< GGACR | Kliff Undersn
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==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#cargo_query:tables=ggacrCharacters | {{#cargo_query:tables=ggacrCharacters | ||
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo | |fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo | ||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table |
Revision as of 02:54, 11 October 2021
The contents of this page may or may not be accurate.
Please understand while we verify them.
System Data
Error: No field named "backdash" found for any of the specified database tables.
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 10 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 5 | 7 | 3 | 0 | |||
5K | 20 | 10 | 7 | 90% | Mid | 3 | SJR | 2.64 | 6 | 8 | 12 | -6 | ||
c.S | 36 | 14 | 6 | Mid | 4 | SJR | 3.84 | 7 | 7 | 15 | -5 | |||
f.S | 36 | 10 | 7 | Mid | 3 | SR | 2.64 | 11 | 3 | 15 | -4 | |||
5H | 54 | 20 | 6 | Mid | 5 | SR | 3.84 | 14 | 12 | 15 | -8 | |||
5D | 30 | 15 | 20 | High | 5 | R | 2.64 | 27 | 6 | 19 | -6 | 18~18F, 42~45F Feet 19~41F Lower Body | ||
6P Lv1 | 32 | 10 | 7 | Mid | 3 | SR | 2.64 | 13 | 7 | 17 | -10 | 1~8F Above Chest 9~12F Upper Body 13~19F Above Knees 20~26F Feet | ||
6P Lv2 | 36 | 10 | 7 | Mid | 3 | SR | 2.64 | 22-70 | 7 | 28 | -21 | |||
6P Lv3 | 40 | 10 | 7 | Mid | 3 | SR | 2.64 | 66+5 | 7 | 28 | -21 | |||
6H Lv1 | 100 | 15 | 6 | 70% | High | 5 | SR | 3.84 | 28 | 9 | 63 | -50 | ||
6H Lv2 | 120 | 15 | 6 | 70% | High | 5 | SR | 3.84 | 40-79 | 9 | 63 | -50 | ||
6H Lv3 | 200 | 15 | 6 | 70% | High | 5 | SR | 3.84 | 70+8 | 9 | 63 | -50 | ||
2P | 12 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 5 | 4 | 7 | -1 | |||
2K | 16 | 5 | 7 | 80% | Low | 2 | SR | 2.64 | 7 | 4 | 13 | -5 | 5~13F Low Profile | |
2S | 32 | 20 | 6 | Forced 70% | Mid | 5 | SR | 3.84 | 15 | 6 | 17 | -4 | 4~14F, 30~32F Feet 15~26F Lower Body 27~29F Leg | |
2H Lv1 | 43 | 11 | 6 | Low | 4 | SR | 3.84 | 12 | 4 | 26 | -13 | |||
2H Lv2 | 55 | 11 | 6 | Low | 4 | SR | 3.84 | 36-69 | 4 | 18 | -5 | |||
2H Lv3 | 70 | 15 | 6 | Low | 5 | SR | 3.84 | 65+4 | 4 | 18 | -3 | |||
2D | 36 | 11 | 6 | Low | 4 | SR | 3.84 | 7 | 10 | 21 | -14 | |||
j.P | 14 | 3 | 8 | High/Air | 1 | CSR | 1.44 | 5 | 8 | 8 | ||||
j.K | 24 | 5 | 7 | 90% | High/Air | 2 | SJR | 2.64 | 7 | 5 | 6 | |||
j.S | 28 | 8 | 7 | 80% | High/Air | 3 | SJR | 2.64 | 9 | 4 | 17 | |||
j.H | 40 | 11 | 6 | 90% | High/Air | 4 | SR | 3.84 | 10 | 8 | 19 | |||
j.D | 45 | 11 | 6 | 90% | High/Air | 4 | RF | 3.84 | 25 | Until landing | 14 after landing | -2 |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 55 | 6 | Forced 50% | 46 pixels | 4.00 | |||||||||
Air Throw | Air Throw | 60 | 6,7 | Forced 50% | 90 pixels | 4.00 | |||||||||
DAA | Dead Angle Attack | 35 | 10 | 7 | 50% | All | 3 | R | 0.52 | 12 | 4 | 12 | -2 | 5~15F Strike | |
66 | Step Dash | Total 34 | 3~19F Low Profile | ||||||||||||
Taunt | Taunt | 8×4 | 3×4 | 7×4 | All | 3 | 2.64×4 | 61 | ?? | Total 120 | |||||
Taunt | Taunt | 8×4 | 3×4 | 7×4 | All | 3 | 2.64×4 | 61 | ?? | Total 120 |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236P | P Bellowing Roar | 32 | 3 | 6 | All | 5 | F | 0.50/3.60 | 16 | 27 | 4 | +3 | |||
236S | S Bellowing Roar | 64 | 10 | 6 | All | 5 | F | 0.50/3.60 | 22 | 18 | 48 | -32 | |||
214S | Skull Crusher | 14×6 | 14×6 | 6×6 | All | 4 | R | 0.50/1.20×6 | 10 | 4×6 | 25 | -8 | |||
j.214S | Air Skull Crusher | 14×6 | 14×6 | 6×6 | All | 4 | RF | 0.50/1.20×6 | 9 | 4×6 | Until landing+6 | -7 | |||
214K | Nape Saddle | 40 | 8 | 7 | High/Air | 3 | R | 0.50/2.50 | 28 | 8 | 4+8 after landing | -6 | |||
623H | Scale Ripper | 14×49 | 14×49 | 6×49 | Mid | 4 | R | 2.50/3.60×49 | 7 | 6×48, 3 | 22 | -8 | |||
214P | 2-Steps Forward | Total 48 | 1~48F Strike | ||||||||||||
214P > P | Hellish Charge | 12 | 10 | 7 | Mid | 3 | R | -/7.20 | 4 | 2 | 23 | -11 | 1~4F Strike | ||
j.41236S | Limb Severer | 40, 32 | 15, 10 | 6, 7 | High/Air, All | 5, 3 | RF | -/6.00, 1.20 | 14 | Until landing+12 | 26 | -6 |
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
j.236D | Air Bellowing Roar | 50 | 3 | 6 | All | 5 | -/0.72 | 8 | 25 | Total 25 | |||||
214P > D | FB Hellish Charge | 12 | 10 | 7 | Mid | 3 | R | -/1.44 | 22 | 2 | 68 | -56 | 1~7F Strike 8~19F Upper Body |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Reflex Roar | 100 | 20 | 6 | All | 5 | F | 7+1 | 25 | 26 | -17 | ||||
632146H | Sole Survivor | 24, 20×14 | 14, 3×14 | 6×15 | All | 4 | R | 16+0 | 6, 35×14 | Total 159 | -25 | 1~22F All |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Pulverizing Dragon's Roar | Fatal | 20 | All | 5 | 17+6 | 28 | 19 | -28 | 17~20F All |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | - | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Kliff Undersn/Data.
A.B.A [★]
Anji Mito [★]
Axl Low [★]
Baiken [★]
Bridget [★]
Chipp Zanuff [★]
Dizzy [★]
Eddie [★]
Faust [★]
I-No [★]
Jam Kuradoberi [★]
Johnny [★]
Justice [★]
Kliff Undersn [★]
Ky Kiske [★]
May [★]
Millia Rage [★]
Order-Sol [★]
Potemkin [★]
Robo-Ky [★]
Slayer [★]
Sol Badguy [★]
Testament [★]
Venom [★]
Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •