GGACR/I-No/Frame Data: Difference between revisions

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==Normals==
==Normals==
{{#cargo_query:tables=MoveData_GGACR
{{#cargo_query:tables=MoveData_GGACR
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 22:
==Universal Mechanics==
==Universal Mechanics==
{{#cargo_query:tables=MoveData_GGACR
{{#cargo_query:tables=MoveData_GGACR
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 30: Line 30:
==Specials==
==Specials==
{{#cargo_query:tables=MoveData_GGACR
{{#cargo_query:tables=MoveData_GGACR
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Force Breaks==
==Force Breaks==
{{#cargo_query:tables=MoveData_GGACR
{{#cargo_query:tables=MoveData_GGACR
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="forcebreak"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="forcebreak"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Overdrives==
==Overdrives==
{{#cargo_query:tables=MoveData_GGACR
{{#cargo_query:tables=MoveData_GGACR
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 57: Line 57:
==Instant Kill==
==Instant Kill==
{{#cargo_query:tables=MoveData_GGACR
{{#cargo_query:tables=MoveData_GGACR
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 00:43, 18 October 2021

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 12 3 8 Mid 1 CSJR 1.44 4 4 6 0 9 10 10 11
5K 20 6 7 Mid 2 SJR 2.64 7 7 12 -7 11 12 12 12
c.S 34 10 7 Mid 3 SJR 2.64 6 5 9 0 13 14 14 13
f.S 32 14 6 Forced 60% Mid 4 3.84 19 11 1 +5 16 Launch 30 0
5H 37 20 6 Mid 5 SJR 3.84 13 4 18 -3 11~18F Feet 18 19 18 15
5D 15 8 20 High 3 R 2.64 29 12 7 -5 13 Launch 48 14 13
6P 28 10 7 Forced 90% Mid 3 SR 2.64 9 3 21 -10 1~4F Upper Body
5~11F Above Knees
13 Down 14 13
6H 20, 52 14, 20 6×2 Mid 4, 5 R 3.84×2 7 1(7)8 17 -6 16, 18 17, Launch 28 16, 18 14, 15
2P 10 3 8 80% Mid 1 CSR 1.44 5 2 6 +2 9 10 10 11
2K 15 3 8 75% Low 1 SR 1.44 5 2 8 0 5~8F Low Profile 9 10 10 11
2S 28 8 7 Low 3 SR 2.64 9 2 17 -5 13 14 14 13
2H 35 20 6 Mid 5 SR 3.84 11 2 11 +6 11~15F Low Profile 18 19 18 15
2D 26 8 7 Low 3 SR 2.64 11 3 18 -7 13 14 14 13
j.P 18 3 8 High/Air 1 SR 1.44 5 5 12 9 10 10 11
j.K 13 5 7 90% High/Air 2 SR 2.64 5 12 27 11 12 12 12
j.S 23 8 7 High/Air 3 SJR 2.64 8 6 23 13 14 14 13
j.H 32 8 7 High/Air 3 SR 2.64 12 6 61 13 14 21 13
j.D 40 8 7 80% High/Air 3 SJR 2.64 16 5 20+8 after landing 13 Launch 18 13

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6,7 Forced 40% 45 pixels F 4.00 Down
Air Throw Air Throw 60 6 Forced 50% 80 pixels 4.00 60 + WBounce
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 11 3 25 -14 1~13F All
14~33F Throw
13 Launch 28 + WBounce 14 + WBounce 13
Respect Respect 2 3 8 All 1 R 2.64 174 3 32 -25 9 10 10 11
66 Hover Dash 9

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
41236S S Stroke the Big Tree 40 15 6 80% Low 5 R 2.00/7.20 20 2 17 0 3~21F Low Profile
6~15F Throw
18 Stagger 38 28 15
41236H H Stroke the Big Tree 40 15 6 90% Low 5 JRF 2.00/7.20 28 2 16 +1 5~29F Low Profile
11~23F Throw
18 Launch 28 15
214P Antidepressant Scale 12×1~5 0 8, 7×0~4 All 1, 2×0~4 F 2.50/1.20×1~5 19 Total 50 -11 9 10 10 11, 6×1~4
j.214P Air Antidepressant Scale 12×1~5 0 8, 7×0~4 All 1, 2×0~4 F 2.50/1.20×1~5 13 Until landing+6 9 10 10 11, 6×1~4
j.236P P Sultry Performance 30 8 7 High/Air 3 R 2.00/4.80 13 Until landing 16 after landing +1 13 14 30 13
j.236K K Sultry Performance 35 8 7 High/Air 3 R 2.00/4.80 13 Until landing 12 after landing +1 13 Down 30 13
j.236S S Sultry Performance 40 8 7 80% High/Air 3 R 2.00/4.80 13 Until landing 14 after landing -1 13 Launch 28 13
j.236H H Sultry Performance 25×3 10×3 7×3 All 3 RF 2.00/4.80×3 10 32 Until landing+10 13 Launch 32 6
632146K K Chemical Love 45 0 6 All 5 F 2.50/1.20 11 11 12+8 after landing +3 18 Launch 20 15
j.632146K Air K Chemical Love 45 0 6 All 5 F 2.50/1.20 11 11 22+8 after landing 18 Launch 20 15
632146S S Chemical Love 45 0 7 All 3 F 2.50/1.20 11 11 11+13 after landing -8 13 Launch 30 13
j.632146S Air S Chemical Love 45 0 7 All 3 F 2.50/1.20 11 11 20+13 after landing 13 Launch 30 13
※1: After note is released, becomes 2 hits after 30F and gains an additional hit every 10F after, up to a max of 5 hits. Note can be steered vertically using the up/down.
※2: Hold down the button to delay the move (max 61F). Startup is 4F after releasing the button (3F for H version).
※3: FRC timing 16~17F. From Frame 9, attack will come out no matter what. Will pass through other projectiles.

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
214D FB Antidepressant Scale 12×6~14 10×6~14 4×6~14 All 1,2×6~14 F 0.50/0.24×6~14 15 Total 42 +10 9 10 10 11, 6×1~13
j.214D FB Air Antidepressant Scale 12×6~14 10×6~14 4×6~14 All 1,2×6~14 F 0.50/0.24×6~14 13 Until landing+6 +9 9 10 10 11, 6×1~13
j.236D FB Sultry Performance 20×5 14×5 3×5 Forced 80% All 4 R 9 18 23 6~9F Strike 16 Launch 60 7
j.236D > X Stop 1

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146H Longing Desperation 46×3 10×3 7×3 All 3 7+2 20 10 +1 1~13F Strike 13 Launch 120 6
j.2363214S Ultimate Fortissimo 50×3 14×3 6×3 All 4 7+0 9 Until landing +27 1~9F Strike 16 Launch 28 16 14

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Last Will and Testament Fatal 3 All 1 7+8 3 32 -25 4~17F Strike 9 11

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - - - -
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Sp
6H - 5K - - - -
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/I-No/Data.