BBTag/Teddie/Data: Difference between revisions

From Dustloop Wiki
< BBTag‎ | Teddie
No edit summary
No edit summary
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Teddie|image=BBTag_Teddie_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=BBTag/Teddie|videos= |discord= }}
<section end=Links/>
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>17,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>23F (1~7F Inv All)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>


==Infobox Data==
{{BBTag-character
| name      =Teddie
| health    =17,000
| prejump  = 4F
| backdash  = 23F (1~7F Inv All)
| portrait  =BBTag_Teddie_Portrait.png
| icon      =BBTag_Teddie_Icon.png
| umo=
}}
==Normal Moves==
==Normal Moves==
===5A Data===
===5A===
<section begin="5A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=normal
|damage=1000
|input=5A |name=
|guard=All|attribute=B|inv=
|damage=1000 |p1=100 |p2=75
|startup=8|active=3|recovery=19|frameAdv=-8
|level=2 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5A"/>
|startup=8 |active=3 |recovery=19 |onBlock=-8
 
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
<section begin="5A Extra"/>{{FrameDataExtra-BBTag
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|p1=100|p2=75
|images=BBTag_Teddie_5A.png
|level=2|cancel=
|hitboxes=BBTAG_Teddie_5A_Hitbox.png
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|notes=
|groundHit=14|airHit=14|groundCH=18|airCH=26
}}
|hitbox=
}}<section end="5A Extra"/>
 
===5AA Data===
<section begin="5AA"/>{{FrameData-BBTag
|damage=350*8
|guard=All|attribute=B|inv=
|startup=12|active=2*8|recovery=20|frameAdv=-5
}}<section end="5AA"/>
 
<section begin="5AA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=2|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="5AA Extra"/>
 
===5AAA Data===
<section begin="5AAA"/>{{FrameData-BBTag
|damage=750*4
|guard=All|attribute=B|inv=
|startup=7|active=6(2)7(2)7(2)3|recovery=27|frameAdv=-12
}}<section end="5AAA"/>
 
<section begin="5AAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=85 (Once)
|level=5|cancel=
|blockstun=20|blockstop=10/-3|hitstop=-3|CHstop=-3
|groundHit=Launch*2, 21*2|airHit=40|groundCH=Launch|airCH=56
|hitbox=
}}<section end="5AAA Extra"/>
===5AAAA Data===
<section begin="5AAAA"/>{{FrameData-BBTag
|damage=2000
|guard=All|attribute=B|inv=
|startup=9|active=4|recovery=20+8L|frameAdv=-11
}}<section end="5AAAA"/>
 
<section begin="5AAAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=90
|level=5|cancel=
|blockstun=20|blockstop=13|hitstop=+0|CHstop=+8
|groundHit=Launch|airHit=60 + Down 23|groundCH=Launch|airCH=76 + Down 23
|hitbox=
}}<section end="5AAAA Extra"/>
 
===2A Data===
<section begin="2A"/>{{FrameData-BBTag
|damage=600*2
|guard=Low|attribute=F|inv=
|startup=6|active=2(3)1|recovery=13|frameAdv=-2
}}<section end="2A"/>
 
<section begin="2A Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=70 (Once)
|level=1|cancel=
|blockstun=11|blockstop=7|hitstop=+0|CHstop=+0
|groundHit=12|airHit=12|groundCH=16|airCH=23
|hitbox=
}}<section end="2A Extra"/>
 
===5B Data===
<section begin="5B"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=13|active=3|recovery=30|frameAdv=-16
}}<section end="5B"/>


<section begin="5B Extra"/>{{FrameDataExtra-BBTag
===5AA===
|p1=90|p2=70
{{MoveData-BBTag |character=Teddie |type=normal
|level=3|cancel=
|input=5AA |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=350×8 |p1=100 |p2=80
|groundHit=Launch|airHit=21|groundCH=Launch|airCH=35
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=12 |active=2×8 |recovery=20 |onBlock=-5
}}<section end="5B Extra"/>
|blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Teddie_5AA.png
|hitboxes=BBTAG_Teddie_5AA_Hitbox.png
|notes=
}}


===5BB Data===
===5AAA===
<section begin="5BB"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=normal
|damage=1700
|input=5AAA |name=
|guard=All|attribute=B|inv=
|damage=750×4 |p1=100 |p2=85
|startup=11|active=27|recovery=4|frameAdv=-12
|level=5 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5BB"/>
|startup=7 |active=6(2)7(2)7(2)3 |recovery=27 |onBlock=-12
|blockstun=20 |blockstop=10/-3 |hitstop=-3 |CHstop=-3
|groundHit=Launch×2, 21×2 |airHit=40 |groundCH=Launch |airCH=56
|images=BBTag_Teddie_5AAA.png
|hitboxes=BBTAG_Teddie_5AAA_1_Hitbox.png;BBTAG_Teddie_5AAA_2_Hitbox.png
|notes=
}}
===5AAAA===
{{MoveData-BBTag |character=Teddie |type=normal
|input=5AAAA |name=
|damage=2000 |p1=100 |p2=90
|level=5 |cancel= |attribute=B |guard=All |invuln=
|startup=9 |active=4 |recovery=20+8L |onBlock=-11
|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
|groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=76 + Down 23
|images=BBTag_Teddie_5AAAA.png
|hitboxes=BBTAG_Teddie_5AAAA_Hitbox.png
|notes=
}}


<section begin="5BB Extra"/>{{FrameDataExtra-BBTag
===2A===
|p1=90|p2=85
{{MoveData-BBTag |character=Teddie |type=normal
|level=4|cancel=
|input=2A |name=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|damage=600×2 |p1=90 |p2=70
|groundHit=19|airHit=30 + WBounce|groundCH=24|airCH=45 + WBounce
|level=1 |cancel= |attribute=F |guard=Low |invuln=
|hitbox=
|startup=6 |active=2(3)1 |recovery=13 |onBlock=-2
}}<section end="5BB Extra"/>
|blockstun=11 |blockstop=7 |hitstop=+0 |CHstop=+0
|groundHit=12 |airHit=12 |groundCH=16 |airCH=23
|images=BBTag_Teddie_2A.png
|hitboxes=BBTAG_Teddie_2A_Hitbox.png
|notes=
}}


===5BBB Data===
===5B===
<section begin="5BBB"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=normal
|damage=1700
|input=5B |name=
|guard=All|attribute=B|inv=
|damage=1500 |p1=90 |p2=70
|startup=14|active=14|recovery=27|frameAdv=-22
|level=3 |cancel= |attribute=B |guard=All |invuln=
}}<section end="5BBB"/>
|startup=13 |active=3 |recovery=30 |onBlock=-16
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=Launch |airHit=21 |groundCH=Launch |airCH=35
|images=BBTag_Teddie_5B.png
|caption=Large and disjointed, but whiffs OTG. Beary sad.
|hitboxes=BBTAG_Teddie_5B_Hitbox.png
|notes=
}}


<section begin="5BBB Extra"/>{{FrameDataExtra-BBTag
===5BB===
|p1=90|p2=85
{{MoveData-BBTag |character=Teddie |type=normal
|level=4|cancel=
|input=5BB |name=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|damage=1700 |p1=90 |p2=85
|groundHit=19|airHit=30|groundCH=24|airCH=45
|level=4 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=11 |active=27 |recovery=4 |onBlock=-12
}}<section end="5BBB Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=30 + WBounce |groundCH=24 |airCH=45 + WBounce
|images=BBTag_Teddie_5BB.png
|hitboxes=BBTAG_Teddie_5BB_Hitbox.png
|notes=
}}


===2B Data===
===5BBB===
<section begin="2B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=normal
|damage=1500
|input=5BBB |name=
|guard=All|attribute=B|inv=5~13 H
|damage=1700 |p1=90 |p2=85
|startup=10|active=4|recovery=31|frameAdv=-18
|level=4 |cancel= |attribute=B |guard=All |invuln=
}}<section end="2B"/>
|startup=14 |active=14 |recovery=27 |onBlock=-22
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=30 |groundCH=24 |airCH=45
|images=BBTag_Teddie_5BBB.png
|hitboxes=BBTAG_Teddie_5BBB_Hitbox.png
|notes=
}}


<section begin="2B Extra"/>{{FrameDataExtra-BBTag
===2B===
|p1=90|p2=80
{{MoveData-BBTag |character=Teddie |type=normal
|level=3|cancel=
|input=2B |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1500 |p1=90 |p2=80
|groundHit=17|airHit=20|groundCH=22|airCH=34
|level=3 |cancel= |attribute=B |guard=All |invuln=5~13 H
|hitbox=
|startup=10 |active=4 |recovery=31 |onBlock=-18
}}<section end="2B Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=20 |groundCH=22 |airCH=34
|images=BBTag_Teddie_2B.png
|hitboxes=BBTAG_Teddie_2B_Hitbox.png
|notes=
}}


