(moving to cargo) |
|||
Line 35: | Line 35: | ||
|details fields=notes,images,hitboxes | |details fields=notes,images,hitboxes | ||
}} | }} | ||
: | :†1: After note is released, becomes 2 hits after 30F and gains an additional hit every 10F after, up to a max of 5 hits. Note can be steered vertically using the up/down. | ||
: | :†2: Hold down the button to delay the move (max 61F). Startup is 4F after releasing the button (3F for H version). | ||
: | :†3: FRC timing 16~17F. From Frame 9, attack will come out no matter what. Will pass through other projectiles. | ||
==Force Breaks== | ==Force Breaks== |
Revision as of 06:20, 5 October 2021
System Data
Error: No field named "backdash" found for any of the specified database tables.
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 12 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 4 | 4 | 6 | 0 | |||
5K | 20 | 6 | 7 | Mid | 2 | SJR | 2.64 | 7 | 7 | 12 | -7 | |||
c.S | 34 | 10 | 7 | Mid | 3 | SJR | 2.64 | 6 | 5 | 9 | 0 | |||
f.S | 32 | 14 | 6 | Forced 60% | Mid | 4 | 3.84 | 19 | 11 | 1 | +5 | |||
5H | 37 | 20 | 6 | Mid | 5 | SJR | 3.84 | 13 | 4 | 18 | -3 | 11~18F Feet | ||
5D | 15 | 8 | 20 | High | 3 | R | 2.64 | 29 | 12 | 7 | -5 | |||
6P | 28 | 10 | 7 | Forced 90% | Mid | 3 | SR | 2.64 | 9 | 3 | 21 | -10 | 1~4F Upper Body 5~11F Above Knees | |
6H | 20, 52 | 14, 20 | 6×2 | Mid | 4, 5 | R | 3.84×2 | 7 | 1(7)8 | 17 | -6 | |||
2P | 10 | 3 | 8 | 80% | Mid | 1 | CSR | 1.44 | 5 | 2 | 6 | +2 | ||
2K | 15 | 3 | 8 | 75% | Low | 1 | SR | 1.44 | 5 | 2 | 8 | 0 | 5~8F Low Profile | |
2S | 28 | 8 | 7 | Low | 3 | SR | 2.64 | 9 | 2 | 17 | -5 | |||
2H | 35 | 20 | 6 | Mid | 5 | SR | 3.84 | 11 | 2 | 11 | +6 | 11~15F Low Profile | ||
2D | 26 | 8 | 7 | Low | 3 | SR | 2.64 | 11 | 3 | 18 | -7 | |||
j.P | 18 | 3 | 8 | High/Air | 1 | SR | 1.44 | 5 | 5 | 12 | ||||
j.K | 13 | 5 | 7 | 90% | High/Air | 2 | SR | 2.64 | 5 | 12 | 27 | |||
j.S | 23 | 8 | 7 | High/Air | 3 | SJR | 2.64 | 8 | 6 | 23 | ||||
j.H | 32 | 8 | 7 | High/Air | 3 | SR | 2.64 | 12 | 6 | 61 | ||||
j.D | 40 | 8 | 7 | 80% | High/Air | 3 | SJR | 2.64 | 16 | 5 | 20+8 after landing |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 60 | 6,7 | Forced 40% | 45 pixels | F | 4.00 | ||||||||
Air Throw | Air Throw | 60 | 6 | Forced 50% | 80 pixels | 4.00 | |||||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | 50% | All | 3 | R | 0.52 | 11 | 3 | 25 | -14 | 1~13F All 14~33F Throw | |
Respect | Respect | 2 | 3 | 8 | All | 1 | R | 2.64 | 174 | 3 | 32 | -25 | |||
66 | Hover Dash | 9 |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
41236S | S Stroke the Big Tree | 40 | 15 | 6 | 80% | Low | 5 | R | 2.00/7.20 | 20 | 2 | 17 | 0 | 3~21F Low Profile 6~15F Throw | |
41236H | H Stroke the Big Tree | 40 | 15 | 6 | 90% | Low | 5 | JRF | 2.00/7.20 | 28 | 2 | 16 | +1 | 5~29F Low Profile 11~23F Throw | |
214P | Antidepressant Scale | 12×1~5 | 0 | 8, 7×0~4 | All | 1, 2×0~4 | F | 2.50/1.20×1~5 | 19 | Total 50 | -11 | ||||
j.214P | Air Antidepressant Scale | 12×1~5 | 0 | 8, 7×0~4 | All | 1, 2×0~4 | F | 2.50/1.20×1~5 | 13 | Until landing+6 | |||||
j.236P | P Sultry Performance | 30 | 8 | 7 | High/Air | 3 | R | 2.00/4.80 | 13 | Until landing | 16 after landing | +1 | |||
j.236K | K Sultry Performance | 35 | 8 | 7 | High/Air | 3 | R | 2.00/4.80 | 13 | Until landing | 12 after landing | +1 | |||
j.236S | S Sultry Performance | 40 | 8 | 7 | 80% | High/Air | 3 | R | 2.00/4.80 | 13 | Until landing | 14 after landing | -1 | ||
j.236H | H Sultry Performance | 25×3 | 10×3 | 7×3 | All | 3 | RF | 2.00/4.80×3 | 10 | 32 | Until landing+10 | ||||
632146K | K Chemical Love | 45 | 0 | 6 | All | 5 | F | 2.50/1.20 | 11 | 11 | 12+8 after landing | +3 | |||
j.632146K | Air K Chemical Love | 45 | 0 | 6 | All | 5 | F | 2.50/1.20 | 11 | 11 | 22+8 after landing | ||||
632146S | S Chemical Love | 45 | 0 | 7 | All | 3 | F | 2.50/1.20 | 11 | 11 | 11+13 after landing | -8 | |||
j.632146S | Air S Chemical Love | 45 | 0 | 7 | All | 3 | F | 2.50/1.20 | 11 | 11 | 20+13 after landing |
- †1: After note is released, becomes 2 hits after 30F and gains an additional hit every 10F after, up to a max of 5 hits. Note can be steered vertically using the up/down.
- †2: Hold down the button to delay the move (max 61F). Startup is 4F after releasing the button (3F for H version).
- †3: FRC timing 16~17F. From Frame 9, attack will come out no matter what. Will pass through other projectiles.
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
214D | FB Antidepressant Scale | 12×6~14 | 10×6~14 | 4×6~14 | All | 1,2×6~14 | F | 0.50/0.24×6~14 | 15 | Total 42 | +10 | ||||
j.214D | FB Air Antidepressant Scale | 12×6~14 | 10×6~14 | 4×6~14 | All | 1,2×6~14 | F | 0.50/0.24×6~14 | 13 | Until landing+6 | +9 | ||||
j.236D | FB Sultry Performance | 20×5 | 14×5 | 3×5 | Forced 80% | All | 4 | R | 9 | 18 | 23 | 6~9F Strike | |||
j.236D > X | Stop | 1 |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
632146H | Longing Desperation | 46×3 | 10×3 | 7×3 | All | 3 | 7+2 | 20 | 10 | +1 | 1~13F Strike | ||||
j.2363214S | Ultimate Fortissimo | 50×3 | 14×3 | 6×3 | All | 4 | 7+0 | 9 | Until landing | +27 | 1~9F Strike |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Last Will and Testament | Fatal | 3 | All | 1 | 7+8 | 3 | 32 | -25 | 4~17F Strike |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | - | - | - | - |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | 5K | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/I-No/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •