GGACR/Bridget/Frame Data: Difference between revisions

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{{NavTabs|game=GGACR|chara=Bridget|okizeme=yes|forums=http://www.dustloop.com/forums/index.php?/forums/forum/13-bridget/|active=frame_data}}
<center>{{Character Label|GGACR|Bridget|size=42px}}</center>
{{GGACR/CharacterLinks}}


<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FrameDataGlossary-GGACR}}
<br style="clear:both;"/>
==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
{{#lst:GGACR/Bridget/Data|SystemData}}
{{#cargo_query:tables=ggacrCharacters
<br style="clear:both;"/>
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
==Normal Moves==
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|format=table
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=5P|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|5P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Initial prorate 90%
}}
}}
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
===Ground Movement Values===
{{#cargo_query:tables=ggacrCharacters
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Backdash Values===
{{AttackVersion|name=5K|subtitle=}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:GGACR/Bridget/Data|5K Full}}
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{AttackVersion|name=c.S|subtitle=}}
|format=table
{{#lst:GGACR/Bridget/Data|c.S Full}}
|-
{{AttackVersion|name=f.S|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|f.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 3~4F
*Fully extended on 11F
*Untechable for 16F
}}
}}
===Jump Values===
{{#cargo_query:tables=ggacrCharacters
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
====High Jump Values====
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:GGACR/Bridget/Data|6P Full}}
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description
|format=table
|11|text=
{{ColumnList |text=
*Upper body invincible 1~2F, 13~14F
*Above knees invincible 3~12F
*Initial prorate 90%
}}
}}
===Air Dash Values===
{{#cargo_query:tables=ggacrCharacters
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Tension Gain Values===
{{AttackVersion|name=6K|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:GGACR/Bridget/Data|6K Full}}
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description
|format=table
|11|text=
{{ColumnList |text=
*Feet invincible 9~19F
*Low profile 23~24F
*Initial prorate 70%
*FRC timing 24~25F
*Can cancel into any Special Move except Yoyo Moves
*Pulls in opponent on air hit (Untechable for 16F)
}}
}}
===Proximity Ranges===
{{#cargo_query:tables=ggacrCharacters
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
</div>{{clear}}
{{AttackVersion|name=6S|subtitle=|rowspan=2}}
 
{{#lst:GGACR/Bridget/Data|6S Full}}
==Normal Moves==
|-
{{GGACR-FullFrameDataTable|moveType=normal}}
{{Description
:The following count as Yoyo Moves: Yoyo Placement, Yoyo Recall, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Movement, Me and My Killing Machine (includes all air versions of these moves).
|11|text=
{{ColumnList |text=
*Wallbounces opponent on CH (untechable for 48F)
*Fully extended on 14F
*Can cancel into Yoyo Moves
}}
}}
|-
{{AttackVersion|name=3P|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|3P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 1~21F
*Staggers opponent on ground CH (max 39F)
*Untechable for 20F
*Bridget is in crouching state during move
}}
}}
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|5D Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Can cancel into Yoyo Moves
}}
}}
|-
{{AttackVersion|name=2P|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|2P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name=2K|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|2K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Low profile 1~9F
*Initial prorate 70%
}}
}}
|-
{{AttackVersion|name=2S|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|2S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Low profile 1~3F, 30~33F
*Feet invincible 14~21F
*Floats and pulls in opponent on CH (untechable for 26F)
}}
}}
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|2D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 7~16F
*FRC timing 9~10F
*Can be cancelled into any non-Yoyo Move
}}
}}
|-
{{AttackVersion|name=j.P|subtitle=}}
{{#lst:GGACR/Bridget/Data|j.P Full}}
|-
{{AttackVersion|name=j.K|subtitle=}}
{{#lst:GGACR/Bridget/Data|j.K Full}}
|-
{{AttackVersion|name=j.S|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.S Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Fully extended on 13F
}}
}}
|-
{{AttackVersion|name=j.2S|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.2S Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Staggers opponent on ground CH (max 39F)
}}
}}
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Pulls opponent in on hit or block 15~20F, 24~29F
*Hitstop 6F
*Can hit up to a maximum of 3 times
*Can be cancelled into any non-Yoyo Move
}}
}}
|-
|}
:The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Ground Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Groundbounces opponent on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Air Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|DAA Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Fully invincible 1~16F
*Knocks down opponent on ground hit
*Initial prorate 50%
*Can cancel into Yoyo Moves
}}
}}
|-
|}


