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* Buttons will now give you special attacks without having to manually input them. | * Buttons will now give you special attacks without having to manually input them. | ||
** L/M/H trigger the corresponding Eternal Justice. On hit or block, you can press S to resume flight, but this will not reset the flight duration. | ** L/M/H trigger the corresponding Eternal Justice. On hit or block, you can press S to resume flight, but this will not reset the flight duration. | ||
** 4L/M/H give Wall of Light, this | ** 4L/M/H give Wall of Light, this resets the flight duration. Repeating L version will keep you flying indefinitely. | ||
** 1/2/3H cancel the flight into a downward j.2H. | ** 1/2/3H cancel the flight into a downward j.2H. | ||
** S does j.S | ** S does j.S. Right before this move ends, you can still sneak in an extra attack in flight mode. | ||
** 6S gives Divine Order, this version can also be charged. | ** 6S gives Divine Order, this version can also be charged. | ||
** 4S cancels flight without attacking, leading to some fly-unfly setups. | ** 4S cancels flight without attacking, leading to some fly-unfly setups. | ||
* You can move around while doing | * You can move around while doing attacks during flight, with the exception of Wall of Light freezing movement. | ||
* Attacking or blocking will end the flight. | * Attacking or blocking will end the flight. | ||
* Assists will not begin cooldown until your flight ends. | |||
* Grounded flight puts you at a set height in the air. | * Grounded flight puts you at a set height in the air. | ||
* Aerial flight | * Aerial flight keeps you in place and starts up 9f faster. You can use tiger knee motion (2147S) to take advantage of this. | ||
* Total flight lasts for 204f. | * Total flight lasts for 204f. | ||
* Cancelling flight without attacking leaves you vulnerable for 10f. | * Cancelling flight without attacking leaves you vulnerable for 10f. |
Revision as of 16:20, 26 November 2018
Zamasu (Fused) |
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Prejump: Assist Cooldown:
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Overview
When Goku Black and Future Zamasu perform a Potara fusion, the two combine to form a dangerous villain that combines unlimited power with unending life. The combination of their bodies and powers also increases their egos in equal measure, as the fused Zamasu considers himself the ultimate god that will purge mortals from all of existence. Ironically, they would be stopped by the mortal who was the catalyst for the genocidal rampage in the first place.
The Fused Zamasu graces Dragon Ball FighterZ with his presence, manifesting as a DLC character. Fused Zamasu possesses the unique ability to fly freely, giving him unparalleled mobility. This, combined with his devastating setups, absurd pressure capabilites and creative okizeme, ensures Zamasu will pass divine, absolute judgement on his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Eternal Justice
Eternal Justice 236L/M/H (Air OK) |
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Wall of Light
Wall of Light 214L/M/H (Air OK) |
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Divine Order
Divine Order 236S (Air OK) |
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Heaven's Flash
Heaven's Flash 214S |
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Assist
Divine Order A1/A2 |
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Supers
Divine Wrath
Divine Wrath 236L+M (Air OK) |
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Blades of Judgment
Blades of Judgment 236H+S (Air OK) |
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Lightning of Absolution
Lightning of Absolution 214L+M or 214H+S (Air OK) |
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