===5C Data===
===5C===
<section begin="5C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=normal
|damage=800
|input=5C |name=
|guard=High|attribute=H|inv=
|damage=800 |p1=100 |p2=100
|startup=26|active=3|recovery=18|frameAdv=-4
|level=3 |cancel= |attribute=H |guard=High |invuln=
}}<section end="5C"/>
|startup=26 |active=3 |recovery=18 |onBlock=-4
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Teddie_5C.png
|hitboxes=BBTAG_Teddie_j.C_Hitbox.png
|notes=
}}
===2C===
{{MoveData-BBTag |character=Teddie |type=normal
|input=2C |name=
|damage=1700, 300 |p1=90, 100 |p2=85, 100
|level=4, 1 |cancel= |attribute=F |guard=Low, All |invuln=
|startup=13 |active=2 |recovery=25 |onBlock=-8 [-3]
|blockstun=18, 11 |blockstop=12, 0 |hitstop=-3, +0 |CHstop=-3, +0
|groundHit=Launch, 12 |airHit=40, 12 |groundCH=Launch, 16 |airCH=55, 23
|images=BBTag_Teddie_2C.png
|hitboxes=BBTAG_Teddie_2C_1_Hitbox.png;BBTAG_Teddie_2C_2_Hitbox.png;BBTAG_Teddie_2C Fish.png
|hitboxCaption=Swipe goes outward,\then upwards.\Fishbox active until it hits the floor.
|notes=Fish has startup 37F, active for 1F, ignores hitstop of Teddie's strike;Frame adv is -3 if opponent blocks both strike and Fish;If Opponent only blocks fish, frame adv +9F;
}}


<section begin="5C Extra"/>{{FrameDataExtra-BBTag
===j.A===
|p1=100|p2=100
{{MoveData-BBTag |character=Teddie |type=normal
|level=3|cancel=
|input=j.A |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=600×4 |p1=80 |p2=80
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|level=2 |cancel= |attribute=H |guard=All |invuln=
|hitbox=
|startup=8 |active=3,3,3,4 |recovery=9 |onBlock=
}}<section end="5C Extra"/>
|blockstun=13 |blockstop=4 |hitstop=+0 |CHstop=+1
===2C Data===
|groundHit=14 |airHit=20 |groundCH=18 |airCH=32
<section begin="2C"/>{{FrameData-BBTag
|images=BBTag_Teddie_jA.png
|damage=1700, 300
|hitboxes=BBTAG_Teddie_j.A_Hitbox.png
|guard=Low, All|attribute=F|inv=
|notes=
|startup=13|active=2|recovery=25|frameAdv=-8 [-3]
}}
}}<section end="2C"/>
===j.AA===
{{MoveData-BBTag |character=Teddie |type=normal
|input=j.AA |name=
|damage=1700 |p1=80 |p2=80
|level=3 |cancel= |attribute=H |guard=All |invuln=
|startup=9 |active=3 |recovery=18 |onBlock=
|blockstun=16 |blockstop=7 |hitstop=+0 |CHstop=+2
|groundHit=Launch |airHit=22 |groundCH=Launch |airCH=36
|images=BBTag_Teddie_jAA.png
|hitboxes=BBTAG_Teddie_j.AA_Hitbox.png
|hitboxCaption=smaller than {{clr|1|j.A}}, will whiff if not spaced correctly
|notes=
}}


<section begin="2C Extra"/>{{FrameDataExtra-BBTag
===j.B===
|p1=90, 100|p2=85, 100
{{MoveData-BBTag |character=Teddie |type=normal
|level=4, 1|cancel=
|input=j.B |name=
|blockstun=18, 11|blockstop=12, 0|hitstop=-3, +0|CHstop=-3, +0
|damage=1700 |p1=80 |p2=75
|groundHit=Launch, 12|airHit=40, 12|groundCH=Launch, 16|airCH=55, 23
|level=4 |cancel= |attribute=H |guard=All |invuln=
|hitbox=
|startup=28 |active=27 |recovery=14+5L |onBlock=
}}<section end="2C Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
 
|groundHit=Launch |airHit=42 + WBounce |groundCH=Launch |airCH=57 + WBounce
===j.A Data===
|images=BBTag_Teddie_jB.png
<section begin="j.A"/>{{FrameData-BBTag
|hitboxes=BBTAG_Teddie_j.B_Hitbox.png
|damage=600*4
|notes=
|guard=All|attribute=H|inv=
}}
|startup=8|active=3,3,3,4|recovery=9|frameAdv=
===j.C===
}}<section end="j.A"/>
{{MoveData-BBTag |character=Teddie |type=normal
 
|input=j.C |name=
<section begin="j.A Extra"/>{{FrameDataExtra-BBTag
|damage=2000 |p1=80 |p2=90
|p1=80|p2=80 (Once)
|level=5 |cancel= |attribute=H |guard=High |invuln=
|level=2|cancel=
|startup=19 |active=Until L |recovery=20L |onBlock=-1
|blockstun=13|blockstop=4|hitstop=+0|CHstop=+1
|blockstun=22 |blockstop=13 |hitstop=+0 |CHstop=+8
|groundHit=14|airHit=20|groundCH=18|airCH=32
|groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=76 + Down 23
|hitbox=
|images=BBTag_Teddie_jC.png
}}<section end="j.A Extra"/>
|hitboxes=BBTAG_Teddie_j.C_Hitbox.png
===j.AA Data===
|notes=
<section begin="j.AA"/>{{FrameData-BBTag
}}
|damage=1700
|guard=All|attribute=H|inv=
|startup=9|active=3|recovery=18|frameAdv=
}}<section end="j.AA"/>
 
<section begin="j.AA Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=80
|level=3|cancel=
|blockstun=16|blockstop=7|hitstop=+0|CHstop=+2
|groundHit=Launch|airHit=22|groundCH=Launch|airCH=36
|hitbox=
}}<section end="j.AA Extra"/>
 
===j.B Data===
<section begin="j.B"/>{{FrameData-BBTag
|damage=1700
|guard=All|attribute=H|inv=
|startup=28|active=27|recovery=14+5L|frameAdv=
}}<section end="j.B"/>
 
<section begin="j.B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=75
|level=4|cancel=
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=42 + WBounce|groundCH=Launch|airCH=57 + WBounce
|hitbox=
}}<section end="j.B Extra"/>
===j.C Data===
<section begin="j.C"/>{{FrameData-BBTag
|damage=2000
|guard=High|attribute=H|inv=
|startup=19|active=Until L|recovery=20L|frameAdv=
}}<section end="j.C"/>
 
<section begin="j.C Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=90
|level=5|cancel=
|blockstun=22|blockstop=13|hitstop=+0|CHstop=+8
|groundHit=Launch|airHit=60 + Down 23|groundCH=Launch|airCH=76 + Down 23
|hitbox=
}}<section end="j.C Extra"/>


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=other
|damage=0, 2000
|input=BC |name=Ground Throw
|guard=Throw|attribute=T|inv=
|damage=0, 2000 |p1=100 |p2=50
|startup=7~30|active=3|recovery=23|frameAdv=
|level=0, 4 |cancel= |attribute=T |guard=Throw |invuln=
}}<section end="BC"/>
|startup=7~30 |active=3 |recovery=23 |onBlock=
 
|blockstun= |blockstop= |hitstop=0, 5 |CHstop=
<section begin="BC Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch 50|airHit= |groundCH= |airCH=
|p1=100|p2=50 (Once)
|images=BBTag_Teddie_GroundThrow.png
|level=0, 4|cancel=
|hitboxes=
|blockstun=|blockstop=|hitstop=0, 5|CHstop=
|notes=Minimum damage 2000;
|groundHit=Launch|airHit=50|groundCH=|airCH=
}}
|hitbox=
}}<section end="BC Extra"/>
===AD Data===
<section begin="AD"/>{{FrameData-BBTag
|damage=2400
|guard=Air Unblockable|attribute=B|inv=1~25 All
|startup=16|active=5|recovery=23+25L|frameAdv=-34
}}<section end="AD"/>


<section begin="AD Extra"/>{{FrameDataExtra-BBTag
===AD===
|p1=80|p2=60
{{MoveData-BBTag |character=Teddie |type=other
|level=4|cancel=
|input=AD |name=Puppeteddie
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|damage=2400 |p1=80 |p2=60
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|level=4 |cancel= |attribute=B |guard=Air Unblockable |invuln=1~25 All
|hitbox=
|startup=16 |active=5 |recovery=23+25L |onBlock=-34
}}<section end="AD Extra"/>
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBTag_Teddie_Puppeteddie.png
|hitboxes=BBTAG_Teddie_DP_Hitbox.png
|notes=Minimum Damage 120;
}}


===j.AD Data===
===j.AD===
<section begin="j.AD"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=other
|damage=2400
|input=j.AD |name=Air Puppeteddie
|guard=All|attribute=H|inv=1~25 All
|damage=2400 |p1=80 |p2=60
|startup=16|active=5|recovery=Until L+20L|frameAdv=
|level=4 |cancel= |attribute=H |guard=All |invuln=1~25 All
}}<section end="j.AD"/>
|startup=16 |active=5 |recovery=Until L+20L |onBlock=
 
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
<section begin="j.AD Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|p1=80|p2=60
|images=BBTag_Teddie_Puppeteddie.png
|level=4|cancel=
|hitboxes=BBTAG_Teddie_DP_Hitbox.png
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|notes=Minimum Damage 120;
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
}}
|hitbox=
}}<section end="j.AD Extra"/>


==Skills==
==Skills==
===236A Data===
===236A===
<section begin="236A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=special
|damage=420*8
|input=236A |name=A Bearscrew
|guard=All|attribute=H|inv=
|damage=420×8 |p1=80 |p2=80
|startup=8|active=16 [2,2,2,2,2,2,2]|recovery=10+15L [16+15L]|frameAdv=-4
|level=3 |cancel= |attribute=H |guard=All |invuln=
}}<section end="236A"/>
|startup=8 |active=16 [2,2,2,2,2,2,2] |recovery=10+15L [16+15L] |onBlock=-4
 
|blockstun=25 |blockstop=1/+3 |hitstop=+3 |CHstop=+3
<section begin="236A Extra"/>{{FrameDataExtra-BBTag
|groundHit=33 |airHit=55 |groundCH=38 |airCH=69
|p1=80|p2=80 (Once)
|images=BBTag_Teddie_Bearscrew.png
|level=3|cancel=
|hitboxes=BBTAG_Teddie_236A_Hitbox.png
|blockstun=25|blockstop=1/+3|hitstop=+3|CHstop=+3
|notes=On hit/block, transitions into values in [ ];Minimum Damage 21×8 (168);
|groundHit=33|airHit=55|groundCH=38|airCH=69
}}
|hitbox=
}}<section end="236A Extra"/>
 
===236B Data===
<section begin="236B"/>{{FrameData-BBTag
|damage=500*9
|guard=All|attribute=H|inv=
|startup=18|active=20 [2,2,2,2,2,2,2,2]|recovery=8+16L [18+16L]|frameAdv=-7
}}<section end="236B"/>
 
<section begin="236B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85 (Once)
|level=4|cancel=
|blockstun=25|blockstop=1/+3|hitstop=+3|CHstop=+3
|groundHit=Launch|airHit=55|groundCH=Launch|airCH=70
|hitbox=
}}<section end="236B Extra"/>
===j.236A Data===
<section begin="j.236A"/>{{FrameData-BBTag
|damage=420*8
|guard=All|attribute=H|inv=
|startup=10|active=17 [2,2,2,2,2,2,2]|recovery=Until L+15L|frameAdv=
}}<section end="j.236A"/>
 
<section begin="j.236A Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=80 (Once)
|level=3|cancel=
|blockstun=25|blockstop=1/+3|hitstop=+3|CHstop=+3
|groundHit=Launch|airHit=45|groundCH=Launch|airCH=59
|hitbox=
}}<section end="j.236A Extra"/>
===j.236B Data===
<section begin="j.236B"/>{{FrameData-BBTag
|damage=500*9
|guard=All|attribute=H|inv=
|startup=18|active=17 [2,2,2,2,2,2,2,2]|recovery=Until L+21L|frameAdv=
}}<section end="j.236B"/>
 
<section begin="j.236B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85 (Once)
|level=4|cancel=
|blockstun=25|blockstop=1/+3|hitstop=+3|CHstop=+3
|groundHit=Launch|airHit=48|groundCH=Launch|airCH=63
|hitbox=
}}<section end="j.236B Extra"/>
===214A Data===
<section begin="214A"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=4 <8>|active=2(2)2|recovery=Total: 34|frameAdv=-5
}}<section end="214A"/>
 
<section begin="214A Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80
|level=3|cancel=
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+8
|groundHit=17|airHit=30|groundCH=22|airCH=44
|hitbox=
}}<section end="214A Extra"/>
===214B Data===
<section begin="214B"/>{{FrameData-BBTag
|damage=900*4
|guard=All|attribute=B|inv=
|startup=4 <18,25>|active=2(2)5,6,6,3|recovery=Total: 66|frameAdv=-20
}}<section end="214B"/>
 
<section begin="214B Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+8
|groundHit=17|airHit=48|groundCH=22|airCH=62
|hitbox=
}}<section end="214B Extra"/>
===j.214A Data===
<section begin="j.214A"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=4 <8>|active=2(2)2|recovery=Total: 36+4L|frameAdv=
}}<section end="j.214A"/>
 
<section begin="j.214A Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80
|level=3|cancel=
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+8
|groundHit=17|airHit=30|groundCH=22|airCH=44
|hitbox=
}}<section end="j.214A Extra"/>
===j.214B Data===
<section begin="j.214B"/>{{FrameData-BBTag
|damage=900*4
|guard=All|attribute=B|inv=
|startup=4 <18,25>|active=2(2)5,6,6,3|recovery=Total: 50+4L|frameAdv=
}}<section end="j.214B"/>
 
<section begin="j.214B Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+8
|groundHit=17|airHit=48|groundCH=22|airCH=62
|hitbox=
}}<section end="j.214B Extra"/>
 
===22A Data===
<section begin="22A"/>{{FrameData-BBTag
|damage=
|guard=|attribute=|inv=
|startup=24|active=|recovery=|frameAdv=
}}<section end="22A"/>


<section begin="22A Extra"/>{{FrameDataExtra-BBTag
===236B===
|p1=|p2=
{{MoveData-BBTag |character=Teddie |type=special
|level=|cancel=
|input=236B |name=B Bearscrew
|blockstun=|blockstop=|hitstop=|CHstop=
|damage=500×9 |p1=80 |p2=85
|groundHit=|airHit=|groundCH=|airCH=
|level=4 |cancel= |attribute=H |guard=All |invuln=
|hitbox=
|startup=18 |active=20 [2,2,2,2,2,2,2,2] |recovery=8+16L [18+16L] |onBlock=-7
}}<section end="22A Extra"/>
|blockstun=25 |blockstop=1/+3 |hitstop=+3 |CHstop=+3
===22B Data===
|groundHit=Launch |airHit=55 |groundCH=Launch |airCH=70
<section begin="22B"/>{{FrameData-BBTag
|images=BBTag_Teddie_Bearscrew.png
|damage=1000
|hitboxes=BBTAG_Teddie_236A_Hitbox.png
|guard=All|attribute=B|inv=
|notes=On hit/block, transitions into values in [ ];Minimum Damage 25×9 (225);
|startup=52|active=20|recovery=0|frameAdv=-6
}}
}}<section end="22B"/>
===j.236A===
{{MoveData-BBTag |character=Teddie |type=special
|input=j.236A |name=Air A Bearscrew
|damage=420×8 |p1=80 |p2=80
|level=3 |cancel= |attribute=H |guard=All |invuln=
|startup=10 |active=17 [2,2,2,2,2,2,2] |recovery=Until L+15L |onBlock=
|blockstun=25 |blockstop=1/+3 |hitstop=+3 |CHstop=+3
|groundHit=Launch |airHit=45 |groundCH=Launch |airCH=59
|images=BBTag_Teddie_Bearscrew.png
|hitboxes=BBTAG_Teddie_236A_Hitbox.png
|notes=On hit/block, transitions into values in [ ];Minimum Damage 21×8 (168);
}}
===j.236B===
{{MoveData-BBTag |character=Teddie |type=special
|input=j.236B |name=Air B Bearscrew
|damage=500×9 |p1=80 |p2=85
|level=4 |cancel= |attribute=H |guard=All |invuln=
|startup=18 |active=17 [2,2,2,2,2,2,2,2] |recovery=Until L+21L |onBlock=
|blockstun=25 |blockstop=1/+3 |hitstop=+3 |CHstop=+3
|groundHit=Launch |airHit=48 |groundCH=Launch |airCH=63
|images=BBTag_Teddie_Bearscrew.png
|hitboxes=BBTAG_Teddie_236A_Hitbox.png
|notes=On hit/block, transitions into values in [ ];Minimum Damage 25×9 (225);
}}
===214A===
{{MoveData-BBTag |character=Teddie |type=special
|input=214A |name=A Mystery Teddie
|damage=1500 |p1=90 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=4 <8> |active=2(2)2 |recovery=Total: 34 |onBlock=-5
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+8
|groundHit=17 |airHit=30 |groundCH=22 |airCH=44
|images=BBTag_Teddie_MysteryTeddie.png
|hitboxes=BBTAG_Teddie_214X Arm_Hitbox.png
|notes=Item thrown on <>;Minimum Damage 75;
}}
===214B===
{{MoveData-BBTag |character=Teddie |type=special
|input=214B |name=B Mystery Teddie
|damage=900×4 |p1=90 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=4 <18,25> |active=2(2)5,6,6,3 |recovery=Total: 66 |onBlock=-20
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+8
|groundHit=17 |airHit=48 |groundCH=22 |airCH=62
|images=BBTag_Teddie_MysteryTeddie.png
|hitboxes=BBTAG_Teddie_214X Arm_Hitbox.png
|notes=Items thrown on <>;Minimum Damage 45×4 (180);
}}
===j.214A===
{{MoveData-BBTag |character=Teddie |type=special
|input=j.214A |name=Air A Mystery Teddie
|damage=1500 |p1=90 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=4 <8> |active=2(2)2 |recovery=Total: 36+4L |onBlock=
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+8
|groundHit=17 |airHit=30 |groundCH=22 |airCH=44
|images=BBTag_Teddie_AirMysteryTeddie.png
|hitboxes=BBTAG_Teddie_214X Arm_Hitbox.png
|notes=Item thrown on <>;Minimum Damage 75;
}}
===j.214B===
{{MoveData-BBTag |character=Teddie |type=special
|input=j.214B |name=Air B Mystery Teddie
|damage=900×4 |p1=90 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=4 <18,25> |active=2(2)5,6,6,3 |recovery=Total: 50+4L |onBlock=
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+8
|groundHit=17 |airHit=48 |groundCH=22 |airCH=62
|images=BBTag_Teddie_AirMysteryTeddie.png
|hitboxes=BBTAG_Teddie_214X Arm_Hitbox.png
|notes=Items thrown on <>;Minimum Damage 45×4 (180);
}}


<section begin="22B Extra"/>{{FrameDataExtra-BBTag
===22A===
|p1=80|p2=75
{{MoveData-BBTag |character=Teddie |type=special
|level=2|cancel=
|input=22A |name=A Teddie Warp
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|damage= |p1= |p2=
|groundHit=14|airHit=14|groundCH=18|airCH=30
|level= |cancel= |attribute= |guard= |invuln=
|hitbox=
|startup=24 |active= |recovery= |onBlock=
}}<section end="22B Extra"/>
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBTag_Teddie_TeddieWarp.png
|hitboxes=BBTAG_Teddie_22X_Slide_Hitbox.png
|notes=
}}
===22B===
{{MoveData-BBTag |character=Teddie |type=special
|input=22B |name=B Teddie Warp
|damage=1000 |p1=80 |p2=75
|level=2 |cancel= |attribute=B |guard=All |invuln=
|startup=52 |active=20 |recovery=0 |onBlock=-6
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
|groundHit=14 |airHit=14 |groundCH=18 |airCH=30
|images=BBTag_Teddie_TeddieWarp.png
|hitboxes=BBTAG_Teddie_22X_Slide_Hitbox.png
|notes=Minimum Damage 50;
}}


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
<section begin="236C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=ex
|damage=550*10
|input=236C |name=EX Bearscrew
|guard=All|attribute=H|inv=
|damage=550×10 |p1=80 |p2=75
|startup=11|active=20 [2,2,2,2,2,2,2,2,2]|recovery=14+11L|frameAdv=+2
|level=4 |cancel= |attribute=H |guard=All |invuln=
}}<section end="236C"/>
|startup=11 |active=20 [2,2,2,2,2,2,2,2,2] |recovery=14+11L |onBlock=+2
 
|blockstun=25 |blockstop=1/+3 |hitstop=+2 |CHstop=+2
<section begin="236C Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=55 |groundCH=Launch |airCH=70
|p1=80|p2=75 (Once)
|images=P4Arena_Teddie_Bearscrew.png
|level=4|cancel=
|caption=Wanna see me be plus on block? Wanna see me do it again?
|blockstun=25|blockstop=1/+3|hitstop=+2|CHstop=+2
|hitboxes=BBTAG_Teddie_236C_Hitbox.png
|groundHit=Launch|airHit=55|groundCH=Launch|airCH=70
|hitboxCaption=ITS BIGGER, ITS BETTER
|hitbox=
|notes=On hit/block, transitions into values in [];Minimum Damage 55×10 (550);
}}<section end="236C Extra"/>
}}
 
===j.236C Data===
<section begin="j.236C"/>{{FrameData-BBTag
|damage=550*10
|guard=All|attribute=H|inv=
|startup=11|active=16 [2,2,2,2,2,2,2,2,2]|recovery=Until L+15L|frameAdv=
}}<section end="j.236C"/>


<section begin="j.236C Extra"/>{{FrameDataExtra-BBTag
===j.236C===
|p1=80|p2=75 (Once)
{{MoveData-BBTag |character=Teddie |type=ex
|level=4|cancel=
|input=j.236C |name=Air EX Bearscrew
|blockstun=25|blockstop=1/+3|hitstop=+3|CHstop=+3
|damage=550×10 |p1=80 |p2=75
|groundHit=Launch|airHit=50|groundCH=Launch|airCH=65
|level=4 |cancel= |attribute=H |guard=All |invuln=
|hitbox=
|startup=11 |active=16 [2,2,2,2,2,2,2,2,2] |recovery=Until L+15L |onBlock=
}}<section end="j.236C Extra"/>
|blockstun=25 |blockstop=1/+3 |hitstop=+3 |CHstop=+3
===214C Data===
|groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
<section begin="214C"/>{{FrameData-BBTag
|images=P4Arena_Teddie_Bearscrew.png
|damage=600*12
|caption=Wanna see me be plus on block? Wanna see me do it again?
|guard=All|attribute=B|inv=
|hitboxes=BBTAG_Teddie_236C_Hitbox.png
|startup=4 <18,25>|active=3,2,2,2,2,2,2,2,2,2,2,1|recovery=Total: 45|frameAdv=3
|hitboxCaption=ITS BIGGER, ITS BETTER
}}<section end="214C"/>
|notes=On hit/block, transitions into values in [];Minimum Damage 55×10 (550);
}}
===214C===
{{MoveData-BBTag |character=Teddie |type=ex
|input=214C |name=EX Mystery Teddie
|damage=600×12 |p1=90 |p2=80
|level=3 |cancel= |attribute=B |guard=All |invuln=
|startup=4 <18,25> |active=3,2,2,2,2,2,2,2,2,2,2,1 |recovery=Total: 45 |onBlock=3
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+8
|groundHit=17 |airHit=48 |groundCH=22 |airCH=62
|images=P4Arena_Teddie_5D.png
|caption=RANDOM BULLSHIT GO!
|hitboxes=BBTAG_Teddie_214X Arm_Hitbox.png
|notes=Minimum Damage 60×12 (720);
}}


<section begin="214C Extra"/>{{FrameDataExtra-BBTag
===j.214C===
|p1=90|p2=80 (Once)
{{MoveData-BBTag |character=Teddie |type=ex
|level=3|cancel=
|input=j.214C |name=Air EX Mystery Teddie
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+8
|damage=600×12 |p1=90 |p2=80
|groundHit=17|airHit=48|groundCH=22|airCH=62
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=4 <18,25> |active=3,2,2,2,2,2,2,2,2,2,2,1 |recovery=Total: 54+4L |onBlock=
}}<section end="214C Extra"/>
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+8
|groundHit=17 |airHit=48 |groundCH=22 |airCH=62
|images=P4Arena_Teddie_5D.png
|caption=RANDOM BULLSHIT GO!
|hitboxes=BBTAG_Teddie_214X Arm_Hitbox.png
|notes=Minimum Damage 60×12 (720);
}}


===j.214C Data===
===22C===
<section begin="j.214C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=ex
|damage=600*12
|input=22C |name=EX Teddie Warp
|guard=All|attribute=B|inv=
|damage=1000 |p1=80 |p2=75
|startup=4 <18,25>|active=3,2,2,2,2,2,2,2,2,2,2,1|recovery=Total: 54+4L|frameAdv=
|level=2 |cancel= |attribute=F |guard=All |invuln=
}}<section end="j.214C"/>
|startup=43 |active=20 |recovery=0 |onBlock=-6
 
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
<section begin="j.214C Extra"/>{{FrameDataExtra-BBTag
|groundHit=14 |airHit=14 |groundCH=18 |airCH=30
|p1=90|p2=80 (Once)
|images=BBTag_Teddie_TeddieWarpEX.png
|level=3|cancel=
|hitboxes=BBTAG_Teddie_22X_Slide_Hitbox.png
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+8
|notes=Hold button to appear behind opponent;Minimum Damage 100;
|groundHit=17|airHit=48|groundCH=22|airCH=62
}}
|hitbox=
}}<section end="j.214C Extra"/>
 
===22C Data===
<section begin="22C"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=F|inv=
|startup=43|active=20|recovery=0|frameAdv=-6
}}<section end="22C"/>
 
<section begin="22C Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=75
|level=2|cancel=
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=30
|hitbox=
}}<section end="22C Extra"/>


==Items==
==Items==
===MF-06 Brahman Data===
===MF-06 Brahman===
<section begin="MF-06 Brahman"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=item
|damage=1500
|input=MF-06 Brahman |name=MF-06 Brahman
|guard= All|attribute=P1|inv=
|damage=1500 |p1=80 |p2=80
|startup=21|active=|recovery=|frameAdv=
|level=3 |cancel= |attribute=P1 |guard= All |invuln=
}}<section end="MF-06 Brahman"/>
|startup=21 |active= |recovery= |onBlock=
 
|blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
<section begin="MF-06 Brahman Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=38 |groundCH=Launch |airCH=52
|p1=80|p2=80
|images=P4Arena_Teddie_MF-06Brahman.png
|level=3|cancel=
|hitboxes=BBTAG_Teddie_MF-06_Hitbox.png
|blockstun=16|blockstop=0|hitstop=+0|CHstop=+2
|notes=Minimum Damage 75;
|groundHit=Launch|airHit=38|groundCH=Launch|airCH=52
}}
|hitbox=
}}<section end="MF-06 Brahman Extra"/>
 
===Dr. Salt NEO Data===
<section begin="Dr. Salt NEO"/>{{FrameData-BBTag
|damage=+1 Skill Gauge
|guard=|attribute=|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Dr. Salt NEO"/>
 
<section begin="Dr. Salt NEO Extra"/>{{FrameDataExtra-BBTag
|p1=|p2=
|level=|cancel=
|blockstun=|blockstop=|hitstop=|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="Dr. Salt NEO Extra"/>
===Heavy Armor Agni Data===
<section begin="Heavy Armor Agni"/>{{FrameData-BBTag
|damage=1500*2
|guard=All|attribute=P1|inv=
|startup=50|active=|recovery=|frameAdv=
}}<section end="Heavy Armor Agni"/>
 
