BBTag/Yu Narukami/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Universal Mechanics==
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Skills==
==Skills==
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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**Skill Gauge Cooldown 180F (starting on 5F)
**Skill Gauge Cooldown 180F (starting on 5F)
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Partner Skills==
==Partner Skills==
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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**Skill Gauge Cooldown 180F (starts frame after superflash starts)
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Astral Heat==
==Astral Heat==
{{#cargo_query:tables=MoveData_BBTag
{{#cargo_query:tables=MoveData_BBTag
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 01:50, 31 October 2021

System Data

name health prejump backdash forwarddash Unique Movement Options
Yu Narukami 17,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 14 -5 B 100 70 CSTJP 1 11 12 12 16 23 9 +0 +0
4AA 1500 All 7 4 18 -5 B 100 80 CST(J)P 3 16 17 17 22 31 11 +0 +2
4AAA 1700 All 9 3 22 -6 B 100 85 CSJP 4 18 22 19 + Down 23 27 34 + Down 23 12 -3 +2
4AAAA 900×3 All 14 2,2,2 Total 56 -17 P1 80 80 P 3 16 17 30 22 44 0/+5 +5 +5
5A 1500 All 9 3 26 -12 B 100 80 CST(J)P 3 16 21 21 26 35 11 +0 +2
5AA 1500×2 All 11 12, 3 23 -26 B 90 80×2 CST(J)P 3 16 17 17 32 46 9 +0 +2
5AAA 2000 All 13 3 40 -22 B 90 90 CS(J)P 5 20 21 21 + Down 23 27 37 + Down 23 13 +0 +8
5AAAA 900×3 All 14 2,2,2 Total 56 -17 P1 80 80 P 3 16 17 30 22 44 0/+5 +5 +5
2A 1000 Low 7 3 12 -1 F 90 75 CSTP 2 13 14 14 18 26 10 +0 +1
5B 1700 All 13 3 35 -21 B 90 80 CS(J)P 3 16 17 23 22 37 11 +0 +2
5BB 1700 All 15 2 36 -20 B 90 85 CS(J)P 4 17 Launch 45 Launch 60 12 +0 +5
5BBB 2000 High 23 7 19L -3 H 80 80 SP 5 20 Launch 21 + Slide Launch 37 + Slide 13 +0 +8
2B 1100×2 All 8 2,3 31 -17 B 5~9 H 90 80 CSJP 3 16 17 22 22 36 7 +0 +2
5C 800+ High 22 3 24 -10 B 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 3 20 -4 F 90 85 SP 4 18 Launch 40 Launch 55 12 +0 +5
j.A 1000×2 High 8 3, 6 14 H 80 75 SJP 2 13 14 14 18 26 10 +0 +1
j.AA 1500 High 7 3 15 H 80 80 SJP 3 16 17 20 22 34 11 +0 +2
j.B 1700 All 12 8 25 H 80 85 SJP 4 18 19 23 24 38 12 +0 +5
j.C 2000 High 16 Until L 29L/39L/44L -10 at best H 80 80 (S)P 5 20 Launch 36 + Slide Launch 52 + Slide 13 +0 +8

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 T 100 50 S 0, 4 Launch 50 0, 12 +0
AD Big Gamble 1700×2 Air Unblockable 10 3, 10 Until L+9 -38 B, H 1~22 All 80 60 4 18 Launch 60 Launch 75 12 +0 +5
j.AD Air Big Gamble 1700×2 All 4 3, 3 Until L+9 H 1~9 All 80 60 4 18 Launch 39 Launch 54 12 +0 +5

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Zio 1300 All 13 Until Hit Total 50 -10 P1 80 80 P 3 16 17 30 Launch 44 0/+11 +11 +13
236B B Zio 1500 All 13 Until Hit Total 55 -15 P1 80 80 P 3 16 Launch 30 Launch 44 0/+11 +11 +13
j.236A Air A Zio 1300 All 13 Until Hit Total 50+8L -10 P1 80 80 P 3 16 17 30 Launch 44 0/+11 +11 +13
j.236B Air B Zio 1500 All 13 Until Hit Total 50+8L P1 80 80 P 3 16 Launch 30 Launch 44 0/+11 +11 +13
214A A Swift Strike 1700 Low 15 8 20 -9 F 70 85 P 4 18 Launch 60 Launch 75 12 +0 +5
214B B Swift Strike 1100×3 Low 18 9,9,3 29 -13 F 70 85 P 4 18 19×2, Launch 60 + Down 23×2, 60 24×2, Launch 75 + Down 23×2, 75 1×2, 12 +0 +5

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Zio 1500, 400×3 All 13~102 Until Hit [2×3] Total 38+8L +7~+96 P1 80 80 P 3 16 Launch 30 Launch 44 0/+5, 0/+3×3 +5, +3×3 +7, +5×3
j.236C Air EX Zio 1500, 400×3 All 13~102 Until Hit [2×3] Total 38+8L P1 80 80 P 3 16 Launch 30 Launch 44 0/+5, 0/+3×3 +5, +3×3 +7, +5×3
214C EX Swift Strike 700×5 Low 12 6,6,6,6,3 20 -4 F 70 85 4 18 19×4, Launch 60 + Down 23×4, 60 24×4, Launch 75 + Down 23×4, 75 1×4, 12 +0 +5
214C > X Additional Attack 700×3 All 4 3,5,5 41 -27 B 80 100 P 4 18 Launch 60 Launch 75 12 +0 +5

Partner Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Lightning Flash 1500×2 All (18+)15 13 [(2)3] 46 -30 B 70 85×2 4 18 19, Launch 19, 60 + WBounce 24, Launch 33 + 74 + WBounce 6, 13 +0 +5
6P Zio 1500 All (18+)13 Until Hit Total: (18+)55 -26 P1 70 80 3 16 Launch 60 Launch 74 0/+11 +11 +13
4P P4AU 2D 1100×2 All (18+)14 7,3 Total: (18+)93 H, B 70 85 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 8 +0 +5

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Ziodyne 260×34 [320×34] All 5+(33 Flash)+13 3×34 52 -34 P 1~20 All 80 98×34 4 17 Launch 62 + WStick 30 + WBounce 40
[47 + WStick 30 + WBounce 40]
Launch 78 + WStick 30 + WBounce 40
[63 + WStick 30 + WBounce 40]
0 +0 +5
j.236BC Ziodyne 260×34 [320×34] All 5(+33)+13 3×34 46+6L P 1~20 All 80 98×34 4 17 Launch 62 + WStick 30 + WBounce 40
[47 + WStick 30 + WBounce 40]
Launch 78 + WStick 30 + WBounce 40
[63 + WStick 30 + WBounce 40]
0 +0 +5
214BC Cross Slash 2500, 4800
[2500, 230×7, 4700]
All 11(+70)+5 7 36 -22 B 1~22 All 80 100, 60
[100×8, 60]
5 20 100, Crumple 43 + Down 10
[100, Launch×8]
Stand
[Stand, 180 + Down 23×8]
106, Crumple 43 + Down 10
[106, Launch×8]
Stand
[Stand, 196 + GBounce + Down 23×8
13 13, 0/+13
[13, 2×8]
+5, +13
[+5, +0×8]
Distortion Skill Duo Cross Slash 1000, 1500
[1000, 100×7, 1300]
All 1(+101)+1 7 36 -22 B 1~8 All 100 100 5 20 100, Crumple 43 + Down 10
[100, Launch×8]
Stand
[Stand, 180 + Down 23×8]
106, Crumple 43 + Down 10
[106, Launch×8]
Stand
[Stand, 196 + GBounce + Down 23×8
13 13, 0/+13
[13, 2×8]
+5, +13
[+5, +0×8]

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Myriad Truths 5000, 32000 All 7+(90 Flash)+14 6,24 52 -43 P3 1~50 All 100 100 5 20 0/+12

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4ABBTag Yu 4A.pngGuardAllStartup6Recovery14Advantage-5[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AABBTag Yu 4AA.pngGuardAllStartup7Recovery18Advantage-5 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
4AAABBTag Yu 4AAA.pngGuardAllStartup9Recovery22Advantage-6 4AAAA - 5C, 2C Jump, Special, Super
5ABBTag Yu 5A.pngGuardAllStartup9Recovery26Advantage-12[2] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AABBTag Yu 5AA.pngGuardAllStartup11Recovery23Advantage-26 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AAABBTag Yu 5AAA.pngGuardAllStartup13Recovery40Advantage-22 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA and 4AAAABBTag Yu 5AAAA.pngGuardAllStartup14RecoveryTotal 56Advantage-17 - - - -
2ABBTag Yu 2A.pngGuardLowStartup7Recovery12Advantage-1[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5BBBTag Yu 5B.pngGuardAllStartup13Recovery35Advantage-21[1] 5A 5BB, 2B 5C, 2C Jump[-], Special, Super
5BBBBTag Yu 5BB.pngGuardAllStartup15Recovery36Advantage-20 5A 5BBB, 2B 5C, 2C Special, Super
5BBBBBTag Yu 5BBB.pngGuardHighStartup23Recovery19LAdvantage-3 - - - Special, Super
2BBBTag Yu 2B.pngGuardAllStartup8Recovery31Advantage-17[1] 5A 5B 5C, 2C Jump, Special, Super
5CBBTag Yu 5C.pngGuardHighStartup22Recovery24Advantage-10 - - - -
2CBBTag Yu 2C.pngGuardLowStartup13Recovery20Advantage-4 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Yu jA.pngGuardHighStartup8Recovery14Advantage- j.AA j.B j.C Jump, Special, Super
j.AABBTag Yu jAA.pngGuardHighStartup7Recovery15Advantage- - j.B j.C Jump, Special, Super
j.BBBTag Yu jB.pngGuardAllStartup12Recovery25Advantage- - - j.C Jump, Special, Super
j.CBBTag Yu jC.pngGuardHighStartup16Recovery29L/39L/44LAdvantage-10 at best - - - Special[-], Super[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can only be used 3 times total per string

Sources

  • Early Proration Data from Hima based on the Beta - Link
  • Frame data from Tari - Link

Navigation

To edit frame data, edit values in BBTag/Yu Narukami/Data.