Frequently Asked Questions
My game is stuttering; what are the best settings for this game?
Who should I play/how do I play X?
The ultimate answer is to play whoever you want.
So should I start with a "beginner character"?
No, you should start and play with whoever you jive with and enjoy the most.
Okay, but who are the easiest characters?
This is always a question that veterans are hesitant to answer, because every character is difficult in the long run.
How Balanced is this Game?
Good enough that you can get good and blow up anyone with any character.
Is this game difficult?
What should I focus on?
Mechanics
How different is this game from other ArcSys games?
Every ArcSys games are wildly different from each other, in short. You don't necessarily compare them for the sake of "game X is better than Y". Nevertheless if you are still curious, we have compiled the differences of some commonly compared games:
Guilty Gear Xrd
Guilty Gear XX Accent Core +R
Blazblue Series
How do I hit opponents and structure offense?
How do I stop getting hit?
How do I escape pressure (like Sol's "infinite" Far S)?
Interface
What's the recommended pad/stick layout?
Do I need the Dash/RC/Burst/FD macro?
Other
Where's the tier list?
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall