Template:AttackDataHeader-BBTag |
---|
Anti-S SP Pistol Beta I j.236B+C |
Template:AttackDataHeader-BBTag |
---|
Hamaon 214B+C |
Template:AttackDataHeader-BBTag |
---|
Mudoon j.214B+C |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Critical Shot P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
---|
Astral Heat
Judge of Hell 222B+C |
Template:AttackDataHeader-BBTag |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •