Links
System Data
Normal Moves
5P
5[P]
5K
c.S
f.S
5H
5D
6P
3P
3[P]
6K
6[K]
6H
2P
2[P]
2K
2S
2[S]
2H
2[H]
2D
j.P
j.6P
j.6[P]
j.K
j.S
j.[S]
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Special Moves
623S
623H
623H > 623H
j.63214S
[4]6S
[4]6S Rensen Geki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20×3 | Mid | 12 | 1×12 | 39 | -15 | 5 | 6×3 | 8×3 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.00/1.20×3 | F | 18 | Launch | 36 | 15 | 15~16F | ||||
"Sickle Flash Strike" | ||||||||||
File:GGACR Axl 46S Hitbox 1.pngFile:GGACR Axl 46S Hitbox 2.png | ||||||||||
First active • Max range | ||||||||||
•Axl is in CH state 1~40F •FRC timing 15~16F •Can cancel into "Kyokusa Geki" or "Sensa Geki" on 41F •Must charge back for at least 30F to perform Rensen Geki •Max 3 hits •Projectile •Disappears if Axl gets hit |
[4]6S > 8
[4]6S > 2
[4]6H
[4]6H > P
214P
214K
623P
63214S
63214H
j.623H
Force Breaks
623P > 421D
j.623D
[4]6D
Overdrives
2363214H
2363214H Byakue Renshou super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
50×2, 20×5 | Mid | 14+1 | 4,4(19)13 | 41 | -14 | 5 | 20×2, 10×5 | 6×7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1~16F All 17~18F Throw |
R | 18 | Launch | 60 | 7 | |||||
• "Hundredfold Sickle Burn" | ||||||||||
File:GGACR Axl 2363214H Hitbox 4.png | ||||||||||
1st hit (Frames 15-18) • 2nd hit (Frame 19-22) • Second part: first active • Second part: max range | ||||||||||
•Axl is in CH state during move •Spinning part: chip damage x2 •Straight line part: projectile, disappears if Axl gets hit |