BBTag/Nine the Phantom

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Nine
BBTag Nine Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 42F / Invul: 1-4 P, 5-32F All


Movement Options
  • Double Jump, Teleport Airdash, Dash Type: Step

Overview

Backstory

Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness.

Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest.

Playstyle

Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells.

While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen.

If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel.

Strengths/Weaknesses

Strengths Weaknesses
  • Rather long range on her spells and normals.
  • Two anti airs to help discourage jump ins, if 4A is blocked she can continue into a blockstring.
  • Has an unblockable setup in the corner, that also leads into safe jump and catches all techs.
  • Style.
  • Variety of spells can make her pressure and active switch abilities dangerous.
  • A LOT of oki options.
  • Can teleport, which is invul till she stops.
  • She is more defensive than some characters, as her buttons are slow.
  • Is more difficult to play compared to other characters.
  • Needs to call people out well or make good reads, reacting too slow will get her murdered.
  • A floaty jump and bad mobility outside of teleport.


Ability: The Abyss Diver

Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks.

Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole.




Normal Moves

4A
4A
BBCF Nine 6A.png
BBCF Nine 6C.png
BBCF Nine Coral.png
Version Damage Guard Startup Active Recovery Frame Adv.
4A 1700 All 11 4 23 -8

{{{text}}}

4AA 1700 All 13 4 25 -10

{{{text}}}

4AAA 1600/
1800/
2000
All 13 3 28 -14/-12/-10

{{{text}}}


5A
5A
BBCF Nine 4C.png
BBCF Nine 5C.png
BBCF Nine 5A.png
BBCF Nine LapisLazuli.png
BBTag Nine 5AAAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1200 All 8 6 12 -4

{{{text}}}

5AA 1500 All 12 3 22 -8

{{{text}}}

5AAA 1500 All 9 3 23 -9

{{{text}}}

5AAAA 2000/
2500/
3000
All 10 3 Total: 44 -18/-16/-14

{{{text}}}

5AAAAA 2000/
2200/
2400
All 16 6 24 -11

{{{text}}}


5B
5B
BBCF Nine 5B.png
BBCF Nine Emerald.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1700 All 12 6 21 -8

{{{text}}}

5BB 1500/
800,1200/
300,600,1500
All 13 9/6,3/3*3 Total: 45 -16/-8/-6

{{{text}}}


5C
5C
BBCF Nine NavyPressure.png
AW SHIT, A COCKROACH
Damage Guard Startup Active Recovery Frame Adv.
800 High 26 5 16 -4

{{{text}}}


2A
2A
BBCF Nine 2A.png
Come swim, the water's fine!
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 10 3 20 -9

{{{text}}}


2B
2B
BBCF Nine 2B.png
Damage Guard Startup Active Recovery Frame Adv.
1500 Low 11 6 21 -10

{{{text}}}


2C
2C
BBCF Nine 3C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 Low 13 5 25 -11

{{{text}}}


j.A
j.A
BBCF Nine jA.png
BBCF Nine jC.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High 8 5 30 -

{{{text}}}

j.AA 1500 High 11 3 25 -11

{{{text}}}


j.B
j.B
BBCF Nine j2A.png
BBCF Nine jB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1700 High 13 3 35 -

{{{text}}}

j.BB 1700 All 10 6 27 -

{{{text}}}


j.C
j.C
BBCF Nine Kunzite.png
Yep, the Rock is here too.
Damage Guard Startup Active Recovery Frame Adv.
1700/1900/2100 High 21 Until L Total: 57 -3

{{{text}}}



Universal Moves

Ground Throw
Ground Throw
5B+C
BBCF Nine GroundThrow.png
Kicc
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2000 Throw 7~30 3 23 -

{{{text}}}


Flax Nurture
Flax Nurture
5A+D (air OK)
BBCF Nine FlaxNurture.png
Formerly an enhancement move, now a DP.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2000 Air Unblockable 13 3 44 -30
Air 2000 All 13 3 Until L+15 -

{{{text}}}


Skills

Everlasting Schorl
Everlasting Schorl
236A/B/C (air OK) while Element Lv 0
BBCF Nine Schorl.png
If you see this then you're probably either desperate or forgetful.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1500 All 9 5 Total: 35 -6
Air 1500 All 9 5 Total: 35 -

{{{text}}}


Amethyst of Annihilation
Amethyst of Annihilation
236A (air OK) while Element Lv 1-4
BBCF Nine Amethyst.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1800 All 16 - Total: 43 -13
Air 1800 All 16 - Total: 43 -13

{{{text}}}


Andradite of Accord
Andradite of Accord
236A (air OK) while Element Lv 5-9
BBCF Nine Andradite.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 400, 300*8, 400*8 All 19,48-? - - +2
Air 400, 300x8, 400x8 All - - - -

{{{text}}}


Taaffeite of Temptation
Taaffeite of Temptation
236A (air OK) while Element Lv 10
BBCF Nine Taafeite.png
Tinkerbell, I choose you!
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1500*3 All 90 X(58)X(58)X Total: 32 -
Air 1500*3 All 90 X(58)X(58)X Total: 32 -

{{{text}}}


Citrine of Change
Citrine of Change
236B (air OK) while Element Lv 1-4
BBCF Nine Citrine.png
Weiss would worship Nine if she found out about this.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1500 All 17 - Total: 43 -12
Air 1500 All 17 - Total: 43 -12

{{{text}}}


Morganite of Malice
Morganite of Malice
236B (air OK) while Element Lv 5-9
BBCF Nine Morganite.png
In Soviet Russia, lawn mows YOU!
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 400, 1500*2 All, Low*2 19 Until L(15)10(13)10 Total: 40 +15 ~ +73
Air 400, 1500*2 All, Low*2 19 Until L(15)10(13)10 Total: 40 +15 ~ +73

{{{text}}}


Uvarovite of Undoing
Uvarovite of Undoing
236B (air OK) while Element Lv 10
BBCF Nine Uvarovite.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 350*20 All 144 [X(3)]*20 Total: 32 -
Air 350*20 All 144 [X(3)]*20 Total: 32 -

{{{text}}}


Crimson Raider
Crimson Raider
214A (air OK)
BBCF Nine CrimsonRaider.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1000, 1500 All 13 15,1 23 -5
Air 950, 1250 All 13 15,1 Until L -

{{{text}}}


Mauvette Roar
Mauvette Roar
214B (air OK)
BBCF Nine MauvetteRoar.png
GET OFF MA LAWN!
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2000 All 13 19 Total: 53 -10
Air 1800 All 13 19 Total: Until L -

{{{text}}}


Extra Skills

Nephrite of Nullification
Nephrite of Nullification
236C (air OK) Element Lv 1 or higher
BBCF Nine Nephrite.png
Make a Witch Time joke, I dare you.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground
Air

{{{text}}}


Nephrite of Nullification - Dual
Nephrite of Nullification - Dual
236C (air OK) during Nephrite of Nullification
BBCF Nine Nephrite.png
Tick tock you'd better block
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1500*5 /1750*5 /2000*5 All 24+1 1,1,1,1,1 Total: 55 0/+2/+4
Air 1500*5 /1750*5 /2000*5 All 24+1 1,1,1,1,1 Total: 55 0/+2/+4

{{{text}}}


Scarlet Vein
Scarlet Vein
214C (air OK)
BBCF Nine ScarletVein.png
HERE COMES THE GIANT FISTS
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2000, 1500 All 24 6 Total: 68 -11
Air 2500 All 24 6 Total: 68 -

{{{text}}}


Partner Skills

5P
5P
Crimson Raider
BBCF Nine CrimsonRaider.png
Damage Guard Startup Active Recovery Frame Adv.
1500*2 All (17)+13 15, 1 30 -12

{{{text}}}


6P
6P
Scarlet Vein
BBCF Nine ScarletVein.png
Damage Guard Startup Active Recovery Frame Adv.
2300 All (17)+41 6 Total: (17)+82 -8

{{{text}}}


4P
4P
Mauvette Roar
BBCF Nine MauvetteRoar.png
Damage Guard Startup Active Recovery Frame Adv.
1800 All (17)+13 19 Total: (17)+60 -17

{{{text}}}



Distortion Skills

Flame Punisher
Flame Punisher
236B+C
BBCF Nine FlamePunisher.png
IMMA FIRIN MA LAZAAAH
Damage Guard Startup Active Recovery Frame Adv.
600*5, 900*8 [600*5, 900*8, 200*12] All 1+19 8*5(19)7*8 Total: 1+178 -31

{{{text}}}


Azurite Inferno
Azurite Inferno
214B+C
BBCF Nine AzuriteInferno.png
*smacks you with broom* STOP! EATING! THE! SOUP!
Version Damage Guard Startup Active Recovery Frame Adv.
Azurite Inferno 100, 0, 150, 0, 150x3, 1050x4/
100, 0, 150, 0, 150x5, 1050x12/
100, 0, 150, 0, 150x7, 360x18
All 1+13 5 38 -29
Enhanced Followup 150*10 - - - - -

{{{text}}}


Distortion Skill Duo

Cardinal Nova
P during Partner Distortion
BBCF Nine CardinalNova.png
By the pricking of my thumbs.
Damage Guard Startup Active Recovery Frame Adv.
2000 [2000, 100, 150, 250] All 1+1 10 Total: 1+66 -32

{{{text}}}


Astral Heat

Colorless Void
222B+C
BBCF Nine ColorlessVoid.png
"I bring you despair. Ruination to all."
Damage Guard Startup Active Recovery Frame Adv.
- All 7+14 8 Total: 7+82 -41

{{{text}}}


Navigation


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