Line 25: | Line 25: | ||
Below is a list of links to common terms used in [[Battle Fantasia]]. | Below is a list of links to common terms used in [[Battle Fantasia]]. | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*[[Defense (BF)|Gatchi]] | *[[Defense (BF)|Gatchi Match]] | ||
*[[Defense (BF)|Gatchi Drive]] | *[[Defense (BF)|Gatchi Drive]] | ||
*[[Defense (BF)|Ground Recovery]] | |||
*[[Offense (BF)|Heat Up]] | *[[Offense (BF)|Heat Up]] | ||
*[[Offense (BF)|Delay]] | |||
*[[Offense (BF)|Attack Sets]] | |||
*[[Offense (BF)|Super Cancel]] | |||
*[[Damage (BF)|Guts]] | *[[Damage (BF)|Guts]] | ||
*[[Damage (BF)|HP]] | *[[Damage (BF)|HP]] | ||
*[[Damage (BF)|G-Counter]] | |||
*[[Damage (BF)|Juggle]] | *[[Damage (BF)|Juggle]] | ||
*[[Meter (BF)|MP]] | |||
}} | }} | ||
Revision as of 17:56, 5 January 2014
Welcome to the Battle Fantasia Wiki
Developer:
- Arc System Works
Publisher:
- Arc System Works (Japan)
- Aksys Games (North America)
- 505 Games (Eurpoe)
Genre:
- 1-on-1 2D Fighting game
Platform:
- Arcade, Playstation 3 (Playstation Network), XBox 360
Release:
- Japan (Arcade): April 2007
- Japan (Console): May 2008
- USA (Console): December 2009 (PS3) September 2008 (X360)
Battle Fantasia
Battle Fantasia is a fighting game with a more traditional set of mechanics similar to Street Fighter 2 and 3 rather than the "new-school" sensibilities of Arc System Work's other fighting games.
The art style of the game is that of a Fantasy RPG setting with knights, pirates, rabbits, and more.
Glossary
Below is a list of links to common terms used in Battle Fantasia.
If you find one not listed, please add it in!
Discussion Thread
http://www.dustloop.com/forums/showthread.php?4822-Battle-Fantasia-Combos-Strategy-Discussion
External References
System Explanations
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel