< GGXRD-R2 | Kum Haehyun
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{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGXRD-R2/Frame Data|System Data]]== | ==[[GGXRD-R2/Frame Data|System Data]]== | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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{{AttackVersion|name=5P|subtitle=|rowspan=2}} | {{AttackVersion|name=5P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|5P Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F) | {{Description|14|text={{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F) | ||
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{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | {{AttackVersion|name=5H|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | {{AttackVersion|name=5D|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|5D Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Cancels projectiles from 10-24f. | {{Description|14|text={{ColumnList|text=*Cancels projectiles from 10-24f. | ||
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{{AttackVersion|name=6P|subtitle=|rowspan=2}} | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|6P Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown) | {{Description|14|text={{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown) | ||
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{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|6K Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Staggers on ground hit | {{Description|14|text={{ColumnList|text=*Staggers on ground hit | ||
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{{AttackVersion|name=6H|subtitle=|rowspan=2}} | {{AttackVersion|name=6H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|6H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F) | {{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F) | ||
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{{AttackVersion|name=2P|subtitle=|rowspan=2}} | {{AttackVersion|name=2P|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|2P Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Can whiff cancel into 2P from 10th frame}} | {{Description|14|text={{ColumnList|text=*Can whiff cancel into 2P from 10th frame}} | ||
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{{AttackVersion|name=2K|subtitle=}} | {{AttackVersion|name=2K|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|2K Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=}} | {{AttackVersion|name=2S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|2S Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|2H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown) | {{Description|14|text={{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown) | ||
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{{AttackVersion|name=2D|subtitle=|rowspan=2}} | {{AttackVersion|name=2D|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|2D Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Knocks down on ground hit.}} | {{Description|14|text={{ColumnList|text=*Knocks down on ground hit.}} | ||
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{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | {{AttackVersion|name=j.H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}} | {{Description|14|text={{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}} | ||
}} | }} | ||
{{AttackVersion|name=j.D|subtitle=}} | {{AttackVersion|name=j.D|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.D Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.2K|subtitle=|rowspan=2}} | {{AttackVersion|name=j.2K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.2K Full}} | ||
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{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F) | {{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F) | ||
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{{AttackVersion|name=Ground Throw|subtitle=}} | {{AttackVersion|name=Ground Throw|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Ground Throw Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=}} | {{AttackVersion|name=Air Throw|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Air Throw Full}} | ||
|- | |- | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Dead Angle Attack|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Dead Angle Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown) | {{Description|14|text={{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown) | ||
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}} | }} | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
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}} | }} | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Max Charge Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
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{{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}} | {{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|236S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | {{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | ||
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{{AttackVersion|name=Tuning Ball (H) |subtitle=236H|rowspan=2}} | {{AttackVersion|name=Tuning Ball (H) |subtitle=236H|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|236H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | {{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | ||
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{{AttackVersion|name=Four Tigers Sword |subtitle=623K|rowspan=2}} | {{AttackVersion|name=Four Tigers Sword |subtitle=623K|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|623K Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Launches and knocks down on ground hit | {{Description|14|text={{ColumnList|text=*Launches and knocks down on ground hit | ||
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{{AttackVersion|name=Four Tigers Sword (Hold) |subtitle=623[K]|rowspan=2}} | {{AttackVersion|name=Four Tigers Sword (Hold) |subtitle=623[K]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|623[K] Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Spinning 1~3 hits: 80% inital proration | {{Description|14|text={{ColumnList|text=*Spinning 1~3 hits: 80% inital proration | ||
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{{AttackVersion|name=Four Tigers Sword (Hold Max) |subtitle=623[K]|rowspan=2}} | {{AttackVersion|name=Four Tigers Sword (Hold Max) |subtitle=623[K]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|623[K] Max Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Spinning 4-6 hits: 80% initial proration | {{Description|14|text={{ColumnList|text=*Spinning 4-6 hits: 80% initial proration | ||
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{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}} | {{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 29F with button hold | {{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 29F with button hold | ||
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|- | |- | ||
{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}} | {{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Red Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 66F with button hold | {{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 66F with button hold | ||
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|- | |- | ||
{{AttackVersion|name=Falcon Dive (Blue) |subtitle=214[K]|rowspan=2}} | {{AttackVersion|name=Falcon Dive (Blue) |subtitle=214[K]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|214[K] Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown) | {{Description|14|text={{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown) | ||
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{{AttackVersion|name=Falcon Dive (Red) |subtitle=214[K]|rowspan=2}} | {{AttackVersion|name=Falcon Dive (Red) |subtitle=214[K]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|214[K] Red Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH | {{Description|14|text={{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH | ||
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|- | |- | ||
{{AttackVersion|name=Falcon Dive (Reverse Blue) |subtitle=214[4K]|rowspan=2}} | {{AttackVersion|name=Falcon Dive (Reverse Blue) |subtitle=214[4K]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|214[4K] Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | {{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | ||
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{{AttackVersion|name=Falcon Dive (Reverse Red) |subtitle=214[4K]|rowspan=2}} | {{AttackVersion|name=Falcon Dive (Reverse Red) |subtitle=214[4K]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|214[4K] Red Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | {{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | ||
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{{AttackVersion|name=Air Falcon Dive |subtitle=j.214K|rowspan=2}} | {{AttackVersion|name=Air Falcon Dive |subtitle=j.214K|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|j.214K Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Lowest possible height startup is 25F | {{Description|14|text={{ColumnList|text=*Lowest possible height startup is 25F | ||
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{{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}} | {{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|236236H Full}} | ||
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{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F) | {{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F) | ||
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{{AttackVersion|name=Celestial Tuning Ball |subtitle=236236S|rowspan=2}} | {{AttackVersion|name=Celestial Tuning Ball |subtitle=236236S|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|236236S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F) | {{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F) | ||
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{{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|IK Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
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: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:GGXRD-R2/Kum Haehyun/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGXRD-R2/Kum Haehyun/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGXRD-R2/Kum Haehyun/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} |
Revision as of 07:21, 5 March 2020
System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
| |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
5D | |||||||||||||
| |||||||||||||
6P | |||||||||||||
| |||||||||||||
6K | |||||||||||||
| |||||||||||||
6H | |||||||||||||
| |||||||||||||
2P | |||||||||||||
| |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
| |||||||||||||
2D | |||||||||||||
| |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
| |||||||||||||
j.D | |||||||||||||
j.2K | |||||||||||||
|
Universal Mechanics
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | |||||||||||||
Air Throw | |||||||||||||
Dead Angle Attack | |||||||||||||
| |||||||||||||
Blitz Attack | |||||||||||||
| |||||||||||||
Blitz Attack Max Charge | |||||||||||||
|
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tuning Ball (S) 236S | |||||||||||||
| |||||||||||||
Tuning Ball (H) 236H | |||||||||||||
| |||||||||||||
Four Tigers Sword 623K | |||||||||||||
| |||||||||||||
Four Tigers Sword (Hold) 623[K] | |||||||||||||
| |||||||||||||
Four Tigers Sword (Hold Max) 623[K] | |||||||||||||
| |||||||||||||
Four Tigers Sword (Reverse Blue) 623[K]~1/4/7 | |||||||||||||
| |||||||||||||
Four Tigers Sword (Reverse Red) 623[K]~1/4/7 | |||||||||||||
| |||||||||||||
Falcon Dive (Blue) 214[K] | |||||||||||||
| |||||||||||||
Falcon Dive (Red) 214[K] | |||||||||||||
| |||||||||||||
Falcon Dive (Reverse Blue) 214[4K] | |||||||||||||
| |||||||||||||
Falcon Dive (Reverse Red) 214[4K] | |||||||||||||
| |||||||||||||
Air Falcon Dive j.214K | |||||||||||||
|
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enlightened 3000 Palm Strike 236236H [236236D] | |||||||||||||
| |||||||||||||
Celestial Tuning Ball 236236S | |||||||||||||
|
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sundering Chord During IK Mode: 236236H | |||||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H*, 6H* | 5D, 2D* | Jump, Sp |
2P | 5P*, 2P, 6P* | 5K*, 2K*, 6K* | c.S*, f.S* | 5H* | 5D, 2D* | Sp |
6P | 5P*, 2P* | 5K*, 6K* | c.S*, f.S* | 5H* | 2D* | Sp |
5K | 5P*, 2P*, 6P* | 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
2K | 5P*, 2P*, 6P* | 5K*, 6K* | c.S*, f.S*, 2S* | 5H*, 2H* | 5D, 2D* | Sp |
6K | - | - | - | - | - | Sp |
c.S | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
f.S | - | 6K* | 2S* | 5H* | - | Sp |
2S | 6P* | 6K* | c.S*, f.S* | 5H* | 2D | Sp |
5H | - | - | - | - | - | Jump (1st hit), Sp (1st hit) |
2H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | - | - | Sp |
j.K | - | - | - | - | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X* = X is a delayed gatling
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.