==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=special}}
|-
: ※1: Landing during these moves causes Bridget to recover immedaitely. (ignore listed recovery).  
{{FrameDataHeader-GGACR}}
: ※2: CH state till end of recovery. Listed Frame Adv is for when the Yoyo is released right on top of the opponent.  
|-
: ※3: Attack (Yoyo/Roger) disappears immediately if Bridget is hit or blocks an attack
{{AttackVersion|name=Ground Yoyo Placement|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Ground Yoyo Placement Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Accepts direction input until 6F
*Total length of each set: Neutral Set: 21F (15F), 6 Set: 27F (17F), 9 Set: 23F (11F), 8 Set: 26F (13F), 7 Set or 4 Set: 22F (13F)
*Yoyo will be set even if Bridget gets after the frames listed in ( )
}}
}}
|-
{{AttackVersion|name=Air Yoyo Placement|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Air Yoyo Placement Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Accepts direction input until 6F
*Total length of each set: Neutral Set: 19F (11F), 6 Set and 7 Set: 22F (11F), 9 Set: 20F (11F), 8 Set: 21F (11F), 1 Set: 29F (15F), Other Sets: 25F (11F)
*Yoyo will be set even if Bridget gets after the frames listed in ( )
}}
}}
|-
{{AttackVersion|name=Knockdown Yoyo Placement|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Knockdown Yoyo Placement Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Extends Bridget's knockdown time by 15F
}}
}}
|-
{{AttackVersion|name=Ground Yoyo Recall|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Ground Yoyo Recall Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Hold down the button to delay the move, can delay startup for up to 152F
*Force Breaks and Rolling Idou can be used during this delay
*Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
*If Bridget is hit on 1~4F, the yoyo will not return
*If Bridget gets hit or blocks, the yoyo loses its hitbox
* see notes *2, *3, *4
}}
}}
|-
{{AttackVersion|name=Air Yoyo Recall|subtitle=|rowspan=2}}
{{#lst:GGACR/Bridget/Data|Air Yoyo Recall Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Hold down the button to delay the move, can delay startup for up to 154F
*Force Breaks and Rolling Idou can be used during this delay
*Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
*If Bridget is hit on 1~6F, the yoyo will not return
*If Bridget gets hit or blocks, the yoyo loses its hitbox
* see notes *1, *2, *3, *4
}}
}}
|-
{{AttackVersion|name=Kick Start My Heart|subtitle=236K|rowspan=2}}
{{#lst:GGACR/Bridget/Data|236K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Foot invincible 3~4F
*Can cancel into Stop or Shoot 12~44F
*Speed can be controlled with 4/6 during movement
}}
}}
|-
{{AttackVersion|name=Stop|subtitle=KSMH > P|rowspan=2}}
{{#lst:GGACR/Bridget/Data|236K P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Knocks down opponent on ground hit
}}
}}
|-
{{AttackVersion|name=Shoot|subtitle=KSMH > K|rowspan=2}}
{{#lst:GGACR/Bridget/Data|236K K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Bridget is airborne from 2F onwards
*Floats opponent on hit (untechable for 24F)
*Can cancel into Yoyo moves during the second half of the move
}}
}}
|-
{{AttackVersion|name=Starship|subtitle=623P|rowspan=2}}
{{#lst:GGACR/Bridget/Data|623P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~16F
*Throw invincible 1~9F
*Floats opponent on hit
*Knocks down opponent on ground hit
*Hitstop 6F
*FRC timing 19~20F
*Can hit up to a maximum of 4 times
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name=Air Starship|subtitle=j.623P|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.623P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~13F
*Floats opponent on hit (untechable for 24F)
*Knocks down opponent on ground hit
*Hitstop 6F
*Can hit up to a maximum of 3 times
*Listed Frame Adv is for fastest possible TK Air Starship (startup 16F)
*FRC timing 19-20F
*Initial prorate 75%
}}
}}
|-
{{AttackVersion|name=Roger Rush|subtitle=236H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent (max 49F)
*FRC timing 16~17F
*Can hit up to a maximum of 3 times
*Roger disappears immediately if Bridget is hit
*Active frames: 2(10){2(12)}x2+{2(10)}x2+2(12)2
*Roger can be hit from 20F onward
*see notes *2, *4
}}
}}
|-
{{AttackVersion|name=Air Roger Rush|subtitle=j.236H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on hit (max 49F)
*Can hit up to a maximum of 3 times
*Roger disappears immediately if Bridget is hit
*Active frames: 2(10){2(12)}x2+{2(10)}x2+2(12)2
*Roger can be hit from 15F onward
*Bridget is in CH state until end of his own animation
}}
}}
|-
{{AttackVersion|name=Jagged Roger|subtitle=214H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|214H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Pulls opponent in on hit or block
*Hitstop 6F
*FRC timing 22~23F
*Can hit up to a maximum of 3 times
*Jagged Roger will activate even if Bridget is hit after 22F
* see notes *2, *4
}}
}}
|-
{{AttackVersion|name=Air Jagged Roger|subtitle=j.214H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.214H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Pulls opponent in on hit or block
*Hitstop 6F
*Can hit up to a maximum of 3 times
*Jagged Roger will activate even if Bridget is hit after 13F
* see notes *1, *2, *4
}}
}}
|-
{{AttackVersion|name=Roger Hug|subtitle=623H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|623H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Yoyo sticks to opponent for 600F on hit
* see notes *2,*3,*4
}}
}}
|-
{{AttackVersion|name=Roger Get <small>Low Altitute</small>|subtitle=421H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|421H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 75%
*FRC timing 20~21F
*Roger can be hit from 19F onwards
* see notes *2,*3
}}
}}
|-
{{AttackVersion|name=Roger Get <small>High Altitute</small>|subtitle=421H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|421H High Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 75%
*FRC timing 20~21F
*1st hit staggers opponent (max 58F)
*2nd hit knocks down opponent on ground hit
*The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
*Roger can be hit from 18F onwards
* see notes *2,*3
}}
}}
|-
{{AttackVersion|name=Air Roger Get <small>Low Altitute</small>|subtitle=j.421H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.421H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 75%
*FRC timing 20~21F
*Roger can be hit from 19F onwards
* see notes *1,*2,*3
}}
}}
|-
{{AttackVersion|name=Roger Get <small>High Altitute</small>|subtitle=j.421H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.421H High Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 75%
*FRC timing 20~21F
*1st hit staggers opponent (max 58F)
*2nd hit knocks down opponent on ground hit
*The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
*Roger can be hit from 18F onwards
* see notes *1,*2,*3
}}
}}
|-
{{AttackVersion|name=Rolling Movement|subtitle=214K|rowspan=2}}
{{#lst:GGACR/Bridget/Data|214K Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Can cancel into any action other than blocking, air dashing and double jumping from 2F onwards
}}
}}
|-
|}
: *1: Landing during these moves causes Bridget to recover immedaitely. (ignore listed recovery).  
: *2: CH state till end of recovery. Listed Frame Adv is for when the Yoyo is released right on top of the opponent.  
: *3: Attack (Yoyo/Roger) disappears immediately if Bridget is hit or blocks an attack
: *4: These moves do not raise the Guard Balance (Bar) at all on block.


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=forcebreak}}
|-
 
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=FB Roger Rush|subtitle=236D|rowspan=2}}
{{#lst:GGACR/Bridget/Data|236D Full}}
|-
{{Description
|11|text=
{{ColumnList|text=
*1st hit staggers opponent (max 48F)
*1st and 2nd hit knock down opponent on air hit (untechable for 40F)
*3rd hit wallsticks opponent on hit (untechable for 50F, sticks for 30F)
*Active frames are: 10(10)10(18)16
*Roger disappears immediately if Bridget is hit
*Bridget is in CH state until his animation ends
*Roger can be hit from 8F onwards
*FRC timing 16~17F
}}
}}
|-
{{AttackVersion|name=FB Air Roger Rush|subtitle=j.236D|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.236D Full}}
|-
{{Description
|11|text=
{{ColumnList|text=
*1st hit staggers opponent (max 48F)
*1st and 2nd hit knockdown opponent on air hit (untechable for 40F)
*3rd hit wallsticks opponent on hit (untechable for 50F, sticks for 30F)
*Active frames are: 10(10)10(18)16
*Roger disappears immediately if Bridget is hit
*Bridget is in CH state until his animation ends
*Roger can be hit from 8F onwards
}}
}}
|-
{{AttackVersion|name=FB Jagged Roger|subtitle=214D|rowspan=2}}
{{#lst:GGACR/Bridget/Data|214D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Hitstop 6F
*FRC timing 22~23F
*Can hit up to 5 times
*Jagged Roger will activate even if Bridget is hit after 22F
* see notes *2
}}
}}
|-
{{AttackVersion|name=FB Air Jagged Roger|subtitle=j.214D|rowspan=2}}
{{#lst:GGACR/Bridget/Data|j.214D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Hitstop 6F
*Can hit up to 5 times
*Jagged Roger will activate even if Bridget is hit after 13F
* see notes *1,*2
}}
}}
|-
|}
==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=super}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Loop the Loop|subtitle=632146S|rowspan=2}}
{{#lst:GGACR/Bridget/Data|632146S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~7F
*7th hit staggers opponent on hit (max 75F)
*8th hit ground bounces opponent
*8th hit removes OTG state from opponent
*2nd-7th hits have hitstop 6F
*FRC timing 42~45F
*Can hit up to 8 times
*active frames: 3(6)3(3)30(12)20
}}
}}
|-
{{AttackVersion|name=Maintenance Disaster|subtitle=4123641236S|rowspan=2}}
{{#lst:GGACR/Bridget/Data|4123641236S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Fully invincible 1~4F
*Bridget is airborne 5~13F
*Opponent's inputs are frozen after the super flash until the 1st active frame
*Floats opponent on hit (untechable for 30F)
*Explosion is guaranteed to execute once the command has been input
}}
}}
|-
{{AttackVersion|name=Me and My Killing Machine|subtitle=632146H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|632146H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Fully invincible 1~14F
*Strike invincible 15~21F
*Knocks down opponent on hit
*Attack is guaranteed to activate once the command has been input
*Roger can pass through other projectiles
}}
}}
|-
{{AttackVersion|name=Me and My Killing Machine <small>(Delay)</small>|subtitle=412364H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|412364H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Fully invincible 1F
*Can hit up to 6 times
*Knocks down opponent on hit (untechable for 60F)
*Attack is guaranteed to activate once the command has been input
*Roger can pass through other projectiles
*Hitstop 6F
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=instantkill}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Shoot the Moon|subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lst:GGACR/Bridget/Data|IK Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*IK Mode activation: 60F
*Strike invincible 1~7F
}}
}}
|-
|}


==Gatling Table==
==Gatling Table==
Line 673: Line 90:
! P !! K !! S !! Yoyo !! D !! Cancel
! P !! K !! S !! Yoyo !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=5P}}
| <span style="color:green">5P</span>, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S, 6S || Ok || 5D, 2D || Jump, Sp
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S, 6S || {{color|green|Yes<sup>[+]</sup>}} || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=2P}}
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S, 6S || Ok || 5D, 2D || Sp
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=6P}}
| - || 6K || c.S, f.S, 2S, 6S || Ok || 5D, 2D || Sp
| - || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special, Super
|-
|-
! 3P
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=3P}}
| - || - || - || Ok || - || Sp
| - || - || - || Yes || - || Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=5K}}
| 6P || 6K || c.S, f.S, 2S, 6S || Ok || 5D, 2D || Jump, Sp
| 6P || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=2K}}
| 2P, 6P || 6K || c.S, f.S, 2S, 6S || Ok || 5D, 2D || Sp
| 2P, 6P || 6K || c.S, f.S, 2S || Yes || 5D, 2D || Special, Super
|-
|-
! 6K
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=6K}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=c.S}}
| 6P || - || f.S, 2S || Ok || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || Yes || 5D, 2D || Jump, Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=f.S}}
| - || - || 2S, 6S || Ok || 5D, 2D || Sp
| - || - || 2S, 6S || Yes || 5D, 2D || Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=2S}}
| - || 2K || 6S || Ok || 5D, 2D || Jump, Sp
| - || 2K || 6S || Yes || 5D, 2D || Jump, Special, Super
|-
|-
! 6S
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=6S}}
| - || - || - || Ok || - || Jump, Sp
| - || - || - || Yes || - || Jump, Special, Super
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=5D}}
| - || - || - || Ok || - || homing jump
| - || - || - || Yes || - || Homing Jump
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}
Line 720: Line 137:
! P !! K !! S !! Yoyo !! D !! Cancel
! P !! K !! S !! Yoyo !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=j.P}}
| j.P || j.K || j.S, j.2S || Ok || j.D || Sp
| j.P || j.K || j.S, j.2S || Yes || j.D || Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=j.K}}
| j.P || - || j.S || Ok || j.D || Jump, Sp
| j.P || - || j.S || Yes || j.D || Jump, Special
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=j.S}}
| - || j.K || j.2S || Ok || j.D || Sp
| - || j.K || j.2S || Yes || j.D || Special
|-
|-
! j.2S
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=j.2S}}
| - || - || - || Ok || - || Jump, Sp
| - || - || - || Yes || - || Jump, Special
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Bridget|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || FB only || - || Special
|-
|-
|}
|}
*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
 
