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<th> [[GBVSR/Damage|{{Tt|Damage|The unscaled damage of the move. For skills, the simple input damage is displayed.}}]] </th> | <th> [[GBVSR/Damage|{{Tt|Damage|The unscaled damage of the move. For skills, the simple input damage is displayed.}}]] </th> | ||
<th> [[GBVSR/Mechanics#Grounded Guard|{{Tt|Guard|How this attack can be guarded. Throws have their throw range listed instead.}}]] </th> | <th> [[GBVSR/Mechanics#Grounded Guard|{{Tt|Guard|How this attack can be guarded. Throws have their throw range listed instead.}}]] </th> | ||
<th> [[Notation#Frame Data Related Terms|{{Tt|Startup| | <th> [[Notation#Frame Data Related Terms|{{Tt|Startup|The number of frames until the attack becomes active and can hit the opponent. The number shown is the first frame the move becomes active (also known as the impact frame).}}]] </th> | ||
<th> [[Notation#Frame Data Related Terms|{{Tt|Active| | <th> [[Notation#Frame Data Related Terms|{{Tt|Active|The number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup.}}]] </th> | ||
<th> [[Notation#Frame Data Related Terms|{{Tt|Recovery| | <th> [[Notation#Frame Data Related Terms|{{Tt|Recovery|The number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely.}}]] </th> | ||
<th> [[Notation#Frame Data Related Terms|{{Tt|On Block|The difference between the attacker's recovery and the period that the opponent is in blockstun. This | <th> [[Notation#Frame Data Related Terms|{{Tt|On Block|The difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}]] </th> | ||
<th> [[Notation#Frame Data Related Terms|On Hit]] </th> | <th> [[Notation#Frame Data Related Terms|On Hit]] </th> | ||
<th> Invuln </th> | <th> Invuln </th> | ||
</tr> | </tr> |
Revision as of 20:26, 9 January 2024
DamageThe unscaled damage of the move. For skills, the simple input damage is displayed. GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupThe number of frames until the attack becomes active and can hit the opponent. The number shown is the first frame the move becomes active (also known as the impact frame). ActiveThe number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup. RecoveryThe number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln