< DBFZ | Teen Gohan
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 12 | -3 | ||||||||
5LL | 700 | All | 9 | 3 | 17+10L | -4 | ||||||||
5LLL | 1000 | U3+ | All | 13 | 4 | Until L+3 | -5 | |||||||
5M | 700 | All | 7 | 3 | 17 | -3 | ||||||||
5H | 850 | U1 | All | 15 | 6 | 18 | -8 | |||||||
5S | 300×4 | All | 11 | 25 | -4 | |||||||||
2L | 400 | Low | 7 | 3 | 13 | -4 | ||||||||
2M | 700 | Low | 11 | 12 | 12 | -8 | ||||||||
2H | 850 | U1+ | All | 15 | 3 | 22+8L | -17 | 4-17 Head | ||||||
2S | 600, 700 | All | 27 | 20+6L | +24 [+12] | 24 [12] | ||||||||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | ||||||||
j.L | 400 | High | 6 | 3 | ||||||||||
j.M | 700 | High | 9 | 3 | ||||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 3 | |||||||||
j.S | 400×4 | All | 13 | +5L | ||||||||||
j.2H | 850 | U1+ | All | 11 | 3 | |||||||||
j.2S | 600, 700 | All | 20 | +6L |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L 5-Hit Combo | 500 | All | 11 | 6 | 16 | -5 | 2 | |||||||
236M | M 5-Hit Combo | 500 | All | 13 | 11 | 16 | -11 | 2 | |||||||
236H | H 5-Hit Combo | 300×4, 900 | U1+ | All | 13 | 7 | 16 | -5 | 2 | ||||||
236X > L | L 5-Hit Combo Follow-up 1-3 | 500 | All | 7 [8] | -8 [-7] | 1-End of Active All | |||||||||
236X > M | M 5-Hit Combo Follow-up 1-3 | 500 | All | 7 [8] | -6 [-5] | 1-End of Active All | |||||||||
236X > X > L | L 5-Hit Combo Finisher | 700 | U1 | All | 3 | -15 | 1-End All | ||||||||
236X > X > M | M 5-Hit Combo Finisher | 700 | U1 | All | 3 | -15 | 1-End All | ||||||||
236X > X > H | H 5-Hit Combo Finisher | 550×0~3, 700 | U1+ | All | 3 | -17 | 1-End All | ||||||||
j.236L | L Flying Kick | 350×N | All | 7 | {3(2)3}×N | 11 | -5 | ||||||||
j.236M | M Flying Kick | 80×7 / 80×7,600 | U1+ | All | 16 | {3(1)3}×6 | 10 | -2 | |||||||
j.236H | H Flying Kick | 80×13 / 80×13,900 | U1+ | All | 9 | {3(1)3}×12 | 6 | +1 | |||||||
214L | L Super Dragon Flight | 1000 | All | 9 | 10 | 21+8L | -28 | 1-10 Head | |||||||
214M | M Super Dragon Flight | 1350 | U1+ | All | 16 | 16 | 29+8L | -41 | 1-17 All | ||||||
214H | H Super Dragon Flight | 1000 / 1000,200×6 | U1+ | All | 9 | 3 | 29 | -20 | 1-11 All |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Super Dragon Flight | 800 | All | 21 | 16 | +29 | 14-26 All | 29 | |||||||
Assist B | Masendan | (200, 400)×3 | All | 30 | +90 | ||||||||||
Assist C | Flying Kick | 80×7, 450, 400 | All | 45 [20] | +35 | 35 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Motionless Kamehameha | 340×10 | UDV | All | 5+4 | 41 | 55 | -34 | 4-16 All | ||||||
214L+M | Father-Son Kamehameha | 230×20 | UDV | All | 9+3 | 82 | 51 | -34 [+39] | 1-13 All | ||||||
214L+M > X | Father-Son Kamehameha (Full Power) | 110×20 | UDV | All | 2+0 | 78 | 99 | [+39] | 1-End All |
Z Combo Table
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- j.LL acts like j.M with better reach and only comes out on air-to-air hit on the point character.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
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To edit frame data, edit values in DBFZ/Teen Gohan/Data.