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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Testament unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.
Naked Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Videos |
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2P > 2K > c.S > 2D > dash OTG 236P | any | 70 | all | Very Easy | Bread and Butter to get a summon and oki running. | https://streamable.com/e12j0p |
j.P > j.S > j.D > dash 236P | any | 90 | all | Easy-Medium | IAD confirm. Delay the j.D as much as possible. | https://streamable.com/wlbqqu |
2S CH > f.S > dash OTG 236P | midscreen | 42 | all | Very Easy | Great counterpoke 2S confirm where the opponent gets hit by the puddle on the ground. | https://streamable.com/7eyie1 |
2P > 2K > c.S > 2D > dash OTG 236P > (Sword) c.S > 2H > 6H > 63214H / 623H | any | 129 | all | Very Easy | Summon extension with Sword. Gains orbs but is rarely worth it over the knockdown. | https://streamable.com/szuzf2 |
2P > 2K > c.S > 2D > dash OTG 236P > (Triplets) c.S > f.S > 6S > 6S > 236D | any | 113 | all | Very Easy | Summon extension with Triplets. Gains orbs and curses the opponent. A lot better than the Sword extension as oki is worth less to you. | https://streamable.com/eukdpi |
2P > 2K > c.S > 2D > dash OTG 236P > (Dog) 5P > 8D > j.P > j.S JC > 8D > j.P > j.S | any | 107 | all | Easy | Summon extension with Dog. Don't do this. | https://streamable.com/yzwfvz |
5D > ID j.D > 236P | any | 62 | all | Easy-Medium | Impossible Dust combo into summon oki. Can be difficult on lightweights. | https://streamable.com/c52ldu |
Dog Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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2K > 5D > dash 5P > 2K > 5D > dash 5P > 2K > c.S > 6p > 5D > IAD 6D > j.HS > 5P > 2K > c.S > f.S > 5D > dash 5P > 2K > 5D > dash 5P > 2K > c.S > 6p > 5D > IAD 6D > j.hs > 5P > 2K > c.S > f.S > ... | Midscreen | 106/∞ | all | Medium-Hard | Infinite and BnB, used to avoid corner and preferably reset opponent after first sideswitch. Adjust starting strings and Dog moves as necessary to push opponent past Dog just as you gatling into 6p. | - |
4D~D > dash 2P > c.S > 2HS > 2K > 6D > dash 2P > c.S > 2HS > 9 > 6D > j.HS > 6D~D > 2P > 2K > c.S > f.S > 6D > dash 2P > c.S > 2HS > 2K > 6D > ... | Midscreen | 139/∞ | all | Medium | Crouching infinite with easier sideswitch and more efficient damage build. | - |
2K > 5D > dash 2P > 2K > c.S > f.S > 2D > dash 2HS > 4D~D | Midscreen | 111 | all | Medium | Sandwich confirm into knockdown. Input 2D right after buffering the f.S. | - |
5HS > 5D > dash 2P > c.S > 2HS > 2K > 5D > dash c.S > 2HS > 2K > 5D > dash 2P > 2K > c.S > 6P > 6D > 6HS > 4D | Corner | 181 | all | Easy | Crouching confirm into knockdown from anything. Adjust number of loops to Dog's position. Feel free to reset earlier into 4D~D/6D for mixup. | - |
2K > 5D > dash 5P > 2K > c.S > f.S > 5D > dash 5P > 2K > 5D > dash 5P > 2K > c.S > 6P > 6D > 6HS > 4D | Corner | 97 | all | Easy | Standing confirm into knockdown from anything. Adjust number of loops to Dog's position. Feel free to reset earlier into 4D~D/6D for mixup. | - |
2K > 5D > dash 5P > 2K > c.S > 6P > 5D > IAD j.P > j.P > j.P > j.S > 8D > 5P > 2K | Corner | 88 | all except BA, BR, FA, KL, MA, ZA | Easy | Standing confirm that brings a pushed out Dog closer again and can reset into a mixup with 2 Dog charges. Awkward on IN, also works on crouching PO. | - |
Sword Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|
2K > 6P > 2K > f.S > 2S > 5HS > 63214HS | any | 106 | all | Very Easy | Meterless Sword BnB. | https://streamable.com/hh9hvz |
2K > 6P > 2K > f.S > 2S > 2HS > j.S > j.HS FRC > j.S > j.HS > f.S > 5H > 63214HS | any | 145 | all | Medium | Metered Sword BnB and main mixup starter, 2K into f.S can whiff on smaller chars while crouching so go straight into 2S instead. | https://streamable.com/npjjnf |
2K > 6P > 2K >f.S > 2S > 5HS > 63214HS FRC > dash 2HS > 6HS > 63214HS | Midscreen/Corner | 136 | most | Easy | Extension of the meterless BnB (or 6HS swipe) with extra orb gain, replace 5HS with 2HS against lightweights. | https://streamable.com/0nw01h |
2K > 6P > j.S > j.HS FRC > j.S > j.HS > 2P > 2K > f.S > 2S > 5HS > 63214HS | any | 128 | all | Medium | Best IOH setup since 6P also goes into 2K, but requires you to be up close. | https://streamable.com/in038l |
6HS > 63214HS > 2HS > 6HS > 63214HS | Near corner | - | all | Easy | The sword must be low to the ground and in front of the opponent for the 63214HS > 2HS to connect. The amount of 2HS hits depends on the character. | https://streamable.com/ol0f2b |
Triplet Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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j.HS > dash c.S > 5HS > j.P > j.P > JC j.P > j.P > j.S > j.236HS | any | 104 | all | Very Easy | Go-to combo against airborne opponents. Replace c.S > 5HS with 5P > f.S or dashjump j.P and adjust amount of j.Ps as required. | https://streamable.com/c6rv14 |
2K > c.S > 2S > 2D > 236P | any | 58 | all | Very Easy | 236P oki ender | https://streamable.com/rj7erf |
2K > c.S > 2S > 236S FRC > 2p > 2K > c.S > 2S > 2D > 236P | any | 81 | all | Medium | Loopable FRC extension of the above with wildly differing results based on item luck. Potted Plant will passively add damage, Golf Ball can allow redash extensions if you time your gatlings right (abuse the repeatable 2S/f.S) and Banana will allow a c.S/f.S juggle into aircombo. | - |
2K > c.S > f.S > 5HS > 5HS > 236D | any | 81/93 | all | Very Easy | Alternative ender that (usually) gives up oki for more damage, orb gain and item pressure. Will summon at least two items at once, if one of them is a Potted Plant it will combo into the last ghost throw and summon another. Might knock down or allow redash extensions depending on item luck. | - |
2K > f.S > f.S > 2HS | any | 56 | all | Very Easy | Alternative 236P oki ender outside 2D range. | - |
5D > j.D > j.D > j.S > j.K > j.P > JC j.P > j.P > j.S > j.236HS | any | 125 | all | Easy | Dust combo with Triplets. | - |
Raoh Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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j.HS > dashjump j.S > j.HS > j.236S > airdash j.S > j.HS > c.S > 214S | any | 260 | all | Easy | Jump-in confirm. | - |
j.HS > dashjump j.S > j.HS > j.236S > airdash j.S > j.HS > 6HS > 236S~K > dash 2S > 214S | Midscreen/Corner | 313 | all | Easy | Jump-in confirm if you reach the corner. | - |
214S RC > dash > dashjump j.S > j.HS > j.236S > airdash j.S > j.HS > 6HS > 236S~K > dash 6HS > 236S~K > dash 2S > 214S | Midscreen/Corner | 369 | all | Easy | Last Edguy RC confirm from cornered position. | - |
214S RC > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 2S > 214S | Midscreen/Corner | 430 | all | Easy-Medium | Last Edguy RC confirm into Darkness Anthem loops. | - |
5D > ID j.D > j.S > j.HS > j.236S > airdash j.S > j.D > 214S | any | 248 | all | Easy | Impossible Dust combo. | - |
5HS > 236S~K > dashjump j.S > j.HS > j.236S > airdash j.S > j.D > 214S | any | 275 | AB, AN, BA, DI, ED, FA, KL, KY, MA, OR, PO, SL, SO | Easy | Char specific pickup. | - |
Combo Theory
Video Examples
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