<section begin="Heavy Armor Agni Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=80
|level=3|cancel=
|blockstun=16|blockstop=0|hitstop=0|CHstop=+2
|groundHit=Launch|airHit=48 + WBounce|groundCH=Launch|airCH=62 + WBounce
|hitbox=
}}<section end="Heavy Armor Agni Extra"/>


===Muscle Drink Data===
===Dr. Salt NEO===
<section begin="Muscle Drink"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=item
|damage=+2000 Health
|input=Dr. Salt NEO |name=Dr. Salt NEO
|guard=|attribute=|inv=
|damage=+1 Skill Gauge |p1= |p2=
|startup=|active=|recovery=|frameAdv=
|level= |cancel= |attribute= |guard= |invuln=
}}<section end="Muscle Drink"/>
|startup= |active= |recovery= |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_DrSaltNEO.png
|hitboxes=BBTAG_Teddie_DrSalt_Hitbox.png
|notes=
}}
===Heavy Armor Agni===
{{MoveData-BBTag |character=Teddie |type=item
|input=Heavy Armor Agni |name=Heavy Armor Agni
|damage=1500×2 |p1=80 |p2=80×2
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|startup=50 |active= |recovery= |onBlock=
|blockstun=16 |blockstop=0 |hitstop=0 |CHstop=+2
|groundHit=Launch |airHit=48 + WBounce |groundCH=Launch |airCH=62 + WBounce
|images=P4Arena_Teddie_HeavyArmorAgni.png
|hitboxes=BBTAG_Teddie_HeavyArmorAgni_Hitbox.png
|notes=Minimum Damage 75×2 (150);
}}


<section begin="Muscle Drink Extra"/>{{FrameDataExtra-BBTag
===Muscle Drink===
|p1=|p2=
{{MoveData-BBTag |character=Teddie |type=item
|level=|cancel=
|input=Muscle Drink |name=Muscle Drink
|blockstun=|blockstop=|hitstop=|CHstop=
|damage=+2000 Health |p1= |p2=
|groundHit=|airHit=|groundCH=|airCH=
|level= |cancel= |attribute= |guard= |invuln=
|hitbox=
|startup= |active= |recovery= |onBlock=
}}<section end="Muscle Drink Extra"/>
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_MuscleDrink.png
|caption=RIP Rage combos.
|hitboxes=BBTAG_Teddie_Muscle Drink_Hitbox.png
|notes=
}}


===Smart Bomb Data===
===Smart Bomb===
<section begin="Smart Bomb"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=item
|damage=3500
|input=Smart Bomb |name=Smart Bomb
|guard=All|attribute=P2|inv=
|damage=3500 |p1=80 |p2=85
|startup=Until Hit|active=11|recovery=|frameAdv=
|level=4 |cancel= |attribute=P2 |guard=All |invuln=
}}<section end="Smart Bomb"/>
|startup=Until Hit |active=11 |recovery= |onBlock=
|blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=120 |groundCH=Launch |airCH=135
|images=P4Arena_Teddie_SmartBomb.png
|hitboxes=BBTAG_Teddie_Smart Bomb_Hitbox.png
|hitboxCaption=has no hitbox until it comes into contact with an opponent.
|notes=Minimum Damage 175;
}}


<section begin="Smart Bomb Extra"/>{{FrameDataExtra-BBTag
===Oil Drum===
|p1=80|p2=85
{{MoveData-BBTag |character=Teddie |type=item
|level=4|cancel=
|input=Oil Drum |name=Oil Drum
|blockstun=18|blockstop=0|hitstop=+0|CHstop=+5
|damage=300×9 |p1=80 |p2=80
|groundHit=Launch|airHit=120|groundCH=Launch|airCH=135
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup= |active=Until L,4{(8)4}×7 |recovery= |onBlock=
}}<section end="Smart Bomb Extra"/>
|blockstun=13 |blockstop=0 |hitstop=+0 |CHstop=+2
|groundHit=30, 17 |airHit=33, 33 + GBounce×8 |groundCH=35, 22 |airCH=48, 48 + GBounce×8
|images=P4Arena_Teddie_OilDrum.png
|caption=Teddies best item. End your opponents life with this.
|hitboxes=BBTAG_Teddie_Oil Drum Air_Hitbox.png;BBTAG_Teddie_Oil Drum_Hitbox.png
|hitboxCaption=Tumbles through the air\And rolls along the ground.
|notes=Minimum Damage 15×9 (135);
}}


===Oil Drum Data===
===Firecracker===
<section begin="Oil Drum"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=item
|damage=300*9
|input=Firecracker |name=Firecracker
|guard=All|attribute=P1|inv=
|damage=1500 |p1=80 |p2=80
|startup=|active=Until L,4{(8)4}*7|recovery=|frameAdv=
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
}}<section end="Oil Drum"/>
|startup= |active= |recovery= |onBlock=
|blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
|groundHit=Launch |airHit=17 |groundCH=Launch |airCH=31
|images=P4Arena_Teddie_Firecracker.png
|caption=no longer makes them turn off their consoles on hit
|hitboxes=BBTAG_Teddie_Firecracker_Hitbox.png
|notes=Minimum Damage 75;
}}


<section begin="Oil Drum Extra"/>{{FrameDataExtra-BBTag
===Dry Ice===
|p1=80|p2=80 (Once)
{{MoveData-BBTag |character=Teddie |type=item
|level=3|cancel=
|input=Dry Ice |name=Dry Ice
|blockstun=13|blockstop=0|hitstop=+0|CHstop=+2
|damage=1500 |p1=80 |p2=80
|groundHit=30, 17|airHit=33, 33 + GBounce*8|groundCH=35, 22|airCH=48, 48 + GBounce*8
|level=3 |cancel= |attribute=P1 |guard=All |invuln=
|hitbox=
|startup= |active=Until L+90 |recovery= |onBlock=
}}<section end="Oil Drum Extra"/>
|blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
|images=P4Arena_Teddie_DryIce.png
|hitboxes=BBTAG_Teddie_Dry_Ice_Hitbox.png
|notes=Minimum Damage 75;
}}


===Firecracker Data===
===Vanish Ball===
<section begin="Firecracker"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=item
|damage=1500
|input=Vanish Ball |name=Vanish Ball
|guard=All|attribute=P1|inv=
|damage= |p1= |p2=
|startup=|active=|recovery=|frameAdv=
|level= |cancel= |attribute= |guard= |invuln=
}}<section end="Firecracker"/>
|startup= |active= |recovery= |onBlock=
 
|blockstun= |blockstop= |hitstop= |CHstop=
<section begin="Firecracker Extra"/>{{FrameDataExtra-BBTag
|groundHit= |airHit= |groundCH= |airCH=
|p1=80|p2=80
|images=P4Arena_Teddie_VanishBall.png
|level=3|cancel=
|caption=The best mixup is the one the opponent can't see
|blockstun=16|blockstop=0|hitstop=+0|CHstop=+2
|hitboxes=
|groundHit=Launch|airHit=17|groundCH=Launch|airCH=31
|notes=
|hitbox=
}}
}}<section end="Firecracker Extra"/>
===Mystery Food X===
 
{{MoveData-BBTag |character=Teddie |type=item
===Dry Ice Data===
|input=Mystery Food X |name=Mystery Food X
<section begin="Dry Ice"/>{{FrameData-BBTag
|damage=-1 Skill Gauge, -2500 Health |p1= |p2=
|damage=1500
|level= |cancel= |attribute= |guard= |invuln=
|guard=All|attribute=P1|inv=
|startup= |active= |recovery= |onBlock=
|startup=|active=Until L+90|recovery=|frameAdv=
|blockstun= |blockstop= |hitstop= |CHstop=
}}<section end="Dry Ice"/>
|groundHit= |airHit= |groundCH= |airCH=
 
|images=P4Arena_Teddie_MysteryFoodX.png
<section begin="Dry Ice Extra"/>{{FrameDataExtra-BBTag
|caption=This dish adheres more to BlazBlue lore than all of CF.
|p1=80|p2=80
|hitboxes=BBTAG_Teddie_Mystery_Food_X_Hitbox.png
|level=3|cancel=
|notes=
|blockstun=16|blockstop=0/+11|hitstop=+11|CHstop=+13
}}
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
===Pinwheel===
|hitbox=
{{MoveData-BBTag |character=Teddie |type=item
}}<section end="Dry Ice Extra"/>
|input=Pinwheel |name=Pinwheel
 
|damage=650×N |p1=80 |p2=75
===Vanish Ball Data===
|level=2 |cancel= |attribute=P |guard=All |invuln=
<section begin="Vanish Ball"/>{{FrameData-BBTag
|startup= |active= |recovery= |onBlock=
|damage=
|blockstun=13 |blockstop=0 |hitstop=+0 |CHstop=+1
|guard=|attribute=|inv=
|groundHit=14 |airHit=20 |groundCH=18 |airCH=32
|startup=|active=|recovery=|frameAdv=
|images=P4Arena_Teddie_Pinwheel.png
}}<section end="Vanish Ball"/>
|hitboxes=BBTAG_Teddie_Pinwheel_Hitbox.png
 
|notes=Minimum Damage 32×N;
<section begin="Vanish Ball Extra"/>{{FrameDataExtra-BBTag
}}
|p1=|p2=
===Ball Lightning===
|level=|cancel=
{{MoveData-BBTag |character=Teddie |type=item
|blockstun=|blockstop=|hitstop=|CHstop=
|input=Ball Lightning |name=Ball Lightning
|groundHit=|airHit=|groundCH=|airCH=
|damage=1000×3 |p1=80 |p2=85
|hitbox=
|level=4 |cancel= |attribute=P2 |guard= |invuln=
}}<section end="Vanish Ball Extra"/>
|startup= |active=6×3 |recovery= |onBlock=
===Mystery Food X Data===
|blockstun= |blockstop=0/+25 |hitstop=+15 |CHstop=+15
<section begin="Mystery Food X"/>{{FrameData-BBTag
|groundHit=Launch |airHit=50 + Down 23 |groundCH=Launch |airCH=65 + Down 23
|damage=-1 Skill Gauge, -2500 Health
|images=P4Arena_Teddie_BallLightning.png
|guard=|attribute=|inv=
|hitboxes=BBTAG_Teddie_Ball_Lightning_Hitbox.png
|startup=|active=|recovery=|frameAdv=
|notes=Minimum Damage 50×3 (150);
}}<section end="Mystery Food X"/>
}}
 
