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== Gatling Table == | == Gatling Table == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | |||
! | |||
! P | |||
! K | |||
! S | |||
! H | |||
! D | |||
! Cancel | |||
|- | |||
! P | |||
| P, 2P, 6P | |||
| K, 2K | |||
| c.S, f.S, 2S | |||
| H, 2H, 6H | |||
| D, 2D | |||
| j, sp | |||
|- | |||
! 2P | |||
| P, 2P, 6P | |||
| K, 2K | |||
| c.S, f.S, 2S | |||
| H, 2H | |||
| D, 2D | |||
| j, sp | |||
|- | |||
! 6P | |||
| - | |||
| - | |||
| c.S, f.S, 2S | |||
| H, 2H | |||
| D, 2D | |||
| sp | |||
|- | |||
! K | |||
| 6P | |||
| - | |||
| c.S, f.S, 2S | |||
| H, 2H | |||
| D, 2D | |||
| j, sp | |||
|- | |||
! 2K | |||
| 6P | |||
| - | |||
| c.S, f.S, 2S | |||
| 2H | |||
| D, 2D | |||
| sp | |||
|- | |||
! 3K | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
! c.S | |||
| 6P | |||
| - | |||
| f.S, 2S | |||
| H, 2H | |||
| D, 2D | |||
| j, sp | |||
|- | |||
! f.S | |||
| - | |||
| - | |||
| 2S | |||
| H, 2H | |||
| D, 2D | |||
| j, sp | |||
|- | |||
! 2S | |||
| - | |||
| - | |||
| - | |||
| H, 2H | |||
| D, 2D | |||
| sp | |||
|- | |||
! H | |||
| - | |||
| - | |||
| - | |||
| - | |||
| D, 2D | |||
| sp | |||
|- | |||
! 2H | |||
| - | |||
| - | |||
| - | |||
| - | |||
| D, 2D | |||
| sp | |||
|- | |||
! 6H | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| sp | |||
|- | |||
! D | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| homing jump | |||
|- | |||
! [D] | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| normal jump only | |||
|- | |||
! 2D | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| sp | |||
|- | |||
! j.P | |||
| j.P | |||
| j.K | |||
| j.S | |||
| j.H | |||
| j.D | |||
| sp | |||
|- | |||
! j.K | |||
| j.P | |||
| - | |||
| j.S | |||
| j.H | |||
| j.D | |||
| sp | |||
|- | |||
! j.S | |||
| - | |||
| j.K | |||
| - | |||
| j.H | |||
| j.D | |||
| j, sp | |||
|- | |||
! j.H | |||
| - | |||
| - | |||
| - | |||
| - | |||
| j.D | |||
| sp | |||
|- | |||
! j.D | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| j, sp | |||
|} | |||
{{Navbar-GG}} | {{Navbar-GG}} |
Revision as of 02:23, 18 January 2012
Normals
Move | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 10 | 1.44 | 3 | 3 | 1 | HLF | cCJR | 5 | 4 | 6 | 0 | 80% proration. |
K | 20 | 2.64 | 6 | 7 | 2 | HLF | CJR | 9 | 6 | 9 | -3 | 4-17 foot invincible. 4-14 throw invincible. |
c.S | 30 | 3.84 | 14 | 6 | 4 | HLF | CJR | 7 | 3 | 15 | -1 | - |
f.S | 33 | 2.64 | 10 | 7 | 3 | HLF | CJR | 12 | 3 | 20 | -9 | - |
H | 50 | 3.84 | 20 | 6 | 5 | HLF | CR | 13 | 4 | 8 | +7 | 13-16 foot invincible. Staggers on CH (max 47F). |
6P | 44 | 3.84 | 14 | 6 | 4 | HLF | CR | 16 | 6 | 18 | -7 | 1-18 above the knees invincible. Blows back on hit, knocks down on grounded hit. 90% proration. Dizzy modifier x3. |
6P (Charged) | 44 | 3.84 | 14 | 6 | 4 | HLF | CR | 17~47 | 6 | 18 | -7 ~ +11 | 1-11 above the knees invincible. Blows back on hit, knocks down on ground hit. 90% proration. Startup is 9F after releasing the button. Charging changes the startup, blockstun, and dizzy multiplier. (See table below.) |
6H | 70 | 3.84 | 20 | 6 | 5 | HLF | CR | 16 | 6 | 34 | -21 | Staggers on CH (max 47F). On air CH, untechable for 80F. Hits crouchers on frame 19 (tested on Sol). Charging from 8-20F leads to 6H (charged); charging more than 20F leads to 6H (full). |
6H (Charged) | 70 | 3.84 | 20 | 6 | 5 | HLF | CR | 19~29 | 6 | 31 | -18 | Hit effects are the same as normal 6H. Startup is 9F after releasing button, but cannot be faster than a startup of 19. (i.e. Startup = max{ 19, 6H_charge_time + 9 }.) Hits crouchers 12 frames after button is released (tested on Sol). |
6H (Max) | 90 | 3.84 | 15 | 6 | 5 | HF | CR | 27 | 6 | 21 | -8 | Hit effects are the same as normal 6H. Hits crouchers on frame 29 (tested on Sol). |
D | 22 | 3.84 | 11 | 20 | 4 | HF | R | 26 | 3 | 18 | -4 | Holding down the button past frame 15 turns it into Na~nte ne (fake dust). |
DAA | 25 | 2.64 | 10 | 7 | 3 | Any | R | 16 | 6 | 18 | -10 | 1-21 invincible. 22-37 throw invincible. Wallbounces on hit, untechable for 28F. 50% proration. |
2P | 10 | 1.44 | 3 | 8 | 1 | HLF | cCJR | 5 | 4 | 6 | 0 | 80% proration. |
2K | 14 | 1.44 | 3 | 8 | 1 | LF | CR | 7 | 4 | 9 | -3 | 7-10 low stance. 80% proration. |
2S | 26 | 2.64 | 10 | 7 | 3 | HLF | CR | 9 | 3 | 15 | -4 | - |
2H | 44 | 3.84 | 15 | 6 | 5 | LF | CR | 14 | 3 | 16 | 0 | Knocks down on grounded hit. Pulls in and slightly floats on CH, untechable for 52F. |
2D | 30 | 3.84 | 11 | 6 | 4 | LF | CR | 7 | 10 | 8 | -1 | - |
3K | 24 | 2.64 | 5 | 7 | 2 | LF | RF | 8 | 21 | 20 | -29 | 5-7 and 29-40 low stance. 8-28 invincible above the feet. Knocks down on grounded hit. In CH state for entire duration. Considered ""standing"" from 1-7. FRC timing: 29-30. |
j.P | 14 | 1.44 | 3 | 8 | 1 | HA | CR | 5 | 6 | 6 | - | - |
j.K | 24 | 2.64 | 6 | 7 | 2 | HA | CR | 7 | 6 | 10 | - | - |
j.S | 30 | 2.64 | 10 | 7 | 3 | HA | CJR | 13 | 4 | 5 | - | - |
j.H | 40 | 2.64 | 10 | 7 | 3 | HA | CR | 12 | 10 | 15 | - | Untechable for 28F. Floats and knocks down on grounded CH. |
j.D | 38 | 3.84 | 14 | 6 | 4 | HA | cCJR | 10 | 12 | 24 | - | Floats on hit, untechable for 21F. Dizzy modifier x1.75. Additional 5F landing recovery. From 29, can gatling to P/K/S/H. |
j.2H | 41 | 2.64 | 14 | 7 | 3 | HF | CR | 13 | - | 0 | - | On guard, Level 4 attack. |
Throw | 55 | 4.0 | - | 6 | - | 43 dots | - | - | - | - | - | Knocks down. 50% forced proration. |
Air Throw | 60 | 4.0 | - | 6 | - | 96 dots | - | - | - | - | - | Knocks down. 50% forced proration. |
Specials
Special | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Na~nte ne | [D] | 38 | -/3.84 | 11 | 18 | 4 | LF | JR | 34 | 4 | 25 | -12 | |
Floats on hit, untechable for 30F. | |||||||||||||
Mr. Dolphin (Hor) (S) | [4]6S | 50 | 1.00/2.40 | 10 | 10 | 3 | any | F | 7 | 10 | 8+ landing 3 | -9 | |
3-6, 9-16 lower body invincinble. 7-8, 17-19 foot invincible. Airborne on first frame. On whiff, in CH state until landed. Untechable for 20F. Can follow-up to Go, Mr. Dolphin! (Hor) from 4-14. *1 | |||||||||||||
Mr. Dolphin (Hor) (H) | [4]6H | 50 | 1.00/3.60 | 10 | 10 | 3 | any | F | 8 | 20 | 7+ landing 3 | -9 | |
4-7, 10-27 lower body invincible. 8-9, 28-30 foot invincible. Airborne on first frame. On whiff, in CH state until landed. Untechable for 20F. Can follow-up to Go, Mr. Dolphin (Hor) from 5-25. *1 | |||||||||||||
Mr. Dolphin (Ver) (S) | [2]8S | 50 | 1.00/2.40 | 10 | 10 | 3 | HLF | F | 8 | 20 | landing 3 | -13 | |
1-3 throw invincible. Airborne after frame 4. Floats and pulls in on hit, untechable for 35F. Must be blocked HA after frame 18. Hits crouchers on frame 21 (tested on Sol). Can follow-up to Go, Mr. Dolphin (Ver) after frame 7. *1 | |||||||||||||
Mr. Dolphin (Ver) (H) | [2]8H | 50 | 1.00/3.60 | 10 | 10 | 3 | HLF | F | 8 | 27 | landing 3 | -11 | |
1-3 throw invincible. Airborne after frame 4. Floats on grounded hit, untechable for 40F. Hits crouchers on frame 29 (tested on Sol). Can follow-up to Go, Mr. Dolphin (Ver) after frame 7. *1 | |||||||||||||
Restive Rolling | 623S/H | 30 | 1.50/4.20 | 10 | 7 | 3 | HLF | RF | 13 | 40 | 22 + landing 15 | -63 | |
Airborne after frame 13. Floats on hit, untechable for 35F. During the first 2 active frames, untechable time is 40F. Can follow-up to Direction Change from 26-52. FRC timing: 13-14. | |||||||||||||
Aerial Restive Rolling (S) | j.623S | 30 | 1.50/3.60 | 10 | 7 | 3 | HLF | R | 10 | 40 | landing 15 | - | |
Floats on hit, untechable for 30F. Can follow-up to Direction Change from 23-49. | |||||||||||||
Aerial Restive Rolling (H) | j.623H | 30 | 1.50/3.60 | 14 | 7 | 4 | HA | RF | 16 | 40 | landing 15 | +1 | |
Untechable for 35F. Can follow-up to Direction Change from 29-55. FRC timing: 16-18. SD is for the fastest possible RR from the ground (Startup 19). | |||||||||||||
Direction Change | Direction + S/H during RR | 14 | 0.60/3.48 | 10 | 7 | 3 | HLF | R | 11 | 24 | landing 15 | - | |
Floats on hit, untechable for 28F. Can follow-up into itself from 26-34. Max of 3 consecutive Direction Changes possible. | |||||||||||||
Applause for the Victim (Strike) | 41236 P/K/S/H (chargeable) | 20 | 2.5/0.0 | 10 | 7 | 3 | HLF | RF | 23 | 12 | 21 | -19 | |
1-10 upper body invincible. 11-25 low stance. Floats on hit, untechable for 16F. Total length: 55F. FRC timing: 20-21. | |||||||||||||
Applause for the Victim (Dolphin) | Release button after Applause for the Victim | 22 x 1/2/3/6 | 1.2 x 1/2/3/6 | 0 | 7 x 1/2/3/6 | 3 | Any | - | 49 | - | - | 3 | |
# of dolphins = 1 (charge time 1-121F); 2 (122-271F); 3 (272-631F); 6 (632-1113F); or 3 (1114F+). In the last case, the dolphins are released automatically. Starts up the moment the button is released. Listed Startup is for the fastest possible case. When charged, Startup is 17 frames after the button release. Hula-hoop disappears if May gets hit while charging. | |||||||||||||
Overhead Kiss | 63214K | 40 | -/6.00 | - | 6,1 | - | 90 dots | R | 4 | 1 | - | - | |
1-5 throw invincible. Wallbounces, untechable for 80F. Whiff animation: 42F. 65% forced proration. |
- *1 Landing recovery on whiff can be cancelled with anything except for ordinary movement. On hit or guard, landing recovery is 5, in crouching state. FRC window is 10-12 frames after hitting or being blocked. Minimum charge time of 30F.
Force Break
Force Break | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jackhound | 214D | 38 | - | 15 | 6 | 5 | HF | R | 24 | 10 | 35 | -26 | |
16-33 foot invincible, airborne. 34-39, 48-51 low stance. 40-47 above the feet invincible. 52-64 foot invincible. Floorbounces on hit, untechable for 60F. Re-launches knocked down opponents. In CH state the entire duration. 80% forced proration. | |||||||||||||
Go, Mr. Dolphin! (Hor) (S) | 56D during Mr. Dolphin (Hor) (S) | 22 | - | 10 | 7 | 3 | any | - | 1 | 17 | landing 11 | +13 | |
Untechable for 30F. SD is based on the fastest possible case from right next to the opponent. | |||||||||||||
Go, Mr. Dolphin! (Hor) (H) | 56D during Mr. Dolphin (Hor) (H) | 22 | - | 10 | 7 | 3 | any | - | 1 | 20 | landing 14 | +10 | |
Untechable for 30F. SD is based on the fastest possible case from right next to the opponent. | |||||||||||||
Go, Mr. Dolphin! (Ver) | 58D during Mr. Dolphin (Ver) | 22 | - | 10 | 7 | 3 | any | - | 1 | - | total: 16 | - | |
Untechable for 30F. |
Overdrives
Overdrive | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ultimate Whiner | 63214H | 25, 17x8 | - | 20x9 | 6,3x8 | 5 | HLF | R | 7+2 | 3 | 26 | -10 | |
1-10 invincible. 11-13 throw invincible. 1st hit knocks down. 3rd-8th hits are untechable for 20F. 9th attack blows back on hit, untechable for 20F. 2nd-8th hits have 0 hitstop. If the 1st attack whiffs, no other attacks come out. | |||||||||||||
Great Yamada Attack | 236236S | 110 | - | 20 | 16 | 5 | HLF | - | 9+0 | - | total: 74 | - | |
5-22 strike invincible. Wallbounces on hit, untechable for 90F. For the 11 frames following the super-flash, the opponent is frozen. The whale goes through projectiles. | |||||||||||||
Super Screaming Ultimate Spinning Whirlwind | 63214S | 18x10 | - | 20x10 | 5x10 | 5 | HLF | R | 1+8 | {2(12)}x9,2 | 21 | -4 | |
Invincible on frame 1. Throw invincible for entire duration. Knocks down on hit. 7F hitstop for each hit. Can follow-up to Deluxe Tile Bomber after the super-flash. Dizzy modifier x0. | |||||||||||||
Deluxe Tile Bomber | P during SSUSW | 48 | - | 14 | 6 | 4 | HLF | - | 11 | 10 | 24 | -3 | |
Blows back on hit, untechable for 60F. Goes through projectiles. |
Instant Kill
Instant Kill | Input | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May and the Jolly Crew | 41236 41236 H | Fatal | - | - | - | - | 70 dots | - | 7+9 | 2 | - | - | |
IK mode activation: 70F. 1-18 invincible. Whiff animation: 23F. Can also be input as 6321463214H. |
6P Charge Table
Startup (Charge) | Stun Multiplier | Blockstun |
---|---|---|
25 (16) | 3.000 | 16 |
26 (17) | 3.375 | 22 |
27 (18) | 3.438 | 22 |
28 (19) | 3.500 | 23 |
29 (20) | 3.500 | 23 |
30 (21) | 3.563 | 24 |
31 (22) | 3.625 | 25 |
32 (23) | 3.625 | 25 |
33 (24) | 3.688 | 26 |
34 (25) | 3.750 | 26 |
35 (26) | 3.750 | 27 |
36 (27) | 3.813 | 28 |
37 (28) | 3.875 | 28 |
38 (29) | 3.875 | 29 |
39 (30) | 3.938 | 29 |
40 (31) | 4.000 | 30 |
41 (32) | 4.000 | 31 |
42 (33) | 4.063 | 31 |
43 (34) | 4.125 | 32 |
44 (35) | 4.125 | 32 |
45 (36) | 4.188 | 33 |
46 (37) | 4.250 | 34 |
47 (38) | 4.250 | 34 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
P | P, 2P, 6P | K, 2K | c.S, f.S, 2S | H, 2H, 6H | D, 2D | j, sp |
2P | P, 2P, 6P | K, 2K | c.S, f.S, 2S | H, 2H | D, 2D | j, sp |
6P | - | - | c.S, f.S, 2S | H, 2H | D, 2D | sp |
K | 6P | - | c.S, f.S, 2S | H, 2H | D, 2D | j, sp |
2K | 6P | - | c.S, f.S, 2S | 2H | D, 2D | sp |
3K | - | - | - | - | - | - |
c.S | 6P | - | f.S, 2S | H, 2H | D, 2D | j, sp |
f.S | - | - | 2S | H, 2H | D, 2D | j, sp |
2S | - | - | - | H, 2H | D, 2D | sp |
H | - | - | - | - | D, 2D | sp |
2H | - | - | - | - | D, 2D | sp |
6H | - | - | - | - | - | sp |
D | - | - | - | - | - | homing jump |
[D] | - | - | - | - | - | normal jump only |
2D | - | - | - | - | - | sp |
j.P | j.P | j.K | j.S | j.H | j.D | sp |
j.K | j.P | - | j.S | j.H | j.D | sp |
j.S | - | j.K | - | j.H | j.D | j, sp |
j.H | - | - | - | - | j.D | sp |
j.D | - | - | - | - | - | j, sp |