Help:Writing Character Pages: Difference between revisions

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==Remember the Intended Audience==
==Remember the Intended Audience==
When writing guides, remember the intended audience is beginners and intermediates, and not experts.
When writing guides, remember the intended audience is beginners and intermediates -not experts-.
*Move explanations should not be very long if possible. Use bullet lists to list interesting properties, and paragraphs for deeper explanations.
*Move explanations should not be very long if possible. Use bullet lists to list interesting properties, and paragraphs for deeper explanations.
*The combo section should not list ALL combos for a character. List enough for a character to learn the basics for standard situations (common starters, big punishes, corners, etc.)
*The combo section should not list ALL combos for a character. List enough for a character to learn the basics for standard situations (common starters, big punishes, corners, etc.)
==Use the Templates==
==Use the Templates==



Revision as of 11:34, 23 December 2013

Remember the Intended Audience

When writing guides, remember the intended audience is beginners and intermediates -not experts-.

  • Move explanations should not be very long if possible. Use bullet lists to list interesting properties, and paragraphs for deeper explanations.
  • The combo section should not list ALL combos for a character. List enough for a character to learn the basics for standard situations (common starters, big punishes, corners, etc.)

Use the Templates

Creating Images

When creating images for character pages:

  • The two primary goals for the images are:
  1. Make the attack easily identifiable by players who do not play the character and have seen the attack once or twice.
  2. Be a visual aid to explain how an attack works. See examples:
  • Use sprite rips for images even if the sprite does not use all the special effects used in game. If no rips are available, use high quality screenshots taken with a caputure card.
  • Make sure characters are facing right (as if they are player 1)
  • Use multiple images if necessary.
  • Crop the image so that long portions of the attack do not take up space.