Character Index
Defense Values
Ground Movement Values
Error: No field named "runSkinSpeed" found for any of the specified database tables.
- Minimum run time is 11F. Run skid lasts 14F
- If run is longer than minimum, run skid starts 1F after letting go of forward direction
- Baiken has Feet invul 1~14F of run skid
- Sol and Order-Sol have Feet invul 1~6F of run skid
Backdash Values
Character |
Backdash Duration |
Backdash Invuln |
Backdash Horizontal Speed |
A.B.A |
17 |
1~8F |
9.0 |
A.B.A (Goku Moroha) |
20 |
1~8F |
9.7 |
A.B.A (Moroha) |
16 |
1~8F |
9.0 |
Anji Mito |
16 |
1~9F |
8.0 |
Axl Low |
16 |
1~8F |
7.0 |
Baiken |
16 |
1~9F |
8.5 |
Bridget |
15 |
1~8F |
8.5 |
Chipp Zanuff |
21 |
1~9F |
8.5 |
Dizzy |
16 |
1~9F |
9.0 |
Eddie |
16 |
1~7F |
8.0 |
Faust |
13 |
1~7F |
9.5 |
I-No |
16 |
1~11F |
9.0 |
Jam Kuradoberi |
13 |
1~7F |
10.0 |
Johnny |
11 |
1~7F |
12.5 |
Justice |
24 |
1~19F |
6.5 |
Justice (Omega Shift) |
24 |
1~19F |
6.5 |
Kliff Undersn |
13 |
1~7F |
10.0 |
Ky Kiske |
16 |
1~9F |
9.0 |
May |
13 |
1~9F |
12.0 |
Millia Rage |
11 |
1~5F |
14.0 |
Order-Sol |
16 |
1~8F |
9.0 |
Potemkin |
21 |
1~20F |
3.5 |
Robo-Ky |
14 |
1~10F |
9.0 |
Slayer |
28 |
1~19F |
0.0 |
Sol Badguy |
16 |
1~8F |
9.0 |
Testament |
16 |
1~9F |
9.0 |
Venom |
13 |
1~7F |
9.0 |
Zappa |
11 |
1~10F |
14.0 |
Jump Values
Error: No field named "jumpHeight" found for any of the specified database tables.
High Jump Values
Error: No field named "highJumpHeight" found for any of the specified database tables.
- vX and vY are Horizontal Velocity and Vertical Velocity respectively.
Air Dash Values
Character |
Number of Air Dashes |
Forwards Air Dash Startup |
Forwards Air Dash Duration |
Forwards Air Dash Speed |
Backwards Air Dash Startup |
Backwards Air Dash Duration |
Backwards Air Dash Speed |
Minimum Rising Airdash Height |
A.B.A |
1 |
7F |
17F |
10.0 |
6F |
12F |
10.0 |
60 |
A.B.A (Goku Moroha) |
2 |
7F |
14F |
16.0 |
6F |
12F |
16.0 |
50 |
A.B.A (Moroha) |
1 |
7F |
14F |
16.0 |
6F |
12F |
13.0 |
50 |
Anji Mito |
1 |
6F |
20F |
17.0 |
6F |
12F |
14.0 |
60 |
Axl Low |
1 |
7F |
18F |
15.0 |
6F |
11F |
11.0 |
80 |
Baiken |
1 |
6F |
17F |
16.5 |
6F |
12F |
12.5 |
30 |
Bridget |
1 |
6F |
20F |
17.5 |
6F |
12F |
13.0 |
60 |
Chipp Zanuff |
1 |
6F |
16F |
21.0 |
6F |
12F |
16.0 |
60 |
Dizzy |
2 |
6F |
16F |
19.5 |
6F |
12F |
14.0 |
30 |
Eddie |
1 |
9F |
18F |
16.0 |
8F |
18F |
10.0 |
75 |
Faust |
1 |
9F |
62F |
10.0 |
11F |
30F |
8.0 |
60 |
I-No |
2 |
6F |
23F |
17.5 |
6F |
13F |
14.0 |
60 |
Jam Kuradoberi |
1 |
7F |
15F |
20.0 |
6F |
12F |
15.0 |
20 |
Johnny |
1 |
6F |
17F |
15.0 |
6F |
12F |
14.0 |
80 |
Justice |
0 |
|
|
|
|
|
|
|
Justice (Omega Shift) |
3 |
6F |
22F |
21.0 |
6F |
24F |
18.0 |
30 |
Kliff Undersn |
1 |
6F |
20F |
10.0 |
6F |
12F |
12.0 |
70 |
Ky Kiske |
1 |
7F |
20F |
18.0 |
6F |
12F |
14.0 |
60 |
May |
1 |
6F |
21F |
16.0 |
6F |
12F |
14.0 |
70 |
Millia Rage |
2 |
6F |
12F |
20.0 |
6F |
12F |
15.0 |
60 |
Order-Sol |
1 |
6F |
16F |
17.5 |
6F |
12F |
14.0 |
60 |
Potemkin |
0 |
|
|
|
|
|
|
|
Robo-Ky |
1 |
7F |
17F |
22.0 |
6F |
12F |
10.0 |
60 |
Slayer |
1 |
9F |
11F |
15.0 |
6F |
8F |
14.0 |
60 |
Sol Badguy |
1 |
6F |
20F |
17.5 |
6F |
12F |
14.0 |
60 |
Testament |
1 |
7F |
18F |
20.0 |
6F |
12F |
14.0 |
80 |
Venom |
1 |
7F |
22F |
16.5 |
6F |
12F |
13.0 |
80 |
Zappa |
1 |
6F |
20F |
14.0 |
6F |
14F |
14.0 |
60 |
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
- Height in pixels, based on the distance between the character's origin and the ground. "Rising" is defined as having any upwards velocity, including after air ukemi. While descending (or at zero vertical velocity), characters have a universal minimum airdash height of 40 pixels.
- Values in brackets represent Justice's values during Omega Shift.
Tension Gain Values
Character |
Forwards Walk |
Run |
Forwards Jump |
Forwards Air Dash |
A.B.A |
12 |
25 |
10 |
25 |
Anji Mito |
12 |
25 |
10 |
30 |
Axl Low |
12 |
28 |
10 |
25 |
Baiken |
12 |
25 |
10 |
25 |
Bridget |
12 |
25 |
10 |
25 |
Chipp Zanuff |
10 |
18 |
10 |
18 |
Dizzy |
12 |
25 |
10 |
25 |
Eddie |
12 |
25 |
10 |
25 |
Faust |
12 |
25 |
10 |
25 |
I-No |
12 |
35 |
10 |
35 |
Jam Kuradoberi |
12 |
25 |
10 |
25 |
Johnny |
14 |
50 |
10 |
25 |
Justice |
18 |
|
10 |
|
Kliff Undersn |
12 |
25 |
10 |
25 |
Ky Kiske |
12 |
25 |
10 |
25 |
May |
12 |
25 |
10 |
25 |
Millia Rage |
12 |
22 |
10 |
22 |
Order-Sol |
12 |
22 |
8 |
25 |
Potemkin |
12 |
|
10 |
|
Robo-Ky |
5 |
15 |
5 |
12 |
Slayer |
12 |
25 |
10 |
25 |
Sol Badguy |
12 |
25 |
10 |
25 |
Testament |
12 |
25 |
10 |
25 |
Venom |
12 |
25 |
10 |
25 |
Zappa |
12 |
25 |
10 |
25 |
- For the first 8 frames of a run, the tension gained from running is reduced by 40%
- After running for 60 frames, the tension gained by running is reduced by 50%
Throw Range
Character |
Ground Throw Range |
Air Throw Range |
A.B.A |
45 |
88 |
Anji Mito |
43 |
88 |
Axl Low |
45 |
88 |
Baiken |
40 |
88 |
Bridget |
45 |
88 |
Chipp Zanuff |
36 |
88 |
Dizzy |
49 |
88 |
Eddie |
49 |
88 |
Faust |
48 |
88 |
I-No |
45 |
80 |
Jam Kuradoberi |
43 |
88 |
Johnny |
45 |
88 |
Justice |
55 |
91 |
Kliff Undersn |
46 |
90 |
Ky Kiske |
43 |
88 |
May |
43 |
96 |
Millia Rage |
40 |
88 |
Order-Sol |
43 |
88 |
Potemkin |
55 |
104 |
Robo-Ky |
45 |
88 |
Slayer |