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lst:GGACR/Bridget/Data|Links}}
{{notice|To edit frame data, edit values in [[GGACR/Bridget/Data]].}}
{{notice|To edit frame data, edit values in [[GGACR/Bridget/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:GGACR/Navigation}}
{{Navbar-GGACR}}
[[Category:Guilty Gear XX Accent Core + R]]

Latest revision as of 05:22, 13 December 2023

 Bridget


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
1.07 0 1.0 1/5F 1.1 55 23F 25F

Ground Movement Values

Forwards Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
3.0 2.7 8.0 0.35 105

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
15 1~8F 8.5

Jump Values

Prejump Number of Jumps Jump vY Jump Gravity Jump Duration Forwards Jump vX Backwards Jump vX
3F 2 21.0 1.05 41F 6.5 6.5

High Jump Values

Prejump High Jump vY High Jump Gravity High Jump Duration Forwards High Jump vX Backwards High Jump vX
3F 24.0 1.05 47F 6.5 6.5

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
1 6F 20F 17.5 6F 12F 13.0 60

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 25 10 25

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
135 45 88

Normal Moves

input guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
5P Mid 1 -1 6 2 9 CSJR 90% N/A 9 10 10 11 12 1.44 3 8
5K Mid 3 -2 6 5 11 SJR N/A 13 14 14 13 22 2.64 10 7
c.S Mid 4 +3 7 2(10)2 12 SJR N/A 16 17 16 14 22×2 3.84×2 14×2 6×2
f.S Mid 3 -10 7 6 18 SR 3~4F Feet N/A 13 14 16 13 34 2.64 10 7
5D High 3 -16 30 6 24 SR N/A 13 Launch 48 14 13 17 2.64 8 20
6P Mid 3 -6 11 6 14 SR 1~2F, 13~14F Upper Body
3~12F Above Knees
90% N/A 13 14 14 13 30 2.64 10 7
3P All 3 -5 8 12 7 SR 1~19F Lower Body
20~21F Feet
N/A 13 14 14 13 24 2.64 10 7
6K High 4 -4 23 6 15 SRF 9~19F Feet
23~34F Low Profile
70% 24~25F 16 17 16 14 40 3.84 11 6
6S Mid 4 -18 10 6 29 SJR N/A 16 17 16 14 46 3.84 14 6
2P Mid 1 +3 7 4 3 SR 80% N/A 9 10 10 11 8 1.44 3 8
2K Low 1 +1 5 3 6 SR 1~9F Low Profile 70% N/A 9 10 10 11 12 1.44 3 8
2S Mid 3 -10 10 12 12 SJR 1~3F, 30~33F Low Profile
14~21F Feet
N/A 13 14 14 13 30 2.64 10 7
2D Low 4 -7 7 4 20 SRF 7~16F Feet 9~10F 16 Down 16 13 32 3.84 11 6
j.P High/Air 1 5 4 6 CSR N/A 9 10 10 11 16 1.44 3 8
j.K High/Air 2 6 8 12 SJR N/A 11 12 12 12 24 2.64 5 7
j.S High/Air 3 10 6 19 SR N/A 13 14 14 13 30 2.64 8 7
j.2S High/Air 3 10 6 25 SJR N/A 13 14 14 13 28 2.64 8 7
j.D High/Air 2 15 3×6 16+4 after landing SR N/A 11 Launch 22 6 24×3 2.64×3 5×3 7×3
The following count as Yoyo Moves: Yoyo Placement, Yoyo Recall, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Movement, Me and My Killing Machine (includes all air versions of these moves).

Universal Mechanics

name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
Ground Throw 45 pixels R Forced 50% Down + GBounce 48 6.88 6×2
Air Throw 88 pixels Forced 50% Down 55 4.00 6
Dead Angle Attack All 3 -6 11 6 14 R 1~16F All 50% 13 Down 14 13 25 0.52 10 7

Special Moves

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
XH Ground Yoyo Placement Varies on direction N/A
j.XH Air Yoyo Placement Varies on direction N/A
Knockdown > H Knockdown Yoyo Placement Total 38 1~End All N/A
Ground Yoyo Recall Ground Yoyo Recall All 4 +22 12 Total 20 N/A 16 17 16 14 40 -/2.40 0 6
Air Yoyo Recall Air Yoyo Recall All 4 +22 14 Total 22 N/A 16 17 16 14 40 -/2.40 0 6
236K Kick Start My Heart Mid 4 -26 11 34 9 R 3~4F Feet N/A 16 17 16 14 30 -/7.20 14 6
236K > P Stop Mid 2 -10 7 6 28 N/A 11 Down 12 12 40 -/1.20 6 7
236K > K Shoot Mid 3 -39 2 12 21+20 after landing R N/A 13 Launch 24 13 50 -/7.20 10 7
623P Starship Mid 3 -17 13 3×5 25 RF 1~9 All
10~16F Strike
80% 19~20F 13 Down, Launch×3 14 6 22×4 2.00/2.40×4 10×4 7×4
j.623P Air Starship All 2 -5 13 3×5 Until landing+10 RF 1~13F Strike 80% 19~20F 11 Launch 24 6 18×3 2.00/3.00×3 6×3 5×3
236H Roger Rush All 4 +80 28 See notes Total 32 F 16~17F 16 Stagger 35 16 14 36×3 2.00/1.20×3 0 8×3
j.236H Air Roger Rush All 4 23 See notes Total 42 N/A 16 Stagger 35 16 14 36×3 2.00/1.20×3 0 8×3
214H Jagged Roger All 3 +36 38 105 Total 32 F 22~23F 13 14 14 6 20×3 2.00/1.20×3 0 7×3
j.214H Air Jagged Roger All 3 +29 29 105 Total 37 N/A 13 14 14 6 20×3 2.00/1.20×3 0 7×3
623H Roger Hug All 3 +20 34 27 Total 40 N/A 13 14 14 13 30 2.00/4.80 0 7
421H Roger Get (Low Altitude) All 3 19 Until landing Total 30 F Forced 75% 20~21F 13 14 14 13 20 2.00/1.20 0 7
421H High Roger Get (High Altitude) All, Low 3 18 Until landing, (11)42 Total 30 F Forced 75% 20~21F 13 Stagger 45, Down 14 13 20×2 2.00/1.20×2 0 7×2
j.421H Air Roger Get (Low Altitude) All 3 19 Until landing Total 34 F Forced 75% 20~21F 13 14 14 13 20 2.00/1.20 0 7
j.421H High Air Roger Get (High Altitude) All, Low 3 18 Until landing, (11)42 Total 34 F Forced 75% 20~21F 13 Stagger 45, Down 14 13 20×2 2.00/1.20×2 0 7×2
214K Rolling Movement N/A
※1: Landing during these moves causes Bridget to recover immedaitely. (ignore listed recovery).
※2: CH state till end of recovery. Listed Frame Adv is for when the Yoyo is released right on top of the opponent.
※3: Attack (Yoyo/Roger) disappears immediately if Bridget is hit or blocks an attack

Force Breaks

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
236D FB Roger Rush All 3×2, 5 +87 16 10(10)10(18)16 Total 36 F 16~17F 13×2, 18 Stagger 35, Launch×2 40×2, 60 + WStick 31 13×2, 15 20×2, 50 -/0×2, 0.24 10×2,20 8×2,15
j.236D FB Air Roger Rush All 3×2, 5 23 10(10)10(18)16 Total 33 N/A 13×2, 18 Stagger 35, Launch×2 40×2, 60 + WStick 31 13×2, 15 20×2, 50 0.40/0×2, 0.24 10×2,20 8×2,15
214D FB Jagged Roger All 3 +54 38 85 Total 39 F 22~23F 13 14 14 6 20×5 10×5 7×5
j.214D FB Air Jagged Roger All 3 +47 29 85 Total 37 N/A 13 14 14 6 20×5 0.40/- 10×5 7×5

Overdrives

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
632146S Loop the Loop Mid×7, High 5, 2×6, 5 -24 5+1 3(6)3(3)3,6,3,6,3,9(12)20 16 RF 5~7F Strike 42~45F 18, 11×6, 18 19, 12×5, Stagger 75, Launch 60×7, 60 + GBounce 15, 6×6, 15 20×7, 60 20, 6×6, 15 6, 7×6, 6
4123641236S Maintenance Disaster Mid 1 4+0 48 Total 44 1~4F All N/A 9 Launch 30 11 24×18 3×18 8×18
632146H Me and My Killing Machine All 3 1+23 117 Total 32 1~14F All
15~21F Strike
N/A 13 Launch 60 6 25×12 10×12 7×12
412364H Me and My Killing Machine (Delay) All 3 1+13 129 Total 24 1~1F All N/A 13 Launch 60 6 25×6 10×6 7×6

Instant Kill

input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
236236H Shoot the Moon All 4 -86 7+6 12 91 1~7F Strike 16 14 Fatal 14

Gatling Table

Ground Gatlings
P K S Yoyo D Cancel
5PGGAC Bridget 5P.pngGuardMidStartup6Recovery9Advantage-1 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S, 6S Yes[+] 5D, 2D Jump, Special, Super
2PGGAC Bridget 2P.pngGuardMidStartup7Recovery3Advantage+3 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Yes 5D, 2D Special, Super
6PGGAC Bridget 6P.pngGuardMidStartup11Recovery14Advantage-6 - 6K c.S, f.S, 2S, 6S Yes 5D, 2D Special, Super
3PGGAC Bridget 3P.pngGuardAllStartup8Recovery7Advantage-5 - - - Yes - Special, Super
5KGGAC Bridget 5K.pngGuardMidStartup6Recovery11Advantage-2 6P 6K c.S, f.S, 2S, 6S Yes 5D, 2D Jump, Special, Super
2KGGAC Bridget 2K.pngGuardLowStartup5Recovery6Advantage+1 2P, 6P 6K c.S, f.S, 2S Yes 5D, 2D Special, Super
6KGGAC Bridget 6K.pngGuardHighStartup23Recovery15Advantage-4 - - - - - Special, Super
c.SGGAC Bridget cS.pngGuardMidStartup7Recovery12Advantage+3 6P - f.S, 2S Yes 5D, 2D Jump, Special, Super
f.SGGAC Bridget fS.pngGuardMidStartup7Recovery18Advantage-10 - - 2S, 6S Yes 5D, 2D Special, Super
2SGGAC Bridget 2S.pngGuardMidStartup10Recovery12Advantage-10 - 2K 6S Yes 5D, 2D Jump, Special, Super
6SGGAC Bridget 6S.pngGuardMidStartup10Recovery29Advantage-18 - - - Yes - Jump, Special, Super
5DGGAC Bridget 5D.pngGuardHighStartup30Recovery24Advantage-16 - - - Yes - Homing Jump
2DGGAC Bridget 2D.pngGuardLowStartup7Recovery20Advantage-7 - - - - - Special, Super
Air Gatlings
P K S Yoyo D Cancel
j.PGGAC Bridget jP.pngGuardHigh/AirStartup5Recovery6Advantage- j.P j.K j.S, j.2S Yes j.D Special
j.KGGAC Bridget jK.pngGuardHigh/AirStartup6Recovery12Advantage- j.P - j.S Yes j.D Jump, Special
j.SGGAC Bridget jS.pngGuardHigh/AirStartup10Recovery19Advantage- - j.K j.2S Yes j.D Special
j.2SGGAC Bridget j2S.pngGuardHigh/AirStartup10Recovery25Advantage- - - - Yes - Jump, Special
j.DGGAC Bridget jD.pngGuardHigh/AirStartup15Recovery16+4 after landingAdvantage- - - - FB only - Special
  • 5D can be only canceled into Homing Jump on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

Navigation

To edit frame data, edit values in GGACR/Bridget/Data.
Systems Pages