===Amagiya Buckets===
<section begin="Mystery Food X Extra"/>{{FrameDataExtra-BBTag
{{MoveData-BBTag |character=Teddie |type=item
|p1=|p2=
|input=Amagiya Buckets |name=Amagiya Buckets
|level=|cancel=
|damage=700×9 |p1=80 |p2=95
|blockstun=|blockstop=|hitstop=|CHstop=
|level=3 |cancel= |attribute=P2 |guard=All |invuln=
|groundHit=|airHit=|groundCH=|airCH=
|startup= |active= |recovery= |onBlock=
|hitbox=
|blockstun=5 |blockstop=0 |hitstop=+10 |CHstop=+10
}}<section end="Mystery Food X Extra"/>
|groundHit=30 |airHit=60 |groundCH=35 |airCH=74
===Pinwheel Data===
|images=P4Arena_Teddie_AmagiyaBuckets.png
<section begin="Pinwheel"/>{{FrameData-BBTag
|caption=Hope you weren't planning on calling an assist or anything.
|damage=650*N
|hitboxes=BBTAG_Teddie_Amagiya_Buckets_Hitbox.png
|guard=All|attribute=P|inv=
|notes=Minimum Damage 35×9 (315);
|startup=|active=|recovery=|frameAdv=
}}
}}<section end="Pinwheel"/>
 
<section begin="Pinwheel Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=75 (Once)
|level=2|cancel=
|blockstun=13|blockstop=0|hitstop=+0|CHstop=+1
|groundHit=14|airHit=20|groundCH=18|airCH=32
|hitbox=
}}<section end="Pinwheel Extra"/>
===Ball Lightning Data===
<section begin="Ball Lightning"/>{{FrameData-BBTag
|damage=1000*3
|guard=|attribute=P2|inv=
|startup=|active=6*3|recovery=|frameAdv=
}}<section end="Ball Lightning"/>
 
<section begin="Ball Lightning Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=85 (Once)
|level=4|cancel=
|blockstun=|blockstop=0/+25|hitstop=+15|CHstop=+15
|groundHit=Launch|airHit=50 + Down 23|groundCH=Launch|airCH=65 + Down 23
|hitbox=
}}<section end="Ball Lightning Extra"/>
===Amagiya Buckets Data===
<section begin="Amagiya Buckets"/>{{FrameData-BBTag
|damage=700*9
|guard=All|attribute=P2|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Amagiya Buckets"/>
 
<section begin="Amagiya Buckets Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=95
|level=3|cancel=
|blockstun=5|blockstop=0|hitstop=+10|CHstop=+10
|groundHit=30|airHit=60|groundCH=35|airCH=74
|hitbox=
}}<section end="Amagiya Buckets Extra"/>


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=assist
|damage=420*8
|input=5P |name=Bearscrew
|guard=All|attribute=H|inv=
|damage=420×8 |p1=70 |p2=80
|startup=(18)+8|active=16 [2,2,2,2,2,2,2]|recovery=8+15L [16+15L]|frameAdv=-21
|level=3 |cancel= |attribute=H |guard=All |invuln=
}}<section end="5P"/>
|startup=(18)+8 |active=16 [2,2,2,2,2,2,2] |recovery=8+15L [16+15L] |onBlock=-21
|blockstun=8 |blockstop=1/+3 |hitstop=+3 |CHstop=
|groundHit=Launch |airHit=70 |groundCH= |airCH=
|images=BBTag_Teddie_Bearscrew.png
|hitboxes=
|notes=On hit/block, transitions into values in [ ];Minimum Damage 21×8 (168);
}}
===6P===
{{MoveData-BBTag |character=Teddie |type=assist
|input=6P |name=Tomahawk
|damage=1500×2 |p1=70 |p2=60
|level=4 |cancel= |attribute=P |guard=All |invuln=
|startup=(18)+23 |active=Until Ground(15)10 |recovery=Total: (18)+88+9L |onBlock=
|blockstun=18 |blockstop=0/+7 |hitstop=+10 |CHstop=+10
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBTag_Teddie_TomahawkGround.png
|hitboxes=BBTAG_Teddie_6P_Hitbox.png
|notes=Minimum Damage 75×2 (150);
}}


<section begin="5P Extra"/>{{FrameDataExtra-BBTag
===4P===
|p1=70|p2=80 (Once)
{{MoveData-BBTag |character=Teddie |type=assist
|level=3|cancel=
|input=4P |name=Mystery Teddie
|blockstun=8|blockstop=1/+3|hitstop=+3|CHstop=
|damage=1500 |p1=70 |p2=80
|groundHit=Launch|airHit=70|groundCH=|airCH=
|level=3 |cancel= |attribute=B |guard=All |invuln=
|hitbox=
|startup=(18)+4 <8> |active=2(2)2 |recovery=Total: 55 |onBlock=-26
}}<section end="5P Extra"/>
|blockstun=16 |blockstop=0/+5 |hitstop=+5 |CHstop=+5
===6P Data===
|groundHit=17 |airHit=60 |groundCH=22 |airCH=74
<section begin="6P"/>{{FrameData-BBTag
|images=BBTag_Teddie_MysteryTeddie.png
|damage=1500*2
|caption=Sacrificed an anti-air for item shenanigans.
|guard=All|attribute=P|inv=
|hitboxes=
|startup=(18)+23|active=Until Ground(15)10|recovery=Total: (18)+88+9L|frameAdv=
|notes=Items thrown on <>;Minimum Damage 75;
}}<section end="6P"/>
}}
 
<section begin="6P Extra"/>{{FrameDataExtra-BBTag
|p1=70|p2=60
|level=4|cancel=
|blockstun=18|blockstop=0/+7|hitstop=+10|CHstop=+10
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=75
|hitbox=
}}<section end="6P Extra"/>
 
===4P Data===
<section begin="4P"/>{{FrameData-BBTag
|damage=1500
|guard=All|attribute=B|inv=
|startup=(18)+4 <8>|active=2(2)2|recovery=Total: 55|frameAdv=-26
}}<section end="4P"/>
 
<section begin="4P Extra"/>{{FrameDataExtra-BBTag
|p1=70|p2=80
|level=3|cancel=
|blockstun=16|blockstop=0/+5|hitstop=+5|CHstop=+5
|groundHit=17|airHit=60|groundCH=22|airCH=74
|hitbox=
}}<section end="4P Extra"/>


==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=super
|damage= 2500, 4500 [(2350, 2600)*2]
|input=236BC |name=Tomahawk
|guard= All|attribute=P2|inv=1~7 All
|damage= 2500, 4500 [(2350, 2600)×2] |p1=80 |p2=60
|startup=7+(57 Flash)+2|active=Until Hit(10)8|recovery=Total: 69+9L [Total: 94+9L]|frameAdv=-40
|level=4 |cancel= |attribute=P2 |guard= All |invuln=1~7 All
}}<section end="236BC"/>
|startup=7+(57 Flash)+2 |active=Until Hit(10)8 |recovery=Total: 69+9L [Total: 94+9L] |onBlock=-40
 
|blockstun=18 |blockstop=0/+7, 0 |hitstop=+10, +0 |CHstop=+10, +0
<section begin="236BC Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=60, 90 |groundCH=Launch |airCH=75, 105
|p1=80|p2=60 (Once)
|images=BBTag_Teddie_TomahawkGround.png
|level=4|cancel=
|hitboxes=BBTAG_Teddie_Tomahawk_Hitbox.png
|blockstun=18|blockstop=0/+7, 0|hitstop=+10, +0|CHstop=+10, +0
|notes=Values in [] are for Enhanced version;Minimum Damage: 250, 900 (1150);[Minimum Damage: 235×2, 416×2 (1302)];
|groundHit=Launch|airHit=60, 90|groundCH=Launch|airCH=75, 105
}}
|hitbox=
===j.236BC===
}}<section end="236BC Extra"/>
{{MoveData-BBTag |character=Teddie |type=super
===j.236BC Data===
|input=j.236BC |name=Air Tomahawk
<section begin="j.236BC"/>{{FrameData-BBTag
|damage= 2500, 4500 [(2350, 2600)×2] |p1=80 |p2=60
|damage= 2500, 4500 [(2350, 2600)*2]
|level=4 |cancel= |attribute=P2 |guard= All |invuln=1~7 All
|guard= All|attribute=P|inv=1~7 All
|startup=7+(57 Flash)+2 |active=Until Hit(10)8 |recovery=Total: Until L+9L |onBlock=
|startup=7+(57 Flash)+2|active=Until Hit(10)8|recovery=Total: Until L+9L|frameAdv=
|blockstun=18 |blockstop=0/+7, 0 |hitstop=+10, +0 |CHstop=+10, +0
}}<section end="j.236BC"/>
|groundHit=Launch |airHit=60, 90 |groundCH=Launch |airCH=75, 105
 
|images=BBTag_Teddie_TomahawkGround.png
<section begin="j.236BC Extra"/>{{FrameDataExtra-BBTag
|hitboxes=BBTAG_Teddie_Tomahawk_Hitbox.png
|p1=80|p2=60 (Once)
|notes=Values in [] are for Enhanced version;Minimum Damage: 250, 900 (1150);[Minimum Damage: 235×2, 416×2 (1302)];
|level=4|cancel=
}}
|blockstun=18|blockstop=0/+7, 0|hitstop=+10, +0|CHstop=+10, +0
|groundHit=Launch|airHit=60, 90|groundCH=Launch|airCH=75, 105
|hitbox=
}}<section end="j.236BC Extra"/>
 
