GGST/Baiken/Frame Data: Difference between revisions

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==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FullFrameDataGlossary-GGACR}}
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==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
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|format=table
|format=table
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==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FullFrameDataGlossary-GGACR}}
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==

Revision as of 02:36, 16 January 2022



Glossary

How do I read frame data? Template:FullFrameDataGlossary-GGACR

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

  • Data in [] refers to max range
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 24 All 4 2 10 -2 +1 500 1500 0 Small 80%
5K 29 All 7 5 10 -3 0 1000 1000 1 Small 90%
c.S 43 All 7 6 10 +1 +4 2000 1000 3 Mid 100%
f.S 33 All 9 6 15 -7 -4 1500 1000 2 Mid 90%
5H 47 All 13 2 25 -8 -5 2500 1000 4 Large 90%
2P 21 All 6 3 9 -2 +1 500 1500 0 Small 80%
2K 27 Low 6 5 10 -3 0 750 1000 1 Small 70%
2S 31 All 11 3 19 -8 -5 1500 1000 2 Mid 90%
2H 44 Low 17 6 26 -13 KD +21 1875 1000 4 Large 90%
j.P 23 High 5 3 13 375 1000 0 Small 80%
j.K 29 High 7 8 12 750 1000 1 Small 80%
j.S 33 High 8 7 19 +1 (IAD) +4 (IAD) 1125 1000 2 Mid 80%
j.H 41 High 15 Until Landing 3 after Landing +7 (IAD) +10 (IAD) 1125 1000 2 Mid 80%
j.D 53 High 12 3 26 1500 1000 3 Mid 90%
6P 32 All 9 5 19 -10 -7 1500 1000 2 Mid 1-2 Upper Body
3-13 Above Knees
90%
6K 33 All 12 9 10 -5 -2 1500 1000 2 Mid 90%
6H 52 All 20 8 24 -13 -10 2500 1000 4 Large 90%
2D 20, 16 Low 10 6, 3 21 -10 HKD +49 525×2 1000 2 Large 90%
5D 45 High 20 3 26 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 56 High 28 3 26 -10 KD +36 1875 1500 [1000] 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236K Tatami Gaeshi 45, 25 All 15 3 (13) 13 5 -3 KD +42 1000, 200 2000, 1000 3, 0 Mid, Very Small 90%, 80%
j.236K Air Tatami Gaeshi 40 [20] All 20 Until Tatami Lands Until Landing+7 +15 (IAD) +18 (IAD) 500 1000 2 [0] Very Small 80%
41236S S Kabari 30 All 29 10 15 +3 +6 2500 1000 4 Mid 90%
41236H H Kabari 30 All 18 11 19 -3 0 2500 1000 4 Very Small 90%
41236H~H Kabari Followup 48 All 11 [23] 3 14 (23 on block) -7 HKD +58 2000 1000 3 Very Small 90%
j.236S Youzansen 50 High 9 12 7 after Landing -14 (IAS) KD +30 (IAS) 1125 1000 2 Mid 80%
236P Hiiragi 100 - 1 7 32 - KD +14 [+11] 2500 [1000] 1-7 Strike 50% [100%]

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236236S Tsurane Sanzu-watashi 35×2, 89
[35×2, 55]
All 8+1 3(20)3(36)3 48 -32 HKD +42 800×3 1000 4 Mid 1-10 Full 100%
214214P Kenjyu 30,70 All (Guard Crush) 8+3 28 Total 47 +5 HKD +59 500 1000 4 Small
j.214214P Air Kenjyu 30, 70 All (Guard Crush) 11+3 28 Total 45 HKD 500 1000 4 Small

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw (Tether) 80 Ground Throw (90000) 2 3 38 HKD +60 2500 none 50%
Ground Throw (Knockback) 80 Ground Throw (90000) 2 3 38 HKD +63 2500 none 50%
Air Throw 20, 60 Air Throw 2 3 38 or Until Landing+10 HKD +43 (IAD) 2500 none 50%
Wild Assault 30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 2500 3000 4 Mid 90%
Charged Wild Assault 50 All (Guard Crush) 32 3 20 +17 HKD +71 2500 2000 4 Mid 100%
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Baiken 5P.pngGuardAllStartup4Recovery10Advantage-2 - - - - - -
2PGGST Baiken 2P.pngGuardAllStartup6Recovery9Advantage-2 - - - - - -
6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 - - - - - -
5KGGST Baiken 5K.pngGuardAllStartup7Recovery10Advantage-3 - - - - - -
2KGGST Baiken 2K.pngGuardLowStartup6Recovery10Advantage-3 - - - - - -
6KGGST Baiken 6K.pngGuardAllStartup12Recovery10Advantage-5 - - - - - -
c.SGGST Baiken cS.pngGuardAllStartup7Recovery10Advantage+1 - - - - - -
f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 - - - - - -
2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 - - - - - -
5HGGST Baiken 5H.pngGuardAllStartup13Recovery25Advantage-8 - - - - - -
2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 - - - - - -
6HGGST Baiken 6H.pngGuardAllStartup20Recovery24Advantage-13 - - - - - -
5DGGST Baiken 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Baiken 2D 1.pngGuardLowStartup10Recovery21Advantage-10 - - - - - -
Air Gatlings
P K S H D Cancel
j.PGGST Baiken jP.pngGuardHighStartup5Recovery13Advantage- - - - - - -
j.KGGST Baiken jK.pngGuardHighStartup7Recovery12Advantage- - - - - - -
j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD) - - - - - -
j.HGGST Baiken jH.pngGuardHighStartup15Recovery3 after LandingAdvantage+7 (IAD) - - - - - -
j.DGGST Baiken jD.pngGuardHighStartup12Recovery26Advantage- - - - - - -
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Baiken/Data.