49 |
88 |
Sol Badguy |
43 |
88 |
Testament |
45 |
88 |
Venom |
43 |
88 |
Zappa |
45 |
88 |
- Throw Ranges are measured in pixels
- Airthrows have a fixed height check of 130px upwards and 30px downwards
Close Slash Proximity Range
Wakeup Times
Character |
Face Down |
Face Up |
A.B.A |
21F |
32F |
Anji Mito |
21F |
25F |
Axl Low |
21F |
25F |
Baiken |
21F |
25F |
Bridget |
23F |
25F |
Chipp Zanuff |
21F |
30F |
Dizzy |
24F |
25F |
Eddie |
22F |
25F |
Faust |
29F |
25F |
I-No |
21F |
24F |
Jam Kuradoberi |
25F |
28F |
Johnny |
24F |
25F |
Justice |
20F |
25F |
Kliff Undersn |
21F |
24F |
Ky Kiske |
21F |
23F |
May |
22F |
25F |
Millia Rage |
23F |
25F |
Order-Sol |
21F |
25F |
Potemkin |
22F |
24F |
Robo-Ky |
21F |
23F |
Slayer |
20F |
26F |
Sol Badguy |
21F |
25F |
Testament |
23F |
27F |
Venom |
26F |
21F |
Zappa |
27F |
21F |
System Data
Attack Level
Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.
Use the chart below to determine how much hitstun/blockstun an attack will inflict.
Blockstun
Attack Level
|
Lv 1
|
Lv 2
|
Lv 3
|
Lv 4
|
Lv 5
|
Normal Blockstun
|
9
|
11
|
13
|
16
|
18
|
FD Blockstun
|
+2
|
+2
|
+2
|
+2
|
+2
|
IB Blockstun
|
-2
|
-3
|
-3
|
-4
|
-4
|
Air Blockstun
|
9
|
11
|
13
|
16
|
19
|
Air FD Blockstun
|
+2
|
+3
|
+4
|
+4
|
+4
|
Air IB Blockstun
|
-6
|
-6
|
-6
|
-7
|
-8
|
Blockstop/Hitstop
|
11
|
12
|
13
|
14
|
15
|
Hitstun/Untech Time
Attack Level
|
Lv 1
|
Lv 2
|
Lv 3
|
Lv 4
|
Lv 5
|
Standing Hitstun
|
10
|
12
|
14
|
17
|
19
|
Crouching Hitstun
|
+0
|
+1
|
+1
|
+1
|
+1
|
Untechable Time (Air hit)
|
10
|
12
|
14
|
16
|
18
|
Hitstop
|
11
|
12
|
13
|
14
|
15
|
CH Hitstop
|
+0
|
+2
|
+4
|
+8
|
+12
|
- Untechable time is doubled on air CH.
- Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
Air Tech Values
Air Tech Values
Direction
|
Invulnerability
|
Forward/Neutral
|
1~6F Full, 7~16F Strike
|
Backward
|
1~6F Full, 7~14F Strike
|
- Air actions available on 10th frame after air tech for most characters.
- On 11th frame for: Axl, Justice, Kliff, Ky, May, Robo-Ky.
- On 12th frame for Faust
Burst
Burst Frame Data
Type
|
Startup
|
Active
|
Recovery
|
Level
|
Invincibility
|
Blue Burst
|
19
|
6
|
27
|
2
|
1~31F Strike
|
Blue Burst ( Justice)
|
19
|
6
|
27
|
2
|
1~37F Strike
|
Blue Burst ( A.B.A)
|
17
|
6
|
24
|
2
|
1~31F Strike
|
Gold Burst
|
19
|
6
|
26
|
3
|
1~1F after landing Strike
|
- Bursts become airborne on 1F
- Air versions are in recovery until landing
- Initial Prorate 25%
- Blue Burst gains same invincibility as Gold if it successfully hits opponent
- Standard landing recovery still applies
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