===214BC Data===
<section begin="214BC"/>{{FrameData-BBTag
|damage=2800, 6380 [2800, 9020]
|guard=All|attribute=B|inv=1~13 All
|startup=4+(62 Flash)+6|active=4|recovery=75|frameAdv=-33
}}<section end="214BC"/>


<section begin="214BC Extra"/>{{FrameDataExtra-BBTag
===214BC===
|p1=80, 48|p2=60, 100
{{MoveData-BBTag |character=Teddie |type=super
|level=5|cancel=
|input=214BC |name=Nihil Hand
|blockstun=35|blockstop=20/+10|hitstop=+0,  
|damage=2800, 6380 [2800, 9020] |p1=80, 48 |p2=60, 100
|groundHit=Launch|airHit=600 + Down 23, 200 + WBounce + Down 33|groundCH=Launch|airCH=616 + Down 23, 216 + WBounce + Down 33
|level=5 |cancel= |attribute=B |guard=All |invuln=1~13 All
|hitbox=
|startup=4+(62 Flash)+6 |active=4 |recovery=75 |onBlock=-33
}}<section end="214BC Extra"/>
|blockstun=35 |blockstop=20/+10 |hitstop=+0, +13 |CHstop=+0, +21
===Distortion Skill Duo Data===
|groundHit=Launch |airHit=600 + Down 23, 200 + WBounce + Down 33 |groundCH=Launch |airCH=616 + Down 23, 216 + WBounce + Down 33
<section begin="Distortion Skill Duo"/>{{FrameData-BBTag
|images=P4Arena_Teddie_NihilHand.png
|damage=2000 [1250*2]
|hitboxes=BBTAG_Teddie_Nihil_Hand_Hitbox.png
|guard=All|attribute=B|inv=1-?? All
|notes=Values in [] are for Enhanced version;Minimum Damage: 280, 1508 (1788) [280, 1722 (2002)];
|startup=1+(115 Flash)+1|active=Until Offscreen|recovery=Until L+25L|frameAdv=
}}
}}<section end="Distortion Skill Duo"/>
===Distortion Skill Duo===
 
{{MoveData-BBTag |character=Teddie |type=super
<section begin="Distortion Skill Duo Extra"/>{{FrameDataExtra-BBTag
|input=Distortion Skill Duo |name=Bear Circus
|p1=100|p2=100
|damage=2000 [1250×2] |p1=100 |p2=100
|level=5|cancel=
|level=5 |cancel= |attribute=B |guard=All |invuln=1~?? All
|blockstun=20|blockstop=0|hitstop=+0|CHstop=+8
|startup=1+(115 Flash)+1 |active=Until Offscreen |recovery=Until L+25L |onBlock=
|groundHit=Launch|airHit=150 + Down 23|groundCH=Launch|airCH=166 + Down 23
|blockstun=20 |blockstop=0 |hitstop=+0 |CHstop=+8
|hitbox=
|groundHit=Launch |airHit=150 + Down 23 |groundCH=Launch |airCH=166 + Down 23
}}<section end="Distortion Skill Duo Extra"/>
|images=P4Arena_Teddie_CircusBear.png
|hitboxes=
|notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
}}


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Teddie |type=astral
|damage=
|input=222BC |name=Kamui Kablooey
|guard=All|attribute=H|inv=1~22 All
|damage= |p1= |p2=
|startup=5+(50 Flash)+12|active=1|recovery=Total: 99|frameAdv=49
|level=5 |cancel= |attribute=H |guard=All |invuln=1~22 All
}}<section end="222BC"/>
|startup=5+(50 Flash)+12 |active=1 |recovery=Total: 99 |onBlock=49
 
|blockstun=20 |blockstop=0/+13 |hitstop= |CHstop=
<section begin="222BC Extra"/>{{FrameDataExtra-BBTag
|groundHit= |airHit= |groundCH= |airCH=
|p1=|p2=
|images=P4Arena_Teddie_KamuiKablooey.png;P4Arena_Teddie_KamuiKablooey2.png
|level=5|cancel=
|caption=''"Flip the Switch!"''\'''''"Launch!"'''''
|blockstun=20|blockstop=0/+13|hitstop=|CHstop=
|hitboxes=
|groundHit=|airHit=|groundCH=|airCH=
|notes=
|hitbox=
}}
}}<section end="222BC"/>
}}<section end="222BC Extra"/>


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 07:04, 21 September 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Teddie Portrait.png
Teddie 17,000 4F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All)
Icon
BBTag Teddie Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 3 19 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Teddie 5A.png
BBTAG Teddie 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×8 All 12 2×8 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 2 +0 +2
BBTag Teddie 5AA.png
BBTAG Teddie 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×4 All 7 6(2)7(2)7(2)3 27 -12 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch×2, 21×2 40 Launch 56 10/-3 -3 -3
BBTag Teddie 5AAA.png
BBTAG Teddie 5AAA 1 Hitbox.pngBBTAG Teddie 5AAA 2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 9 4 20+8L -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
BBTag Teddie 5AAAA.png
BBTAG Teddie 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×2 Low 6 2(3)1 13 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 7 +0 +0
BBTag Teddie 2A.png
BBTAG Teddie 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 30 -16 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 21 Launch 35 11 +0 +2
BBTag Teddie 5B.png
Large and disjointed, but whiffs OTG. Beary sad.
BBTAG Teddie 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 27 4 -12 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 + WBounce 24 45 + WBounce 12 +0 +5
BBTag Teddie 5BB.png
BBTAG Teddie 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 14 27 -22 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 24 45 12 +0 +5
BBTag Teddie 5BBB.png
BBTAG Teddie 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 31 -18 B 5~13 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Teddie 2B.png
BBTAG Teddie 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Teddie 5C.png
BBTAG Teddie j.C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 300 Low, All 13 2 25 -8 [-3] F - - 90, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100 4, 1 18, 11 Launch, 12 40, 12 Launch, 16 55, 23 12, 0 -3, +0 -3, +0
Fish has startup 37F, active for 1F, ignores hitstop of Teddie's strike
Frame adv is -3 if opponent blocks both strike and Fish
If Opponent only blocks fish, frame adv +9F
BBTag Teddie 2C.png
BBTAG Teddie 2C 1 Hitbox.pngBBTAG Teddie 2C 2 Hitbox.pngBBTAG Teddie 2C Fish.png
Swipe goes outward, • then upwards. • Fishbox active until it hits the floor.

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×4 All 8 3,3,3,4 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 14 20 18 32 4 +0 +1
BBTag Teddie jA.png
BBTAG Teddie j.A Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 7 +0 +2
BBTag Teddie jAA.png
BBTAG Teddie j.AA Hitbox.png
smaller than j.A, will whiff if not spaced correctly

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 28 27 14+5L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 42 + WBounce Launch 57 + WBounce 12 +0 +5
BBTag Teddie jB.png
BBTAG Teddie j.B Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 19 Until L 20L -1 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 22 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
BBTag Teddie jC.png
BBTAG Teddie j.C Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 50 - - - - 0, 5 -
Minimum damage 2000
BBTag Teddie GroundThrow.png

AD
Puppeteddie
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 Air Unblockable 16 5 23+25L -34 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 120
BBTag Teddie Puppeteddie.png
BBTAG Teddie DP Hitbox.png

j.AD

j.AD
Air Puppeteddie
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 16 5 Until L+20L - H 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 120
BBTag Teddie Puppeteddie.png
BBTAG Teddie DP Hitbox.png

Skills

236A

236A
A Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All 8 16 [2,2,2,2,2,2,2] 10+15L [16+15L] -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 25 33 55 38 69 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png

236B

236B
B Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 All 18 20 [2,2,2,2,2,2,2,2] 8+16L [18+16L] -7 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 25 Launch 55 Launch 70 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 25×9 (225)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png

j.236A

j.236A
Air A Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All 10 17 [2,2,2,2,2,2,2] Until L+15L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 25 Launch 45 Launch 59 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png

j.236B

j.236B
Air B Bearscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 All 18 17 [2,2,2,2,2,2,2,2] Until L+21L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 25 Launch 48 Launch 63 1/+3 +3 +3
On hit/block, transitions into values in [ ]
Minimum Damage 25×9 (225)
BBTag Teddie Bearscrew.png
BBTAG Teddie 236A Hitbox.png

