Template:FrameDataHeader-GBVSR: Difference between revisions

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<th> [[GBVSR/Damage|{{Tt|Damage|The unscaled damage of the move. For skills, the simple input damage is displayed.}}]] </th>
<th> [[GBVSR/Damage|{{Tt|Damage|The unscaled damage of the move. For skills, the simple input damage is displayed.}}]] </th>
<th> [[GBVSR/Mechanics#Grounded Guard|{{Tt|Guard|How this attack can be guarded. Throws have their throw range listed instead.}}]] </th>
<th> [[GBVSR/Mechanics#Grounded Guard|{{Tt|Guard|How this attack can be guarded. Throws have their throw range listed instead.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|Startup|Shows how many frame that the corresponding move needs to go through in order to reach its active frames.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|Startup|The number of frames until the attack becomes active and can hit the opponent. The number shown is the first frame the move becomes active (also known as the impact frame).}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|Active|Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|Active|The number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|Recovery|Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|Recovery|The number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|On Block|The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}]] </th>
<th> [[Notation#Frame Data Related Terms|{{Tt|On Block|The difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}]] </th>
<th> [[Notation#Frame Data Related Terms|On Hit]] </th>
<th> [[Notation#Frame Data Related Terms|On Hit]] </th>
<th> Invuln </th>
<th> Invuln </th>
</tr>
</tr>

Revision as of 20:26, 9 January 2024