214A

214A
A Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 4 <8> 2(2)2 Total: 34 -5 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 0/+5 +5 +8
Item thrown on <>
Minimum Damage 75
BBTag Teddie MysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png

214B

214B
B Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 66 -20 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Items thrown on <>
Minimum Damage 45×4 (180)
BBTag Teddie MysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png

j.214A

j.214A
Air A Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 4 <8> 2(2)2 Total: 36+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 0/+5 +5 +8
Item thrown on <>
Minimum Damage 75
BBTag Teddie AirMysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png

j.214B

j.214B
Air B Mystery Teddie
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 50+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Items thrown on <>
Minimum Damage 45×4 (180)
BBTag Teddie AirMysteryTeddie.png
BBTAG Teddie 214X Arm Hitbox.png

22A

22A
A Teddie Warp
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 24 - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Teddie TeddieWarp.png
BBTAG Teddie 22X Slide Hitbox.png

22B

22B
B Teddie Warp
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 52 20 0 -6 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 30 10 +0 +1
Minimum Damage 50
BBTag Teddie TeddieWarp.png
BBTAG Teddie 22X Slide Hitbox.png

Extra Skills

236C

236C
EX Bearscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×10 All 11 20 [2,2,2,2,2,2,2,2,2] 14+11L +2 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 25 Launch 55 Launch 70 1/+3 +2 +2
On hit/block, transitions into values in []
Minimum Damage 55×10 (550)
P4Arena Teddie Bearscrew.png
Wanna see me be plus on block? Wanna see me do it again?
BBTAG Teddie 236C Hitbox.png
ITS BIGGER, ITS BETTER

j.236C

j.236C
Air EX Bearscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×10 All 11 16 [2,2,2,2,2,2,2,2,2] Until L+15L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 25 Launch 50 Launch 65 1/+3 +3 +3
On hit/block, transitions into values in []
Minimum Damage 55×10 (550)
P4Arena Teddie Bearscrew.png
Wanna see me be plus on block? Wanna see me do it again?
BBTAG Teddie 236C Hitbox.png
ITS BIGGER, ITS BETTER

214C

214C
EX Mystery Teddie
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 45 3 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Minimum Damage 60×12 (720)
P4Arena Teddie 5D.png
RANDOM BULLSHIT GO!
BBTAG Teddie 214X Arm Hitbox.png

j.214C

j.214C
Air EX Mystery Teddie
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 54+4L - B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 48 22 62 0/+5 +5 +8
Minimum Damage 60×12 (720)
P4Arena Teddie 5D.png
RANDOM BULLSHIT GO!
BBTAG Teddie 214X Arm Hitbox.png

22C

22C
EX Teddie Warp
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 43 20 0 -6 F - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 30 10 +0 +1
Hold button to appear behind opponent
Minimum Damage 100
BBTag Teddie TeddieWarpEX.png
BBTAG Teddie 22X Slide Hitbox.png

Items

MF-06 Brahman

MF-06 Brahman
MF-06 Brahman
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 Launch 52 0 +0 +2
Minimum Damage 75
P4Arena Teddie MF-06Brahman.png
BBTAG Teddie MF-06 Hitbox.png

Dr. Salt NEO

Dr. Salt NEO
Dr. Salt NEO
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
+1 Skill Gauge - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie DrSaltNEO.png
BBTAG Teddie DrSalt Hitbox.png

Heavy Armor Agni

Heavy Armor Agni
Heavy Armor Agni
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 50 - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 Launch 48 + WBounce Launch 62 + WBounce 0 0 +2
Minimum Damage 75×2 (150)
P4Arena Teddie HeavyArmorAgni.png
BBTAG Teddie HeavyArmorAgni Hitbox.png

Muscle Drink

Muscle Drink
Muscle Drink
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
+2000 Health - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie MuscleDrink.png
RIP Rage combos.
BBTAG Teddie Muscle Drink Hitbox.png

Smart Bomb

Smart Bomb
Smart Bomb
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500 All Until Hit 11 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 120 Launch 135 0 +0 +5
Minimum Damage 175
P4Arena Teddie SmartBomb.png
BBTAG Teddie Smart Bomb Hitbox.png
has no hitbox until it comes into contact with an opponent.

Oil Drum

Oil Drum
Oil Drum
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×9 All - Until L,4{(8)4}×7 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 30, 17 33, 33 + GBounce×8 35, 22 48, 48 + GBounce×8 0 +0 +2
Minimum Damage 15×9 (135)
P4Arena Teddie OilDrum.png
Teddies best item. End your opponents life with this.
BBTAG Teddie Oil Drum Air Hitbox.pngBBTAG Teddie Oil Drum Hitbox.png
Tumbles through the air • And rolls along the ground.

Firecracker

Firecracker
Firecracker
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - - - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 17 Launch 31 0 +0 +2
Minimum Damage 75
P4Arena Teddie Firecracker.png
no longer makes them turn off their consoles on hit
BBTAG Teddie Firecracker Hitbox.png

Dry Ice

Dry Ice
Dry Ice
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - Until L+90 - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+11 +11 +13
Minimum Damage 75
P4Arena Teddie DryIce.png
BBTAG Teddie Dry Ice Hitbox.png

Vanish Ball

Vanish Ball
Vanish Ball
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie VanishBall.png
The best mixup is the one the opponent can't see

Mystery Food X

Mystery Food X
Mystery Food X
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
-1 Skill Gauge, -2500 Health - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Teddie MysteryFoodX.png
This dish adheres more to BlazBlue lore than all of CF.
BBTAG Teddie Mystery Food X Hitbox.png

Pinwheel

Pinwheel
Pinwheel
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×N All - - - - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 20 18 32 0 +0 +1
Minimum Damage 32×N
P4Arena Teddie Pinwheel.png
BBTAG Teddie Pinwheel Hitbox.png

Ball Lightning

Ball Lightning
Ball Lightning
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 - - 6×3 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 - Launch 50 + Down 23 Launch 65 + Down 23 0/+25 +15 +15
Minimum Damage 50×3 (150)
P4Arena Teddie BallLightning.png
BBTAG Teddie Ball Lightning Hitbox.png

Amagiya Buckets

Amagiya Buckets
Amagiya Buckets
item
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×9 All - - - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 3 5 30 60 35 74 0 +10 +10
Minimum Damage 35×9 (315)
P4Arena Teddie AmagiyaBuckets.png
Hope you weren't planning on calling an assist or anything.
BBTAG Teddie Amagiya Buckets Hitbox.png

Partner Skills

5P

5P
Bearscrew
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
420×8 All (18)+8 16 [2,2,2,2,2,2,2] 8+15L [16+15L] -21 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 8 Launch 70 - - 1/+3 +3 -
On hit/block, transitions into values in [ ]
Minimum Damage 21×8 (168)
BBTag Teddie Bearscrew.png

6P

6P
Tomahawk
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+23 Until Ground(15)10 Total: (18)+88+9L - P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 0/+7 +10 +10
Minimum Damage 75×2 (150)
BBTag Teddie TomahawkGround.png
BBTAG Teddie 6P Hitbox.png

4P

4P
Mystery Teddie
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+4 <8> 2(2)2 Total: 55 -26 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 60 22 74 0/+5 +5 +5
Items thrown on <>
Minimum Damage 75
BBTag Teddie MysteryTeddie.png
Sacrificed an anti-air for item shenanigans.

Distortion Skills

236BC

236BC
Tomahawk
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: 69+9L [Total: 94+9L] -40 P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
Values in [] are for Enhanced version
Minimum Damage: 250, 900 (1150)
[Minimum Damage: 235×2, 416×2 (1302)]
BBTag Teddie TomahawkGround.png
BBTAG Teddie Tomahawk Hitbox.png

j.236BC

j.236BC
Air Tomahawk
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: Until L+9L - P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
Values in [] are for Enhanced version
Minimum Damage: 250, 900 (1150)
[Minimum Damage: 235×2, 416×2 (1302)]
BBTag Teddie TomahawkGround.png
BBTAG Teddie Tomahawk Hitbox.png

214BC

214BC
Nihil Hand
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2800, 6380 [2800, 9020] All 4+(62 Flash)+6 4 75 -33 B 1~13 All - 80, 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 5 35 Launch 600 + Down 23, 200 + WBounce + Down 33 Launch 616 + Down 23, 216 + WBounce + Down 33 20/+10 +0, +13 +0, +21
Values in [] are for Enhanced version
Minimum Damage: 280, 1508 (1788) [280, 1722 (2002)]
P4Arena Teddie NihilHand.png
BBTAG Teddie Nihil Hand Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Bear Circus
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [1250×2] All 1+(115 Flash)+1 Until Offscreen Until L+25L - B 1~?? All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 150 + Down 23 Launch 166 + Down 23 0 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
P4Arena Teddie CircusBear.png

Astral Heat

222BC

222BC
Kamui Kablooey
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 5+(50 Flash)+12 1 Total: 99 49 H 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
P4Arena Teddie KamuiKablooey.pngP4Arena Teddie KamuiKablooey2.png
"Flip the Switch!""Launch!"

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information